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RimWorld => Releases => Mods => Outdated => Topic started by: Pandora on August 16, 2015, 02:23:56 PM

Poll
Question: Which type of mod would you like to see?
Option 1: Archaeology votes: 0
Option 2: Science-based votes: 0
Option 3: Expand Off-world Mining votes: 0
Title: [A15] AstroTec Labs: Off-world Mining [UPDATED v5.0 - Oct 2016]
Post by: Pandora on August 16, 2015, 02:23:56 PM
(http://i60.tinypic.com/iz8d8i.jpg)

Latest Version: 5.0b
All other versions rescinded.

AstroTec Wiki:Ops Manual (http://astrotec-labs.wikia.com/wiki/AstroTec_Labs)


Description:
This mod allows off-world asteroid mining by adding new research, workstations and items. The purpose of this new equipment is to turn meteorites, asteroids and nebula gases into usable resources.

Mod Contents:

  • 15 new Research Projects.
  • 3 new Workstations.
  • 1 new generator.
  • 7 new Items.

New Research:
AstroTec Labs have developed 15 new research fields. Each unlock either further research or equipment. The AstroTec Wiki (http://astrotec-labs.wikia.com/wiki/AstroTec_Labs) goes into more detail about each research project, these include:

  • Astrometric Studies.
  • Interstellar Exploration.
  • Interstellar Communication.
  • Remote Asteroid Mining.
  • Interstellar Geology.
  • Subspace Networks.
  • +9 More

New Workstations:

  • AstroTec Console: Crafting.
  • AstroTec Beacon: ARC Communication
  • AstroTec Micro-Refinery: Refining precious metal and recycling apparel.

New Equipment:

  • MkII Command Module.
  • AstroChassis.
  • AstroMiner.
  • AstroCrate
  • M2-9 Canisters
(http://i60.tinypic.com/rc5xd4.png)





QuoteChangelog:

v5.0b

  • Fixed compatibility with certain mods.
v5.0

  • Updated to Alpha 15c.
  • Added required Tech level - Industrial.
  • Added required Research Bench - Hi-tech.
  • Added components to Workbench recipes.
  • Added components to Command Module recipe.
  • Added Bio Generator - similar to the Fueled Generator but offing more Watts and capacity.
  • Changed BioFuel recipe.
  • Added 2 new Research projects.
  • Added new 2 recipes.
  • Removed "Sell Biofuel" recipe.
  • Removed "Trade M2-9".
v4.0

  • Added Biofuel & Biogas; both can be sold for silver.
  • Added Biofuel research.
  • Added Biofuel research.
v3.0

  • Updated from Alpha 8 to Alpha 11.
  • Added/ Changed minimum skill requirements.
  • Added/ Changed skill gain.
v2.0

  • Removed Demiweave/Plant.
  • Removed "Outdoor pursuits".
  • Moved Ops Manual & Appendices to Ops Manual.
  • Added ARC trading.
  • Expanded research fields to 12.
  • Altered production costs.
  • Workstations are craft-able with Metallic "Stuff".
  • Added Nebula harvesting & M2-9 Canisters.
  • Recycling Clothes now gives Cloth, Hyperweave & Synthread. (Amounts subject to future change.)
v1.2

  • Recycling via Advanced Recycling research (recycle AstroMiner debris into Plasteel).
  • Craft Hyperweave & Synthread by combining cloth with Demiweave.
  • Demi Plant & Demiweave: A new plant used in the crafting of Hyperweave and Synthread.
  • Recycle Clothes: Turn shirts, pants and jackets into usable cloth.
  • Outdoor pursuits: A simple campfire & cooking pot used to cook simple stew and hearty stew.
  • Appendix 1 & 2 (included in the download) explain the changes in more detail.

Design:
The mod is designed for mid to late game. Research will take time and patience; you will need to put time and effort into obtaining the new workstations. Unlocking advanced-tech is not a quick process and the research tree reflects this.

Compatibility:
This mod doesn't overwrite any core files and should play nice with other mods.

Download:
(http://static-3.nexusmods.com/15/images/101/1-1394454241.png) (http://www.nexusmods.com/rimworld/mods/64/?) v5.0b

(http://images.akamai.steamusercontent.com/ugc/433821478391387611/5E5CFB50E58CE9DD0CB1E72CAC490CE3400E96B4/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C128:128&composite-to%3D*%2C*%7C128%3A128&background-color=black) (http://steamcommunity.com/sharedfiles/filedetails/?id=773357081) v5.0b


Future Updates:
This mod will be updated as and when the main Alpha version is updated. I may release optional add-ons in-between updates.

Permission:
Permission must be gained before adding this mod to modpacks or forum posts. You may edit the .xml files for personal use. All rights reserved.
Title: Re: [A11d] (MOD) AstroTec Labs: Off-world Mining [UPDATED v3.0 - Aug 2015]
Post by: Demonlord091 on August 17, 2015, 09:50:54 PM
Thanks for the reminder that this mod exists.

I'll give it a shot when I next get some free time.
Title: Re: [A11d] (MOD) AstroTec Labs: Off-world Mining [UPDATED v3.0 - Aug 2015]
Post by: Pandora on August 18, 2015, 11:05:02 AM
I finally had some free time to update it. As ever, I'm looking for feedback/ ideas.
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v3.0 - Aug 2015]
Post by: Pandora on August 21, 2015, 06:30:40 PM
Alpha 12 compatible. Please report any problems.
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v3.0 - Aug 2015]
Post by: Pandora on August 26, 2015, 04:39:40 PM
Alpha 12c compatible.
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v3.0 - Aug 2015]
Post by: PookyJM on August 29, 2015, 03:34:21 PM
Interesting mod, but my colonist don't look to gain xp for crating chassi, command module, etc. (Might just be me, I just started using the mod)
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v3.0 - Aug 2015]
Post by: pigman999999999 on August 30, 2015, 10:24:26 AM
um i cant open crates at the refinry they have a Au and Fe in front of the bill????????????????????????
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v3.0 - Aug 2015]
Post by: PookyJM on August 30, 2015, 05:38:11 PM
Quote from: pigman999999999 on August 30, 2015, 10:24:26 AM
um i cant open crates at the refinry they have a Au and Fe in front of the bill????????????????????????

You simply need 5 crate, Au is for gold, Fe is for Steal
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v3.0 - Aug 2015]
Post by: pigman999999999 on August 31, 2015, 08:13:10 AM
oh thanks :)
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v3.0 - Aug 2015]
Post by: pigman999999999 on September 07, 2015, 04:19:21 PM
nevermind it still doset work
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v3.0 - Aug 2015]
Post by: Pandora on January 13, 2016, 11:39:42 PM
Updated.
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v4.0 - Jan 2016]
Post by: Beathrus on February 26, 2016, 08:41:40 AM
Where does the work stations appear in? Like, what tab? Production?
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v4.0 - Jan 2016]
Post by: Ghizmo on April 23, 2016, 03:39:29 PM
I was wondering if there are plans to update this to a13?

The mod seems compatible when loading, however when building the workbenches they don't auto connect to the powergrid. However connecting it manually - by building an extra conduit to connect straight to the workbench - makes the graphics crash and the savegame becomes unplayable. (Permadeath savegame)
In a regular savegame the autosave before connecting still works.

I also use quite a few other mods, but i believe this is the only one causing crashes currently.
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v4.0 - Jan 2016]
Post by: Pandora on July 15, 2016, 06:33:55 PM
Mod will be updated to Alpha 14 and released on the workshop. I'll also continue to use Nexus.
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v4.0 - Jan 2016]
Post by: rdwulfe on July 20, 2016, 01:16:10 AM
Woot! I'm glad to hear this, Pandora!!! I'll be looking for it.
Title: Re: [A12] AstroTec Labs: Off-world Mining [UPDATED v4.0 - Jan 2016]
Post by: Demonlord091 on July 27, 2016, 04:14:38 PM
We look forward to seeing this mod brought back to life.

It was a very useful mod to have.

Keep up the good work.
Title: Re: [A15] AstroTec Labs: Off-world Mining [UPDATED v5.0 - Oct 2016]
Post by: Pandora on October 01, 2016, 08:09:21 PM
Version 5.0 for Alpha 15c is now on nexus and Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=773357081)
Title: Re: [A15] AstroTec Labs: Off-world Mining [UPDATED v5.0 - Oct 2016]
Post by: cryotechchris on October 01, 2016, 08:41:35 PM
Nice
Title: Re: [A15] AstroTec Labs: Off-world Mining [UPDATED v5.0 - Oct 2016]
Post by: dismar on October 11, 2016, 11:37:31 PM
please please don't over-write core parent defs in you mod.

In the ResourceBase you changed the stack limit to 6 and that affects EVERY mod and def that calls to that def.
If your going to make changes like that please write a new def to define the change...
Title: Re: [A15] AstroTec Labs: Off-world Mining [UPDATED v5.0 - Oct 2016]
Post by: Pandora on October 12, 2016, 06:39:55 PM
My bad. Please check the latest version and report any further conflicts.
Title: Re: [A15] AstroTec Labs: Off-world Mining [UPDATED v5.0 - Oct 2016]
Post by: Pandora on December 23, 2016, 09:32:24 PM
With the release of Alpha 16, an update is coming.
Title: Re: [A15] AstroTec Labs: Off-world Mining [UPDATED v5.0 - Oct 2016]
Post by: Pandora on May 25, 2020, 10:14:32 PM
***BEGIN TRANSMISSION***

1.1 Update incoming, please stand by...

***END TRANSMISSION***
Title: Re: [A15] AstroTec Labs: Off-world Mining [UPDATED v5.0 - Oct 2016]
Post by: Canute on May 26, 2020, 02:52:02 AM
Ohhh, did someone open the Pandora cyrosleep box ? :-)
Welcome back.