(https://raw.githubusercontent.com/kaptain-kavern/Rimworld-modlist/master/splash.png) (https://github.com/kaptain-kavern/Rimworld-modlist)
You can view it there : https://docs.google.com/spreadsheets/d/1GB5GAQ9VhH3fobgUwRextiJmmoW7k5XFu8weIoQFMpI/pubhtml?gid=0&single=true
Or download in PDF (https://docs.google.com/spreadsheets/d/1GB5GAQ9VhH3fobgUwRextiJmmoW7k5XFu8weIoQFMpI/pub?gid=0&single=true&output=pdf) (Google automatically updated link - or from Github (https://github.com/kaptain-kavern/Rimworld-modlist/releases))
I will try to do my best to maintaining it up to date.
Any suggestions / comments are welcome :)
Nice :-*
Pretty nice, but it's kinda annoying that after finding a mod, we need to find it again using the mod/modmaker name.
unless i haven't understand what you mean, you just need to use the Link column to directly reach the mod thread
Replying to subscribe. Thanks for taking this on - this is incredibly useful.
Quote from: kaptain_kavern on June 26, 2015, 09:54:15 PM
unless i haven't understand what you mean, you just need to use the Link column to directly reach the mod thread
Oh, woops...
I like to have my windows at half size, as I'm prone to do multiple things at once, so the links column was off to the edge of the screen and I missed it totally. Needed to scroll to the right to find it, but I'm good now. Nice work.
Just want to thank you for doing this... and to subscribe to it. Heh. Makes it easier to find when it gets updated.
Just added : Auto-Hunt Beacon / Stargate - Jaffa, Kree! - REBORN / Apparello / More Sun Lamps / Anti-tank weapons / Protein Extraction! Yummy!!! / Pleasure_SK / Wastelander Mending mod / PowerSwitch / Biodiversity
Thx all for your kind words ;)
Hey, this is awesome! Thanks!
Just added : Defend That Colony! / Caveworld flora / Skullywags Defensive Pack / LED Rope Lights
Just added : Auto-Turrets Mod / Skullywags Power mods / Skullywags Misc mods
thx for the list :):)
Just added : Drier Boreal Forests biome / Capsule Reactor / Extended Surgery and Bionics
updated : Faction! by Shinzy
I've made another small mod: Capsule Reactor (https://ludeon.com/forums/index.php?topic=10623.msg105058#msg105058)
Well, not made per se (it was already in the game-code), but made accessible to the player.
Quote from: ItchyFlea on July 01, 2015, 11:34:38 PM
I've made another small mod: Capsule Reactor (https://ludeon.com/forums/index.php?topic=10623.msg105058#msg105058)
Well, not made per se (it was already in the game-code), but made accessible to the player.
Added :o
I though i find something like this when i saw a commented line about gibet... until i realized it was a prior feature :(
Just added : New Misriah Armory - Marvin's Hot and Cold Pack II
Removed : Less Incident Trolling (part of Marvin's Hot and Cold Pack II)
Updated : Turret Collection (add Spider-mine)
Improvement : See first post for PDF version
Yea, I like how you made the list but, could you put the .pdf in another website as well such as dropbox or mediafire. Because I'm currently in China and they blocked anything made by Google. :'(
Improvement :Add a Github release link (https://github.com/kaptain-kavern/Rimworld-modlist/releases) in first post ;)
There is already a copy of the pdf hosted there. (I'll update it for you ;))
Just added : Extended Surgery and Bionics - Vas's Mod Collection
Thanks for putting it on another link! :D
Will you include Alpha 11b compability in the list?
Just added : Between Magic and Tech: Infusion - Tools for haul
Removed : Alpha Muffalo (Include in Biodiversity)
Updated : Remove a duplicate line ;)
note : Should be up to date. Just tell me if not
Cheers
Quote from: FuzzieMann on July 03, 2015, 09:58:40 AM
Yea, I like how you made the list but, could you put the .pdf in another website as well such as dropbox or mediafire. Because I'm currently in China and they blocked anything made by Google. :'(
Yea... The Chinese government and Google don't really get along because of what happened a few years back...
Maybe the people want to play with Alpha Muffalos but not with the whole biodiversity...or did the mod get removed completely?
The Additional Joy Objects mod v2.10 is incompatible with A11b due to a conflict with unfinished things. I have fixed the issue in v2.11, so if anyone was having issues (colonists not responding was one issue) please update to v2.11
Thx explaining this. Do you want me to change anything in the list or the way i describe your mod?
Quote from: kaptain_kavern on July 13, 2015, 08:37:36 PM
Thx explaining this. Do you want me to change anything in the list or the way i describe your mod?
It's fine. I would personally leave out the part about skills since it isn't really a feature of the mod, but if you feel it is an important thing to mention, go for it. I mentioned it in my thread because it was a feature of the base game (slowly gaining XP for skills), I just changed what skills gain XP when different objects are used.
Just added : Auto Seller (https://ludeon.com/forums/index.php?topic=14487.0)
Just added : Matter Converter - Convert all the stuff! (https://ludeon.com/forums/index.php?topic=14621.0)
Small suggestion: Would it be feasible to add another column that includes the version number of the mod's latest release? It would be most helpful for people who want to see at a glance whether or not they're a version or so behind.
Quote from: Specialist290 on July 21, 2015, 11:48:55 AM
Small suggestion: Would it be feasible to add another column that includes the version number of the mod's latest release? It would be most helpful for people who want to see at a glance whether or not they're a version or so behind.
Just a guess that this may become burdensome for the creator - this is already a sisyphean task! :)
Quote from: Specialist290 on July 21, 2015, 11:48:55 AM
Small suggestion: Would it be feasible to add another column that includes the version number of the mod's latest release? It would be most helpful for people who want to see at a glance whether or not they're a version or so behind.
Pretty much what Akiceabear said above ... unless i decide to try to write a
forum thread title parser for automatically retrieve this specific information. And even if i try (can be fun to learn a new trick) modders should include that information in there title (and preferably in a standardized way).
So the short answer is no i can't easily and doing it manually will take me too much time honestly. (For info : even for starting the list i haven't done it manually, i have used another guy A9 list + mod list from the wiki)
Just added :
- Terra Firma Mod Pack (https://ludeon.com/forums/index.php?topic=12580) (Yay my morgue will be back \0/)
- Project Fallout (https://ludeon.com/forums/index.php?topic=14492)
- Extreme Temperature Shields (https://ludeon.com/forums/index.php?topic=14702)
So useful, thank you
You're welcome mate. It is more easy for me to list them than for modders to make them :p
Just added :
- Bunker Tech (https://ludeon.com/forums/index.php?topic=14763)
- More Mechanoids (https://ludeon.com/forums/index.php?topic=9221) - (I love this one!)
I attach a pdf version for
FuzzieMann and people that can't access Google Stuff (also updated the pdf on the Github page, in order for everybody can acces it)
[attachment deleted due to age]
Just added :
- Expanded Stone (https://ludeon.com/forums/index.php?topic=15005)
- Containers For Stuff (https://ludeon.com/forums/index.php?topic=14947)
- Tools For Jobs (https://ludeon.com/forums/index.php?topic=14843.0)
I wish that every modder added himself on wiki list. And that should be requirement validated by moderators in order to get thread placed in "Release" section.
http://rimworldwiki.com/wiki/Mods (http://rimworldwiki.com/wiki/Mods)
This would solve problems of looking for mods once and for all.