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RimWorld => Releases => Mods => Outdated => Topic started by: MagmaBear on April 21, 2015, 09:28:02 PM

Title: (Alpha10D)DiamondMod V1
Post by: MagmaBear on April 21, 2015, 09:28:02 PM
Update V.1 Released
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My Website

https://sites.google.com/site/magmabeargamesofficial/rimworldmods (https://sites.google.com/site/magmabeargamesofficial/rimworldmods)

Check out the Guns mod on my website (early access) it's at V0.01 and currently has two guns the plasma rifle and P-1 pistol that does more damage than a regular pistol but is a bit slower.

This mod adds diamonds to rimworld the diamonds are $20 each and each one you mine produces 5 diamonds.They should be rare and have a wide range of spawn sizes. The Diamonds are also very strong.
they can have up to 50 damage when a sword is built with them.
Build some fancy clothes
V1:
Fixes diamond spawn.
https://www.mediafire.com/?yeipdt0t5ahppuj (https://www.mediafire.com/?yeipdt0t5ahppuj)
V 1.02:
Coming Soon


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Title: Re: (Alpha10D)DiamondMod V0.70
Post by: soltysek on April 22, 2015, 04:07:41 AM
becouse its to much of work and cannot be done easy in xml as far as i know , it also break balance of game( 50 in each x 20$ = 1000$ each , times 25-45 in vein ...  8) ) so mod is good but idea not so great is ther any other use for them then sell


( and 50x25 veins for diamond do you know how it is in real life 1 carat  every 5 ton )
Title: Re: (Alpha10D)DiamondMod V0.70
Post by: MagmaBear on April 22, 2015, 08:47:34 AM
I will change how big they spawn when I am done school.
Title: Re: (Alpha10D)DiamondMod V0.70
Post by: MagmaBear on April 22, 2015, 08:49:35 AM
Quote from: soltysek on April 22, 2015, 04:07:41 AM
becouse its to much of work and cannot be done easy in xml as far as i know , it also break balance of game( 50 in each x 20$ = 1000$ each , times 25-45 in vein ...  8) ) so mod is good but idea not so great is ther any other use for them then sell


( and 50x25 veins for diamond do you know how it is in real life 1 carat  every 5 ton )
yes you can create weapons and armour.
PS. it's not earth, which means that the whole world can be different.

Title: Re: (Alpha10D)DiamondMod V0.70
Post by: Mechanoid Hivemind on April 22, 2015, 10:13:15 AM
Looks cool ill add this to my mod pack
Title: Re: (Alpha10D)DiamondMod V0.70
Post by: Hellandlife on April 22, 2015, 02:24:52 PM
Will this be needing a new world?
Title: Re: (Alpha10D)DiamondMod V0.70
Post by: soltysek on April 22, 2015, 02:36:14 PM
i thing yes coz its map spawn
Title: Re: (Alpha10D)DiamondMod V0.70
Post by: MagmaBear on April 22, 2015, 05:26:25 PM
Quote from: soltysek on April 22, 2015, 04:07:41 AM
becouse its to much of work and cannot be done easy in xml as far as i know , it also break balance of game( 50 in each x 20$ = 1000$ each , times 25-45 in vein ...  8) ) so mod is good but idea not so great is ther any other use for them then sell


( and 50x25 veins for diamond do you know how it is in real life 1 carat  every 5 ton )


The Diamonds come out in 5's and are worth $20 now.
Title: Re: (Alpha10D)DiamondMod V0.70
Post by: MagmaBear on May 01, 2015, 08:41:46 PM
Quote from: Canute on April 22, 2015, 03:22:28 AM
Hi,
instead of to add vein's as diamond source, why not a low chance to find diamonds when you regular mine, like stone chunk's.
And when you craft chunk's into block's there could be another chance to craft diamond's instead blocks.
I will do that on alpha 11