Ludeon Forums

RimWorld => Ideas => Topic started by: MeowRailroad on June 09, 2015, 07:31:19 PM

Title: More realistic fighting.
Post by: MeowRailroad on June 09, 2015, 07:31:19 PM
I think it's kind of strange how raiders can take 6 auto-turret bullets and still be alive. Same thing with a survival rifle. If I took an old bolt-action rifle, loaded it, and shot it at someone, they would probably be dead in one shot. In Rimworld, if a colonist has a survival rifle, and they shoot it at a raider's torso, and it hits them, they can still be alive, but usually incapacitated. Also, if you get stabbed with a knife, you would probably almost instantly die, but if a colonist stabs a raider with a plasteel knife, the raider might not die immediately, or in a short while. Also, it's kind of annoying how on Cassandra Challenge, there are 2-3 raids of basic weapons, and the next raiders have PDWs, Sniper rifles, and M16's, when I don't have any of these because combat suppliers/most trade ships rarely come.
Title: Re: More realistic fighting.
Post by: akiceabear on June 09, 2015, 09:59:28 PM
Why not try the Combat Realism mod? At least for ranged weapons it will address your concerns.
Title: Re: More realistic fighting.
Post by: NoImageAvailable on June 10, 2015, 05:17:58 AM
I think you overestimate the lethality of weapons. A .303 doesn't just automatically kill you through some kind of black voodoo, it depends on where it actually hits. It could hit a vital organ or sever an artery, incapacitating and causing severe bleedings, or it could go through random tissue and not do much damage at all. This goes even more for something like a knife, unless it goes straight into the heart or something you're never going to kill anyone with just one stab.

I will say though, pawns in Rimworld have absurd tolerance for pain. It would be nice to have some kind of "red haze" effect where injuries and pain decrease consciousness or something.