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RimWorld => General Discussion => Topic started by: Tiolas on May 08, 2015, 12:58:00 AM

Title: Your most evil deed ingame?
Post by: Tiolas on May 08, 2015, 12:58:00 AM
It's no secret this game brings out the darker side of players; what's the darkest thing you've ever done ingame?


I have a very small part of my desert colony dedicated to exacting justice on captured pirate raiders. They reside in a 2x2 cell (if it's a busy season of raids they often share it with another cell mate), sleep on the floor, and spend their time in desert heat (thanks to a vent direct to the outside).

If that wasn't enough, a brawler comes around and periodically beats captives, often taking a nose or an ear and sometimes a limb.

Had an inmate who had lost an eye, nose, ear, both arms, one leg, and several scars on the remaining body parts.

Safe to say, as horrible as it was... I eventually nursed him back to health, integrated him into the luxurious lifestyle if my colonists (big bed, massive bedroom, and a "beautiful" environment full of art and plants, gave him him bionic parts and managed to recruit him. Ended up being one of my best marksman with a sniper rifle.
Title: Re: Your most evil deed ingame?
Post by: Cimm0 on May 08, 2015, 02:05:46 AM
A while ago harvesting organs didn't have a negative bonus attached, thus the usual process in case of getting captured was...

1) Equipment stripped off and sold/used.
2) Kidney, lung & heart/liver harvested.
3) Dead body butchered for leather and meat.
4) Meat sold to traders and/or eaten in case of starvation.
5) Leather made into clothes, sold to traders or used.

Not sadistic in Rimworld's usual scale but when this happened to hundreds of people, one could say that things got out of hand  :-[
Title: Re: Your most evil deed ingame?
Post by: Tiolas on May 08, 2015, 02:16:50 AM
Quote from: Cimm0 on May 08, 2015, 02:05:46 AM
A while ago harvesting organs didn't have a negative bonus attached, thus the usual process in case of getting captured was...

1) Equipment stripped off and sold/used.
2) Kidney, lung & heart/liver harvested.
3) Dead body butchered for leather and meat.
4) Meat sold to traders and/or eaten in case of starvation.
5) Leather made into clothes, sold to traders or used.

Not sadistic in Rimworld's usual scale but when this happened to hundreds of people, one could say that things got out of hand  :-[

Ahhh, those were the days... 8)
Title: Re: Your most evil deed ingame?
Post by: EscapeZeppelin on May 08, 2015, 09:17:35 AM
In a map with only psychically deaf colonists I built a stone temple around the fallen ship part. As the psychic drone grew anything that entered the map was driven to madness within minutes. Raiders would turn on each other as they were driven insane and soon there were too many corpses to even burn. The death cult I had created sealed themselves inside their citadel as the map turned into a wasteland of the dead and the broken husks of would-be conquerors who wander aimlessly until they simply starve to death. The approaches to the temple are literally a blanket of corpses and my colonists didn't kill any of them. Truly their dark god is a great one.
Title: Re: Your most evil deed ingame?
Post by: Keychan on May 08, 2015, 11:46:25 AM
My most evil thing I did was, using an expanded organ mod, taking all possible organs from my prisoners without killing them.  Then I release the double-peg legged, armless, earless, no-nosed, one-eyed, prisoner with minimal organ functionality back to his colony only for them like me better.

"Oh hey Tom's back!"
"Haaaayaahaa."
"What? That colony is actually great?  Well I'll be darn, they must be some great people."
"Aaaaahhhhaa." *Tom penguin stomps away on his peg legs in anger.
Title: Re: Your most evil deed ingame?
Post by: Turps on May 08, 2015, 09:42:20 PM
Quote from: EscapeZeppelin on May 08, 2015, 09:17:35 AM
In a map with only psychically deaf colonists I built a stone temple around the fallen ship part. As the psychic drone grew anything that entered the map was driven to madness within minutes. Raiders would turn on each other as they were driven insane and soon there were too many corpses to even burn. The death cult I had created sealed themselves inside their citadel as the map turned into a wasteland of the dead and the broken husks of would-be conquerors who wander aimlessly until they simply starve to death. The approaches to the temple are literally a blanket of corpses and my colonists didn't kill any of them. Truly their dark god is a great one.
Wow living next to pure evil for protection, excellent idea!

I haven't done any cannibalism yet. The one time I removed organs (kidney,lungs) the colony was pretty pissed. Then a slave trader turned up and I thought ooh better not peeps would lose it. But bugger it weather the storm and took the risk anyway. 5 mins after selling them a evil ship dropped with the psychic drone and everyone lost their shit. Evil colony attempt - FAIL!
Title: Re: Your most evil deed ingame?
Post by: Nasikabatrachus on May 08, 2015, 09:52:37 PM
I feel like I've done too many horrible things to accurately recount, but what stands out in my mind is the time I built a stone wall to seal in a prisoner who had gone berserk. There's butchering people in front of their comrades, which is bad, but re-enacting The Cask of Amontillado, even though I did it because they were dangerous, stands out as a dark moment in my rimworld history.
Title: Re: Your most evil deed ingame?
Post by: LittleGreenStone on May 09, 2015, 03:47:21 AM
I have the mechanical walls (?) sub-mod which allows me to build walls which can be lowered (passable) and raised (not passable). Using that I've built a small room I went the heat to, it gets as hot as 90°C inside in the matter of minutes. So I let raiders come in and enclose them.
The heat is rather unpleasant, it burns them too, painful so they break quickly and turn on one another.
The downside? Just the need of this mod. Luckily colonist don't have a sense of smell...at least not yet. o_o
Title: Re: Your most evil deed ingame?
Post by: Anfi0312 on May 09, 2015, 01:46:27 PM
Yesterday I was raided by a group of pirates. My colonists took quiet a beating: 2 lost eyes, an cuted off arm und a destroyed lung. I tried to capture the only survivor but without a proper cell she had to move into my kitchen. She was patched up without medicine while her friends were butchered or turned into Soylent Green right next to her. Later I removed every organ (or swaped the vital organs with blood pump, urine filter, ...). In the end I striped her and brought her to my corpse freezer. I think she still lies there frozen stiff and waiting to be processed.
Title: Re: Your most evil deed ingame?
Post by: amul on May 12, 2015, 02:37:44 AM
Cowboy hats give a 15% boost to diplomatic efforts.

Mine are all made out of pirate skin.

So are all my armchairs.

It may not be the most evil thing I do, but it is the one I notice the most often :)
Title: Re: Your most evil deed ingame?
Post by: Azamorn on May 12, 2015, 06:42:47 AM
I came across a room with two cryogenic chambers, I opened them and defeated the scarabs to find two colonists and 1 dead, the other in shock so I captured him, he was in bad shape and had lost a leg.
So doing as I do with all my new recruits I installed him bionic arms and leg's including a synthetic heart.
That was until i discovered he's a slowpoke and hates bionics, So i proceded by uninstalling all the bionics, installing basic proshetics and then sold him to a slaver ˆˆ, lol
Title: Re: Your most evil deed ingame?
Post by: Adamiks on May 12, 2015, 08:16:30 AM
1. Taking organs from neurotic colonists (that i had in my colony for long time - i think they thought that i will give them some bionics parts).
2. Killing them by removing brain, liver or spine.
3. Butchering them to have meat for my cannibal guy and for selling.
4. Everything for the FPS.

Oh..... And 5. Telling on forum "i don't have heart from stone to kill them all".

Yes.... This is Rimworld and story of human that plays in it.
Title: Re: Your most evil deed ingame?
Post by: Lerxst on May 12, 2015, 12:19:00 PM
My prison is a small stone room with 3 beds and a cooler turned down to -20.
Title: Re: Your most evil deed ingame?
Post by: TMS on May 12, 2015, 04:52:09 PM
Harvesting the organs of a captured visitor... purely because he had dementia.

:-\
Title: Re: Your most evil deed ingame?
Post by: Adamiks on May 12, 2015, 06:50:04 PM
Today i also killed droid. I named him "Hodor" because he was big. I thinked "Hodor will be with me forever", but after i realised that he burns the bodies (only) i killed him in cold blood. Why? Because i need corpses for "biomatter". I want to kill him in some "nice" way, because i liked him, but i couldn't do it so i arrested him and killed. Of course i forgot that droids explode when die so i lost one of my prisoner (lucky? :D). Yep... I'm killing my colonists and friends.... That me.
Title: Re: Your most evil deed ingame?
Post by: BetaSpectre on May 12, 2015, 07:20:21 PM
I set up a mountain bunker with one spot I used for my orbital trade beacon.
I have a long narrow, barricade full, turret lined, and doored in hallway.

Often times I'd get gifts from the heavens. The bodies are butchered, hides sold, meat used to feed the prisoners. A small overheated stone/wood prison next to said hallway.

Though its an economical self defense its by no means ethical. I also take as many organs as possible saving the heart or some such for last.
Title: Re: Your most evil deed ingame?
Post by: AusTLaiN on May 12, 2015, 08:03:37 PM
1.Capure some guy.
2.Install 2 peg legs.
3.Install 2 bionic eyes and 2 hands. remove them.
4.Install jaw.
5.Harvest 1 lung and 1 kidney
6.Stripp him,make apparel from human leather and give it to him.
7.Speak with him and he will be happy.Blind guy, without hands, with 2 wooden legs and clothes made from his friend's skin.His live is so wonderful.
Title: Re: Your most evil deed ingame?
Post by: Holgast on May 26, 2015, 01:17:37 AM
Quote from: EscapeZeppelin on May 08, 2015, 09:17:35 AM
In a map with only psychically deaf colonists I built a stone temple around the fallen ship part. As the psychic drone grew anything that entered the map was driven to madness within minutes. Raiders would turn on each other as they were driven insane and soon there were too many corpses to even burn. The death cult I had created sealed themselves inside their citadel as the map turned into a wasteland of the dead and the broken husks of would-be conquerors who wander aimlessly until they simply starve to death. The approaches to the temple are literally a blanket of corpses and my colonists didn't kill any of them. Truly their dark god is a great one.

I remember this thread.

As for me, I once had a cannibal colony set up (on an earlier version with no penalties for organ extraction or food expiration). Anyone coming by, visitors, raiders, anything, would be captured, have their organs extracted and eventually be eaten. Apparently the concept of eating people is too much for any of my other friends who play, but it was necessary due to the harsh conditions and poor crop yield. Forget hydroponics, have a human burger. :P

Quote from: AusTLaiN on May 12, 2015, 08:03:37 PM
1.Capure some guy.
2.Install 2 peg legs.
3.Install 2 bionic eyes and 2 hands. remove them.
4.Install jaw.
5.Harvest 1 lung and 1 kidney
6.Stripp him,make apparel from human leather and give it to him.
7.Speak with him and he will be happy.Blind guy, without hands, with 2 wooden legs and clothes made from his friend's skin.His live is so wonderful.
I think you win.
Title: Re: Your most evil deed ingame?
Post by: Adamiks on May 26, 2015, 04:31:14 AM
Quote from: Holgast on May 26, 2015, 01:17:37 AM
Quote from: EscapeZeppelin on May 08, 2015, 09:17:35 AM
In a map with only psychically deaf colonists I built a stone temple around the fallen ship part. As the psychic drone grew anything that entered the map was driven to madness within minutes. Raiders would turn on each other as they were driven insane and soon there were too many corpses to even burn. The death cult I had created sealed themselves inside their citadel as the map turned into a wasteland of the dead and the broken husks of would-be conquerors who wander aimlessly until they simply starve to death. The approaches to the temple are literally a blanket of corpses and my colonists didn't kill any of them. Truly their dark god is a great one.

I remember this thread.

As for me, I once had a cannibal colony set up (on an earlier version with no penalties for organ extraction or food expiration). Anyone coming by, visitors, raiders, anything, would be captured, have their organs extracted and eventually be eaten. Apparently the concept of eating people is too much for any of my other friends who play, but it was necessary due to the harsh conditions and poor crop yield. Forget hydroponics, have a human burger. :P

Hmm.... Nice idea for business. Butcher people -> sell their meat to another people -> after they finish, butcher them too -> sell them -> kill -> sell -> kill.

Nice!
Title: Re: Your most evil deed ingame?
Post by: Grubfist on May 26, 2015, 05:27:08 PM
On my current desert map, my prison has stayed largely un-upgraded since the start, a place where I mined ore, slightly expanded, with 18 sleeping spots placed inside every imaginable space with one light and a masterwork statue of a prisoner being tied with excessive force.

Hundreds of slaves have lived in that dark chamber before being sold to slavers, and many slaves have been beaten to death living in the squalor, with their bodies sometimes rotting in there, despite my frequent 25+ idle colonists.
Title: Re: Your most evil deed ingame?
Post by: wooaa on May 27, 2015, 01:06:03 AM
Hmm. I have done a lot of evil things in the game. Declaring war, child labor ,participating in an interstellar slave trade,  prison conditions that make guantanamo look like the four seasons ( one time I had a prisoner starve because I forgot to feed her), killing people who surrender, having a fridge full of corpses to use as emergency rations ( nicknamed the lovecraft room before the viewed corpse bug was fixed) , using said emergency rations. However, those things are par for the course in video games.

yet, there are still a few things I did in the game, that after doing them, I thought were a bit cold. One of my original 3 colonists suffered a brain injury. After he nearly starved multiple times because he was to slow to get to the kitchen I decided I would need to put him down. however, in an effort to be as "green" as possible, I recycled his parts. I took out as many organs as possible before he died, then promptly sewed them into my other colonists.

And there was that time where a had a colonist who was very good at shooting, but could do nothing else. since I was in a very cold biome, food was scarce and I thought I might need to recycle him. Then I finished researching cyro pods and decided to go the Eversor route. I gave him bionics that cost an arm and a leg, and then stuck him in the pod. When the raiders come, I thaw him out and point him in the general direction of my foes. when the blood settles, its back in the fridge. From his perspective, his life is nothing but shooting and being shot.

And dont get me started on Dwarf fortress.
Title: Re: Your most evil deed ingame?
Post by: Euzio on May 27, 2015, 02:58:30 AM
So far, I guess it was releasing a prisoner just when a psychic wave hit and made all the boars in the area go berserk. He had just reached the perimeter of my wall when he was mauled and incapacitated by at least 8 mad hogs. He was subsequently killed in the crossfire when my turrets rained bullets on the crazy pigs.
Title: Re: Your most evil deed ingame?
Post by: Diarmuhnd on May 27, 2015, 06:35:03 AM
1: During the early game, I have a habit of cherry-picking the best gear from any friendly visitors that visit. With 2 stockpiles of wood very close to wherever they like to hang out, and with 2 constructers I have each them quickly build 1 half of a hollow starvation pillar around said visitor. Then I go about building the base, expanding, etc while that geared out visitor starves to death inside that dark pillar. By the time that 1st alien crashed ship shows up I have enough assorted long range firepower and armor for my 1st 3-5 colonists to easily deal with it barring 'bad' luck. lol
Title: Re: Your most evil deed ingame?
Post by: killer117 on May 27, 2015, 07:50:11 AM
My worst deed would have to be when i had a random person join the colony. They could do almost nothing and where rubbish at what they could do. My colony was tight on food so i had to think of a way to kill him without anoying my colinists. Thankfully i wasnt short on power or metal. Locked him in a room with a sleeping spot and 4 heaters, the room only one block, the bed and all the heaters, and killed my guy at 250 degrees celsious, took his gear, sold it, and buried him in the backyard
Title: Re: Your most evil deed ingame?
Post by: Devon_v on May 27, 2015, 07:00:23 PM
I cared for a prisoner without adequate medical treatment. Because I was out of medicine.

...I'm not very good at this yet.
Title: Re: Your most evil deed ingame?
Post by: Adamiks on May 28, 2015, 04:17:42 AM
Quote from: Devon_v on May 27, 2015, 07:00:23 PM
I cared for a prisoner without adequate medical treatment. Because I was out of medicine.

...I'm not very good at this yet.

Don't worry. Rimworld will take care of you.
Title: Re: Your most evil deed ingame?
Post by: ctgill on May 28, 2015, 05:40:39 AM
After a point I kept having a colonist threatening psychotic breaks seemingly with every passing night even after giving them a lofty 6x6 with royal bed, carpet, and potted plant of their own. They were just a pissy pessimist. So I put them in this crevice between my two freezers that have the run off from the cooling units there unroofed. Locked Door. Cleared no roof zone. The space was like.. 1x4. Spiked to 200f or something silly.

.... my cannibals were sadly not as happy as I would have liked by that. I mean slow cooking in a devilstrand parka at 250 for 6hrs....
Title: Re: Your most evil deed ingame?
Post by: Geertje123 on May 28, 2015, 06:26:56 AM
I kill everyone with a perk that increases mental treshold. I hate the "poor mood" and "terrible mood" messages, so I just euthanize them.
Though if you euthanize them everyone gets a debuff, so I have to put them to sleep in the freezer I built for such cases.
Title: Re: Your most evil deed ingame?
Post by: ardentpause on June 07, 2015, 01:33:03 PM
I've been playing for a long time. I seem to get more evil every time. Obviously, I've done the cannibal thing, the sell meat for money thing, the slavery thing.

In my last colony though, I actually put myself inside the game. Andrew Saint. I then proceeded to start my own Harem. Only women are allowed into  my colony. Occasionally men try to join, and I send them out into the wilderness to die. It gets worse. I had a slave ship come by. In it was a girl who wasn't a very good fit for the colony. Not so smart, not very good at crafting or art. Limited skills. But her background was that she had been bred to be a supermodel, and raised to be a pleasure girl. Obviously I bought her.

Another slave looked to be a good fit. Bartender, young, optimist, social, artistic. She'd had a rough life so far, could really use a break, she could join my team of master artisans. I bought her, and she arrived. Turns out she was really fat. So I arrested her, and sold her back into slavery.

Recently, I found a new thing to do with worthless wanderers who join my colony. I had this wanderer join, and obviously he wasn't welcome. I made him a hunter, stripped him of clothes and weapons, and then have him attack boomrats. When he goes unconscious, I have my bad doctors treat him, so they can get more medical skill. Essentially, I gave him a job as a medical cadaver.

He's still alive somehow.

-Ardentpause
Title: Re: Your most evil deed ingame?
Post by: Renham on June 07, 2015, 05:55:20 PM
prisoners get arms and legs cut off
they are feed with nutrient paste made from human meat of fallen raiders
the prisoners get their organs harvested and then sold to slave traders
if their stats are good I keep them in vip jails, otherwise to the gulags.
Title: Re: Your most evil deed ingame?
Post by: zodium on June 08, 2015, 03:58:54 AM
I put a self-sustaining base entirely within overhead mountain, manually constructed (repairable) room walls, walled off a psychic drone with all Psychically Deaf colonists, and wait for siege camps to kill each other in fits of psychotic rage.

Then, I put a small stockpile for meals dropped by raiders at the edge of my turret batteries' range. As the finite amount of food they start with dwindles, this causes a slow trickle of starving, desperate raiders to run directly to their deaths in search of food. When the debug log starts to pop up reporting a reservation conflict over a survival meal between two raiders, you know things are about to get good.

(https://i.imgur.com/4kCQX5I.jpg)
Title: Re: Your most evil deed ingame?
Post by: Moo on June 09, 2015, 07:21:21 PM
Anyone know of a mod that lessens or removes the happiness hit from selling slaves?
Title: Re: Your most evil deed ingame?
Post by: Dakkanor on June 10, 2015, 05:49:33 AM
Quote from: Moo on June 09, 2015, 07:21:21 PM
Anyone know of a mod that lessens or removes the happiness hit from selling slaves?
there is no happiness hit when installing a prosthetic, in vanilla thats an expensive idea, but with expanded Prothetics and Organ Engineering you can make a bunch of fairly cheap and useless prothetics, replace the fine body parts with the crap ones and use the newly harvested organs and limbs to fix your colonists.
plus its hella funny to release 4-5 raiders with all possible organs replaced with crappy replacements
Title: Re: Your most evil deed ingame?
Post by: MelanisticAlbino on June 10, 2015, 10:56:15 AM
This thread seriously inspired me. Thank you guys!

I really do hope Rimworld allows for these sort of colonies where  you can decide be "evil" och "good".
Title: Re: Your most evil deed ingame?
Post by: ardentpause on June 10, 2015, 11:28:49 AM
@MelanisticAlbino: Well, Rimworld allows anything you want, you just have to pay for it when your less psychotic colonists get mad.

@Dakkanor: Just make your own.
Step 1: Create a new folder in [rimworld folder]/Mods/heartlessmod/Defs/ThoughtDefs
Step 2: Inside the ThoughtDefs folder, create a file called Thoughts_Memories.xml
Step 3: Edit the file, and add this code.

  <ThoughtDef>
    <defName>KnowPrisonerSold</defName>
    <duration>100000</duration>
    <stackLimit>5</stackLimit>
    <nullifyingTraits>
      <li>Psychopath</li>
    </nullifyingTraits>
    <stages>
      <li>
        <label>a prisoner was sold</label>
        <description>This colony sold a prisoner into slavery. That's a worrying thought.</description>
        <baseMoodEffect>0</baseMoodEffect>
      </li>
    </stages>
  </ThoughtDef>

Done.

You should also look inside "[rimworld folder]/Mods/Core/Defs/ThoughtDefs/Thoughts_Memories.xml" to see other ways to alter moods, like ignoring penalties for organ harvesting.
Title: Re: Your most evil deed ingame?
Post by: Moo on June 10, 2015, 01:12:53 PM
Quote from: Dakkanor on June 10, 2015, 05:49:33 AM
Quote from: Moo on June 09, 2015, 07:21:21 PM
Anyone know of a mod that lessens or removes the happiness hit from selling slaves?
there is no happiness hit when installing a prosthetic, in vanilla thats an expensive idea, but with expanded Prothetics and Organ Engineering you can make a bunch of fairly cheap and useless prothetics, replace the fine body parts with the crap ones and use the newly harvested organs and limbs to fix your colonists.
plus its hella funny to release 4-5 raiders with all possible organs replaced with crappy replacements

Not... really relevant to what I was looking for, but thanks anyway! Was asking about selling slaves, not installing prosthetics. But I see what you meant.

I did find a mod (Prepare Carefully I think it's called) that lets you set up your guys before game start, I just set them all to be psychopaths so they shouldn't care about selling slaves :D
Title: Re: Your most evil deed ingame?
Post by: RickyMartini on June 10, 2015, 05:25:23 PM
Man, there are some really dark stories in here....

Rimworld really fits perfectly to some of you.
Title: Re: Your most evil deed ingame?
Post by: Bhurano on June 10, 2015, 06:44:00 PM
Quote from: Skissor on June 10, 2015, 05:25:23 PM
Man, there are some really dark stories in here....

Rimworld really fits perfectly to some of you.

It doesn't fit us... it CREATES us. ;D
Title: Re: Your most evil deed ingame?
Post by: jacob.e.chapman on June 10, 2015, 07:24:22 PM
I pride myself for not exactly being cruel to prisoners, but, on the first day i got Rimworld, I got raided for the first time and it went something like this.
1) Raider approaches my small two building colony, and is promptly killed by someone in melee, having his foot cut off.
2) I take him captive and remove his other leg, so now he's on two peg legs.
3) A slave trader ship approaches so I remove most of his organs, only to sell them minutes later.
4) The amputated raider was still on the anesthetic when i cranked up the heat in the room, to watch him die of heat stroke very shortly.

Not exactly the most evil thing that i could have done, but it was something.
Title: Re: Your most evil deed ingame?
Post by: Adamiks on June 11, 2015, 09:28:17 AM
Quote from: Bhurano on June 10, 2015, 06:44:00 PM
Quote from: Skissor on June 10, 2015, 05:25:23 PM
Man, there are some really dark stories in here....

Rimworld really fits perfectly to some of you.

It doesn't fit us... it CREATES us. ;D

I remember my first games. I wanted to be good guy, but after some playing being good guy is just boring.... Yes, Rimworld creates us all. Rimworld will also born new, bad Skissor. Muaahaha!
Title: Re: Your most evil deed ingame?
Post by: demacrex on June 21, 2015, 12:36:43 AM
Upon realizing someone I captured from a raid had brain damage from said raid and not wanting to wait for a slave trader (they were causing all kinds of grief for me) I took what I could while leaving them barely able to function limb and organ wise then demolished a 3x3 room that spawned with the map with them, they promptly had their head cut off by the falling roof, first and only time one of my colonist has died of decapitation so I was reasonably proud of that one :)
Title: Re: Your most evil deed ingame?
Post by: mehguy22 on June 25, 2015, 08:55:16 PM
Visitors are annoying. They just kinda sit outside your base staring at you like some sort of stalker fanclub thing.
I recently played my first game on the Ice Sheets. Hard, but I'm managing okay. The first time visitors come, I notice they didn't pack enough insulation for the -99 F temperatures and started getting hypothermia. I also noticed, from living around it all the time, that thick snow slows people down a lot.
I saw the need. I saw the tools. I did the deed. All I had to do was stop shoveling snow from my porch and close the gaps I left in my cover, which slowed down base traffic- and I soon had a glorious ring of frozen corpses around my base entrance that once thought it'd be a good idea to visit me. Every time a visitor group arrives, I grab some popcorn and prep the comms to sell their gear.
Title: Re: Your most evil deed ingame?
Post by: Kegereneku on June 26, 2015, 08:47:03 AM
The relief of the map made my mountain base the only way to go from South to North.
When visitor passed by, I locked some doors.
Title: Re: Your most evil deed ingame?
Post by: demacrex on June 26, 2015, 12:12:19 PM
Playing on a tundra map I capture a chef after a raid,
he joins after a day or two so I set him to work in the kitchen,
butchering his friends that died in battle to sell their flesh and skin for major bucks hahahahahahaha, so rich!!!!!!
Title: Re: Your most evil deed ingame?
Post by: MailletC on June 27, 2015, 03:28:41 PM
I wouldn't say I'm particularly evil, but I am definitely ruthless in my treatment of prisoners.
Any prisoner I want to recruit goes into my luxury prisoner room. There is a royal bed, a table and chair, a chessboard, flower pots, rugs, heat, air conditioning, lights, and some good artwork. They are fed, and given full medical treatment. Prisoners I recruit must have good shooting or melee skills, and must have a marketable trade, either crafting, art, or cooking.

However, the weak, old, stupid, or nonviolent ones go into my other prison.
Imagine a 3x4 room, enclosed within stone walls. The only furniture is 6 sleeping spots. Prisoners are stripped naked before being locked up. Prisoners receive food but no medicine. Any health complications are dealt with in the 19th century style. Infected limbs are amputated. Wooden peg legs are installed. Regular beatings enforce discipline.
If a prisoner successfully recovers from their wounds, a hunt is scheduled.
The prisoner is scheduled to be released, but upon being taken outside the wall, must attempt to make it to the map edge while being chased and shot at by all of my colonists.
If the prisoner dies, they are buried in a special 'losers' graveyard.
If the prisoner is downed, they are recaptured to start the process all over again.
So far in my current colony, I have captured 26 prisoners.
I have recruited 3 of them.
There are 22 graves outside my perimeter.
One prisoner is awaiting release...
Title: Re: Your most evil deed ingame?
Post by: pktongrimworld on June 27, 2015, 09:37:19 PM
locked a converted pirate in a room with a raid group that was from his former crew.


he did not survive.
Title: Re: Your most evil deed ingame?
Post by: Euzio on June 28, 2015, 11:20:49 PM
My new A11 game has been throwing me with some pretty useless people. The first wanderer they gave me was decent, the second though... was a 77 year old man with cataracts in both eyes, dementia, frail back, torso pain, and scars or gunshot wounds to legs and arms.... And the only thing he was really good for was crafting because he had a respectable crafting skill level (14) but due to his various ailments... was practically useless.

Then a raid came about and I thought this was my chance to get rid of him, so I sent him out to melee them, and they downed him in not much time at all and were in the midst of capturing him (did not expect them to kidnap, was kinda hoping they'd just kill him) when my last remaining turret shot his kidnapper and they fled. At which point I thought I was never gonna get rid of him and he had fortune on his side because he made a full recovery even though I did not use any meds on him.... It was then that I came to realise that as long as its tribals, they will gladly leave your base once they have captured someone (wasn't aware of this as I never had anyone kidnapped before). Then I got hit by a 2nd raid and this time I was not prepared as my turrets had yet to be rebuilt fully. So I decided to send him out again and this time, the raid downed him and kidnapped him. So its a good thing to know and any new colonists that join my colony now had better be useful else I'd send them out as sacrificial lambs  ;D
Title: Re: Your most evil deed ingame?
Post by: milon on June 29, 2015, 01:10:43 PM
Quote from: MailletC on June 27, 2015, 03:28:41 PM
I wouldn't say I'm particularly evil, but I am definitely ruthless in my treatment of prisoners.
Any prisoner I want to recruit goes into my luxury prisoner room. There is a royal bed, a table and chair, a chessboard, flower pots, rugs, heat, air conditioning, lights, and some good artwork. They are fed, and given full medical treatment. Prisoners I recruit must have good shooting or melee skills, and must have a marketable trade, either crafting, art, or cooking.

However, the weak, old, stupid, or nonviolent ones go into my other prison.
Imagine a 3x4 room, enclosed within stone walls. The only furniture is 6 sleeping spots. Prisoners are stripped naked before being locked up. Prisoners receive food but no medicine. Any health complications are dealt with in the 19th century style. Infected limbs are amputated. Wooden peg legs are installed. Regular beatings enforce discipline.
If a prisoner successfully recovers from their wounds, a hunt is scheduled.
The prisoner is scheduled to be released, but upon being taken outside the wall, must attempt to make it to the map edge while being chased and shot at by all of my colonists.
If the prisoner dies, they are buried in a special 'losers' graveyard.
If the prisoner is downed, they are recaptured to start the process all over again.
So far in my current colony, I have captured 26 prisoners.
I have recruited 3 of them.
There are 22 graves outside my perimeter.
One prisoner is awaiting release...

Combine that with some homegrown Xerigium to keep the prisoners from dying, and you've got yourself a military training program.  ;D
Title: Re: Your most evil deed ingame?
Post by: Nasikabatrachus on June 29, 2015, 03:48:55 PM
I've noticed that groups of friendly visitors will sometimes make a beeline for my prisoners and attack them. This annoys me; they shouldn't be executing my prisoners. An eye for an eye, though, right? Since my prison is an isolated room deep inside the mountain, it makes for a very convenient trap. All I have to do is lock the door, wait, and I'll soon have some free clothes and guns. There are plenty of spare rooms in case any raids arrive in the meantime.

I've never bothered capturing and converting anyone through this method, although I imagine clever use of heaters could eventually produce a sizable group of helpless pawns ready to be sold to pirates.
Title: Re: Your most evil deed ingame?
Post by: Kelian on June 29, 2015, 04:10:19 PM
Quote from: EscapeZeppelin on May 08, 2015, 09:17:35 AM
In a map with only psychically deaf colonists I built a stone temple around the fallen ship part. As the psychic drone grew anything that entered the map was driven to madness within minutes. Raiders would turn on each other as they were driven insane and soon there were too many corpses to even burn. The death cult I had created sealed themselves inside their citadel as the map turned into a wasteland of the dead and the broken husks of would-be conquerors who wander aimlessly until they simply starve to death. The approaches to the temple are literally a blanket of corpses and my colonists didn't kill any of them. Truly their dark god is a great one.

I'm going to try this! Awesome.
Title: Re: Your most evil deed ingame?
Post by: shenzya on June 29, 2015, 08:45:15 PM
i always do some "tuning" before releasing my prisoners.
http://imgur.com/E7U4d8J
Title: Re: Your most evil deed ingame?
Post by: Lonely Rogue on June 30, 2015, 02:42:40 AM
Do you still get the faction they came from's +15?
Title: Re: Your most evil deed ingame?
Post by: shenzya on June 30, 2015, 06:12:59 AM
Quote from: DDawgSierra on June 30, 2015, 02:42:40 AM
Do you still get the faction they came from's +15?

if they reach the edge of the map yes , but they dies before most of the time, because they are so slooooooooowwww.
Title: Re: Your most evil deed ingame?
Post by: Kegereneku on June 30, 2015, 06:50:39 AM
You are using a earlier version then ? I'm pretty sure A10 or A11 had faction recognize horrible act like that.
Title: Re: Your most evil deed ingame?
Post by: shenzya on June 30, 2015, 07:02:15 AM
Quote from: Kegereneku on June 30, 2015, 06:50:39 AM
You are using a earlier version then ? I'm pretty sure A10 or A11 had faction recognize horrible act like that.

it's a 11.834 and the faction don't care at all xD
Title: Re: Your most evil deed ingame?
Post by: TLHeart on June 30, 2015, 11:28:07 AM
Quote from: shenzya on June 30, 2015, 07:02:15 AM
Quote from: Kegereneku on June 30, 2015, 06:50:39 AM
You are using a earlier version then ? I'm pretty sure A10 or A11 had faction recognize horrible act like that.

it's a 11.834 and the faction don't care at all xD

that is a bug that will be fixed in the hotfix.

http://ludeon.com/forums/index.php?topic=13983.0
Title: Re: Your most evil deed ingame?
Post by: MailletC on July 07, 2015, 02:42:50 PM
Quote from: milon on June 29, 2015, 01:10:43 PM
Combine that with some homegrown Xerigium to keep the prisoners from dying, and you've got yourself a military training program.  ;D

I grow lots of herbal meds, and I do run my colonies as a military camp. Now if only I could raid the tribal and pirate bases for a change...
Title: Re: Your most evil deed ingame?
Post by: Tumuel on July 07, 2015, 02:59:35 PM
I came up with a great way of killing evil ship parts (someone else probably had the same idea before me, but I did have the idea myself); I make a house around them (out of stone), fill the house with wood and put an incendiary trap in there too. Then I get one guy to stand in the door and shoot the ship, triggering the mechanoids to come out, and obviously they burn up in the fire that follows.
When this happened I noticed that the temperature caps out at 2000°C, which lead me to wonder how hot a room I could achieve without putting a fire in a room, only using the temperature control machines (unfortunately I can't seem to get much more than 150°C).
What is evil about that, you ask? Well, just ask the prisoners I put in the testing room for no reason whatsoever...
Title: Re: Your most evil deed ingame?
Post by: TLHeart on July 07, 2015, 03:03:23 PM
Quote from: Tumuel on July 07, 2015, 02:59:35 PM
I came up with a great way of killing evil ship parts (someone else probably had the same idea before me, but I did have the idea myself); I make a house around them (out of stone), fill the house with wood and put an incendiary trap in there too. Then I get one guy to stand in the door and shoot the ship, triggering the mechanoids to come out, and obviously they burn up in the fire that follows.
When this happened I noticed that the temperature caps out at 2000°C, which lead me to wonder how hot a room I could achieve without putting a fire in a room, only using the temperature control machines (unfortunately I can't seem to get much more than 150°C).
What is evil about that, you ask? Well, just ask the prisoners I put in the testing room for no reason whatsoever...

you mean like this for the evil ship

https://ludeon.com/forums/index.php?topic=13762.0
Title: Re: Your most evil deed ingame?
Post by: nwhite224 on July 07, 2015, 05:10:41 PM
So I went to buy a colonist from a slave trader, and I found one with pretty good stats, like 12 cooking and 10 medicine, so I bought her.  Her name was Red.  When she arrived in my kitchen, I noticed she was moving very slowly, and upon looking at her health I saw that she had dementia, two cataracts, a bad back, bite scars on both of her legs, and she was frail.  After some thought, I created a special bedroom specifically for her, in the bottom left corner of the map.  It was a 1x2 room with no floor and a sleeping spot, and she was forced to hike there every day and night, until one night she was incapacitated by a mad rhino and starved to death. 

This game brings something out in me.
Title: Re: Your most evil deed ingame?
Post by: Mr.Cross on July 08, 2015, 02:15:45 AM
Welp, I often play on Phoebe and rough with a couple of mods. Edb's prepare Carefully (for the basics) and crash landing. Well recently i've been getting horrible people at the start (crash landing) and since the people from those crashed parts are considered your colony, well needless to say one of my colonists got some seriously tramatic events done to him. Namely killing off a couple of your lesser "friends"
Title: Re: Your most evil deed ingame?
Post by: Euzio on July 08, 2015, 02:46:18 AM
Yeah. I notice that Phoebe tends to give you people with pretty horrible stats (the wanderer joins events)... When I switch it over to Cassandra, then I start getting people who are actually pretty good.

I just released a prisoner yesterday immediately after I captured him because he had no stomach (it got destroyed by my guns). Poor dude was starving since he could not eat, but he somehow managed to make it out and I promptly got the message that my faction rating increased since he was released happy. Bet the tribe won't be too pleased since he will end up dying in the end. But hey, its no longer my problem now :P
Title: Re: Your most evil deed ingame?
Post by: TLHeart on July 08, 2015, 09:39:25 AM
actually they do not starve with no stomach, just takes them hours to consume a meal. I had a colonist that had no stomach live for to the very end of my colony. He was a great cleaner.
Title: Re: Your most evil deed ingame?
Post by: Mkok on July 18, 2015, 01:44:08 PM
Most evil thing? Definitely my "medicine trainer".
After a raid One of the new prisoners had his spine shattered. At first I figured I could sell him to slavers for some cash, but then my colony doctor went mad (had to put him down, poor fella), and I kinda didn't have a backup doctor (no, a cleaver really isn't a surgical tool to operate eyes, as most of my remaining colonist though  :))
So I needed a new doctor and fast. The plans for medicine training facility have been hatched.
And what is this training facility? Well, nothing more then a defenseless spineless prisoner in a dark cave, and a crazy soon to be doctor with molotov :-) Just lit the poor pris..., ehm I mean test dummy on fire, and then treat the burn wounds  :D
Title: Re: Your most evil deed ingame?
Post by: Vasillos on August 17, 2015, 05:07:42 PM
one time, i killed a squirrel for no reason, then let it rot outside my base
please forgive me al-mightly squirrel gods
Title: Re: Your most evil deed ingame?
Post by: TwixFunSize on August 17, 2015, 10:45:26 PM
When any one of my colonists screws up, such as shooting their friend in the back, or other silly stuff, I make a colonist with any weapon take 1 shot at the misbehaved colonist. Hopefully they will learn.. >:D
Title: Re: Your most evil deed ingame?
Post by: Snownova on August 18, 2015, 04:25:55 AM
Quote from: Vasillos on August 17, 2015, 05:07:42 PM
one time, i killed a squirrel for no reason, then let it rot outside my base
please forgive me al-mightly squirrel gods

Do you have any idea how many colonies have been utterly destroyed by endless waves of maddened squirrels? You probably saved your colony by placing that rotting carcass outside your base, as a warning to its fellows!
Title: Re: Your most evil deed ingame?
Post by: kahlzun on August 18, 2015, 05:07:15 AM
Quote from: Mkok on July 18, 2015, 01:44:08 PM
Most evil thing? Definitely my "medicine trainer".
After a raid One of the new prisoners had his spine shattered. At first I figured I could sell him to slavers for some cash, but then my colony doctor went mad (had to put him down, poor fella), and I kinda didn't have a backup doctor (no, a cleaver really isn't a surgical tool to operate eyes, as most of my remaining colonist though  :))
So I needed a new doctor and fast. The plans for medicine training facility have been hatched.
And what is this training facility? Well, nothing more then a defenseless spineless prisoner in a dark cave, and a crazy soon to be doctor with molotov :-) Just lit the poor pris..., ehm I mean test dummy on fire, and then treat the burn wounds  :D

Just keep removing and reattaching limbs. I think will work with peg legs, but if you have a set of bionics lying around, then you can queue up 4 or 5 at a time. Discussed here:
https://ludeon.com/forums/index.php?topic=14698.0
Title: Re: Your most evil deed ingame?
Post by: Vasillos on August 18, 2015, 01:33:44 PM
Quote from: Snownova on August 18, 2015, 04:25:55 AM
Do you have any idea how many colonies have been utterly destroyed by endless waves of maddened squirrels? You probably saved your colony by placing that rotting carcass outside your base, as a warning to its fellows!

its funny because the next day a squirrel physic raid happened. they know.
Title: Re: Your most evil deed ingame?
Post by: ZeeOvenfresh on August 20, 2015, 01:03:35 AM
After a lengthy raid, one raider killed two of my fighters. I had hoped that he would get incaped so i can enact revenge. Finally, he fell and was bleeding out. that would be too quick a death for him. I nursed him back to health, made him watch as we harvested the organs of one of his friends, harvested his limbs and non essential organs, then sent him back to his band along with the others. The pirates no longer attack us...
Title: Re: Your most evil deed ingame?
Post by: Snownova on August 20, 2015, 03:55:04 AM
Quote from: ZeeOvenfresh on August 20, 2015, 01:03:35 AM
After a lengthy raid, one raider killed two of my fighters. I had hoped that he would get incaped so i can enact revenge. Finally, he fell and was bleeding out. that would be too quick a death for him. I nursed him back to health, made him watch as we harvested the organs of one of his friends, harvested his limbs and non essential organs, then sent him back to his band along with the others. The pirates no longer attack us...

Times like this I wish the fear mechanic was still in the game :)
Title: Re: Your most evil deed ingame?
Post by: Florius on August 20, 2015, 07:51:23 AM
Harvest the legs and arms because I needed them. No need for the prisoner, so I released him. I think he was eaten by a zombie/warg, can't find him anymore :(
Title: Re: Your most evil deed ingame?
Post by: kahlzun on August 20, 2015, 07:55:54 AM
Quote from: Florius on August 20, 2015, 07:51:23 AM
Harvest the legs and arms because I needed them. No need for the prisoner, so I released him. I think he was eaten by a zombie/warg, can't find him anymore :(
Wait, you can remove limbs off prisoners to install on colonists? Or do you mean they had a bionic limb or something?
Title: Re: Your most evil deed ingame?
Post by: A Friend on August 20, 2015, 08:05:39 AM
Probably from a mod.
Title: Re: Your most evil deed ingame?
Post by: Florius on August 20, 2015, 12:46:49 PM
Quote from: kahlzun on August 20, 2015, 07:55:54 AM
Quote from: Florius on August 20, 2015, 07:51:23 AM
Harvest the legs and arms because I needed them. No need for the prisoner, so I released him. I think he was eaten by a zombie/warg, can't find him anymore :(
Wait, you can remove limbs off prisoners to install on colonists? Or do you mean they had a bionic limb or something?

Yeah there was a mod in Alpha 10 I think, that required actual limbs for bionic ones.
Title: Re: Your most evil deed ingame?
Post by: killer117 on August 20, 2015, 05:02:28 PM
There still is. Its called EPOE
Title: Re: Your most evil deed ingame?
Post by: Bohb Daishi on August 21, 2015, 08:36:33 PM
Took a prisoner from a pirate raid in vanilla. Poor guy was barely conscious - literally. He suffered a severe gunshot to the brain. So I patched him up, gave him plenty of medicine, fed him well, and made sure all his needs were taken care of. Eventually I allowed him to join the colony and made him part of the janitorial staff. Gave him the nicest bedroom in the colony, complete with marble statues and some very nice furniture.

Nothing gave me more joy than to watch him crawl around, struggling to clean even a small patch of dirt. His brain injuries made him so slow that oftentimes he couldn't even make it to his bed before sunrise - forcing him to sleep on the floor. Watching him become urgently hungry every time he struggled to get to the kitchen - a lavish meal in just the other room. See, the "good" thing to do would have been to put him out of his misery. But no, I let him live. Nay, I forced him to live.


He eventually died in a fire that he was too slow to escape from.
Title: Re: Your most evil deed ingame?
Post by: ComradeKhan on August 22, 2015, 02:41:18 AM
I remember when organ extraction became a thing. I left a prisoner legless, armless, eyeless and jawless just because I could. I kind of kept him as a mascot for a while, so when everyone was feeling down, they could go his cell and remember that they're not legless, armless, eyeless and jawless. But i get the feeling everyone here has done that.

I also once let a colonist I didn't like's minor infected arm wound fester just so I could see what happened. On top of that, after a particularly brutal raid, I piled up the dead and dying together in an open sandy waste and burned them with Molotovs to save on grave space because I forgot crematoriums were a thing.

Christ, this game does bring out the crazy in you.

Edit: and, before I forget, i've dug up the dead on a freezing map more times than I can count so my colonists could eat them. Mmm, delicious frozen grave cannibalism.
Title: Re: Your most evil deed ingame?
Post by: Element4ry on August 22, 2015, 06:41:44 AM
It's not most evil thing I did, but one particular idea came to my mind when watching Alpha 12 video about videos. Imagine combat squirrels. A lot of them. Can't wait to download the game and try it.
Title: Re: Your most evil deed ingame?
Post by: IronjawJimbo on August 22, 2015, 11:48:52 PM
I uh... sold some prisoners.. With their limbs intact. After being treated by my doctor. With medicine. In their own, personal 3x3 cells with AC. And fed the same meals my people eat. Which are not made from people. Oh. Wait, I did do an evil thing!

I let some downed raiders die because my cells were full. That counts, right?
Title: Re: Your most evil deed ingame?
Post by: killer117 on August 23, 2015, 04:20:50 AM
No thats not really evil. Were talking major mean. Like u cut up a guy and use him for spare parts, or u create fire traps to burn raiders alice, or u dont like a colinist, so u use them for target practice. That sorta thing
Title: Re: Your most evil deed ingame?
Post by: Listy on August 23, 2015, 07:17:54 AM
I Chucked a prisoner out the front door with a release order, stark naked, and during the middle of a Manhunter pack.
The second the warden was out the door I drafted the warden and rushed him back inside, and of course upon drafting the prisoner was dropped... in front of ~20-30 Warg's.

In my defence the prisoner had been annoying me greatly.
Title: Re: Your most evil deed ingame?
Post by: ZeeOvenfresh on August 24, 2015, 04:20:29 AM
I just captured a bunch of tribals and forced them to eat their friends and go crazy. I decided to keep them around and feed them any dead humans i find. Eventually the all beat each other so hard that only one wasn't in shock from pain. I sold them into slavery when that happened
Title: Re: Your most evil deed ingame?
Post by: Snownova on August 25, 2015, 08:42:09 AM
Yesterday I sacrificed my cute fuzzy wuzzy alpaca's in order to get a whole bunch of nice Orion Corp gear (glitter tech mod). The visitors wandered into the Alpaca enclosure during a heat wave. I replaced the doors with walls, locking them in. I then waited until they all dropped unconscious from hunger or heat and collected their gear. Unfortunately some of them went insane first and killed the alpacas :( Still their gear really helped me repel some invasions and the rest was worth a pretty penny.
Title: Re: Your most evil deed ingame?
Post by: «Temple» on August 25, 2015, 09:00:00 AM
I have the sudden urge to make the human meat a stuff for buildings.
Title: Re: Your most evil deed ingame?
Post by: Voxil on August 25, 2015, 09:07:42 AM
Quote from: Hunter00064 on August 25, 2015, 09:00:00 AM
I have the sudden urge to make the human meat a stuff for buildings.

"Oh, you'll find that in the meat shack."
"Is that where you guys store the meat?"
"No, it's.... well, you'll see."

Would you have to worry about refrigerating the building all year long?
Title: Re: Your most evil deed ingame?
Post by: A Friend on August 25, 2015, 09:48:45 AM
A bunch of poison ships crashed into the edges of my maps.
I was very much struggling with my colony, so I provoked each one to create a defensive force.

Some time later I get a 75 year old calling me for help and offers to join in exchange. I was desperate for more helping hands so I just prayed that he didn't have cataract or dementia. Showed up on my map aaaaaaaannnnnddd... yep. Dementia, cataracts, bad back.

"Fuck that."

I drafted him and shoved him between two nearby poison ships where a bunch of mechanoids spins their miniguns. As he was bleeding all over the sand. The mechanoids went back to their posts and then the raiders arrived and immediately took away the old man

Quality help.
Title: Re: Your most evil deed ingame?
Post by: MailletC on August 26, 2015, 06:48:15 PM
Quote from: Bohb Daishi on August 21, 2015, 08:36:33 PM
He eventually died in a fire that he was too slow to escape from.

WOW! Here I was thinking my "run the gauntlet of bullets to freedom" idea was bad, but you sir, are a monster! Brilliant!
Title: Re: Your most evil deed ingame?
Post by: Saw Candyman on August 26, 2015, 09:55:38 PM
By Rimworld's standards I'm a saint. The worst thing I've done was either selling a teenager into slavery, or this one time I kept a whiny prisoner in a 2x4 cell. I have a friend who had a 99 recruitment difficulty prisoner, so he used his double-cataract 78 year-old noble to install two peg legs and dentures on the poor guy. He would've bled to death from all the surgical cuts, but my demonic buddy proceeded to harvest his heart. Seriously, why am I friends with this guy?
Title: Re: Your most evil deed ingame?
Post by: swordsman300 on August 26, 2015, 10:04:06 PM
Quote from: Saw Candyman on August 26, 2015, 09:55:38 PM
By Rimworld's standards I'm a saint. The worst thing I've done was either selling a teenager into slavery, or this one time I kept a whiny prisoner in a 2x4 cell. I have a friend who had a 99 recruitment difficulty prisoner, so he used his double-cataract 78 year-old noble to install two peg legs and dentures on the poor guy. He would've bled to death from all the surgical cuts, but my demonic buddy proceeded to harvest his heart. Seriously, why am I friends with this guy?
I agree. You probably shouldn't be friends with me. P.S. That heart sold for a good amount of money!!!!
Title: Re: Your most evil deed ingame?
Post by: swordsman300 on August 27, 2015, 07:28:18 AM
Alright guys, I haven't done this yet, but it's gonna be great. Imagine: An early strike squad of either Boomrats or Boomalopes. "Hey look! There's their colo- wait, what's that? NO. IT'S NOT. NO PLE-" *BOOM*

Survivors will either have body parts harvested, or be burned at the stake for their crimes.
Title: Re: Your most evil deed ingame?
Post by: skullywag on August 27, 2015, 07:29:30 AM
I killed a puppy. IM A MONSTER!!!! :(
Title: Re: Your most evil deed ingame?
Post by: Jamini on August 27, 2015, 08:46:59 AM
My most evil deed recently is probably intentionally triggering a mecahnoid spawn on top of a group of tribals while they were preparing to assault my colony. I laughed while I watched my two enemies duke it out while my colonists rested. (My sniper did get hit by a single arrow because she was using a survival rifle)

Though really, being evil doesn't pay. Unless you actively seek out raids from outlander/tribal towns, it's generally worth it to heal and release any captives you don't want to recruit. Each one that survives to the edge of the map gives you 15 relation, which is worth about 450 silver. Plus released prisoners do not need to be fed. Human leather and meat are virtually worthless now, and organs normally sell for 120-150 silver a pop. (Slaves missing organs are worth less too!) The mood debuff from removing organs or selling prisoners is long-lasting and detrimental unless you have a significant booze stockpile.

It's better business to sell high-quality art/crafts, arrest/recruit visitor/raiders with good traits and no injuries, and to release raiders with poor traits, imo.
Title: Re: Your most evil deed ingame?
Post by: Too-DAMN-Much on August 30, 2015, 01:54:48 AM
give two peg legs, amputate both arms, take left kidney, right lung, remove both peg legs, colonist drank self to death. :)

human meat isn't worth it these days? strange, my cannibal only colonies love the mood buff and the leather is just free, the turrets kill everything below a drone ship, all female nicest cannibals you'll ever meet and my one with social/doctor skill is a nudist.....
Title: Re: Your most evil deed ingame?
Post by: RoboticManiac on August 30, 2015, 04:35:58 AM
I've done the typical prisoner/ organ farm bit- But I have to say the most maniacal thing I've done by far is taking raiders and visitors to the butchering table, and eating them. I did have my reasons at first, as the colony was starving to death and the crops kept failing. But I didn't stop there- things began to spiral out of control once I began to make clothes out of their mangled flesh and wear them. Once I ran out of the need for clothes, I began to make furniture out of them.

Some of the colonists began to protest my actions. They to, were killed and eaten. Their flesh proudly worn by my now psychopathic, cannibalistic or constantly drunk colonists.

Eventually, I ran out of things to build out of human flesh and my colony grew rather slowly considering that only a few select individuals truly appreciated our refined tastes. So I took the next logical step and set up an organ farm, finally killing and eating prisoners who where no longer useful.

Sadly, the utopia was not to last, as even a single death caused major man power shortages. As the raids and mechanoid attacks persisted, our numbers slowly declined. What little ruins are left on the cursed land are most assuredly made of people.  :)
Title: Re: Your most evil deed ingame?
Post by: Saw Candyman on August 30, 2015, 01:46:06 PM
Quote from: swordsman300 on August 26, 2015, 10:04:06 PM
Quote from: Saw Candyman on August 26, 2015, 09:55:38 PM
By Rimworld's standards I'm a saint. The worst thing I've done was either selling a teenager into slavery, or this one time I kept a whiny prisoner in a 2x4 cell. I have a friend who had a 99 recruitment difficulty prisoner, so he used his double-cataract 78 year-old noble to install two peg legs and dentures on the poor guy. He would've bled to death from all the surgical cuts, but my demonic buddy proceeded to harvest his heart. Seriously, why am I friends with this guy?
I agree. You probably shouldn't be friends with me. P.S. That heart sold for a good amount of money!!!!
No.... NOO! Not you again! I thought I was free from youuuuuuuuu!!!!!!!
Title: Re: Your most evil deed ingame?
Post by: b0rsuk on September 01, 2015, 02:40:05 PM
After a raid, what do you do to raiders in shock ? When animals attack, what do you do to downed animals you don't want ?

Do you finish them, or leave them writhing on the ground, so that their meat is fresh for longer ?
Title: Re: Your most evil deed ingame?
Post by: Wex on September 01, 2015, 04:32:26 PM
Quote from: b0rsuk on September 01, 2015, 02:40:05 PM
After a raid, what do you do to raiders in shock ? When animals attack, what do you do to downed animals you don't want ?

Do you finish them, or leave them writhing on the ground, so that their meat is fresh for longer ?
A good thing would be to haul them directly into the meat storage room.
Hey, why is this not already there?
Title: Re: Your most evil deed ingame?
Post by: Too-DAMN-Much on September 01, 2015, 08:29:31 PM
Quote from: b0rsuk on September 01, 2015, 02:40:05 PM
After a raid, what do you do to raiders in shock ? When animals attack, what do you do to downed animals you don't want ?

Do you finish them, or leave them writhing on the ground, so that their meat is fresh for longer ?

dinner, i have an infinite butcher job with all meats, especially human.

actually thinking about it, my last world i took left lung right kidney first.
Title: Re: Your most evil deed ingame?
Post by: Vault101 on September 03, 2015, 03:13:17 AM
From my alpha 11 colony. Ended up with around 3,3 million colony wealth. This is how much of it was made:

(http://i.imgur.com/k6tjnQR.jpg)

(http://i.imgur.com/G0ph8a4.jpg)
Title: Re: Your most evil deed ingame?
Post by: Aerouge on September 03, 2015, 10:06:54 AM
In my current colony I was ill prepared for the "poison atmosphere" event as I never encountered it before.

I just finished my old wild-west wood-buildings city and dug into a mountain to store some batteries, some hay for my alpaca-farm and a prison-cell with 2 beds.

As I soon noticed living with seperated buildings would have been a death-warrant for my colony, so I turned the prisoncell into a dorm room, settled all animals in the battery-storage and turned into full vault-mode.

As time passed I dug out nearly the full interior of my mountain. But due to the lack of farming (and the poison atmosphere killing most of the plants and ALL of the animals outside) my colonists turned to slaughtering and eating their alpacas, then their dogs. And when this meat was used up I had the most unstable ones drop their weapon move into the new "fight club" room and who first hit the floor was designated the next meal.

This lowered my population from 10 to 4 and once the poison atmosphere lifted it left me with completely depleted food ressources, a dead map and a handfull of colonists on the brink of madness.

It´s a great story to tell, but next time I will simply build a radiostation inside my vault and order fresh supplies from passing traders. Mind you I had one built in the village, but leaving the vault was a trip of 2 minutes and would have caused 1% of poisoning ^^

So I loved the event but the poison is way to harmless. It should have more of the "the floor is lava" (or better "the sky is lava") effect, instead of a "smoking can cause severe damage"-effect.
While yes it kills the entire map within days, your colonists can just stay at home, order pizza from space delivery and if the "been inside to long"-debuff hits they can go for a walk in the poison mist for hours before even getting 1% of poisoning (that heals over a nights sleep).
Title: Re: Your most evil deed ingame?
Post by: A Friend on September 03, 2015, 10:10:34 AM
Slaughtering a litter of newborn puppies.
So... what do I win?

Edit: Oh and my colonists seem to like using the meat to train the parents. Bonus points.
Title: Re: Your most evil deed ingame?
Post by: FlorenceTWA on September 21, 2015, 08:39:56 PM
I'm currently playing on the Randy free play for my interesting plan...

First, build a perfect cube-like base. Lots of turrets and a few mortars and everything kept as tight as possible, uranium walls & embrasures, gold statues and furnitures, rebuild & save-scum a bit to make sure I get legendary quality on everything (even lights, but that's kinda easy compared to gold tables).

See, with the embrasures mod and free play difficulty and just 2 colonists (started with 3 but after the completion of my base, I killed the one who sleeps in the workshop to save more space & food), even with the colony wealth THAT high, enemies are not a threat. I don't even need to leave my base to defeat incoming raids, they kinda just wander close before realising too late "there's gunfire coming out from this wall, why".

So I decided to seal off the base by removing all gates on my embrasure wall. I've decided to turn the base into a biosphere.

My 2 colonists are both psychopaths and cannibals, so it's still better if they eat human meat. But wait, we don't go outside now, so how? Well, pirates merchant is the answer. We buy slaves from him and harvest the organs and then sell the organs right back before his ship takes off. This way we have human steak with potatoes on our dinner table, strawberry and chocolate for dessert, drinking beer while watching TV and laughing at the chaotic outside world. All clothing come from human skin and we sell a few parkas that we don't need. When we really run out of money we'd just buy a lot of marble blocks and start sculpting, then money isn't really a problem any more.

We even keep some dogs for company. Only huskies can live on ice sheet, so we keep two of them. Considering how we can't go out to collect meat, and human meat isn't that abundant, we start buying in thrumbos, and tell the dogs to only eat that. Nice cash for the horn and thrumbofur parkas so things are still working out great. But you see, we can't really afford more dogs than that, we're living in a biosphere right? So hell, all puppies get killed as soon as possible. Unless they have super awesome names, in which case we kill the parent instead. Too bad we can't change animal names. XD

Sometimes wanders join us but that's just super annoying. We can't let anyone in, and their dead bodies stay in the colonist bar. Screw it, we have incendiary mortars for a purpose (besides burning pirates, I guess).

And yeah there's cabin fever too but who cares about that when you live in extremely impressive bedroom, eat in extremely impressive dinning hall and spend your day in extremely impressive rec room, gold statues everywhere around you? Even if you're driven half crazy by being locked inside for decades, surely that's a good kind of craziness. Just the other day I saw my two happy colonists taking a rest after a long day of surgeries and butchering, one watching tv and the other practising billiard, while chatting with each other now and then. That's life, man, that's life.

They started at 18 years old and right now they're 49, having spent 9 years in the biosphere already. I'll probably keep the game running until the day they die of heart attacks. Even with cataracts and dementia, the old couple would still happily pick up their herbal medicines and scalpels and smile at their newly-arrived dinner, saying "All newcomers will get a transplant of bionic organs for their benefit, we're very happy to have you join us".
Title: Re: Your most evil deed ingame?
Post by: johiah on September 21, 2015, 09:27:38 PM
Quote from: Keychan on May 08, 2015, 11:46:25 AM
My most evil thing I did was, using an expanded organ mod, taking all possible organs from my prisoners without killing them.  Then I release the double-peg legged, armless, earless, no-nosed, one-eyed, prisoner with minimal organ functionality back to his colony only for them like me better.

"Oh hey Tom's back!"
"Haaaayaahaa."
"What? That colony is actually great?  Well I'll be darn, they must be some great people."
"Aaaaahhhhaa." *Tom penguin stomps away on his peg legs in anger.
I did the same thing, except I removed both eyes and his jaw as well. I considered replacing his vital organs with surrogates, but they were worth more so I decided against it.
Title: Re: Your most evil deed ingame?
Post by: LordMunchkin on September 22, 2015, 01:34:58 AM
Besides the usual harvesting of humans, the only real evil deed I remember doing was locking 15+ vistors inside my walls during a toxic fallout event. Made a lot of money off of those chumps.
Title: Re: Your most evil deed ingame?
Post by: Canaris on September 22, 2015, 04:09:52 PM
Walling off 6 people expedition from the nearby town with 5 cryo caskets and watching them slowly die from malnutrition and hunger induced frenzy...

And of course standart : setting my prison cells to -100/ + 100 degrees Celcius.
Title: Re: Your most evil deed ingame?
Post by: Simon_The_Space_Engineer on September 22, 2015, 05:29:33 PM
Letting people bleed out in masses... Usually after large raids
Title: Re: Your most evil deed ingame?
Post by: Daman453 on September 23, 2015, 07:51:57 PM
By far is the harvesting of humans and then leaveing brain dead people alive.
Title: Re: Your most evil deed ingame?
Post by: Reaver on September 25, 2015, 06:33:52 PM
Having my colonists punch a husky puppy to death because it ate a lavish meal.
Title: Re: Your most evil deed ingame?
Post by: Shoggoth on September 26, 2015, 09:21:26 PM
I wanted to get my doc locked in at 20 skill, so I had her go to a prisoner I had no desire to recruit and begin medical experiments on him, repeatedly harvesting his organs and reinstalling them. Of course I knew he would go insane if I did this, so I made sure to have her chop off his legs (by installing prosthetics then removing them) before she started so he wouldn't be able to fight back. Since I already chopped off his legs I thought to myself "eh, why not?" and chopped off his arms, eyes, and jaw as well, just for fun. I'm not totally evil though; after he served his purpose I put him out of his misery by harvesting a vital organ, and harvesting his flesh and skin, as others are saying they have done.

ETA: I almost forgot. The conflict that led to this prisoner's capture took its toll on him; he was already missing his ears, nose, and several digits. After the amputations he was pretty much in the same situation as the protagonist from Johnny Got His Gun. Not sure if that makes it more evil or less evil, after all he most likely wasn't aware of all the stuff we did to him.
Title: Re: Your most evil deed ingame?
Post by: FridayBiology on September 26, 2015, 09:44:30 PM
Quote from: Shoggoth on September 26, 2015, 09:21:26 PM
I wanted to get my doc locked in at 20 skill, so I had her go to a prisoner I had no desire to recruit and begin medical experiments on him, repeatedly harvesting his organs and reinstalling them...

That is actually a really good idea.

Personally the most evil thing that i think i've done is capturing raiders and then removing organs and stealing there shit before releasing them into the wild again for positive relationship.
Title: Re: Your most evil deed ingame?
Post by: Mrred1 on September 27, 2015, 10:53:26 AM
Cramped my prisoners in a small rom and put the cooler output into their room. They had major heat stroke.
Title: Re: Your most evil deed ingame?
Post by: Thorin on September 28, 2015, 06:32:36 AM
A nice group of friendlies (8+) came over for a visit. So I had one of my people run over to the 7 crypto-pods (ancient room). Opened one up and 7 nasty dudes and dudettes came out. Had my pawn run back through the group of wall meat erhm, visitors I mean. While they were soaking up the majority of the damage, my snipers where slowly killing the nasty ones. In the end my relationship with the visitors was improved as well, since I helped them with the recovery of their wounds (while 4 or 5 of them died).

Not evil enough,
Well I missed the birth of 2 of my labrador puppies.

Title: Re: Your most evil deed ingame?
Post by: Lonely Rogue on June 16, 2016, 07:38:16 PM
I'd like to hear more of these, and I think others should read the current ones. So...

BUMP!
Title: Re: Your most evil deed ingame?
Post by: Shurp on June 16, 2016, 10:08:01 PM
I'm not that evil.  But if a new colonist joins and he looks useless, I will set him to military, order him stand in the corner, and have everyone else shoot him.  The morale penalty for killing your own colonist is quite small.  Just make sure to bury him after.
Title: Re: Your most evil deed ingame?
Post by: Elixiar on June 17, 2016, 07:55:42 AM
Once the amount of survivors from raids becomes greater than 8 I like to move them all to a depraved holding cell in my colony.

From there, prisoners who have a good recruit chance and nice traits are moved to proper holding cells. Those who are healthy but have like a 99 chance to recruit or have bad traits are sent to prisoner medical. There they are broken down for body parts and if there is too many I move some to cryo chambers to be broken down later.

The remainder, (blown off limbs, bad traits, infection) are greeted by a colonist with Molotov cocktails. From there, the door is sealed until they vaporised.
Title: Re: Your most evil deed ingame?
Post by: Wex on June 17, 2016, 12:30:01 PM
My cell holds 4 people. No more.
When I get more than 4 survivors, I choose who lives and who dies.
Also, I stack the corpses of my enemies in a refrigerated room for my dogs. Sadly, dying pirates can't be eaten by dogs.
Title: Re: Your most evil deed ingame?
Post by: reverandraptor on June 18, 2016, 07:36:24 AM
Before I release prisoners back to my enemies to improve relations, I make sure to leave them with only peg legs and steel arms. If there's a toxic fallout happening, I let them get dementia as well.

I figure if I kill them, then I weaken the enemy by one. However, if I send him back crazy and crippled, I weaken them by one + however many need to care for him.
Title: Re: Your most evil deed ingame?
Post by: Plymouth on June 18, 2016, 10:37:35 AM
Quote from: Bohb Daishi on August 21, 2015, 08:36:33 PM
Took a prisoner from a pirate raid in vanilla. Poor guy was barely conscious - literally. He suffered a severe gunshot to the brain. So I patched him up, gave him plenty of medicine, fed him well, and made sure all his needs were taken care of. Eventually I allowed him to join the colony and made him part of the janitorial staff. Gave him the nicest bedroom in the colony, complete with marble statues and some very nice furniture.

Nothing gave me more joy than to watch him crawl around, struggling to clean even a small patch of dirt. His brain injuries made him so slow that oftentimes he couldn't even make it to his bed before sunrise - forcing him to sleep on the floor. Watching him become urgently hungry every time he struggled to get to the kitchen - a lavish meal in just the other room. See, the "good" thing to do would have been to put him out of his misery. But no, I let him live. Nay, I forced him to live.


He eventually died in a fire that he was too slow to escape from.

Now that is the true sort of evil.
Title: Re: Your most evil deed ingame?
Post by: starmaker1955 on June 18, 2016, 12:36:50 PM
I don't do evil deeds... had I known that the author of this game was a devil worshipper I would of never dropped $30 on it... I mean cannibalism, homosexuality and lesbianism etc.,  it is obvious that tynan loves to spread tension and stress! Even in the sandbox you feel like your playing on extreme with things in rain storms blowing up 4 times in a row... sandbox huh? sandbox is a place one goes to perfect his/her techniques not a place that keeps having blights, explosions constantly!!! And you wrote a book on gameplay... your not qualified! you know a bit of programming and that is about it! You have spent over 3 years and the game is still light years away from being a game that would be considered fun!  Maybe its time you go to Church and get your life and thinking correct! I want my $30 back but I already know your not going to do that so I am willing to kiss it good bye... I'm outta here! Remember that life begins with God and will end with God! And I'm talking about the only one true and living God... Time is short so my suggestion is to make it right with your maker...
Title: Re: Your most evil deed ingame?
Post by: Thane on June 18, 2016, 03:28:31 PM
Quote from: starmaker1955 on June 18, 2016, 12:36:50 PM
I don't do evil deeds... had I known that the author of this game was a devil worshipper I would of never dropped $30 on it... I mean cannibalism, homosexuality and lesbianism etc.,  it is obvious that tynan loves to spread tension and stress!

Lol.

Anyway, my most recent evil deed, that was outside the normal of chopping people up and burning people alive NAZI style, was removing the legs of colonists with large negative moodlets.

'Oh your husband? You know what will fix that? A nice bionic leg. Don't you agree? Come on along to the infirmary...'
Title: Re: Your most evil deed ingame?
Post by: Shurp on June 18, 2016, 08:43:35 PM
Quote from: pestilenz on June 18, 2016, 06:29:59 PM
Maybe you should stay out of church, if this is the result. Get a life instead of talking about your puny Dog when it's not appropriate.

See starmaker1955?  This is what happens when you forget to use the <sarcasm> and </sarcasm> tags.  :-P
Title: Re: Your most evil deed ingame?
Post by: Vaporisor on June 18, 2016, 08:45:24 PM
Quote from: pestilenz on June 18, 2016, 06:29:59 PM
Quote from: starmaker1955 on June 18, 2016, 12:36:50 PM
I don't do evil deeds...
Maybe you should stay out of church, if this is the result. Get a life instead of talking about your puny Dog when it's not appropriate.

Neither is badmouthing a religion because some people have a stronger stance on religious beliefs.

The game is extremely well made.  It is built around the concept of making somebody face their choices.  Like in the real world, there are many types of people and some we do not agree with.  At times people dabble in the dark side in a game.  In a sandbox, some build pretty castles, others knock them down.  It is your choice how you want to play.

Dislike the violence and concepts that are counter religion?  Set difficulty and story teller different.  The things disliked are choices, as is everything in rimworld.  A person can easily do a happy and peaceful colony as much as a violent and harsh.  That is why it is a great game.

Back to on topic, once I discovered pigs will eat the corpses I had stored in overflow freezer, feeding livestock was much easier on the moods vs hay kibble.  But only the one colony.  Usually I cremate bodies... Poor Red, force fed to pigs...
Title: Re: Your most evil deed ingame?
Post by: muffins on June 19, 2016, 03:08:39 AM
Quote from: Vaporisor on June 18, 2016, 08:45:24 PMBack to on topic, once I discovered pigs will eat the corpses I had stored in overflow freezer, feeding livestock was much easier on the moods vs hay kibble.  But only the one colony.  Usually I cremate bodies... Poor Red, force fed to pigs...
But ... but ... you're not getting the human leather!  :'(

@Starmaker Just because cannibalism and homosexual characters are in the game it doesn't mean that you have to play that way. Cannibalism is usually a result of running out of food after the pets/animals have already been eaten anyway, then it's the case of either digging up that dead raider or starving to death, and the negative mood penalties on eating human flesh are crippling. How you play is up to you. You could build a Christian outpost where homosexuals are rejected, and on the most forgiving storyteller on the easiest level. Building a cathedral could be your goal in the game for example.
Title: Re: Your most evil deed ingame?
Post by: Yetei on June 19, 2016, 08:37:04 AM
Quote from: starmaker1955 on June 18, 2016, 12:36:50 PM
I don't do evil deeds... had I known that the author of this game was a devil worshipper I would of never dropped $30 on it... I mean cannibalism, homosexuality and lesbianism etc.,  it is obvious that tynan loves to spread tension and stress! Even in the sandbox you feel like your playing on extreme with things in rain storms blowing up 4 times in a row... sandbox huh? sandbox is a place one goes to perfect his/her techniques not a place that keeps having blights, explosions constantly!!! And you wrote a book on gameplay... your not qualified! you know a bit of programming and that is about it! You have spent over 3 years and the game is still light years away from being a game that would be considered fun!  Maybe its time you go to Church and get your life and thinking correct! I want my $30 back but I already know your not going to do that so I am willing to kiss it good bye... I'm outta here! Remember that life begins with God and will end with God! And I'm talking about the only one true and living God... Time is short so my suggestion is to make it right with your maker...

Made my day!
Title: Re: Your most evil deed ingame?
Post by: Elixiar on June 19, 2016, 06:13:57 PM
I think Starmaker1955 wins the funniest post award for Rimworld of 2016 so far.

Just lol.
Title: Re: Your most evil deed ingame?
Post by: Snownova on June 21, 2016, 03:38:54 AM
My evil is quite bland. My latest colony is an ice sheet where I used Prepare Carefully to start with 4 gay men, who are two sets of brothers and also two married couples. They're all psychopaths as they butcher and sell the meat from all the visitors who freeze to death.

Twice now I've had a wanderer join who was utterly useless so I made them stand naked outside until they froze to death. I've built a mausoleum in my battery room for them though, so they do get nice sarcophagi.
Title: Re: Your most evil deed ingame?
Post by: milon on June 21, 2016, 01:26:01 PM
You mean you let that meat go to waste?  o_O
Title: Re: Your most evil deed ingame?
Post by: Mossy piglet on June 21, 2016, 05:35:17 PM
The worst thing I ever did was eauthanize a very neurotic colonist. I seem to be a saint by this topics standards though. I am not evil because my colonies can never handle the debuffs.
Title: Re: Your most evil deed ingame?
Post by: Thane on June 21, 2016, 06:00:04 PM
Quote from: Mossy piglet on June 21, 2016, 05:35:17 PM
I am not evil because my colonies can never handle the debuffs.

Give them Beer and Pretty pictures! They don't care as long as they are tipsy and have a Van Gogh.
Title: Re: Your most evil deed ingame?
Post by: Shurp on June 21, 2016, 06:50:23 PM
Quote from: Thane on June 21, 2016, 06:00:04 PM
Give them Beer and Pretty pictures! They don't care as long as they are tipsy and have a Van Gogh.

Then they walk outside where this no Van Gogh, hike over to the crashed ship part, shoot and miss because they're drunk, and as soon as they sober up go completely mad...

Well, that's what happens to my colonists.  I can't even sell a slave without them going nuts, let alone harvest their organs and skin them for lamp shades.
Title: Re: Your most evil deed ingame?
Post by: harpo99999 on June 22, 2016, 04:36:09 AM
shurp, have you made a super impressive dining room and a high impressiveness rec/visitors room and a high imressiveness hospital?, also I have added a master crafted double bed for each bedroom, and for each of the colonists that are upset, I also shedule 1 hour joy/ 1 hour work, and if they are really upset, I bump it to 2 hours joy 1 hour work, BUTthe colony does butcher the dead raiders to feed the animals and prisoners
Title: Re: Your most evil deed ingame?
Post by: Mr. Ego on June 22, 2016, 06:09:09 PM
  It was a frozen and snowy, extreme Winter. A cold snap has came early in fall, cause of that I cant harvest as much as I wanted. My food reserves were very low, even in moments we were starving, the, a bunch of raiders come. I defeated them very easily and took all his food (Because it was a siege) to survive. But our dogs were starving too so I decided I will let the dogs eat their frozen corpses... Now we are at the end of Winter, Winter has come, and now its going.
Title: Re: Your most evil deed ingame?
Post by: 666Matt666 on June 22, 2016, 07:27:56 PM
I think Cassandra wins this one.

I started my "evil" colony with 6 psichopaths with the help f the prepare carefully mod. (seriously though, that trait is op). I did the usual stuff. Get prisoner, remove a lung, a kidney and a heart, butcher and sell the stuff. When i had some people join, i had them do "dumb labour", and when they passed out because of hyphothermia or went berserk because of the butchering i put them in the prison. You know the rest... they got butchered and sold. When the winter started, Cassandra decided to help me out with some supplies. some random guy discovered two of those nasty overpowered fat worms with miniguns. Needless to say, he died. Of course I avoided the place at all cost. And then she sent some frendlies to "help out" with them. And then she sent another group. And another. They just kept coming. It took them 3 months to kill those abominations, and when they did, i went there and took all the stuff. Did i mention that she thought about conserving the bodies? She started sending them just when winter started, and killed them when it ended. Needless to say, i butchered every one of them. Psychos+Cassandra=profit




Edit: actually, they didn't kill both centipedes, one of them got incapacitated... two years ago... it's still there... twitching... and suffering... waiting for someone to kill it...
Title: Re: Your most evil deed ingame?
Post by: Shurp on June 22, 2016, 08:16:32 PM
LOL, funny that the AI should be more psychotic than the rest of you sickos :)
Title: Re: Your most evil deed ingame?
Post by: Mechanoid Hivemind on June 26, 2016, 07:57:38 AM
I rule with an iron fist, I am basically hitler all tribals are no good. I lock all tribals in a cell with a bunch of wood, lock the door and continue on with my day i will only recruit people from outlander towns. Our moods are so high up i don't have to worry about petty mood debuffs so i harvest organs and sell them as slaves to work in the mines on another world
Title: Re: Your most evil deed ingame?
Post by: Mr. Ego on July 03, 2016, 01:33:05 PM
  Hitler is psychologically healthier tan you my friend. Hahahaha
Title: Re: Your most evil deed ingame?
Post by: Mechanoid Hivemind on July 03, 2016, 08:44:44 PM
What no we are on par id say
Title: Re: Your most evil deed ingame?
Post by: FridayBiology on July 04, 2016, 08:48:05 PM
I grew attached to my starting dog and while the colony starved to death, i couldn't bring my colonists to kill/butcher the dog, so in the end the dog survived by eating the colonists one by one.
Title: Re: Your most evil deed ingame?
Post by: Shurp on July 05, 2016, 06:56:09 AM
LOL!  Quite the inverse of my usual execute-doggie-at-start exercise.  (I still have his grave)
Title: Re: Your most evil deed ingame?
Post by: Shurp on July 06, 2016, 07:22:37 AM
I feel bad that it is now Standard Operating Procedure at my base where if someone goes into a mental daze while wandering around outside in the snow I immediately recruit 4 guys with wooden logs to beat sense into him. 

"Woe is me, I'm depressed, life on this rock sucks.  I should take off my coat and wander around in circles until I freeze to death."

*whack* *whack* *whack*  aaaaaaaa!!!!!!!

It seems like on Rimworld beatings are more effective than SSRIs for depression.
Title: Re: Your most evil deed ingame?
Post by: Neotic on July 06, 2016, 07:30:58 AM
in a colony a long time ago i harvested all my prisoners organs before they died and sold them on the market for silver. Its not like they were going to join my colony with 99 recruitment difficulty.  :-\