looks great. You should make it a crashed ship start, kind of like the crashed landing mod but with a whole ship instead of parts
Quote from: caboose410 on April 08, 2015, 01:29:32 PM
looks great. You should make it a crashed ship start, kind of like the crashed landing mod but with a whole ship instead of parts
I second this
Noo! Your walltexture is just perfekt.. have that classic, 90 gamefeeling.. love that. :D
But you could make more.
That looks great eberkain!
Quote from: Berengar on April 09, 2015, 07:26:03 AM
Noo! Your walltexture is just perfekt.. have that classic, 90 gamefeeling.. love that. :D
But you could make more.
I thinking of making a variation with light panels in it.
My plans include two new types of conduits, a control conduit that has to interconnect all the ships systems, and a high powered electrical conduit just for shield systems. And I wanted that to work with the power lines, air ducts and pal conduit. So I took a stab at creating a new set of atlas textures for each of these, here is what it looks like all combined. I kept the PAL conduit theme, and just made it thinner, and the yellow line is the new power conduit, the blue pulse thing is my control conduit, and the red and yellow is the shield power conduit, air duct is unchanged. I scaled this pic up 2x for the forum post.

I also made a couple more sprites, for the Main Computer, Antimatter Pod and Power Core.



My most recent colony starved to death after both the hunter and cook died in a freak electrical conduit explosion, so maybe tonight I will sit down and get some more coding done.
I know what you mean... my hunter got 1 shot from a pistol, and my colony almost starved.. This was at the start of the game, and the prisoners I was getting kept starving to death because my hunter was also my warden...
I really wanted to get something accomplished this weekend and explore getting a .DLL setup, but I barely got to sit down in front of my computer. Did a couple more sprites, but that is about all. I did look over the xml for how the conduits are implemented and have been thinking about doing it differently, I would prefer to not alter assets of other mods or core if its not necessary.
long range sensor - FTL Core - Airlock Door


These sprites look awesome ! No more ugly stick spaceships :'(
+1
I reworked my conduit idea.
Shield Power Conduit is used to connect the various parts of a high power shield grid, based on the PAL art, does transmit power and cannot be built in the same spot as a PAL.

Control conduit does not transmit power, and must be used to network all the computers to all the other parts on the ship. (still not sure about the colors on this one)

I also added lights to my wall atlas, and will put it in so you can build it either way.
will these parts work in a colony, like a building or set of rooms, or will this just be for the ship
I like the idea of this! :D
keep up the awesome work!
At the end of the day the ship building is going to essentially be the same as building the colony, with some new parts and mechanics with how the different pieces interact. You will probably want to build alot of the things that are in your colony on your ship, like beds, tables, food source, etc... The emphasis is going to be on making everything as compressed as possible, but fully functional so it will support the crew members without relying on things outside the ship, to that end I am going to make a new power source just for the ship that is small but uses fuel, and give you a way to generate that fuel.
Thanks Evul! I loving hearing the support, It's been a while since I tried to do any modding, or programming for that matter. I've actually enjoyed doing the texture work alot.
I am really excited to get to sit down and do some work on this, my days are kind of crazy though, I work full time and my wife and I run a home business, video game retail, and my youngest son is about 2 and a half. So I don't get alot of free time. First chance I get I'm going to setup a framework so I can make a .DLL, then I can fool with the coding some while I'm at work.
EDIT: Updated the OP
Been struggling with how to implement different size engines and not clutter the building interface, there are already alot of parts. Finally thought about just making the engines an atlas texture so you could built it whatever size and shape you wanted...

Also did get a chance to sit down and get myself up to speed on coding a .dll this weekend. That and played a couple games of A10.
*Eagerly awaits for release* ;D
So, does this mean that instead of building a colony I could just build a spaceship until it's ready to escape?
What a great idea ♡ maybe one day.
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Ah man, you should work hard to make this, i like how is going with the theme, the Shield Generator, the FTL Core remembers me Faster Than Light. Is very impressive, keep up the good work dude.
Amazing looking texture set. Hope you will get around to finishing it!
Will we be able to like, use spaceships for traveling, or maybe even raiding? If you think that this is a great addition, start working on it when you finish the main things.
you guys noticed the thread necromancy ?
Right ?
What are your plans for this? Do you plan to add in space exploration/combat and or mining? Or is it just a cooler escape-ship?
I'd take the texture work as-is. Implement them as dummies and we can play Spaceships.
Me too.