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RimWorld => General Discussion => Topic started by: Beathrus on June 15, 2015, 11:35:12 PM

Title: Question about Alpha 11 and Sappers
Post by: Beathrus on June 15, 2015, 11:35:12 PM
So, quick question. The notes said that the enemies now remember my defense placement, right? Does that mean... any enemy who visits me, immediately know my defensive placements? Guns, traps, etc; those sort of things? The entire faction learns my defensive placements no matter what? Even if no one is left alive from that faction?
Title: Re: Question about Alpha 11 and Sappers
Post by: Axelios on June 16, 2015, 02:50:41 AM
Good question. I'd love to be able to stop this knowledge being obtained by killing them all - no survivors, no witnesses.
Here's hoping.
Title: Re: Question about Alpha 11 and Sappers
Post by: Tynan on June 16, 2015, 03:04:11 AM
Quote from: Beathrus on June 15, 2015, 11:35:12 PM
So, quick question. The notes said that the enemies now remember my defense placement, right? Does that mean... any enemy who visits me, immediately know my defensive placements? Guns, traps, etc; those sort of things? The entire faction learns my defensive placements no matter what? Even if no one is left alive from that faction?

Yes. There is no individual-level knowledge model for a lot of reasons.

They won't remember forever; their concern about known traps falls off over time.
Title: Re: Question about Alpha 11 and Sappers
Post by: skullywag on June 16, 2015, 03:10:06 AM
Also on this they should really only know about defences out in the open not the ones inside in a room, unless theyve been in the room.
Title: Re: Question about Alpha 11 and Sappers
Post by: Axelios on June 16, 2015, 03:24:44 AM
That would be nice wouldn't it? Perhaps tag items as "known by faction" as they come into view of faction members.
Title: Re: Question about Alpha 11 and Sappers
Post by: Elixiar on June 16, 2015, 06:21:39 AM
Or, you could just have all weak points in a colony covered so that there are no angles they can backdoor you from like a proper fort.


Solved.
Title: Re: Question about Alpha 11 and Sappers
Post by: Beathrus on June 16, 2015, 10:19:30 AM
Quote from: Elixiar on June 16, 2015, 06:21:39 AM
Or, you could just have all weak points in a colony covered so that there are no angles they can backdoor you from like a proper fort.


Solved.

Don't Sappers like, go around your defenses no matter what? Like, just burrow through everything?
Title: Re: Question about Alpha 11 and Sappers
Post by: TLHeart on June 16, 2015, 11:45:03 AM
sappers will attempt to avoid your defenses.... a single kill box at the entrance they will go around. That is the whole point of sappers, to force the player to either build a true fortified base, on all sides, or come out and pick off the sapper support team before they breach, or be ready for close quarter combat when they do breach. 
Title: Re: Question about Alpha 11 and Sappers
Post by: Beathrus on June 16, 2015, 11:51:22 AM
Oh, No worries for me then. I thought they'd just burrow through everything and know where the defenses were from previous attacks.
Title: Re: Question about Alpha 11 and Sappers
Post by: TLHeart on June 16, 2015, 11:58:11 AM
Beathrus, they will AVOID any defense you have set up. They will dig through a mountain to get to you, if you let them...
Title: Re: Question about Alpha 11 and Sappers
Post by: Beathrus on June 16, 2015, 12:01:30 PM
Quote from: TLHeart on June 16, 2015, 11:58:11 AM
Beathrus, they will AVOID any defense you have set up. They will dig through a mountain to get to you, if you let them...

Well then... Best make false paths then and make sure to have fiery things in the ready.