Ludeon Forums

RimWorld => Bugs => Topic started by: Kaaven on August 24, 2015, 09:21:24 AM

Title: [0.12.906] Rude guests
Post by: Kaaven on August 24, 2015, 09:21:24 AM
A pod-crash survivor was rescued by my people and was leaving after receiving treatment.

Which is really counter-intuitive, BTW, that they leave when they are "rescued" and had to be "captured" and re-socialized in prison, if the player wants them to stay.

Anyway, as he was leaving, he got hungry so he simply went to my food storage, and took a forbidden packaged survival ration as if it was his, ate it and left.
Title: Re: [0.12.906] Rude guests
Post by: skullywag on August 24, 2015, 10:09:09 AM
is he now a hat?
Title: Re: [0.12.906] Rude guests
Post by: Play2Jens on August 24, 2015, 12:23:28 PM
Quote from: skullywag on August 24, 2015, 10:09:09 AM
is he now a hat?

;D ;D ;D

In all seriousness, I think there should be a chance that these people decide to join the colony
Title: Re: [0.12.906] Rude guests
Post by: Florius on August 24, 2015, 01:26:49 PM
Agreed with that.

However, I think someone should test this with debug mode (if I knew how I would)... Seems very rude indeed.
Title: Re: [0.12.906] Rude guests
Post by: ciditi on August 24, 2015, 05:32:50 PM
Quote from: Kaaven on August 24, 2015, 09:21:24 AM
Anyway, as he was leaving, he got hungry so he simply went to my food storage, and took a forbidden packaged survival ration as if it was his, ate it and left.

Forbidden for your colonists, but not for non-colonists.  I'm thinking this is set up to work the same way that door forbidding now works.
Title: Re: [0.12.906] Rude guests
Post by: Coenmcj on August 24, 2015, 10:32:01 PM
I think it ties in with the new door stuff, yeah...

"He took my meal, I took his kidneys"
Title: Re: [0.12.906] Rude guests
Post by: Tynan on August 24, 2015, 11:52:03 PM
It's weird, but it's not a bug. Working as designed - forbidding is only an AI directive, and you can only give AI directives to your own people.