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RimWorld => Releases => Mods => Outdated => Topic started by: BBream on April 05, 2015, 12:09:47 PM

Title: [A12d] Enhanced Fire Fight V1.2 (12-09-2015)
Post by: BBream on April 05, 2015, 12:09:47 PM
Enhanced Fire Fight

(http://i.imgur.com/31syE7X.png)
Description:
Colonist always beat fire only with hand and Solar panel burned down. Sometimes, I was more scared fire than radier. This mod give good way to fight fire

Change Log V1.2
- Fixed for A12d

Change Log V1.1
- Colonist can use weapon has extinguish, freeze damage type. In Clutter, sponge gun can be used.
- Colonist will fight in close range even if weapon can shoot in long range.
- Added Water Bucket. It is made in smith table

Contents list

Difference against origin fire fight
- Colonist can use tool for fighting fire. If don't have it, they just beat it.

Item
  - Fire Extinguisher : Tool emit extinguishing foam
  - BEAT Fish         : Tool for beating fire
  - Water Bucket    : Tool for throwing water

Building
  - Water Pump        : Security Building for exthinguishing area

If you want, you can make your own thing for fighting fire with this mod. Make xml file and write your tool.

Known Issue
- Colonist has tool cannot extinguish fire in big building like solar panel by himself/herself. For this, use draft or use water pump before burning down.

Author/Mod Team
BBream
skullywag/ Fire Extinguisher

Download
Dropbox:
[A12d]     https://www.dropbox.com/s/m58ec1f26mjhif2/EnhancedFireFight-V1.2.zip?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

(https://i.creativecommons.org/l/by/4.0/88x31.png) (http://creativecommons.org/licenses/by/4.0/)
This work is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).
Title: Re: [MOD](Alpha 9) Enhanced Fire Fight (V 1.0) Enhanced Fire Fight V1.0 (2015-04-05)
Post by: LustrousWolf on April 05, 2015, 12:18:30 PM
Is this not like the sponges from the clutter mod? :o
Title: Re: [MOD](Alpha 9) Enhanced Fire Fight (V 1.0) Enhanced Fire Fight V1.0 (2015-04-05)
Post by: BBream on April 05, 2015, 01:26:04 PM
Tool is same purpose. But in clutter, colonist don't use by himself and need to draft.
Title: Re: [MOD](Alpha 9) Enhanced Fire Fight (V 1.0) Enhanced Fire Fight V1.0 (2015-04-05)
Post by: LustrousWolf on April 05, 2015, 01:27:27 PM
Quote from: BBream on April 05, 2015, 01:26:04 PM
Tool is same purpose. But in clutter, colonist don't use by himself and need to draft.

Oh OK :) Does this mean this is not compatible with Clutter mod then?
Title: Re: [MOD](Alpha 9) Enhanced Fire Fight (V 1.0) Enhanced Fire Fight V1.0 (2015-04-05)
Post by: BBream on April 05, 2015, 01:39:36 PM
Nope. I have just tested with clutter and seems to be fine even if spoonge gun is not used automatically. But you may need to make new colony.
Title: Re: [MOD](Alpha 9) Enhanced Fire Fight (V 1.0) Enhanced Fire Fight V1.0 (2015-04-05)
Post by: Seeker89 on April 05, 2015, 05:34:39 PM
Does the water pump work for inside buildings?
Title: Re: [MOD](Alpha 9) Enhanced Fire Fight (V 1.0) Enhanced Fire Fight V1.0 (2015-04-05)
Post by: BBream on April 05, 2015, 07:36:38 PM
Yes, It work
Title: Re: [MOD](Alpha 9) Enhanced Fire Fight (V 1.0) Enhanced Fire Fight V1.0 (2015-04-05)
Post by: rsof69 on April 22, 2015, 02:49:31 PM
alpha 10 update pls  ;D i used it in alpha 9 and its awsome
Title: Re: [MOD](Alpha 10) Enhanced Fire Fight V1.1 (23-04-2015)
Post by: BBream on April 22, 2015, 11:05:25 PM
I have uploaded for Alpha 10.
Title: Re: [MOD](Alpha 10) Enhanced Fire Fight V1.1 (23-04-2015)
Post by: Ninefinger on April 23, 2015, 03:20:57 AM
Quote from: BBream on April 22, 2015, 11:05:25 PM
I have uploaded for Alpha 10.
Awesome thank you this is an excellent mod!
Title: Re: [MOD](Alpha 10) Enhanced Fire Fight V1.1 (23-04-2015)
Post by: nmid on June 17, 2015, 03:36:29 PM
This is a good mod... Just realised what it does!! :s
Title: Re: [MOD](Alpha 10) Enhanced Fire Fight V1.1 (23-04-2015)
Post by: rsdworker on June 18, 2015, 04:46:26 PM
looks useful for emergencies what about fire Extinguisher holder on wall or on floor
so i hope this would be updated for A11
Title: Re: [MOD](Alpha 10) Enhanced Fire Fight V1.1 (23-04-2015)
Post by: Ytm on June 20, 2015, 07:30:31 AM
agree? can't wait ::)
Title: Re: [A10] Enhanced Fire Fight V1.1 (23-04-2015)
Post by: rsof69 on June 30, 2015, 01:16:01 AM
roof sprinklers maybe you can add that :) that would be really usefull
Title: Re: [A10] Enhanced Fire Fight V1.1 (23-04-2015)
Post by: Match on September 10, 2015, 03:42:35 PM
This would really make the crash landing mod abit easier.

Edit: Thanks for the ninja update BB!
Title: Re: [A12d] Enhanced Fire Fight V1.2 (12-09-2015)
Post by: Ghizmo on April 20, 2016, 04:36:50 AM
Is this mod going to be continued for A13?

Also does this mod provide with a way to extinguish fires that are in the middle of buildings? (Unreachable by pathing)

EDIT: I have not tested it yet, was gonna check later. But if someone already knows if the current version works without issues would be nice.
Title: Re: [A12d] Enhanced Fire Fight V1.2 (12-09-2015)
Post by: MechanoidHater on May 15, 2016, 05:11:14 PM
Quote from: Ghizmo on April 20, 2016, 04:36:50 AM
Is this mod going to be continued for A13?

Also does this mod provide with a way to extinguish fires that are in the middle of buildings? (Unreachable by pathing)

EDIT: I have not tested it yet, was gonna check later. But if someone already knows if the current version works without issues would be nice.

I ran this mod yesterday on A13 and the fire extinguishers are not working anymore. Upon the end of crafting process a error shows up and the item disappears,together with steel used for it. I haven't checked other objects from this mod yet.