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RimWorld => Releases => Mods => Outdated => Topic started by: Anonemous2 on June 06, 2015, 10:35:43 AM

Title: [A14] Craftable Medicines (Updated 8/8/2016)
Post by: Anonemous2 on June 06, 2015, 10:35:43 AM
Description:
Ever need Medicine but there wasn't any left, or you couldn't afford the high prices that trade ships ask, well now you can make your own medicines, and become more self-sufficient, after all your on the frontier on rimworld that hasn't developed yet.

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/12313731_546695125489599_1697385605247813566_n.jpg?oh=6a6c725cb2490eba4fc640a9fee39ad6&oe=56ED2342)

This is a simple mod that allows you to craft medicine at a new crafting bench, after you research it. Crafting medicine requires cloth, herbal medicine, beer, and high enough skills in Medicine [8] and Crafting [1].


A14 Download:
Craftable Medicines https://www.dropbox.com/s/42nr5u3wh7exi3b/Craftable%20Medicines%20v1.02.zip?dl=0

Note:
modpack makers can include my mod in their modpack. (as long as I'm cited)
Title: Re: [MOD] (Alpha 11) Craftable Medicines V1 (Released 6/6/2015) Versions for A10 too
Post by: Anonemous2 on June 14, 2015, 09:02:04 PM
Finished updating Craftable Medicines to Alpha 11 :)!
Title: Re: [MOD] (Alpha 11) Craftable Medicines V1 (Released 6/6/2015) Versions for A10 too
Post by: Eisenwulf on June 15, 2015, 07:33:57 AM
Thank you. IMO medicine prices in A11 are a step backward from earlier alphas for RimWorld.

Some may call it 'balance', but I won't, and I suspect there are others who'll agree, but not speak up.
Title: Re: [A11] Craftable Medicines V1 (Released 6/6/2015) Versions for A10 too
Post by: tylkas on June 15, 2015, 02:20:13 PM
Hello Anonemous2

Can you please upload archive on dropbox (instead of directory)?
Looks like dropbox changes to lowercase some directories. And as result - textures are not available in game (until putting correct case to directories)
Title: Re: [A11] Craftable Medicines V1 (Released 6/6/2015) Versions for A10 too
Post by: Anonemous2 on June 15, 2015, 02:45:41 PM
Quote from: tylkas on June 15, 2015, 02:20:13 PM
Hello Anonemous2

Can you please upload archive on dropbox (instead of directory)?
Looks like dropbox changes to lowercase some directories. And as result - textures are not available in game (until putting correct case to directories)

how do you do that?
Title: Re: [A11] Craftable Medicines V1 (Released 6/6/2015) Versions for A10 too
Post by: tylkas on June 15, 2015, 04:46:19 PM
Quote from: Anonemous2 on June 15, 2015, 02:45:41 PM
how do you do that?

At https://www.dropbox.com/sh/qa3akgswi0duqkv/AADC8IxD7esdp3-FQLXUCt10a?dl=0# -> "Download as ZIP-file"
Title: Re: [A11] Craftable Medicines V1 (Released 6/6/2015) Versions for A10 too
Post by: ranathane on June 20, 2015, 11:16:29 PM
If you get an image error (no texture for the table) change the things folder to Things (cap it).
Title: Re: [A11] Craftable Medicines V1 (Released 6/6/2015) Versions for A10 too
Post by: Anonemous2 on June 21, 2015, 06:13:37 PM
I am replacing the old folders with a zipped ones, this should fix the problem you may get when Dropbox decides to lower case some names, ruining the textures graphics path.
Title: Re: [A11] Craftable Medicines V1 (Released 6/6/2015) Versions for A10 too
Post by: benben471 on July 09, 2015, 03:06:50 PM
I'm glad someone made this after i stopped updating mine :)
Title: Re: [A11] Craftable Medicines V1.1 (Released 6/14/2015) Versions for A10 too
Post by: TimTumm on July 13, 2015, 12:48:37 PM
This is great (and thanks), but my first thought is that both should be made from 1 bench.  I don't see why we need 2 new benches that make one item each.  It kind of reminds me of the bionic mod that introduced 7 new benches...
Title: Re: [A12] Craftable Medicines V1.2 (Released 8/25/2015)
Post by: Anonemous2 on August 25, 2015, 11:22:05 AM
After some testing and some infuriating Corel Paint controls I've Updated the graphics for craftable medicines. New V1.2 is avable.
Title: Re: [A12] Craftable Medicines V1.2 (Released 8/25/2015)
Post by: toric on November 28, 2015, 04:34:19 AM
would it be possible to add these to a normal crafting table (not sure witch) instead of adding ones?
Title: Re: [A12] Craftable Medicines V1.2 (Released 8/25/2015)
Post by: Llamageddon on November 29, 2015, 02:38:59 AM
Yeah, I am not going to use this mod, no matter what, as long as it adds more than one new workbench. And even then, I am somewhat unsure about it, given that Xeridium exists in the game, now(not sure if it did in the past).
Title: Re: [A12] Craftable Medicines V1.2 (Released 8/25/2015)
Post by: Anonemous2 on November 30, 2015, 03:33:46 PM
Quote from: Llamageddon on November 29, 2015, 02:38:59 AM
Yeah, I am not going to use this mod, no matter what, as long as it adds more than one new workbench. And even then, I am somewhat unsure about it, given that Xeridium exists in the game, now(not sure if it did in the past).

There are just 2 workbenches, and I put them in because the mod needed to be balanced somehow, and using one bench would allow you to make both glitterworld medicine and medicine. It would be way too easy to make glitterworld medicine. However if your really don't want more work benchs here's a version without them (use the tailoring bench to craft them):
https://www.dropbox.com/s/mn9hxkt9zmrsl5z/Craftable%20Medicines%20V1.2B.zip?dl=0
Title: Re: [A12] Craftable Medicines V1.2 (Released 8/25/2015)
Post by: Llamageddon on December 01, 2015, 04:44:14 AM
Eh, my problem is that if every second mod adds multiple workbenches, that quickly becomes a lot. I'd much rather see someone make a community mod that adds a set of generic workbenches that other mods can use, and that recipes themselves are unlocked with research.
Title: Re: [A12D] Craftable Medicines V2 (Released 12/6/2015)
Post by: Anonemous2 on December 06, 2015, 09:57:23 AM
Just released a major update, V2, and it changes a lot. New texture for the work bench (the other bench was removed and you can't make glitterword medicine anymore). The crafting recipe for medicine has also been changed, to require hops and wood now, but less herbal medicine.

https://www.dropbox.com/s/d1fninxs8yuujs8/Craftable%20Medicines%20V2.zip?dl=0
Title: Re: [A12D] Craftable Medicines V2 (Released 12/6/2015)
Post by: rdz1122 on April 08, 2016, 09:09:05 PM
Bump for A13+
Title: Re: [A12D] Craftable Medicines V2 (Released 12/6/2015)
Post by: Anonemous2 on April 09, 2016, 09:04:16 AM
Quote from: rdz1122 on April 08, 2016, 09:09:05 PM
Bump for A13+

What Alpha 13 is out? yay
Title: Re: [A12D] Craftable Medicines V2 (Released 12/6/2015)
Post by: Anonemous2 on April 09, 2016, 05:34:12 PM
Quote from: Anonemous2 on April 09, 2016, 09:04:16 AM
Quote from: rdz1122 on April 08, 2016, 09:09:05 PM
Bump for A13+

What Alpha 13 is out? yay

Ok it has been updated, and re balanced for Alpha 13, enjoy!
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: Entropy147 on April 09, 2016, 10:21:34 PM
there seems to be an error that stops me from researching the crafting table (I.E, it doesn't show up in the research que and creates an error in dev mode upon start up
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: Anonemous2 on April 10, 2016, 09:51:36 AM
Quote from: Sentry on April 09, 2016, 10:21:34 PM
there seems to be an error that stops me from researching the crafting table (I.E, it doesn't show up in the research que and creates an error in dev mode upon start up

It works, you need the hi tech research bench first, and the errors in dev mode don't do anything.
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: Entropy147 on April 10, 2016, 12:18:18 PM
I installed this mod on a late game colony that had researched everything except the ship parts, and the research part doesn't show up on a high tech bench - I'll look into it, it may be an issue on my side.

EDIT: Oh I feel like such an idiot, my mod order was a bit messed up
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: NephilimNexus on April 11, 2016, 01:57:43 PM
XML error: <researchPrerequisite>CMedicines</researchPrerequsite> doesn't correspond to any field in type ThingDef
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: Anonemous2 on April 11, 2016, 02:44:19 PM
Quote from: NephilimNexus on April 11, 2016, 01:57:43 PM
XML error: <researchPrerequisite>CMedicines</researchPrerequsite> doesn't correspond to any field in type ThingDef

Yeah that's a bug, but it doesn't seem to do anything, as you still can research the bench and then build it.
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: chaotix14 on April 11, 2016, 02:49:22 PM
Yeah, so if there's a research requirement to a recipe (tried to do that myself)or doesn't have a research named that way, that'll be your problem. Since it can't place it and it isn't something it's actually missing it'll just omit that piece of code and go on on it's merry way. Not a gamebreaking bug, but annoying.
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: Dave-In-Texas on April 11, 2016, 03:16:51 PM
upon perusing Buildings_ProductionMoreStuffMedicines.xml   you can see  the problem is actually a duplication where the first attempt is not a defined keyword. 

Quote<researchPrerequisite>CMedicines</researchPrerequisite>
    <researchPrerequisites>
      <li>CMedicines</li>
    </researchPrerequisites>
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: Anonemous2 on April 11, 2016, 04:09:46 PM
Quote from: Dave-In-Texas on April 11, 2016, 03:16:51 PM
upon perusing Buildings_ProductionMoreStuffMedicines.xml   you can see  the problem is actually a duplication where the first attempt is not a defined keyword. 

Quote<researchPrerequisite>CMedicines</researchPrerequisite>
    <researchPrerequisites>
      <li>CMedicines</li>
    </researchPrerequisites>

Thanks, now that bug is sorted out.
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: Nynzal on June 21, 2016, 02:56:25 PM
Love this, especially because its a simple, realistic, much needed add-on to the game.

I do think though, that the normal medicine is too cheap, maybe use 3-4 herbal meds to make one medicine.
You can get away with using herbal meds, but if you want the luxury of real meds, you should not get it for free.
I can understand the choice of 2 herbal meds, though, so just take it into consideration ;)
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: Rimfire on July 19, 2016, 09:04:06 PM
I've updated this mod for A14. I also nerfed some values- medicine crafting now only requires cloth and herbal medicine, and the crafter only needs to be skilled at medicine. I think I lowered the crafting and research times a little, too... Sorry for the bad documentation, I updated my homebrew version of your mod, so I don't remember all the changes. Credit remains to the OP in the mod. I plan to upload to Steam workshop, too, but if Anonemous2 objects, I will remove it. Thanks for the good mod!

E: Updated for A14c.
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=727884068

[attachment deleted by admin - too old]
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: RetPaladinlol on August 07, 2016, 04:17:50 AM
Awesome, thanks for updating it to A14 Rimfire. Much appreciated!
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: Anonemous2 on August 07, 2016, 09:24:20 PM
I am currently updating this mod, and will also upload a differnet version that includes other stuff for the steam workshop.
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: Rimfire on August 08, 2016, 07:07:12 PM
Quote from: Anonemous2 on August 07, 2016, 09:24:20 PM
I am currently updating this mod, and will also upload a differnet version that includes other stuff for the steam workshop.

Looking forward to it. I'll link it on Steam when you're done.
Title: Re: [A13] Craftable Medicines (Updated 4/9/2016)
Post by: Anonemous2 on August 09, 2016, 01:23:40 PM
Quote from: Rimfire on August 08, 2016, 07:07:12 PM
Quote from: Anonemous2 on August 07, 2016, 09:24:20 PM
I am currently updating this mod, and will also upload a differnet version that includes other stuff for the steam workshop.

Looking forward to it. I'll link it on Steam when you're done.

Its done, but Im not putting it on steam yet, When I finsh updating several other of my mods I'll include it in a mod pack.