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RimWorld => General Discussion => Topic started by: Patrykbono20 on July 06, 2015, 02:59:22 PM

Title: Toxic Fallout
Post by: Patrykbono20 on July 06, 2015, 02:59:22 PM
Welcome
So I happened to receive event Toxic Fallout. How long does it usually take? Their colonists moved into the restricted zone and do not let them out, slowly begins to me to end food. Is the game is sure some innings before or just closed space? Because my colonists are starting to freak out a little.
How long with you this occur?
Title: Re: Toxic Fallout
Post by: TLHeart on July 06, 2015, 03:08:11 PM
toxic fall out lasts from 5 days to 21 days.  The toxic effects builds up slowly so you don't have to keep colonist inside all the time, just limit their exposure. The toxic effects do decrease over time when they are inside.
Title: Re: Toxic Fallout
Post by: Jimyoda on July 06, 2015, 04:41:21 PM






Severity (%)  Stage  Symptoms
4  Initial  Consciousness -5%
20  Minor  Consciousness -10%
40  Moderate  Consciousness -15%, Vomiting, Dementia (permanent)
60  Serious  Consciousness -25%, Vomiting, Dementia (permanent)
80  Extreme  At this stage the victim will fall unconscious and need rescue. Consciousness: max 10%, Vomiting, Dementia

100% toxic buildup = DEATH!

I would like to find out how quickly severity builds and drops over a given time period.
Title: Re: Toxic Fallout
Post by: TLHeart on July 06, 2015, 05:54:39 PM
It takes twice as long for the effects to wear off, as it takes for it to build up from my play testing. Have no in game number  to verify that against.
Title: Re: Toxic Fallout
Post by: Kelian on July 06, 2015, 06:05:19 PM
Looking forward to this one. I haven't had it yet but I had the similar volcanic ash event and that one lasted 30 or more days it seemed. It sucked too.
Title: Re: Toxic Fallout
Post by: StorymasterQ on July 06, 2015, 08:43:44 PM
Well, now you know how the world fares when Mount Tambora exploded. There is a reason why it was called the Year Without a Summer. Look it up!
Title: Re: Toxic Fallout
Post by: lord rabies on July 07, 2015, 04:35:32 AM
I think it's brutal, I keep gettign wave after wave after wave of attacks now :)
Title: Re: Toxic Fallout
Post by: Wolfen Waffle on July 07, 2015, 07:42:15 PM
This game needs some Radaway and Rad-X

And nuka cola
Title: Re: Toxic Fallout
Post by: Levin on July 08, 2015, 04:02:40 AM
One of my colonists got dementia from the fallout. A year later she still has it. Permanent it seems :(
Title: Re: Toxic Fallout
Post by: Kelian on July 08, 2015, 04:10:49 AM
Quote from: Wolfen Waffle on July 07, 2015, 07:42:15 PM
This game needs some Radaway and Rad-X

And nuka cola

Sooo much YES!!! Hahaha. You forgot the super mutants.
Title: Re: Toxic Fallout
Post by: TLHeart on July 08, 2015, 09:37:26 AM
yes if you let them get to the dementia stage it is permanent. Easy enough to avoid that though.
Title: Re: Toxic Fallout
Post by: tylers2001 on July 08, 2015, 08:24:24 PM
Quote from: Wolfen Waffle on July 07, 2015, 07:42:15 PM
This game needs some Radaway and Rad-X

And nuka cola
especially nuka cola
Title: Re: Toxic Fallout
Post by: mc858 on July 08, 2015, 08:26:49 PM
That would be so cool to have super mutants pop out during toxic fallout!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Toxic Fallout
Post by: Cassey on July 09, 2015, 12:05:39 AM
Kind of makes getting some internal greenhouse up and running a must, since the toxic fallout will kill most if not all of the plants and animals.

Cassey
Title: Re: Toxic Fallout
Post by: AN7AG0NIS7 on July 09, 2015, 12:13:29 AM
It's not that bad, only happened twice in 3 years in my game so far. My colonists just wait it out indoors and then bring home all the dead animals for butchering and cooking. They don't even get sick from eating the tainted meat. That will probably have to be balanced for logical reasons.
Title: Re: Toxic Fallout
Post by: Cassey on July 09, 2015, 10:34:25 AM
You got lucky and had short ones.  All plants died and animals were skeletons in the last event I had!
Title: Re: Toxic Fallout
Post by: AN7AG0NIS7 on July 09, 2015, 10:50:11 AM
They lasted about a month, maybe a little less. I had 5 colonists and a small hydroponics farm indoors, so they didn't have to go outside to get food anyway. Also, the near-endless winter kept the animal corpses outside frozen, so yeah, my colonists ended up with a full 7x15 meatlocker after that.
Title: Re: Toxic Fallout
Post by: dopestar667 on July 09, 2015, 12:32:39 PM
Quote from: AN7AG0NIS7 on July 09, 2015, 12:13:29 AM
It's not that bad, only happened twice in 3 years in my game so far. My colonists just wait it out indoors and then bring home all the dead animals for butchering and cooking. They don't even get sick from eating the tainted meat. That will probably have to be balanced for logical reasons.

Well, perhaps the toxins only build up in brain tissue, not in the rest of the body.
Title: Re: Toxic Fallout
Post by: JimmyAgnt007 on July 09, 2015, 12:42:54 PM
or its only toxic if its inhaled.
Title: Re: Toxic Fallout
Post by: skullywag on July 09, 2015, 01:33:26 PM
Just had a looong one killed all plants on the map, my temperate forest isnt really a forest anymore, totally forced me to play a different way and go full steel structures early (it was like month 2). Life is creeping back in gradually (month 6).
Title: Re: Toxic Fallout
Post by: TLHeart on July 09, 2015, 02:02:44 PM
Toxic fallout forced me to grow trees, as I had a 20 day event.  I had a few natural trees and grass on the very edge of the map. My temperate forest hills went to dirty desert hills.  Plant life never did regrow all the way back.

That was in alpha 11, the toxic event has been scaled down for alpha 11b. :(
Title: Re: Toxic Fallout
Post by: Klitri on July 12, 2015, 12:31:18 PM
The plant life will eventually grow back, I've had one toxic fallout that lasted about two months.

I'd say, make all of your indoor areas of your colony the allowed spaces, and if the colonists have to wander outside they'll be fine since they won't stay outside.
Title: Re: Toxic Fallout
Post by: muffins on July 12, 2015, 03:27:52 PM
Just a thought. I'm in the second year and have had a second month-long toxic fallout event during the winter (I seem to get them every winter). My main cleaner already has dementia and he has all the snow-clearing jobs since all the other cleaners are limited to the cleaning area. Could I leave him to clear snow between the indoor areas and not worry about him getting dementia since he already has it?
Title: Re: Toxic Fallout
Post by: b0rsuk on July 14, 2015, 04:55:11 PM
Is dementia supposed to happen on Moderate (40%) toxic buildup ? The wiki says it's for Serious, 60%. My best shooter got it while salvaging Devilstrand.
Title: Re: Toxic Fallout
Post by: Jarwy on July 17, 2015, 10:25:05 AM
I find Toxic Fallout event the worst. It turns maps into wasteland, even jungles (destroying the asthetics), and it seems to happen to me 9 times out of 10 of the games I play, and when it does, it always happens the first year. During the event the gameplay is quite boring, not challenging, and it enforces you to built your colony a certain way if you want to minimize exposure (RIP open colonies ;( ).

I wouldn't mind it quite as much if it didn't happen almost every damn game.
Title: Re: Toxic Fallout
Post by: b0rsuk on July 17, 2015, 11:05:57 AM
It basically turns a map into a wasteland. All animals die, nearly all plants die. Year-round growing zone ? You still need to put devilstrand in a hothouse.  Surround all your farms with walls (for roofing), or else!

Past the first year it may not be THAT bad, because you can be expected to have a certain stockpile of resources, crafting tables and sculpting tables. Maybe you can put some people to making money and buy something.

Maybe a "gas mask" or similar wearable, hazmat suit ? Global work speed penalty, uses parka slot, poor isolation, bad durability (50). It would be about as common as tinfoil hat.
Title: Re: Toxic Fallout
Post by: Toggle on July 17, 2015, 01:07:38 PM
Yeah. It seems like it would be something breathed in, so if it is then a gas mask would be nice, probably over the head slot and penalty to vision. If it's not just mouth but you could wear a suit, hazmat suit, and like b0rsuk said a speed penalty. It would probably require lower, upper, and top body though, so a hat, a shirt, and pants or it's not secured.
Title: Re: Toxic Fallout
Post by: Jimyoda on July 18, 2015, 10:46:35 AM
Quote from: b0rsuk on July 14, 2015, 04:55:11 PM
Is dementia supposed to happen on Moderate (40%) toxic buildup ? The wiki says it's for Serious, 60%. My best shooter got it while salvaging Devilstrand.
You're right, dementia kicks in at 40%. It's updated in the wiki now.