I got a tiny suggestion to make.
Wich would only be important if you give the game a everlasting mode in wich the storyteller makes your life harder and harder.
Time. The game must have a good timestamp.
So it should like give weeks/days or months.
A good easy to transfer savegame.. Or just throw each save in his own directory.
Now you ask me why. And i will tell you why
Succesion games. Damm those were awsome.
You dont want to know the amount of good awsome succesion games i had at my local forum.
We played DF over and over. Trying to figure out what the stuff (mostly levers/contraptions) your predecessor left behind.
I kind of categorized RW, among other things, as a Rogue-like: when you die, your savegames die as well, so to speak.
Seems fine to me, at least.
Quote from: British on October 05, 2013, 01:46:07 PM
I kind of categorized RW, among other things, as a Rogue-like: when you die, your savegames die as well, so to speak.
Seems fine to me, at least.
ow thats fine to me.
But how fun would it be i do a month or whatever than you than somebody else and so on.
A few of us must remember boatmurdered