RimWorld Revamped
The TranscendenceThread Under Construction
(http://files.softicons.com/download/application-icons/gloss-basic-icons-by-momentum/png/32/insert-hyperlink.png) (https://github.com/Midnighters/RW_Revamped_Transcendence) | GitHub Repository | All files pertaining to the Mod |
(http://files.softicons.com/download/application-icons/gloss-basic-icons-by-momentum/png/32/insert-hyperlink.png) (https://docs.google.com/spreadsheets/d/1z0oWUDGtkGEhivPacG4oE0_6sla98w3UMEnvvl9qVec) | Google Documents Pages | Organization of all important information for the Mod. |
(http://files.softicons.com/download/application-icons/gloss-basic-icons-by-momentum/png/32/insert-hyperlink.png) (http://www.twitch.tv/daemondeathangel) | DaemonDeathAngels Stream Page
| Used during development as well as to do Rimworld and other game Playthroughs |
Rimworld Revamped will be a complete overhaul of the game. The following are aspects which will be affected;
(http://files.softicons.com/download/toolbar-icons/free-black-button-icons-by-aha-soft/png/24x24/collapse.png) | Research Tree | With the addition of the new Research Tree, Organization is simple.
(http://files.softicons.com/download/toolbar-icons/free-black-button-icons-by-aha-soft/png/24x24/collapse.png) | Era Specific Buildings and Items | Every Era will have its own specific Structures and Items
Additions To The Game;
(http://files.softicons.com/download/toolbar-icons/free-black-button-icons-by-aha-soft/png/24x24/crystal.png) | Weapons | (http://files.softicons.com/download/toolbar-icons/free-black-button-icons-by-aha-soft/png/24x24/crystal.png) | Armor | (http://files.softicons.com/download/toolbar-icons/free-black-button-icons-by-aha-soft/png/24x24/crystal.png) | Structures | (http://files.softicons.com/download/toolbar-icons/free-black-button-icons-by-aha-soft/png/24x24/crystal.png) | Enemies | (http://files.softicons.com/download/toolbar-icons/free-black-button-icons-by-aha-soft/png/24x24/crystal.png) | Allies | (http://files.softicons.com/download/toolbar-icons/free-black-button-icons-by-aha-soft/png/24x24/crystal.png) | Factions |
The enemies and allies items and structures will eventually be based entirely off of their specific advancements through the ages. |
Development Team
DaemonDeathAngel (https://ludeon.com/forums/index.php?action=profile;u=46259) | donoya (https://ludeon.com/forums/index.php?action=profile;u=42832) | Original Concept Lore/Idea Management XML Coding
| C# Coding
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| | Current Credits
Abrexus (https://ludeon.com/forums/index.php?action=profile;u=4971) | mrofa (https://ludeon.com/forums/index.php?action=profile;u=2507) |
Coding Help Stream Support Patience | Coding Help Stream Support Texture Permission |
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Neolithic Research Tree
(https://raw.githubusercontent.com/Midnighters/RW_Revamped_Transcendence/master/Dev%20Images/Dev%20Images/ResearchSmall.png) (https://raw.githubusercontent.com/Midnighters/RW_Revamped_Transcendence/master/Dev%20Images/Research.png)
Click for Larger Image
Advancement Age Timeframes/Information
Neolithic | Bronze | Classical | Medieval | Early RimWorld | Industrial | RimWorld | Midworld | Spacer | Urbworld | Glitterworld | Transcendent |
9999 BC to 3200 BC | 3200 BC to 700 BC | 700 BC to 500 AD | 500 AD to 1500 AD | 1500 AD to 1800 AD | 1800 AD to 1900 AD | 1900 AD to 2000 AD | 2000 AD to 2100 AD | 2300 AD to 2400 AD | 2400 AD to 4200 AD | 4200 AD to Present Year | Present Year And Beyond |
Work | Change Log
7-9-2015 : Initial post, the day prior, began working on the mod
7-10-2015 : Fixed an issue with links on the page. Continuing work on learning the coding.
7-11-2015 : Completely hidden all Vanilla items.
7-12-2015 : Began Working on the Branching "Tiers"
7-13-2015 : Continued Work on Idea Stage
7-20-2015 : Coding for the First Era
12-21-2016 : Complete Thread Rework, Alpha 16 Code Refresher, New Dev!
Anyone interested in helping out can find the Google Docs here (https://docs.google.com/spreadsheets/d/1z0oWUDGtkGEhivPacG4oE0_6sla98w3UMEnvvl9qVec).
Since the spreadsheet is protected by Daemon, you're probably best off posting your ideas using Google Docs' comments system or using this
topic.
I can test it. It looks nice
Right now there isn't much to test just yet. Still working on ideas some, and random mediocre coding.
Ok :( Write to me if u want to invite me to testing
Good luck with the mod, nice work so far.
This looks awesome. Hopefully this project gets finished.
I plan to finish it, right now though I'm a little busy with life, my girlfriend believes she is pregnant so no time for games lol
If this is still active:
-- If you're still willing to go through the process of updating A9 code to A11, I'll gladly donate all of my Project EONS files. Even if it is just textures you'd be using, feel free to use them.
I am still working on this, have to get internet back for my PC first, been a rough few weeks and have been completely broke. Hopefully within the next week I will have internet back.
Good news, internet will be back on Friday :D
You should talk with skullywag if you haven't - he's been working on a mod like this and you both may benefit from each other.
Been contacted by them already. Planning on working with them.
Is this still being worked on?
Here and there not really done much but ideas and the basics of moving/hiding things. Been extremely busy with work.
If you're still looking, I'd be more than happy to help with ideas. Or anything else you might need.
Debating on whether or not to revive this project...
Hi, consider your efforts. It takes much more time to do things right than it seems at first ;).
Very much so, but I have quite a lot of things going on in life at the moment, so last thing I need taking time is a massive project.
Discussing and slightly working on this on my stream right now at http://www.twitch.tv/daemondeathangel (http://www.twitch.tv/daemondeathangel). Feel free to drop in and throw some ideas!
I have been slightly working on this while on vacation, I am trying to catch up on the new changed within A16.
Just a small update of what the categories per Era may look like. This may be temporary, but for now, this is an easy way for me to separate items while working. If you have any other ideas on how to organize them, feel free to let me know.
(http://i.imgur.com/IXHD8B9.png)
Currently working on removing some of the unneeded Architect tabs, as many of the structures/buildings within them will fall within an era, and will be moved to that eras tab.
RimWorld Revamped
The Transcendence
Announcement
Announcements are as follows;
- Reworked Forum Thread - Nearly 4 Hours of Work
- New Dev Member! - donoya (https://ludeon.com/forums/index.php?action=profile;u=42832)
Please welcome donoya (https://ludeon.com/forums/index.php?action=profile;u=42832) to the development team! They will primarily be working on the C# Coding for the Mod! It is awesome to have you aboard! May we make great advancements together in the future! |
Hey everyone. Me and the original author on this mod have been exchanging ideas and I've already begun work on the mechanism to circumvent the core research. Once this mod has received it's first release, anyone who wants can make an add-on as long as their research def names start with 'RWR_TT_' (it's case sensitive.)
Just bear in mind that it will require you to have atleast the first Era installed, or else your would not be able to use your addon.
RimWorld Revamped
The Transcendence
Announcement
Announcements are as follows;
- GitHub Repository Added - All Files Stored Here
- Research Clearing Underway - Hiding Core Research
- Categorizing Buildings/Structures - Architect Sense by Fluffy
Please feel free to click the link in the first post, and go watch the GitHub for possible testing versions, as well as to give ideas in the creation process. You will be credited for your ideas, if they become part of the Mod =D |
RimWorld Revamped
The Transcendence
Announcement
Announcements are as follows;
- Neolithic Era Research Tree - Release!
(http://i.imgur.com/DiXmWA8.png)
Please feel free to click the link in the first post, and go watch the GitHub for possible testing versions, as well as to give ideas in the creation process. You will be credited for your ideas, if they become part of the Mod =D |
RimWorld Revamped
The Transcendence
Announcement
Neolithic Research Tree
(https://raw.githubusercontent.com/Midnighters/RW_Revamped_Transcendence/master/Dev%20Images/Dev%20Images/ResearchSmall.png) (https://raw.githubusercontent.com/Midnighters/RW_Revamped_Transcendence/master/Dev%20Images/Research.png)
Click for Larger Image
The Research tree for the Neolithic Era has been completed,
and organized. The entailed hiding all base game research, and positioning all research within
the tree so it would not overlap anything else, or attempt to put research items off screen.
Work will soon begin on adding in items and structures, in hopes that within the next few
coming weeks, the first Era of the Mod can be released for testing.
Please feel free to click the link in the first post, and go watch the GitHub for possible testing versions,
as well as to give ideas in the creation process. You will be credited for your ideas, if they become part
of the Mod =D
Just wanted to throw in some words of encouragement! Your plans are ambitious, but you're really making progress lately! Looking forward to the continued updates on this mod!
You call that a tech tree? This is a tech tree ...
Caveman 2 Cosmos Tech Tree (https://docs.google.com/spreadsheets/d/1R6tcg_zKRsQPQSzBUi8KDXvqbxvU0VYjV3-Ki9N7LHY/pub?hl=en_US&hl=en_US&gid=1#)
Quote from: Hydromancerx on December 28, 2016, 04:04:27 AM
You call that a tech tree? This is a tech tree ...
Caveman 2 Cosmos Tech Tree (https://docs.google.com/spreadsheets/d/1R6tcg_zKRsQPQSzBUi8KDXvqbxvU0VYjV3-Ki9N7LHY/pub?hl=en_US&hl=en_US&gid=1#)
That mod was absolutely ridiculous but I loved it back in the day. Never played it into the modern age. Just loved taming animals and making them a part of my religion. Oh and killing neanderthals. That was fun.
Quote from: Hydromancerx on December 28, 2016, 04:04:27 AM
You call that a tech tree? This is a tech tree ...
Caveman 2 Cosmos Tech Tree (https://docs.google.com/spreadsheets/d/1R6tcg_zKRsQPQSzBUi8KDXvqbxvU0VYjV3-Ki9N7LHY/pub?hl=en_US&hl=en_US&gid=1#)
Well, the thing is, Most of the eras are no where near being finished with research. There is only so much that can be done in the early eras, and even at that, currently there are already over 180 research items.
Even once we get all reasearch for eras that are already finished, it will be expanded upon.
Our main concern right now are customized systems for the UI and pawn behaviour.
You also have to keep in mind, while that tech tree is giant. I have every bit of information, thus far, that will be added to the mod, all in one spreadsheet. Over 27 difference spreadsheets with 500x15 plus lines, over 200,000 lines of information... every single line in that spreadsheet will be added to the game, plus much more.
Right now, my progress is rather slow, as I am working from a laptop on very slow celular data wifi, as I am on vacation in Florida.
I am used to working on my desk top computer with three seperate screen, which makes organization and window switching a much easier task. Once I am back from vacation, I will be streaming production nightly.
Quote from: Adalah217 on December 28, 2016, 10:14:50 AM
Quote from: Hydromancerx on December 28, 2016, 04:04:27 AM
You call that a tech tree? This is a tech tree ...
Caveman 2 Cosmos Tech Tree (https://docs.google.com/spreadsheets/d/1R6tcg_zKRsQPQSzBUi8KDXvqbxvU0VYjV3-Ki9N7LHY/pub?hl=en_US&hl=en_US&gid=1#)
That mod was absolutely ridiculous but I loved it back in the day. Never played it into the modern age. Just loved taming animals and making them a part of my religion. Oh and killing neanderthals. That was fun.
Thanks! I don't mod it anymore. But I still play a long going play by email game with some of the other creators of the mod. They keep asking me to come back and mod it. But I am a bit rusty now.
Quote from: DaemonDeathAngel on December 28, 2016, 10:58:30 AM
Quote from: Hydromancerx on December 28, 2016, 04:04:27 AM
You call that a tech tree? This is a tech tree ...
Caveman 2 Cosmos Tech Tree (https://docs.google.com/spreadsheets/d/1R6tcg_zKRsQPQSzBUi8KDXvqbxvU0VYjV3-Ki9N7LHY/pub?hl=en_US&hl=en_US&gid=1#)
Well, the thing is, Most of the eras are no where near being finished with research. There is only so much that can be done in the early eras, and even at that, currently there are already over 180 research items.
Even once we get all reasearch for eras that are already finished, it will be expanded upon.
Our main concern right now are customized systems for the UI and pawn behaviour.
You also have to keep in mind, while that tech tree is giant. I have every bit of information, thus far, that will be added to the mod, all in one spreadsheet. Over 27 difference spreadsheets with 500x15 plus lines, over 200,000 lines of information... every single line in that spreadsheet will be added to the game, plus much more.
Right now, my progress is rather slow, as I am working from a laptop on very slow celular data wifi, as I am on vacation in Florida.
I am used to working on my desk top computer with three seperate screen, which makes organization and window switching a much easier task. Once I am back from vacation, I will be streaming production nightly.
In my own personal games I like to play using self limiting rules. I start out with a tribe of 5 and start them with no clothes or other items. The first eras are ...
0. Australopithecus
1. Homo Habilsis
2. Homo Erectus
3. Homo Sapien / Prehistoric
4. Stone Age
5. Copper Age
6. Bronze Age
7. Iron Age
And so on.
In the Aurtrolopthicus age i only allow for the use of stockpiles and harvesting plants. To advance I wait until you have to name your Tribe. Once named I move onto the next era, Homo Habilis. I can eat meat, make wood clubs, chop trees and kill animals. I advance out of this when I discover Fire. There are a few ways to do this but it has to have the player put out a fire. So this can be from Thunderstorms, Dry Thunderstorms, Molotov Raiders or even Boomalope. Once you get fire you can advance to the Homo Erectus stage, where you can make a fire pit, torches, make tribal clothing, cooked meat and boots, log walls and wooden spears. Hatchets too if you have that mod.
I have not decided the requirement for the translation to Homo Sapien yet. Still working on this new task based system. Before I used hard disasters but I like the goal method better. In prehistoric it allows for graves, trade, animal hoods, figurines, burning corpses in a bonfire, pilla, and simple mining. Also wooden walls and plank floors. Note that all items you obtain through raids or people joining you that are not in your era just save to sell to the traders.
Getting to the Stone Age requires you Tame a Wolf. Once you get a breeding pair you can swap out the wolf pups for a husky pup. Also it unlocks the Rimiska stuff, Tribal Floors, Pottery, Baskets, Fishing Dock, Harpoons, Tents, Pemican, Smoked Meat and Short Bows.
Not sure what to require for the copper age but this is where the game changes. You can grow crops now, research techs now, make mud brick walls, make copper items, domesticate animals like the Ibex, Boars, Auroch, etc. Also use cisterns, irrigation, bridges, mill stone, oven, etc.
As you can see all these would be hard to force on a player to do but make a hell of a fun way to personally play on your own. Which is why i like mods that add content but not force you to play different. So I hope in your mod you might want to take that into consideration.
I wish you the best with this mod, the work so far is amazing from what I'm reading I intend to try it out for myself.
How are things going with this mod?
Looks interesting for sure :)
@DaemonDeathAngel, I saw you make a post about disabling particular ThingDefs with research over in the mod help forum. Did you make any headway with it? I'm trying to do the same thing. If, say, I wanted to disable a particular weapon from appearing in the game, I thought I could just use a researchPrerequisite with research that can never be done. But, it appears ThingDefs don't take researchPrerequisite.
Thanks!
SOME UPDATES?
Honestly, needing some massive help with this project, if I am being honest.
I can only offer XML Stuff. Sorry
Quote from: Raccoon on March 07, 2017, 01:45:43 AM
I can only offer XML Stuff. Sorry
Well, actually, XML would be helpful, considering how many items this adds.
any progress?
Yes any progress?
Not recently, I have been working on adding to my released mod, and working on a cybernetics mod.
Woork is being continued on this :) got a couple other people going to help :D
Hello, i'm wondering if you still plan to work on this mod