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RimWorld => Ideas => Topic started by: todofwar on November 22, 2013, 02:47:38 PM

Title: Controlled burns
Post by: todofwar on November 22, 2013, 02:47:38 PM
An ability to set fire to an area before building on it, once it's done you're safe from fires for a while.
Title: Re: Controlled burns
Post by: ShadowDragon8685 on November 22, 2013, 02:53:51 PM
Quote from: todofwar on November 22, 2013, 02:47:38 PMAn ability to set fire to an area before building on it, once it's done you're safe from fires for a while.

Click colonist.
Press d[r]aft.
Rightclick on weapon rack containing Molotov cocktail.
click "Equip Molotov Cocktail."
Click on colonist.
Right-click on area near where you want your controlled burn.
Click [f]ire.
Point the colonist at the thing you want burninated.
Enjoy. :)

(Alternatively, set down two tiles of literally anything around the perimeter of your new construction and enjoy 100% immunity to naturally-spreading fires.)
Title: Re: Controlled burns
Post by: Semmy on November 22, 2013, 03:18:27 PM
Quote from: ShadowDragon8685 on November 22, 2013, 02:53:51 PM
Quote from: todofwar on November 22, 2013, 02:47:38 PMAn ability to set fire to an area before building on it, once it's done you're safe from fires for a while.

Click colonist.
Press d[r]aft.
Rightclick on weapon rack containing Molotov cocktail.
click "Equip Molotov Cocktail."
Click on colonist.
Right-click on area near where you want your controlled burn.
Click [f]ire.
Point the colonist at the thing you want burninated.
Enjoy. :)

(Alternatively, set down two tiles of literally anything around the perimeter of your new construction and enjoy 100% immunity to naturally-spreading fires.)

What he said works wonderfull.
Just watch the rain might have to restart it once or twice.
Title: Re: Controlled burns
Post by: todofwar on November 22, 2013, 03:28:52 PM
Quote from: ShadowDragon8685 on November 22, 2013, 02:53:51 PM
Quote from: todofwar on November 22, 2013, 02:47:38 PMAn ability to set fire to an area before building on it, once it's done you're safe from fires for a while.

Click colonist.
Press d[r]aft.
Rightclick on weapon rack containing Molotov cocktail.
click "Equip Molotov Cocktail."
Click on colonist.
Right-click on area near where you want your controlled burn.
Click [f]ire.
Point the colonist at the thing you want burninated.
Enjoy. :)

(Alternatively, set down two tiles of literally anything around the perimeter of your new construction and enjoy 100% immunity to naturally-spreading fires.)

I currently employ the two tile aproach (I've been doing 3, nice to know 2 works as well) was thinking more in terms of cost saving
Title: Re: Controlled burns
Post by: ShadowDragon8685 on November 22, 2013, 03:35:04 PM
You could also just mass designate the area for plant-cutting. It's plants that burn and propagate fire, not ground. But they'll grow back eventually.
Title: Re: Controlled burns
Post by: Semmy on November 22, 2013, 03:36:12 PM
After designating the cutting carpet or tile the floor with something it helps.

it is rather expensive though
Title: Re: Controlled burns
Post by: ShadowDragon8685 on November 22, 2013, 03:38:42 PM
Quote from: Semmy on November 22, 2013, 03:36:12 PMAfter designating the cutting carpet or tile the floor with something it helps.

it is rather expensive though

Metal Tile, Concrete Tile and Poured Concrete aren't too expensive. 1 metal/tile, which, you know, isn't great I'll admit... But it's hardly too expensive for adequate fireproofing, I say.