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RimWorld => Releases => Mods => Outdated => Topic started by: kaptain_kavern on June 26, 2015, 02:00:49 PM

Title: [A11] Modlist (last update 15/08/2015) - by K_K
Post by: kaptain_kavern on June 26, 2015, 02:00:49 PM
(https://raw.githubusercontent.com/kaptain-kavern/Rimworld-modlist/master/splash.png) (https://github.com/kaptain-kavern/Rimworld-modlist)

You can view it there : https://docs.google.com/spreadsheets/d/1GB5GAQ9VhH3fobgUwRextiJmmoW7k5XFu8weIoQFMpI/pubhtml?gid=0&single=true

Or download in PDF (https://docs.google.com/spreadsheets/d/1GB5GAQ9VhH3fobgUwRextiJmmoW7k5XFu8weIoQFMpI/pub?gid=0&single=true&output=pdf) (Google automatically updated link - or from Github (https://github.com/kaptain-kavern/Rimworld-modlist/releases))

I will try to do my best to maintaining it up to date.

Any suggestions / comments are welcome :)
Title: Re: Alpha 11 Modlist (last update 26/06)
Post by: alexandretrrr on June 26, 2015, 07:19:42 PM
Nice  :-*
Title: Re: Alpha 11 Modlist (last update 26/06)
Post by: AllenWL on June 26, 2015, 09:19:53 PM
Pretty nice, but it's kinda annoying that after finding a mod, we need to find it again using the mod/modmaker name.
Title: Re: Alpha 11 Modlist (last update 26/06)
Post by: kaptain_kavern on June 26, 2015, 09:54:15 PM
unless i haven't understand what you mean, you just need to use the Link column to directly reach the mod thread
Title: Re: Alpha 11 Modlist (last update 26/06)
Post by: akiceabear on June 27, 2015, 12:35:30 AM
Replying to subscribe. Thanks for taking this on - this is incredibly useful.
Title: Re: Alpha 11 Modlist (last update 26/06)
Post by: AllenWL on June 27, 2015, 08:28:32 AM
Quote from: kaptain_kavern on June 26, 2015, 09:54:15 PM
unless i haven't understand what you mean, you just need to use the Link column to directly reach the mod thread
Oh, woops...

I like to have my windows at half size, as I'm prone to do multiple things at once, so the links column was off to the edge of the screen and I missed it totally. Needed to scroll to the right to find it, but I'm good now. Nice work.
Title: Re: Alpha 11 Modlist (last update 26/06)
Post by: LanMc on June 27, 2015, 08:41:55 AM
Just want to thank you for doing this... and to subscribe to it.  Heh.  Makes it easier to find when it gets updated. 
Title: Re: Alpha 11 compatible Modlist (last update 27/06)
Post by: kaptain_kavern on June 27, 2015, 10:11:20 AM
Just added :  Auto-Hunt Beacon / Stargate - Jaffa, Kree! - REBORN / Apparello / More Sun Lamps / Anti-tank weapons / Protein Extraction! Yummy!!! / Pleasure_SK / Wastelander Mending mod / PowerSwitch / Biodiversity

Thx all for your kind words ;)
Title: Re: Alpha 11 compatible Modlist (last update 27/06)
Post by: Mr. Picard on June 28, 2015, 06:10:28 AM
Hey, this is awesome! Thanks!
Title: Re: Alpha 11 compatible Modlist (last update 27/06)
Post by: kaptain_kavern on June 28, 2015, 04:10:32 PM
Just added :  Defend That Colony! / Caveworld flora / Skullywags Defensive Pack / LED Rope Lights
Title: Re: Alpha 11 compatible Modlist (last update 28/06)
Post by: kaptain_kavern on June 29, 2015, 03:06:13 PM
Just added : Auto-Turrets Mod / Skullywags Power mods / Skullywags Misc mods
Title: Re: Alpha 11 compatible Modlist (last update 29/06)
Post by: Monroyo on July 01, 2015, 12:23:39 PM
thx for the list :):)
Title: Re: Alpha 11 compatible Modlist (last update 28/06)
Post by: kaptain_kavern on July 01, 2015, 10:34:37 PM
Just added : Drier Boreal Forests biome / Capsule Reactor / Extended Surgery and Bionics
updated :  Faction! by Shinzy
Title: Re: Alpha 11 compatible Modlist (last update 2/07)
Post by: ItchyFlea on July 01, 2015, 11:34:38 PM
I've made another small mod: Capsule Reactor (https://ludeon.com/forums/index.php?topic=10623.msg105058#msg105058)
Well, not made per se (it was already in the game-code), but made accessible to the player.
Title: Re: Alpha 11 compatible Modlist (last update 2/07)
Post by: kaptain_kavern on July 02, 2015, 12:22:28 AM
Quote from: ItchyFlea on July 01, 2015, 11:34:38 PM
I've made another small mod: Capsule Reactor (https://ludeon.com/forums/index.php?topic=10623.msg105058#msg105058)
Well, not made per se (it was already in the game-code), but made accessible to the player.
Added  :o

I though i find something like this when i saw a commented line about gibet... until i realized it was a prior feature :(
Title: Re: Alpha 11 compatible Modlist (last update 2/07)
Post by: kaptain_kavern on July 02, 2015, 02:59:52 PM
Just added : New Misriah Armory - Marvin's Hot and Cold Pack II
Removed : Less Incident Trolling (part of Marvin's Hot and Cold Pack II)
Updated : Turret Collection (add Spider-mine)
Improvement : See first post for PDF version
Title: Re: [A11] Modlist (last update 3/07) - by K_K
Post by: FuzzieMann on July 03, 2015, 09:58:40 AM
Yea, I like how you made the list but, could you put the .pdf in another website as well such as dropbox or mediafire. Because I'm currently in China and they blocked anything made by Google.  :'(
Title: Re: [A11] Modlist (last update 3/07) - by K_K
Post by: kaptain_kavern on July 03, 2015, 10:44:19 AM
Improvement :Add a Github release link (https://github.com/kaptain-kavern/Rimworld-modlist/releases) in first post ;)
There is already a copy of the pdf hosted there. (I'll update it for you ;))
Title: Re: Alpha 11 compatible Modlist (last update 2/07)
Post by: kaptain_kavern on July 03, 2015, 08:02:21 PM
Just added : Extended Surgery and Bionics - Vas's Mod Collection
Title: Re: [A11] Modlist (last update 3/07) - by K_K
Post by: FuzzieMann on July 04, 2015, 12:29:07 AM
Thanks for putting it on another link! :D
Title: Re: [A11] Modlist (last update 3/07) - by K_K
Post by: Dr. Z on July 10, 2015, 04:05:38 PM
Will you include Alpha 11b compability in the list?
Title: Re: Alpha 11 compatible Modlist (last update 2/07)
Post by: kaptain_kavern on July 10, 2015, 07:13:00 PM
Just added : Between Magic and Tech: Infusion - Tools for haul
Removed : Alpha Muffalo (Include in Biodiversity)
Updated : Remove a duplicate line ;)
note : Should be up to date. Just tell me if not
Cheers
Title: Re: [A11] Modlist (last update 3/07) - by K_K
Post by: Loki88 on July 10, 2015, 09:46:55 PM
Quote from: FuzzieMann on July 03, 2015, 09:58:40 AM
Yea, I like how you made the list but, could you put the .pdf in another website as well such as dropbox or mediafire. Because I'm currently in China and they blocked anything made by Google.  :'(

Yea... The Chinese government and Google don't really get along because of what happened a few years back...
Title: Re: [A11b] Modlist (last update 11/07) - by K_K
Post by: Dr. Z on July 11, 2015, 06:09:51 AM
Maybe the people want to play with Alpha Muffalos but not with the whole biodiversity...or did the mod get removed completely?
Title: Re: [A11b] Modlist (last update 11/07) - by K_K
Post by: cuproPanda on July 13, 2015, 03:55:00 PM
The Additional Joy Objects mod v2.10 is incompatible with A11b due to a conflict with unfinished things. I have fixed the issue in v2.11, so if anyone was having issues (colonists not responding was one issue) please update to v2.11
Title: Re: [A11b] Modlist (last update 11/07) - by K_K
Post by: kaptain_kavern on July 13, 2015, 08:37:36 PM
Thx explaining this. Do you want me to change anything in the list or the way i describe your mod?
Title: Re: [A11b] Modlist (last update 11/07) - by K_K
Post by: cuproPanda on July 13, 2015, 09:35:24 PM
Quote from: kaptain_kavern on July 13, 2015, 08:37:36 PM
Thx explaining this. Do you want me to change anything in the list or the way i describe your mod?
It's fine. I would personally leave out the part about skills since it isn't really a feature of the mod, but if you feel it is an important thing to mention, go for it. I mentioned it in my thread because it was a feature of the base game (slowly gaining XP for skills), I just changed what skills gain XP when different objects are used.
Title: Re: Alpha 11 compatible Modlist (last update 2/07)
Post by: kaptain_kavern on July 14, 2015, 08:04:14 PM
Just added : Auto Seller (https://ludeon.com/forums/index.php?topic=14487.0)
Title: Re: Alpha 11 compatible Modlist (last update 2/07)
Post by: kaptain_kavern on July 21, 2015, 08:38:53 AM
Just added : Matter Converter - Convert all the stuff! (https://ludeon.com/forums/index.php?topic=14621.0)
Title: Re: [A11b] Modlist (last update 21/7/2015) - by K_K
Post by: Specialist290 on July 21, 2015, 11:48:55 AM
Small suggestion:  Would it be feasible to add another column that includes the version number of the mod's latest release?  It would be most helpful for people who want to see at a glance whether or not they're a version or so behind.
Title: Re: [A11b] Modlist (last update 21/7/2015) - by K_K
Post by: akiceabear on July 21, 2015, 12:16:57 PM
Quote from: Specialist290 on July 21, 2015, 11:48:55 AM
Small suggestion:  Would it be feasible to add another column that includes the version number of the mod's latest release?  It would be most helpful for people who want to see at a glance whether or not they're a version or so behind.

Just a guess that this may become burdensome for the creator - this is already a sisyphean task! :)
Title: Re: [A11b] Modlist (last update 21/7/2015) - by K_K
Post by: kaptain_kavern on July 21, 2015, 09:25:16 PM
Quote from: Specialist290 on July 21, 2015, 11:48:55 AM
Small suggestion:  Would it be feasible to add another column that includes the version number of the mod's latest release?  It would be most helpful for people who want to see at a glance whether or not they're a version or so behind.

Pretty much what Akiceabear said above ... unless i decide to try to write a forum thread title parser for automatically retrieve this specific information. And even if i try (can be fun to learn a new trick) modders should include that information in there title (and preferably in a standardized way).

So the short answer is no i can't easily and doing it manually will take me too much time honestly. (For info : even for starting the list i haven't done it manually, i have used another guy A9 list + mod list from the wiki)
Title: Re: Alpha 11 compatible Modlist (last update 2/07)
Post by: kaptain_kavern on July 28, 2015, 08:23:29 AM
Just added :
Title: Re: [A11] Modlist (last update 28/7/2015) - by K_K
Post by: filippe999 on July 29, 2015, 07:50:45 AM
So useful, thank you
Title: Re: [A11] Modlist (last update 28/7/2015) - by K_K
Post by: kaptain_kavern on July 30, 2015, 09:33:10 AM
You're welcome mate. It is more easy for me to list them than for modders to make them :p


Just added :

I attach a pdf version for FuzzieMann and people that can't access Google Stuff (also updated the pdf on the Github page, in order for everybody can acces it)

[attachment deleted due to age]
Title: Re: Alpha 11 compatible Modlist (last update 2/07)
Post by: kaptain_kavern on August 15, 2015, 11:47:34 AM
Just added :
Title: Re: [A11] Modlist (last update 15/08/2015) - by K_K
Post by: zenfur on September 06, 2015, 10:08:03 AM
I wish that every modder added himself on wiki list. And that should be requirement validated by moderators in order to get thread placed in "Release" section.
http://rimworldwiki.com/wiki/Mods (http://rimworldwiki.com/wiki/Mods)

This would solve problems of looking for mods once and for all.