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RimWorld => Mods => Help => Topic started by: isistoy on June 14, 2015, 12:03:10 PM

Title: [Solved]Help debugging custom Pawn instanciation
Post by: isistoy on June 14, 2015, 12:03:10 PM
Hello,

I am trying to make the game instanciate custom pawns inside a mod and might be in trouble with basic debug ideas:

I tried to put the pdb description into the mod's <Assemblies> dir, but the game bugged out directly, stating it cannot load some weird file description as an assembly. I suppose this is what the engine tries to make of a pdb file then?
Any idea in which I could use a debug tool?
I don't see any reasons I would be fully commited to VS now anymore, so other EDI would do the trick as well.

Thanks in advance for your help
Title: Re: Help debugging custom Pawn instanciation
Post by: isistoy on June 14, 2015, 12:52:38 PM
Update: ok, I suppose an exception in CustomPawn.DrawGUIOverlay is bad for the game  :P
By the way, inspector is really useful, now that objects render.