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RimWorld => Releases => Mods => Outdated => Topic started by: skyarkhangel on August 28, 2015, 09:39:28 PM

Title: [A12] Skynet SK v.1 (29.08.15)
Post by: skyarkhangel on August 28, 2015, 09:39:28 PM
(http://s020.radikal.ru/i705/1508/95/b9ff16e3ef2c.png)




Adds a new mechanoid-type faction to the game. Skynet concluded that all of humanity would attempt to destroy it and impede its capability in safeguarding the world. Skynet's manifestation is that of an overarching, global, artificial intelligence hierarchy, which seeks to exterminate the human race in order to fulfill the mandates of its original coding.

For this solution, Skynet has these machines:


PERMISSIONS
Personally restricted for Ninefinger with Ultimate Overhaul Modpack using any content made by skyarkhangel.


v.1
(http://s020.radikal.ru/i708/1508/2f/76d376e3c505.png) (https://www.dropbox.com/s/nsy2wo0c5mo6wbn/Skynet_SK.rar?dl=0)
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: Dragoon on August 28, 2015, 09:46:00 PM
oooo very scary
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: Too-DAMN-Much on August 28, 2015, 11:12:09 PM
this sounds like it might be fun to play with for my next colony, i'm not entirely sure from the description though, the T-800 can be stolen from the enemy's faction somehow and converted into a colonist? but the T-X will come more often to terminate them if so?
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: skyarkhangel on August 29, 2015, 01:08:38 AM
Quote from: Too-DAMN-Much on August 28, 2015, 11:12:09 PM
this sounds like it might be fun to play with for my next colony, i'm not entirely sure from the description though, the T-800 can be stolen from the enemy's faction somehow and converted into a colonist? but the T-X will come more often to terminate them if so?


Nope. It works like mechanoid hive. In first version i make some art.. like Arnold Sh. and Kristanna Loken (TX, from Terminator 3)  :P

TX have combat power, like 1.5 centropede (weight). TX can kill two centopedes simultaneously. Moreover, use cover and such fast... very serious opponent. Of course only for those who have balls of steel 8)
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: Romi on August 29, 2015, 01:34:07 AM
Cool this mod got potential.
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: rsof69 on August 29, 2015, 02:05:25 AM
Pls make them tame able so I can have them as a pet :D

sorry for my bad english
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: erahbocm on August 29, 2015, 02:19:52 AM
Pleeeease make the type T-800's recruitable. It'd be amazing to have a T-800 as the Head of Security for my colony.
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: caboose410 on September 01, 2015, 04:41:47 PM
Plz make both of them recruitable. But to make it balanced you'd have to craft stuffs like chips or large amount of research.
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: Match on September 09, 2015, 12:46:12 PM
Oh this is awesome!
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: Smexy_Vampire on October 09, 2015, 03:50:33 AM
tx vs the MAI fully combat redy ?
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: Dragoon on October 09, 2015, 02:14:35 PM
You say the T-x is designed to terminate rouge/reprogrammed terminators. Do you have any future plans to allows to obtain the T-800s or any other not yet introduced terminators that allow them to do the anti-terminator terminator thing?
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: Smexy_Vampire on October 24, 2015, 11:56:03 PM
would it be posable to make them captuarble after some research like the mia mod had a build-able  ai thingy so you could make the terminator need a spcial bed and a reprogram station some how ?
Title: Re: [A12] Skynet SK v.1 (29.08.15)
Post by: WarlordToby on November 11, 2015, 02:23:40 PM
Would appreciate having regular terminators... You know, mechanical skeletons those carry pulse rifles(?) and... Well, basic, slow skirmish units.