Ludeon Forums

RimWorld => Ideas => Topic started by: Semmy on October 05, 2013, 01:19:19 PM

Title: Time in the game and savegame.
Post by: Semmy on October 05, 2013, 01:19:19 PM
I got a tiny suggestion to make.

Wich would only be important if you give the game a everlasting mode in wich the storyteller makes your life harder and harder.

Time. The game must have a good timestamp.
So it should like give weeks/days or months.

A good easy to transfer savegame.. Or just throw each save in his own directory.

Now you ask me why. And i will tell you why
Succesion games. Damm those were awsome.
You dont want to know the amount of good awsome succesion games i had at my local forum.
We played DF over and over. Trying to figure out what the stuff (mostly levers/contraptions) your predecessor left behind.


Title: Re: [suggestion]Time in the game and savegame.
Post by: British on October 05, 2013, 01:46:07 PM
I kind of categorized RW, among other things, as a Rogue-like: when you die, your savegames die as well, so to speak.
Seems fine to me, at least.
Title: Re: [suggestion]Time in the game and savegame.
Post by: Semmy on October 05, 2013, 01:47:49 PM
Quote from: British on October 05, 2013, 01:46:07 PM
I kind of categorized RW, among other things, as a Rogue-like: when you die, your savegames die as well, so to speak.
Seems fine to me, at least.

ow thats fine to me.
But how fun would it be i do a month or whatever than you than somebody else and so on.
A few of us must remember boatmurdered