Ludeon Forums

RimWorld => Ideas => Topic started by: mipen on June 28, 2015, 06:22:30 AM

Title: [MOD support suggestion] Have a way to add comps during run time
Post by: mipen on June 28, 2015, 06:22:30 AM
As the title says, have a way to add comps during run time, or something that works like comps t,hat are independent of the Def and specific to that instance. So, for lack of a better example, you could make a bullet that adds a comp to any pawn that it hits, this comp counts down ten seconds then makes the pawn explode, like a living bomb. Not the best example, but something like this would be great for a bigger variety of different things to happen without them being tied to the target's def