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RimWorld => General Discussion => Topic started by: LouisTBR on September 01, 2015, 12:01:33 PM

Poll
Question: Favourite Animal? State Reasons below after voting please!
Option 1: Alpaca
Option 2: Alphabeaver
Option 3: Boar
Option 4: Boomalope
Option 5: Boomrat
Option 6: Capybara
Option 7: Chicken
Option 8: Chinchilla
Option 9: Cobra
Option 10: Cow
Option 11: Deer
Option 12: Dromedary (Camel)
Option 13: Elephant
Option 14: Elk
Option 15: Hare
Option 16: Husky
Option 17: Iguana
Option 18: Labrador
Option 19: Megascarab
Option 20: Monkey
Option 21: Muffalo
Option 22: Pig
Option 23: Squirrel
Option 24: Thrumbo
Option 25: Tortoise
Option 26: Warg
Option 27: Yorkshire Terrier
Option 28: Cassowary
Option 29: Emu
Option 30: Gazelle
Option 31: Ibex
Option 32: Megasloth
Option 33: Ostrich
Option 34: Snowhare
Option 35: Turkey
Option 36: Megaspider
Option 37: Spelopede
Option 38: Raccoon
Option 39: Rat
Option 40: Arctic Fox
Option 41: Arctic Wolf
Option 42: Cat
Option 43: Cougar
Option 44: Fennec Fox
Option 45: Lynx
Option 46: Panther
Option 47: Red Fox
Option 48: Timberwolf
Option 49: Grizzly Bear
Title: Animal Information Thread + Poll (A17 Updated)
Post by: LouisTBR on September 01, 2015, 12:01:33 PM
Tortoises:
Attack - 7/10
Speed - 3/10
Defence - 9/10
Tameability - 3/10
Intelligence - Intermediate
Diet - Omnivorous
Gestation Period - 45 Days
Avg. Babies per Birth - 3-4
Produce Times - None
Maturity Age - 24+ approx.
Market Value - 200 Silver

Iguanas:
Attack - 5/10
Speed - 4/10
Defence - 6/10
Tameability - 3/10
Intelligence - Intermediate
Diet - Omnivorous
Gestation Period - 28 Days
Avg. Babies per Birth - 4-5
Produce Times - None
Maturity Age - 1+
Market Value - 100 Silver

Cobras:
Attack - 9/10
Speed - 10/10
Defence - 4/10
Tameability - 3/10
Intelligence - Intermediate
Diet - Omnivorous
Gestation Period - 35 Days
Avg. Babies per Birth - 1-3
Produce Times - None
Maturity Age - 1+ Approx.
Market Value - 400 Silver

Megascarabs:
Attack - 7/10
Speed - 6/10
Defence - 8/10
Tameability - 1/10
Intelligence - Intermediate
Diet - Omnivorous
Gestation Period - Cannot Reproduce
Avg. Babies per Birth - Cannot Reproduce
Produce Times - None
Maturity Age - 1+
Market Value -  65 Silver

Alpacas:
Attack - 5/10
Speed - 6/10
Defence - 4/10
Tameability - 9/10
Intelligence - Intermediate
Diet - Herbivorous
Gestation Period - 90 Days
Avg. Babies per Birth - 1-2
Production Times - Wool (15.3 days until fully grown.)
Maturity Age - 3+
Market Value - 400 Silver

Alphabeavers:
Attack - 6/10
Speed - 7/10
Defence - 5/10
Tameability - 3/10
Intelligence - Intermediate
Diet - Dendrovourous (Trees)
Gestation Period - 28 days
Avg. Babies per Birth - 2-3
Production Times - None
Maturity Age - 3+
Market Value - 250 Silver

Wild Boars:
Attack - 7/10
Speed - 6/10
Defence - 6/10
Tameability - 5/10
Intelligence - Advanced
Diet - Omnivorous
Gestation Period - 26 Days
Avg. Babies per Birth - 2-3
Production Times - None
Maturity Age - 1+
Market Value - 170 Silver

Boomalopes:
Attack - 4/10
Speed - 5/10
Defence - 5/10
Tameability - 4/10
Intelligence - Intermediate
Diet - Herbivorous
Gestation Period - 60 Days
Avg. Babies per Birth - 1
Production Times - None
Maturity Age - 1+
Market Value - 290 Silver

Boomrats:
Attack - 5/10
Speed - 6/10
Defence - 4/10
Tameability - 3/10
Intelligence - Intermediate
Diet - Omnivorous
Gestation Period - 25 Days
Avg. Babies per Birth - 1-3
Production Times - None
Maturity Age - 1+
Market Value - 130 Silver

Capybara:
Attack - 7/10
Speed - 4/10
Defence - 5/10
Tameability - 3/10
Intelligence - Intermediate
Diet - Herbivorous
Gestation Period - 28 Days
Avg. Babies per Birth - 2-3
Production Times - None
Maturity Age - 1+
Market Value - 97.80 Silver

Chickens:
Attack - 2/10
Speed - 4/10
Defence - 1/10
Tameability - 10/10
Intelligence - None
Diet - Herbivorous
Gestation Period - 60 Days
Avg. Babies per Birth - (Eggs) 1-3
Production Times - Eggs (4.3 Eggs per Day)
Maturity Age - 8 months +
Market Value - 95 Silver

Chinchillas:
Attack - 1/10
Speed - 10/10
Defence - 4/10
Tameability - 4/10
Intelligence - Intermediate
Diet - Herbivorous
Gestation Period - 16 Days
Avg. Babies per Birth - 1-2
Production Times - None
Maturity Age - 1+
Market Value - 120 Silver

Cows:
Attack - 6/10
Speed - 5/10
Defence - 6/10
Tameability - 9/10
Intelligence - Intermediate
Diet - Herbivorous
Gestation Period - 100 Days
Avg. Babies per Birth - 1-2
Production Times - Milk (27.2 Milk = 1 Day
Maturity Age - 2+
Market Value - 350 Silver

Deer:
Attack - 7/10
Speed - 8/10
Defence - 3/10
Tameability - 3/10
Intelligence - Intermediate
Diet - Omnivorous
Gestation Period - 45 Days
Avg. Babies per Birth - 1
Production Times - None
Maturity Age - 1+
Market Value - 200 Silver


Dromedaries (Camels):
Attack - 8/10
Speed - 5/10
Defence - 3/10
Tameability - 7/10
Intelligence - Intermediate
Diet - Herbivorous
Gestation Period - 60 Days
Avg. Babies per Birth - 1
Production Times - Wool (32 Days = 100% Grown) Milk (2.3 Days = 100% Full)
Maturity Age - 5+
Market Value - 450 Silver

Elephants:
Attack - 10/10
Speed - 7/10
Defence - 7/10
Tameability - 3/10
Intelligence - Advanced
Diet - Herbivorous
Gestation Period - 120 Days
Avg. Babies per Birth - 1
Production Times - None
Maturity Age - 3+
Market Value - 1100 Silver

Elk:
Attack - 8/10
Speed - 7/10
Defence - 4/10
Tameability - 3/10
Intelligence - Intermediate
Diet - Herbivorous
Gestation Period - 50 Days
Avg. Babies per Birth - 1
Production Times - Milk (2 Days = 100% Fullness)
Maturity Age - 3+
Market Value - 550 Silver

Hares:
Attack - 5/10
Speed - 9/10
Defence - 4/10
Tameability - 3/10
Intelligence - Intermediate
Diet - Herbivorous
Gestation Period - 17 Days
Avg. Babies per Birth - 4+
Production Times - None
Maturity Age - 1+
Market Value - 40 Silver

Huskies:
Attack - 8/10
Speed - 7/10
Defence - 8/10
Tameability - 10/10
Intelligence - Advanced
Diet - Omnivorous
Gestation Period - 45 Days
Avg. Babies per Birth - 2
Production Times - None
Maturity Age - 1+
Market Value - 300 Silver

Labrador Retrievers:
Attack - 7/10
Speed - 7/10
Defence - 7/10
Tameability - 10/10
Intelligence - Advanced
Diet - Omnivorous
Gestation Period - 45 Days
Avg. Babies per Birth - 2
Production Times - None
Maturity Age - 1+
Market Value - 300 Silver

Monkeys:
Attack - 3/10
Speed - 9/10
Defence - 2/10
Tameability - 4/10
Intelligence - Intermediate
Diet - Omnivorous
Gestation Period - 32 Days
Avg. Babies per Birth - 2
Production Times - None
Maturity Age - 3+
Market Value - 300 Silver

Muffalos:
Attack - 8/10
Speed - 4/10
Defence - 3/10
Tameability - 5/10
Intelligence - Intermediate
Diet - Herbivorous
Gestation Period - 60 Days
Avg. Babies per Birth - 1
Production Times - Milk (4 Days = 100% Full) Wool (60 Days = 100% Grown)
Maturity Age - 3+
Market Value - 500 Silver

Pigs:
Attack - 5/10
Speed - 6/10
Defence - 5/10
Tameability - 9/10
Intelligence - Advanced
Diet - Herbivorous
Gestation Period - 26 Days
Avg. Babies per Birth - 3
Production Times - None
Maturity Age - 1+
Market Value - 280 Silver

Rhinoceroses:
Attack - 9/10
Speed - 6/10
Defence - 9/10
Tameability - 1/10
Intelligence - Intermediate
Diet - Herbivorous
Gestation Period - 90 Days
Avg. Babies per Birth - 1
Production Times - None
Maturity Age - 3+
Market Value - 1000 Silver

Squirrels:
Attack - 2/10
Speed - 10/10
Defence - 1/10
Tameability - 3/10
Intelligence - Intermediate
Diet - Herbivorous
Gestation Period - 20 Days
Avg. Babies per Birth - 4-5
Production Times - None
Maturity Age - 1+
Market Value - 60 Silver

Thrumbos:
Attack - 10/10
Speed - 7/10
Defence - 10/10
Tameability - 0.1/10
Intelligence - Advanced
Diet - Herbivorous and Dendrovourous (Trees)
Gestation Period - 300 Days
Avg. Babies per Birth - 1
Production Times - None
Maturity Age - 25+
Market Value - 4385 Silver

Wargs:
Attack - 10/10
Speed - 9/10
Defence - 9/10
Tameability - 2/10
Intelligence - Advanced
Diet - Carnivorous
Gestation Period - 45 Days
Avg. Babies per Birth - 1-2
Production Times - None
Maturity Age - 1+
Market Value - 450 Silver

Yorkshire Terriers:
Attack - 4/10
Speed - 4/10
Defence - 2/10
Tameability - 10/10
Intelligence - Intermediate
Diet - Omnivorous
Gestation Period - 1 Year
Avg. Babies per Birth - 2-3
Production Times - None
Maturity Age - 1+
Market Value - 200 Silver

Grizzly Bears:
Attack - 8/10
Speed - 10/10
Defence - 8/10
Tameability - 5/10
Intelligence - Advanced
Diet - Omnivorous
Gestation Period - 30 days
Avg. Babies per Birth - 1-2 years
Production Times - None
Maturity Age - 1+
Market Value - 700 Silver

Cougar
Attack - 9/10
Speed - 8/10
Defence - 8/10
Tameability - 5/10
Intelligence - Intermediate
Diet - Carnivorous
Gestation Period - 1-2 years
Avg. Babies per Birth - 1-2
Production Times - None
Maturity Age - 1+
Market Value - 650 Silver

Cat
Attack - 4/10
Speed - 8/10
Defence - 5/10
Tameability - 8/10
Intelligence - None
Diet - Herbivorous
Gestation Period - 1 year
Avg. Babies per Birth - 1-2
Production Times - None
Maturity Age - 1+
Market Value - 250 Silver

Polar Bear
Attack - 9/10
Speed -  9/10
Defence - 9/10
Tameability - 2/10
Intelligence - Advanced
Diet - Omnivorous
Gestation Period - 1 year
Avg. Babies per Birth - 1
Production Times - None
Maturity Age - 2+
Market Value - 700 Silver

Updated: (8/2017)

Caribou
Attack - 6/10
Speed -  6/10
Taming - 7.5/10
Training - Intermediate
Diet - Herbivorous
Leather Yield - 44 Caribou Leather
Meat Yield - 198 Caribou Meat
Production Times - Milk (12units/24hr)
Maturity Age - 0.45+

Cassowary:
Attack - 6/10
Speed -  7/10
Taming - 2/10
Training - Intermediate
Diet - Herbivorous
Leather Yield - 16 Cassowary Leather
Meat Yield - 72 Bird Meat
Production Times - Eggs (1unit/20days)
Maturity Age - 0.45+

Emu:
Attack - 6/10
Speed -  8/10
Taming - 0.5/10
Training - Intermediate
Diet - Herbivorous
Leather Yield - 16 Emu Leather
Meat Yield -  72 Bird Meat
Production Times - Eggs (1unit/18days)
Maturity Age - 0.45+

Gazelle:
Attack - 6/10
Speed -  7/10
Taming - 7.5/10
Training - Intermediate
Diet - Herbivorous
Leather Yield - 14 Gazelle Leather
Meat Yield -  63 Gazelle Meat
Maturity Age - 0.4+

Ibex:
Attack - 6.5/10
Speed -  5/10
Taming - 4.5/10
Training - Intermediate
Diet - Herbivorous
Leather Yield - 17 Goathide
Meat Yield -  77 Ibex Meat
Maturity Age - 0.5+

Megasloth:
Attack - 8.5/10
Speed -  4/10
Taming - 0.3/10
Training - Advanced
Diet - Herbivorous
Leather Yield - 80 Megasloth Leather
Meat Yield -  360 Megasloth Meat
Production - Wool (400units/50days)
Maturity Age - 3+

Ostrich:
Attack - 6.5/10
Speed -  7.5/10
Taming - 0.5/10
Training - Intermediate
Diet - Herbivorous
Leather Yield - 20 Ostrich Leather
Meat Yield -  90 Bird Meat
Production - Eggs (1unit/23days)
Maturity Age - 0.45+

Snowhare:
Attack - 3.5/10
Speed -  8/10
Taming - 2.5/10
Training - Intermediate
Diet - Herbivorous
Leather Yield - 4 Snowhare Leather
Meat Yield -  18 Hare Meat
Maturity Age - 0.3+

Turkey:
Attack - 6/10
Speed -  7.5/10
Taming - 6.5/10
Training - Intermediate
Diet - Herbivorous
Leather Yield - 12 Turkey Leather
Meat Yield -  54 Turkey Meat
Production - Eggs (1-3units/11days)
Maturity Age - 0.45+

Megaspider:
Attack - 7.5/10
Speed -  5/10
Taming - 0.5/10
Training - Intermediate
Diet - Omnivorous
Meat Yield -  108 Insect Meat
Maturity Age - 0.2+

Spelopede:
Attack - 7/10
Speed -  7.5/10
Taming - 0.5/10
Training - Intermediate
Diet - Omnivorous
Meat Yield -  72 Insect Meat
Maturity Age - 0.42+

Raccoon:
Attack - 6.5/10
Speed -  7/10
Taming - 2.5/10
Training - Intermediate
Diet - Omnivorous
Leather Yield - 6 Raccoon Leather
Meat Yield -  27 Raccoon Meat
Maturity Age - 0.4+

Rat:
Attack - 4.5/10
Speed -  5.5/10
Taming - 5/10
Training - Intermediate
Diet - Omnivorous
Leather Yield - 3 Rat Leather
Meat Yield -  14 Rat Meat
Maturity Age - 0.3+

Arctic Fox:
Attack - 6.5/10
Speed -  8/10
Taming - 2.5/10
Training - Advanced (no Release)
Diet - Carnivorous
Leather Yield - 11 Arctic Foxskin
Meat Yield - 50 Foxmeat
Maturity Age - 0.35+

Arctic Wolf:
Attack - 8.5/10
Speed -  8/10
Taming - 2.5/10
Training - Advanced
Diet - Carnivorous
Leather Yield - 17 Arctic Wolfskin
Meat Yield -  77 Wolfmeat
Maturity Age - 0.45+

Fennec Fox:
Attack - 6.5/10
Speed -  7.5/10
Taming - 2.5/10
Training - Advanced (no Release)
Diet - Carnivorous
Leather Yield - 11 Fennec Foxskin
Meat Yield -  50 Foxmeat
Maturity Age - 0.35+

Lynx:
Attack - 8/10
Speed -  9/10
Taming - 2/10
Training - Intermediate
Diet - Carnivorous
Leather Yield - 17 Lynxskin
Meat Yield -  72 Lynx Meat
Maturity Age - 0.4+

Panther:
Attack - 8/10
Speed -  8/10
Taming - 2/10
Training - Intermediate
Diet - Carnivorous
Leather Yield - 28 Pantherskin
Meat Yield -  126 Panther Meat
Maturity Age - 0.5+

Red Fox:
Attack - 7/10
Speed -  7.5/10
Taming - 2.5/10
Training - Advanced (no Release)
Diet - Carnivorous
Leather Yield - 11 Red Foxskin
Meat Yield -  50 Foxmeat
Maturity Age - 0.35+

Timberwolf:
Attack - 8.5/10
Speed -  7/10
Taming - 2.5/10
Training -Advanced
Diet - Carnivorous
Leather Yield - 17 Timber Wolfskin
Meat Yield - 77 Wolfmeat
Maturity Age - 0.45+



Title: Re: Pets: The pros and cons of your animals
Post by: b0rsuk on September 01, 2015, 12:11:48 PM
This would be better as a table. You need extra columns, for fur, milk, eggs etc. There are notable differences there. Alpaca fur grows relatively fast. Mufallo takes ages. Elks produce milk quickly. Mufallo take ages.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 01, 2015, 12:24:22 PM
Ok, sorry. Can you not still get the gist of it?
Title: Re: Pets: The pros and cons of your animals
Post by: Daman453 on September 01, 2015, 01:24:04 PM
Thanks for the list man
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 01, 2015, 01:34:07 PM
That's fine! I know, it could be more informative, but where's the fun in that?
Title: Re: Pets: The pros and cons of your animals
Post by: Cimanyd on September 01, 2015, 01:37:25 PM
This is great! Very helpful post. A few notes:

The in-game name is "wild boar", not "boar".

"[Boomalopes] are a cross between Boomalopes, squirrel-like bombs, and muffalos." I think you mean boomrats there.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 01, 2015, 01:43:39 PM
Oh, yeah, thanks for the correction. Happy to help anytime. If you want me to post a more detailed look at a certain animal, I am happy to do so! (especially tortoises!)
Title: Re: Pets: The pros and cons of your animals
Post by: HalfmoonSmile on September 01, 2015, 05:43:16 PM
Interesting post, thanks.

Another con of elephants is that they seem very into getting drunk/consuming beer. I had 2/3 of my herd die of alcohol poisoning before understanding what was going on....wonder if it's just their ability to eat so much volume that gets them in trouble?

Also, how much do folks see animals nuzzling? Despite basically running rimzoos in two colonies I have only noticed it happen once (a rhino self-tamed and immediately nuzzled a hunter), no matter how I set up animal and colonist area restrictions. It seemed weird to lock every living being inside a small area for four months and see no interspecies interactions outside of taming/milking. Spaceyorkies feel about as useful as a single fine meal, hayfed cobras hang out docilely alongside puppies and chinchillas, and elephants never step on anything.
Title: Re: Pets: The pros and cons of your animals
Post by: b0rsuk on September 01, 2015, 05:56:59 PM
I haven't seen nuzzling since one of A12 pre-releases. It was pretty good back then, other than annoying stonecutters to no end.

Elephants have 300 carrying capacity, and yes, can be trained to haul.  But they're quite slow and not that tough or strong in melee. They feel like having a hauler with bad back speed-wise.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 01, 2015, 06:13:18 PM
Quote from: HalfmoonSmile on September 01, 2015, 05:43:16 PM
Interesting post, thanks.

Another con of elephants is that they seem very into getting drunk/consuming beer. I had 2/3 of my herd die of alcohol poisoning before understanding what was going on....wonder if it's just their ability to eat so much volume that gets them in trouble?

Also, how much do folks see animals nuzzling? Despite basically running rimzoos in two colonies I have only noticed it happen once (a rhino self-tamed and immediately nuzzled a hunter), no matter how I set up animal and colonist area restrictions. It seemed weird to lock every living being inside a small area for four months and see no interspecies interactions outside of taming/milking. Spaceyorkies feel about as useful as a single fine meal, hayfed cobras hang out docilely alongside puppies and chinchillas, and elephants never step on anything.


Thanks! Yeah, not just elephants! My self-tamed boomalope drank 12 bottles of beer before being rescued by my husky! And, no I haven't had a colonist nuzzled in either testing (developement mode) or the regular game. And the fact that tamed animals are called {1} 1 really annoys me. Rhinos don't, though.
Title: Re: Pets: The pros and cons of your animals
Post by: HalfmoonSmile on September 01, 2015, 06:57:38 PM
Oops, I actually just assumed the rhino nuzzled (I read that's when many animals are named, iirc), as it was the only named animal I've seen besides dogs and cobras, even though I had a few highly trained elephants. I haven't had any other rhinos; I'd guess they are probably automatically named.
Title: Re: Pets: The pros and cons of your animals
Post by: Mikhail Reign on September 02, 2015, 03:28:27 AM
So rhinos don't nuzzle? How do they get named then? Because I'm in the same boat - the only animals I've seen named are the rhinos.
Title: Re: Pets: The pros and cons of your animals
Post by: GamerGuy on September 02, 2015, 03:46:16 AM
I might be wrong but I'm sure monkeys have advanced intelligence. (?)
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 02, 2015, 03:53:04 AM
No, I am doing the intelligence on the basis of their ability to haul and rescue, not the actual intelligence, because this would require and extra column about the size of the animal which will affect their capabilities.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 02, 2015, 03:54:41 AM
I'm pretty sure all rhinos in the game are auto-named as soon as they are tamed. I think it is the same case for them when bought off of traders too.
Title: Re: Pets: The pros and cons of your animals
Post by: Jimyoda on September 02, 2015, 11:45:54 AM
You can find a table here:
http://rimworldwiki.com/wiki/Animals (http://rimworldwiki.com/wiki/Animals)
And it's sortable! I'm welcome to feedback about it. I want more info in the table but I'm afraid to make it any wider lest it run off the screen.
I did not write the lead paragraph though. It sorely needs some massaging.

Below it I will add another table for animals that provide milk, wool, and/or eggs.

I'll also greatly expand the page with sections for talking about taming, training, naming, breeding, life stages, health, needs, and trading.
Remember, *anyone* can contribute to the wiki but there doesn't seem to be many people that do, just some minor corrections here and there, which is still great.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 02, 2015, 12:01:50 PM
I'll try my best to contribute.
Title: Re: Pets: The pros and cons of your animals
Post by: Matthiasagreen on September 02, 2015, 01:11:11 PM
Are the descriptions direct copies? I noticed the boomalope is compared to a boomalope, instead of what I suppose should be boomrat.
Title: Re: Pets: The pros and cons of your animals
Post by: Cimanyd on September 02, 2015, 01:16:55 PM
It looks like the individual animal pages need work too. How can I help? What should be on those pages? I guess we should discuss this on the wiki.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 02, 2015, 01:25:47 PM
I know, I meant boomrat. And, no they aren't direct copies. I made them up, but referred to the Rimworld wiki for help. Cimanyd, I don't think it really matters where we discuss it, because the wiki people aren't getting paid, and this is after all an informal wiki! I have contributed once, when writing this long list. The husky was apparently a herbivore, so I changed it to a omnivore (after using the development mode to spawn a husky to check if it was or not!). On the list of animals,  though, there is a picture of a potato next to the husky, which I presume means herbivore. I was going to download the meat sprite to place next to it, but I couldn't edit it. If someone could either unlock it for editing so I can add in the omnivore picture instead of just the word that would be brill! (The 'Omnivore' word was in the husky wiki, which classed it as a herbivore, so I changed it. I can't get the picture on the animals list to change, though, as this still states it as a herbivore (potato plant)


*edit*

Oh, someone changed it! Thanks to whoever that was!
Title: Re: Pets: The pros and cons of your animals
Post by: SaintD on September 02, 2015, 01:44:35 PM
I keep trying to use animals for anything at all, then get bored of them and sell the lot to a trader. :(
Title: Re: Pets: The pros and cons of your animals
Post by: TheXIIILightning on September 02, 2015, 01:51:52 PM
Hey there, great guide!

Though I just wanted to let you know that Wargs CAN appear on your map randomly, though it is rare. In my current game I saw 4 or so appear on the map during Winter. Aside from those 4 I've only gotten them in a Manhunter event.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 02, 2015, 01:58:08 PM
Oh, good to know Lightning! Oh, and I'm super excited because I just noticed that this post has been read 440 times!
Title: Re: Pets: The pros and cons of your animals
Post by: Jimyoda on September 02, 2015, 03:32:54 PM
Quote from: TheXIIILightning on September 02, 2015, 01:51:52 PM
Hey there, great guide!

Though I just wanted to let you know that Wargs CAN appear on your map randomly, though it is rare. In my current game I saw 4 or so appear on the map during Winter. Aside from those 4 I've only gotten them in a Manhunter event.
Yes, you're right. I just updated the wiki page.
Title: Re: Pets: The pros and cons of your animals
Post by: Jimyoda on September 02, 2015, 03:53:25 PM
Quote from: Louisthebadassrimworlder on September 02, 2015, 01:25:47 PM
I know, I meant boomrat. And, no they aren't direct copies. I made them up, but referred to the Rimworld wiki for help. Cimanyd, I don't think it really matters where we discuss it, because the wiki people aren't getting paid, and this is after all an informal wiki! I have contributed once, when writing this long list. The husky was apparently a herbivore, so I changed it to a omnivore (after using the development mode to spawn a husky to check if it was or not!). On the list of animals,  though, there is a picture of a potato next to the husky, which I presume means herbivore. I was going to download the meat sprite to place next to it, but I couldn't edit it. If someone could either unlock it for editing so I can add in the omnivore picture instead of just the word that would be brill! (The 'Omnivore' word was in the husky wiki, which classed it as a herbivore, so I changed it. I can't get the picture on the animals list to change, though, as this still states it as a herbivore (potato plant)


*edit*

Oh, someone changed it! Thanks to whoever that was!
Any data used in the table on the Animal page will automatically be updated. However, there's usually a delay before the changes take effect - in that case go to the drop-down arrow and click Refresh.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 02, 2015, 04:12:46 PM
Thanks Yoda! Did you help create the wiki, by any chance?
Title: Re: Pets: The pros and cons of your animals
Post by: milon on September 02, 2015, 04:16:45 PM
Apologies if anyone saw that little lock/unlock fiasco just now on this thread.  I was browsing from my phone, and "Lock Thread" and "General Discussion" are right next to each other. That, and my phone's touch detection kind of sucks, and the forum doesn't ask for confirmation before locking a thread... *facepalm*
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 02, 2015, 04:17:53 PM
Ha, wondered why! I tried unlocking, but it wouldn't let me! Thanks for coming here, appreciate it!
Title: Re: Pets: The pros and cons of your animals
Post by: Jimyoda on September 02, 2015, 06:00:35 PM
Quote from: Louisthebadassrimworlder on September 02, 2015, 04:12:46 PM
Thanks Yoda! Did you help create the wiki, by any chance?
No, I didn't help actually create it, not from the beginning. Most of it was already written, but I've been adding content and making dozens of edits a week since March '15. I've learned some of the advanced stuff like templates, properties, and queries and used that to make the Animals table and plan to apply that to other areas as well.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 02, 2015, 06:02:28 PM
Oh, good to know. I've just started then by doing some more descriptions (mainly beer-related!)
Title: Re: Pets: The pros and cons of your animals
Post by: MultiDavid on September 02, 2015, 06:16:03 PM
I picked muffalo, if only they bred more often QQ

While i still haven't gotten them to breed, their general tankyness, and the fact they give milk + wool, is a good replacement for cows if you never manage to find one.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 02, 2015, 06:36:16 PM
I get you. And their milk reproduces quick.
Title: Re: Pets: The pros and cons of your animals
Post by: Alitaria on September 03, 2015, 02:33:27 AM
(http://i.imgur.com/NmsLUt2.jpg)


Gotta say, its one of the strangest things I've ever seen
Title: Re: Pets: The pros and cons of your animals
Post by: Vault101 on September 03, 2015, 02:51:20 AM
Which animals are best to breed for sustainable meat production?

I had camels and elephants but they have a long gestation period, not to mention the growth (a year and 2 months in and camel is still juvenille and doesn't produce any milk, fur and it can't breed). I'm thinking pigs or boars might be good because they can have multiple offsprings from one birth (at least I saw that in blitz's video) but how long does gestation period and maturity time take?

And which animals are best as cash cows for their fur / leather? Products from camelhair are amazing for heat isolation but they're worth very little (like 120$ for masterwork duster on extreme).
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 03, 2015, 03:23:01 AM
Muffalo are good.
Title: Re: Pets: The pros and cons of your animals
Post by: Snownova on September 03, 2015, 03:44:58 AM
Great list, something I'd like to see added though is how long each species takes to reach maturity.

As for my pick, I went with Alpaca, I love the color of their wool and they're a great moneymaker.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 03, 2015, 04:08:05 AM
Okay, i'll update it later.
Title: Re: Pets: The pros and cons of your animals
Post by: Vault101 on September 03, 2015, 05:57:48 AM
Add how many offsprings per birth they can get as well if you can!
Title: Re: Pets: The pros and cons of your animals
Post by: akiceabear on September 03, 2015, 07:22:02 AM
Thanks for the list! A nice addition would be time to produce an egg/wool/milk.
Title: Re: Pets: The pros and cons of your animals
Post by: skullywag on September 03, 2015, 07:30:57 AM
Husky....i mean its a wolf dog, and i love them irl.
Title: Re: Pets: The pros and cons of your animals
Post by: TLHeart on September 03, 2015, 10:24:52 AM
For making cash, alpaca wool, turned into shirts and dusters.

Bread for meat, pigs, then wild boars.

But don't forget it takes 5 meat to equal 1 egg.... chickens produce the most food for the least work. Just segregate the cockerels out, let them reach 3 months and butcher.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 03, 2015, 10:44:11 AM
Ok, I can add those too if you guys want!
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 04, 2015, 11:41:08 AM
Ok, everyone! The update to my list is going to be finished this weekend. In future, I will be choosing one suggestion (the best!) Each week. These will be chosen on Monday, started on Monday and finished by Sunday. Winning suggestions will be announced as soon as they are chosen. I am also happy to recieve any new list suggestions. Have a great weekend!
Title: Re: Pets: The pros and cons of your animals
Post by: b0rsuk on September 04, 2015, 12:16:35 PM
Pigs are surprisingly good! They breed fast, the are quite easy to train. They haul very well. The downside, they're a bit vulnerable to cold. -15*C bothers them.
Wild boars have -20*C tolerance, but are much harder to train and haul only about 53. The cheapass option.

I had several pigs, labradors and two huskies in my colony. Half of labradors joined in an event, the rest was bought. I had HAULING TRAINS with no effort! Snow or no snow, deconstructed mortars, remote cargo drops, remote mining sites, they did practically all hauling for me.

Investing in hauling dogs REALLY pays off in the long run.
Title: Re: Pets: The pros and cons of your animals
Post by: Lady Wolf on September 04, 2015, 12:20:41 PM
So far I've found Huskies to be the ideal companion, (at least when playing on tundra/icesheet or aboreal biomes.) same thing with labs in warmr climates, although they do tend to breed uncontrollably if you're not paying attention. (Started with 2, and now have around 14 of them a year later.)
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 04, 2015, 04:08:16 PM
Yeah, but with 14 huskies your colonists will have more time to do other things,
provided the huskies are all hauling-trained!

IT LOOKS LIKE WARGS ARE TAKING THE LEAD HERE WITH 7 VOTES!

Personally, I think wargs are naff. They are near impossible to train, so it will be pretty late-on when they are actually of combatant use.
Title: Re: Pets: The pros and cons of your animals
Post by: Lady Wolf on September 04, 2015, 04:23:56 PM
Quote from: Louisthebadassrimworlder on September 04, 2015, 04:08:16 PM
Personally, I think wargs are naff. They are near impossible to train, so it will be pretty late-on when they are actually of combatant use.

Until we have the ability to surgically repair animals after they lose limbs Wargs just aren't cost effective imho. With how long they take to train, and requiring meat for a food source, they're a iffy defense option that often fails to survive more than four or five raids before missing limbs or other surgically correctable conditions leave them next to useless. (For the price of a warg or two you can generally afford to buy/free a quality slave, which is a far more useful investment for the colony, both outside and in combat.)

For hauling and rescue however, canine pets are a huge asset to the colony, just not so much in the combat aspect.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 04, 2015, 05:57:38 PM
The best K-9 pet in my opinion is the husky. Good attack, great hauler, easy to train. The labrador is only behind due to the fact that its damage is slightly lower than the husky.
Title: Re: Pets: The pros and cons of your animals
Post by: Flubberj on September 04, 2015, 06:05:33 PM
Husky: adorable, cuddly, easy to train, violent when necessary, omnivorous
Warg: pain in the ass to train, not cuddly, violent, scary looking, only eats meat

Husky for the win! I had to even it out when I saw how ahead wargs were.
Title: Re: Pets: The pros and cons of your animals
Post by: Flubberj on September 04, 2015, 06:07:13 PM
Also, Lady Wolf, how do you keep your animals alive on an ice sheet? I've been attempting to make a pack of huskies led by a single colonist with prepare carefully but I can't feed them.
Title: Re: Pets: The pros and cons of your animals
Post by: Nickvr628 on September 04, 2015, 06:24:16 PM
I love elephants, they can do so many things, and are great at fighting too!
Title: Re: Pets: The pros and cons of your animals
Post by: zandadoum on September 04, 2015, 06:31:46 PM
Husky. Easy to train and resilient hauler. breeds quick enough, easy maintenance. works well in cold weather (whereas labradors seem to stop hauling in snow weather)

followed by chickens. extremely easy breeding. imo they consume too much food for what they are TBH, but when you have 20 chicks and you keep the rooster away from them, you have a steady income of eggs, which are nice for mid level and high level cooking.
Title: Re: Pets: The pros and cons of your animals
Post by: Lady Wolf on September 04, 2015, 07:36:37 PM
Quote from: Flubberj on September 04, 2015, 06:07:13 PM
Also, Lady Wolf, how do you keep your animals alive on an ice sheet? I've been attempting to make a pack of huskies led by a single colonist with prepare carefully but I can't feed them.

One thing I use is the mod "hydroponic hay" which allows you to grow hay in the hydroponics bay, (which huskies can eat oddly enough) this hay is what I use as the foundation for my  farm once I get it up and running.

Mainly though with prepare carefully you might try landing not only with 4 huskies, but also with 2-3 cows (or muffalo, but I'm not sure if they can be milked) and a stack of hay. The cows can be milked to help provide some food for your huskies and colonist.

Also, try to land with around 30 days of meals for each food consuming creature in your group. (usually around 120-180 simple meals) if you have the points for it. (or turn off the point tally complete in prepare carefully and just choose a personal limit not to go over.)

On an ice sheet the simple meals will stay frozen just fine outside, and should keep your colony alive long enough for you to research hydroponics and get a crop of potatoes in.

(Also a parka and the cold lover trait should keep your colonist warm enough that a heater won't be absolutely necessary for every room, just in the barn for the cows, which is the same area you can build the hydroponics bay in too to make more efficent use of the heat & light.)
Title: Re: Pets: The pros and cons of your animals
Post by: Flubberj on September 04, 2015, 11:40:21 PM
I got that mod and landed with 3 female huskies and 1 male. I landed with 60 survival meals and about 500 hay. I was rushing my hydroponics bay when I noticed I only had about 20 meals and 400 hay. The damn huskies were eating all my meals!
Title: Re: Pets: The pros and cons of your animals
Post by: FMJ Penguin on September 05, 2015, 02:55:56 AM
Yerp pets get annoying when they eat everything in site regardless of what it's made of. Surprised they don't eat you pawns alive to be honest. Dogs seem to be true omnivores in this game sense they just eat whatever is closest.

You can make a lil dog house which is heated(huskies obviously don't need the heat) and away from your main storage areas and keep only food you want in that. Just make sure you pet's zones don't overlap your personal food storage and they shouldn't eat everything in site anymore. Although they may still leave the zone if they're starving... not sure about that part.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 05, 2015, 04:09:29 AM
Yeah, that is a very good tip Penguin! Also, anyone want anything added to the list? For details, read the top of the first page!
Title: Re: Pets: The pros and cons of your animals
Post by: zandadoum on September 05, 2015, 04:57:50 AM
Quote from: FMJ Penguin on September 05, 2015, 02:55:56 AM
Yerp pets get annoying when they eat everything in site regardless of what it's made of. Surprised they don't eat you pawns alive to be honest. Dogs seem to be true omnivores in this game sense they just eat whatever is closest.

You can make a lil dog house which is heated(huskies obviously don't need the heat) and away from your main storage areas and keep only food you want in that. Just make sure you pet's zones don't overlap your personal food storage and they shouldn't eat everything in site anymore. Although they may still leave the zone if they're starving... not sure about that part.

i just made a pet zone that covers ALL MAP except my crops, fridges and chicken den... i just allow then to get to my fridge front door, so they can haul food into it and sometimes they eat something from there, but 99% of my food and crops and eggs are protected with the zoning tool.

also: if you make a living out of selling human meat (psycopath butcher) then you can feed that to huskies and wargs no problem.

another thing i have is 2 small feeding areas (1x3 stockpiles) with max. priority (even higher than my fridge) and with specific food like potatoes and hay only for chickens. that way your animals will kept feed without ruining your own food.

another thing i noticed in a test:
i have a chicken den in middle of a big hay crop area. the chicken would eat the hay before it grew 100% and ruin the crops.
then i added a 1x3 food pile and the chickens eat from the food pile instead of ruining the hay crop (as long as there is food on that stockpile)

works well for me.
1) zoning to restrict animal movement properly
2) small stockpiles to keep animals fed
3) bonus: keep the male chickens away from females once you have enough egg factory
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 05, 2015, 05:02:14 AM
Good ideas. The thing about human meat is brilliant. Not only do the animals not care what sort of meat they eat, it goes for a pretty buck more than the other meat types, and if you add in the leather you're looking at 300 silver per raider! Now that is what I call income!
Title: Re: Pets: The pros and cons of your animals
Post by: TLHeart on September 05, 2015, 10:42:00 AM
I have no problems with the animals eating the crops, or the food in the fridge. as Zanda said have critical stock piles in their barns for them to eat from... hay and corn work great since they will eat it all long before it spoils. If they are eating the crops, then I need more food in their storage....

My hay field is their allowed area also... takes a small amount of time and work to plant, and the animals eating the field is no problem, but what I intend to happen. And when I start getting a harvest then the field is large enough to support the number of animals I have.

Animals are a lot of work on your colonist.... feeding and cleaning up after them. And then the colonist that spends most of the day training.

Pigs and boars will eat every chicken egg they can get to. Have to keep the chickens and pigs apart.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 05, 2015, 11:07:03 AM
Thanks for the info on pigs, TLHeart!
Title: Re: Pets: The pros and cons of your animals
Post by: chaotix14 on September 05, 2015, 05:20:53 PM
Personally my favorite animal in the game would be the boar, seconded by the pig. Boars and pigs are about even in their stats, pigs having better food and leather yields, but boars compensate this with their availability(being present in a lot of the biomes), the fact that they are better haulers(since they have about 50% more speed than a pig), consume slightly less food(0.35 hunger rate instead of 0.4) and better fighters when you are in a pinch. So yeah, if you want straight production pigs are your best shot, if you want something that can give you a couple of fast hardy hauler/rescuers get some boars.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 05, 2015, 05:32:33 PM
Thanks for the help!
Title: Re: Pets: The pros and cons of your animals
Post by: thestalkinghead on September 06, 2015, 12:35:36 AM
great list, really helpful, i am a bit disappointed by monkeys, they should be trainable to do everything in my opinion, anyway tortoises are my favorite, mainly because they are easy income, get a tortoisexplosion going and you have a decent stream of money with no work involved.

i was having some problems with animals eating all the grass, but eventually i just had to fill pastures with growing zones so my guys would plant crops and the animals would eat them
Title: Re: Pets: The pros and cons of your animals
Post by: FMJ Penguin on September 06, 2015, 12:50:59 AM
Quote from: thestalkinghead on September 06, 2015, 12:35:36 AM
great list, really helpful, i am a bit disappointed by monkeys, they should be trainable to do everything in my opinion, anyway tortoises are my favorite, mainly because they are easy income, get a tortoisexplosion going and you have a decent stream of money with no work involved.

i was having some problems with animals eating all the grass, but eventually i just had to fill pastures with growing zones so my guys would plant crops and the animals would eat them

What biomes do the tortoises show up in? I normaly play in the colder regions so growing periods are pretty much non-existent. Not to mention apparently turtles :P Sounds like I need to make a trip south sometime to check out all the new animals.

And Louis thanks for the list, it's been most  helpful!!  Love folks like you that take the time to do the lil things that make everyone's gaming experience just that lil bit more enjoyable.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 06, 2015, 04:42:23 AM
These two comments are my two favourite ever! Reasons:

thestalkinghead - THE FACT THAT YOU LOVE TORTOISES! Oh, and I think the reason monkeys cannot haul is because it would be unrealistic to have a small monkey carrying a chunk of rock. Thanks for the feedback!

FMJ Penguin - Your little bit at the end really makes my day. And it is only 9:00 in the morning where I am!

The thing about the hay? I just put a stockpile on a higher priority than my fridge and only put hay in it. Useful for when there is a toxic fallout, as the animals have enough food to survive indoors. For wargs, you can place a meat stockpile and a cooler. The cooler can go up to -10 and the wargs seem not to get cold.
Title: Re: Pets: The pros and cons of your animals
Post by: b0rsuk on September 06, 2015, 04:49:15 AM
All non-wargs are fun on a rainforest map because they keep your perimeter clean of tall grass, which dramatically reduces movement speed. Once you get a pack of animals, paved tiles are no longer a must-have.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 06, 2015, 04:53:38 AM
Cheers for the advice, b0rsuk!
Title: Re: Pets: The pros and cons of your animals
Post by: zandadoum on September 06, 2015, 05:27:24 AM
@Louisthebadassrimworlder

i thought you might be interested in my experiences with cobras, go check this post:

https://ludeon.com/forums/index.php?topic=15251.msg168535#msg168535
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 06, 2015, 08:03:47 AM
Thanks, Zandadoum! This has actually made me want to tame some cobras now!
Title: Re: Pets: The pros and cons of your animals
Post by: zandadoum on September 06, 2015, 08:09:58 AM
Quote from: Louisthebadassrimworlder on September 06, 2015, 08:03:47 AM
Thanks, Zandadoum! This has actually made me want to tame some cobras now!
once i tested my cannon fodder zones properly, i might get rid of all my cobras and do the same with boars. boars are easier to train, so you can train them into combat, they also breed good enough (not as well as anything with eggs tho) and you can use the meat and leather when they die more than that from a cobra.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 06, 2015, 08:21:24 AM
Yeah, good thinking. Boars would also be useful for hauling when they aren't busy killing raiders!
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 06, 2015, 08:22:23 AM
WEEKLY UPDATES ARE FINISHED! TO HAVE YOUR SUGGESTION IMPLEMENTED, COMMENT BELOW AND THE BEST WILL BE FINISHED BY NEXT SUNDAY!
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 06, 2015, 09:35:22 AM
Hi Everyone! Just so all of you know, progress will be slow and maybe even stopped on this list. This is because I am going to be transferring the information on this list onto the Rimworld wiki (http://rimworldwiki.com/). I am doing this to widen the knowledge, as many players are not forum users, but may still go on the wiki from time to time. Thanks!
Title: Re: Pets: The pros and cons of your animals
Post by: chaotix14 on September 06, 2015, 11:04:59 AM
Sounds like a very good plan, it was kinda annoying to use both the wiki and this forum to get all the info. The wiki has exact stats on their expected age, yields, speed, attack, hunger rate, etc. And the forum has the all too important pregnancy/hatching times.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 06, 2015, 01:08:04 PM
Yeah. It should be updated pretty soon. Seeing as though there has been no suggestions, that is probably going to my work cut out for this week! Thanks all!
Title: Re: Pets: The pros and cons of your animals
Post by: Toggle on September 06, 2015, 03:42:59 PM
Off topic, just asking... Why does your signature say "as well as being the prowd owner of the LONGEST POST IN FORUM HISTORY! " and link back to page 3 here?
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 06, 2015, 03:45:32 PM
Sorry, it is supposed to link to page 1, the first post. I have just fixed it!
Title: Re: Pets: The pros and cons of your animals
Post by: Topper on September 06, 2015, 05:02:31 PM
If monkeys could hall they would be my fav..why cant the only species with hands be taught to carry stuff?
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 06, 2015, 05:06:18 PM
As I have said on Page 5, it is because of their size. It would be unrealistic to have a small-ish monkey hauling debris from a huge mountain! And fixing it so the monkey can only carry basic small stuff would just be awkward.
Title: Re: Pets: The pros and cons of your animals
Post by: MultiDavid on September 06, 2015, 05:07:39 PM
Quote from: Louisthebadassrimworlder on September 06, 2015, 05:06:18 PM
As I have said on Page 5, it is because of their size. It would be unrealistic to have a small-ish monkey hauling debris from a huge mountain! And fixing it so the monkey can only carry basic small stuff would just be awkward.

Tell that to the husky carrying an elephant.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 06, 2015, 05:15:12 PM
Yeah, but balancing these things is awkward ;D
Like wild boars hauling Thrumbos halfway across the map!
Title: Re: Pets: The pros and cons of your animals
Post by: Toggle on September 06, 2015, 05:23:51 PM
Yeah, the reason small dogs and animals can't haul at all is because you can only place a limit, there's no 'weight' currently, so a small terrier can haul rock chunks when it shouldn't, or a lot of stuff it shouldn't. Slightly bigger things like boar, dogs is allowed since they can at least haul most stuff.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 06, 2015, 05:42:48 PM
Yeah, I agree. There should be a system in place in A13 so that there is weight added to the game. So Yorkies can haul potatoes and meat, but not chunks.
Title: Re: Pets: The pros and cons of your animals
Post by: Toggle on September 06, 2015, 06:00:19 PM
See though, that's just a massive addition as Tynan would have to update EVERY. SINGLE. ITEM. with custom weights. So it's unlikely that it'll be added in terms of priority.
Title: Re: Pets: The pros and cons of your animals
Post by: FMJ Penguin on September 06, 2015, 06:08:01 PM
Hell, I think it's flat out weird that pets can haul at all let alone how much weight is involved. I guess I could MAYBE see them dragging an item around... or rescuing a pawn by dragging them real slowly or something but meh. I don't even bother training pets anymore anyways sense they die so easy. Got better things to do. Like which pet is gonna be the next meal cuzz we didn't have time to get crops in between the last 10 raids.  :)
Title: Re: Pets: The pros and cons of your animals
Post by: harkov on September 07, 2015, 05:35:05 AM
Nice post. Do you have any data on the amount of food consumed by the different species? I'm having trouble keeping my animals fed on a desert map because I am not able to produce enough hay.
Title: Re: Pets: The pros and cons of your animals
Post by: zandadoum on September 07, 2015, 07:15:33 AM
about cobras (and possibly other reptilians): after getting a few males and many females i started to get eggsplosions...

but it stopped at one point...

i was wondering what was going on.

then it hit me: when the eggsplosions stopped i changed something: i did put a roof on top of my cobra backyard
i removed that roof and a few minutes later i started getting eggsplosions again.

maybe just coincidence, but it's possible that they don't breed indoors, even if it's on soiled floor
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 07, 2015, 11:59:20 AM
Oh, good to know! And, harkov, if no-one else has any other ideas, I will begin to add that NEXT Monday. This week it is wiki!
Title: Re: Pets: The pros and cons of your animals
Post by: Jimyoda on September 07, 2015, 12:04:58 PM
Quote from: harkov on September 07, 2015, 05:35:05 AM
Nice post. Do you have any data on the amount of food consumed by the different species? I'm having trouble keeping my animals fed on a desert map because I am not able to produce enough hay.
See Hunger Rate at http://rimworldwiki.com/wiki/Animals#Animals_List (http://rimworldwiki.com/wiki/Animals#Animals_List).
You can click Hunger Rate to sort the column.
You'll notice that larger animals naturally have a bigger appetite.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 07, 2015, 12:43:15 PM
Hey Jim! I am working on the three new categories at SPEED! And thanks for helping out these guys, they really deserve it!
Title: Re: Pets: The pros and cons of your animals
Post by: Vault101 on September 07, 2015, 05:11:44 PM
Is there a table somewhere for pregnancy and time till adulthood times?
Title: Re: Pets: The pros and cons of your animals
Post by: MultiDavid on September 07, 2015, 05:14:54 PM
Quote from: Vault101 on September 07, 2015, 05:11:44 PM
Is there a table somewhere for pregnancy and time till adulthood times?

Yes there is, check in the animal statistics in the first post :)
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 07, 2015, 05:18:50 PM
David is right. It is all there!
Title: Re: Pets: The pros and cons of your animals
Post by: FMJ Penguin on September 07, 2015, 05:26:41 PM
Thanks for the wiki link. Yeesh, no wonder peeps swear on the boar/pigs. Eat little to nothing and have no limitations? oink oink "I wuv you Mr. piggly wiggly. You're my new best friend" HUGS
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 08, 2015, 02:03:00 AM
lol  ;D
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 08, 2015, 01:18:45 PM
Thanks so much for all of you guys that have supported this post thus far! And to all 78 of you people that voted on the poll above! It means so much to me, and I hope to have some more great features up for you by the end of the week!
Title: Re: Pets: The pros and cons of your animals
Post by: Geokinesis on September 09, 2015, 12:18:04 PM
Man, Chickens really shouldn't be less intelligent than hares/iguanas.
Title: Re: Pets: The pros and cons of your animals
Post by: Cimanyd on September 09, 2015, 02:26:05 PM
Considering chickens are the only animal that can't be trained, it might be for game balance, since you can have infinite chickens more easily than other animals.
Title: Re: Pets: The pros and cons of your animals
Post by: ble210 on September 09, 2015, 03:31:28 PM
Any info on the temperature tolerance of animals?  Can cows survive in the cold for example?
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 09, 2015, 04:16:30 PM
Up next bud! Always happy for suggestions, I'll put this in next week!
Title: Re: Pets: The pros and cons of your animals
Post by: RemingtonRyder on September 09, 2015, 04:59:24 PM
Quote from: ble210 on September 09, 2015, 03:31:28 PM
Any info on the temperature tolerance of animals?  Can cows survive in the cold for example?

Here's a list of minimum comfy temps for farm animals and pets:

Chicken: 0C (32F)
Pig: -5C (23F)
Cow: -14C (6.8F)
Alpaca: -18C (-0.4F)
Warg: -65C (-85F)
Yorkie: -8C (17.6F)
Husky: -50C (-58F)
Labrador: -14C (6.8F)
Title: Re: Pets: The pros and cons of your animals
Post by: ble210 on September 09, 2015, 05:17:45 PM
Quote from: Louisthebadassrimworlder on September 09, 2015, 04:16:30 PM
Up next bud! Always happy for suggestions, I'll put this in next week!

Awesome thanks!!!
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 10, 2015, 11:47:22 AM
No worries!
Title: Re: Pets: The pros and cons of your animals
Post by: MultiDavid on September 10, 2015, 02:02:39 PM
Quote from: Louisthebadassrimworlder on September 10, 2015, 11:47:22 AM
No worries!

Capybaras are able to be found in the wild, i have seen them before :O

And boars are intermediate intelligence i believe.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 10, 2015, 03:51:02 PM
I am pretty sure that capybaras cannot, as I have never seen one in testing nor A12. As for the intelligence, I have done it on the basis of their capabilities, i.e Advanced = All, Intermediate = Obedience and Release etc.
Title: Re: Pets: The pros and cons of your animals
Post by: MultiDavid on September 10, 2015, 04:09:57 PM
Quote from: Louisthebadassrimworlder on September 10, 2015, 03:51:02 PM
I am pretty sure that capybaras cannot, as I have never seen one in testing nor A12. As for the intelligence, I have done it on the basis of their capabilities, i.e Advanced = All, Intermediate = Obedience and Release etc.

Well, yes, but i have 3 tamed boars and all i can train them on is the ''master'' thing and release :O

The capybaras were in the jungle, if i recall correctly.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 10, 2015, 05:10:48 PM
It must be something in the new update, but it wasn't mentioned in the changelog. As for the capybaras, thanks for the info. If there's one place I don't play in it's the jungle!
Title: Re: Pets: The pros and cons of your animals
Post by: TLHeart on September 10, 2015, 05:15:15 PM
Quote from: MultiDavid on September 10, 2015, 04:09:57 PM
Quote from: Louisthebadassrimworlder on September 10, 2015, 03:51:02 PM
I am pretty sure that capybaras cannot, as I have never seen one in testing nor A12. As for the intelligence, I have done it on the basis of their capabilities, i.e Advanced = All, Intermediate = Obedience and Release etc.

Well, yes, but i have 3 tamed boars and all i can train them on is the ''master'' thing and release :O

The capybaras were in the jungle, if i recall correctly.

wild boars are advanced intelligence, and can be trained for everything. Now if the are juvenile boars they can not be trained to haul or rescue, until they become adults. It is a size limit.
Title: Re: Pets: The pros and cons of your animals
Post by: MultiDavid on September 10, 2015, 05:29:55 PM
Quote from: TLHeart on September 10, 2015, 05:15:15 PM
Quote from: MultiDavid on September 10, 2015, 04:09:57 PM
Quote from: Louisthebadassrimworlder on September 10, 2015, 03:51:02 PM
I am pretty sure that capybaras cannot, as I have never seen one in testing nor A12. As for the intelligence, I have done it on the basis of their capabilities, i.e Advanced = All, Intermediate = Obedience and Release etc.

Well, yes, but i have 3 tamed boars and all i can train them on is the ''master'' thing and release :O

The capybaras were in the jungle, if i recall correctly.

wild boars are advanced intelligence, and can be trained for everything. Now if the are juvenile boars they can not be trained to haul or rescue, until they become adults. It is a size limit.

Hmm... i see, i need to recheck their sizes then.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 11, 2015, 12:51:11 PM
I AM STARTING THE NEW UPDATES NOW - TEMPERATURE RESISTANCE - TO ENTER NEXT WEEK'S DRAW, PLEASE SUGGEST DOWN BELOW AND HOPE YOU WIN!
Title: Re: Pets: The pros and cons of your animals
Post by: MultiDavid on September 20, 2015, 08:52:44 PM
Bumping this because it is usefull.

( also, i want market value per age if possible )
Title: Re: Pets: The pros and cons of your animals
Post by: A Friend on September 21, 2015, 10:22:12 AM
I found Live Cobra farms to be a very nice source of income.

In a Tundra biome, I bought a bunch of cobra eggs from a trader and tamed those who managed to survive the cold. I let them grow for a year and every month or so, they give me 5-9 baby cobras that I sell for 48-55 silvers each on the market.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on September 21, 2015, 01:59:25 PM
Really? Interesting... I don't play on the rainforest map any more (no particular reason), so I won't have experienced this. Still, any source of income is worth it!
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on November 08, 2015, 02:33:58 PM
Hi everyone, shameless self-promotion here! Just wanted to bring this topic back up to hopefully resolve some issues that people may have been experiencing. Also, I may begin the update process again  ;D
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on November 08, 2015, 02:39:11 PM
QuoteBumping this because it is usefull.

( also, i want market value per age if possible )

Oh, interesting. I will try to make this happen  ;D
Title: Re: Pets: The pros and cons of your animals
Post by: mokonasakura on November 08, 2015, 05:32:08 PM
Personally I don't like any of them, the idea is cool but not executed in a good way. You don't want to keep pets for food for the "time you need food" because they will eat 10x the amount that they will give you if ever you reach that time. You don't want them for attackers because until you get a hoard of them they are useless and getting more colonists that can actually help out instead of just eat food would be much more beneficial. Then there is hauling, not even half of the animals are able to do it and the ones that can will just sometimes when they feel like it, do it.
Title: Re: Pets: The pros and cons of your animals
Post by: TLHeart on November 08, 2015, 08:08:39 PM
Add in that the nuzzle mechanic is broken and the pets never give any joy to the colonist.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on November 09, 2015, 02:04:32 PM
Quote from: mokonasakura on November 08, 2015, 05:32:08 PM
Personally I don't like any of them, the idea is cool but not executed in a good way. You don't want to keep pets for food for the "time you need food" because they will eat 10x the amount that they will give you if ever you reach that time. You don't want them for attackers because until you get a hoard of them they are useless and getting more colonists that can actually help out instead of just eat food would be much more beneficial. Then there is hauling, not even half of the animals are able to do it and the ones that can will just sometimes when they feel like it, do it.
Well, this is an interesting yet true view on the system. I personally keep pets for the fun of it, and I am rarely (if ever) in a situation of starvation... I don't personally agree with the 10x food idea, as you said 'when you need it', meaning that it is a source of food in hard times, and fine to consume food in crop-rich times.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on November 09, 2015, 02:05:06 PM
Will do, TL...
Title: Re: Pets: The pros and cons of your animals
Post by: Limdood on November 09, 2015, 03:08:06 PM
i haven't actually checked the investment/return on domestic animals.  Namely chicken, cows, pigs - it sure SEEMS like chickens eat way more than they give, but i've yet to do a very detailed analysis. 

For cows, i'd keep them if they give milk often AND if the milk can be used in place of meat in fine/lavish meals (cruelty-free lavish meals! - or just not having to worry about hunting...).

I DO tame some animals for combat.  I tame boomalopes and boomrats for combat if i have a good enough tamer.  I keep them in out-of-the-way areas with small food supplies i wouldn't be devastated by losing.  I keep them out of the way of raids (no master) until trained in release.  Then i only use them against tribals.  Launching 3 boomalopes at the 1-square-size ball of 50 melee tribals....mwahahaha!  If i have amazing tamers, i also consider taming wargs and rhinos for combat.  Elephants feel like they eat too much and train too slowly to be useful.

The keys to animals in combat:
1) you need a lot.  Not to be effective, but to ever repeat the tactic.  You need to be able to lose some or all of the attacking animals and still have a breeding stock.
2) you need to micromanage areas and masters.  It isn't too bad to manage areas...takes some setup time before hand, but once set up, its easy.  Its the masters that are a pain.  You can't actually set a master (or none) until the animal gets obedience.  I'd love to be able to set master a)faster, and b)right away.  As it is, i have to constantly check the animals tab until an animal successfully trains that obedience skill....this is frustrating for cobras, squirrels, boomalopes, boomrats, rhinos, boars, and wargs, which make good fighting animals - since you're always looking at around a 50% or lower training chance. 
3) pick and choose when to fight.  Animals should be set to no master until fully trained AND a suitable threat emerges.  You don't want your animals running into combat alongside your colonists when they can't be released, or against like 5 shielded melee pirates, it isn't worth the losses.  Animals do well vs. mechanoids (they give the colonists a chance to all get in range and open up on centipedes, rather than sniper-only) and tribals (specifically exploding melee or absorbing arrowfire).  They can be used vs. ranged pirate raids, since watching a pirate chuck a grenade at a squirrel already meleeing his buddy is good fun.  This can let you pick off the best equipped pirates, and can absorb the rocket launcher shots.
4) Don't get too attached.  They'll die, and get mutilated (btw, its how i learned a jawless, stomachless, noseless, eyeless husky could still eat and live).  They'll fare about the same as shieldless, naked colonists running headlong at your opposition with clubs.  But with any luck, they'll save your colonists a few gunshot wounds and explosions in the process.
Title: Re: Pets: The pros and cons of your animals
Post by: GOForce3 on November 09, 2015, 04:12:05 PM
One thing that should be included in the game is a mood modification for each tamed animal.  For instance, the Yorkshire Terrier, while being useless for battle, meat and training, could boost the mood of the other colonists.  And it can only be trained in obedience, and if it is, whenever it's with its owner, the owner would get a big mood boost.  On the flip-side, the cobra or warg would bring a negative mood debuff for the other colonists.  Those things would be scary to be around.  You'll have to keep them away from the general population.  The other animals would have varying effects on mood.  Like a cow or chicken wouldn't affect mood at all.

This would add a whole new dimension to the pet system.  Make them useful for more than just attacking, meat and wool/leather.
Title: Re: Pets: The pros and cons of your animals
Post by: TLHeart on November 09, 2015, 07:54:04 PM
Quote from: GOForce3 on November 09, 2015, 04:12:05 PM
One thing that should be included in the game is a mood modification for each tamed animal.  For instance, the Yorkshire Terrier, while being useless for battle, meat and training, could boost the mood of the other colonists.  And it can only be trained in obedience, and if it is, whenever it's with its owner, the owner would get a big mood boost.  On the flip-side, the cobra or warg would bring a negative mood debuff for the other colonists.  Those things would be scary to be around.  You'll have to keep them away from the general population.  The other animals would have varying effects on mood.  Like a cow or chicken wouldn't affect mood at all.

This would add a whole new dimension to the pet system.  Make them useful for more than just attacking, meat and wool/leather.

The mood buff was supposed to be in the game already, called nuzzled by an animal... but that is currently broken.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on November 10, 2015, 10:36:26 AM
Yeah, the mood feature is something that seriously needs to be implemented. Another clever thing would be that different colonists have preferences, which would show in their traits... like 'Reptile lover' would get 30% better happiness from a tortoise, whereas a 'Dog hater' would get a 30% mood loss from a terrier...
Title: Re: Pets: The pros and cons of your animals
Post by: Limdood on November 10, 2015, 12:41:01 PM
I'd rather not see such specific traits implemented.  Traits are random enough as it is.  It seems a good quarter of the threads in the suggestions forum come with an idea of "and we could make a trait to go along with this to do X" when the traits list is already pretty full.

There's a good chance that animals will nuzzle anyone around....would you want one "dog hater" to make to cause trouble for your whole settlement (like 1 abrasive person for example).  The "hater" traits would basically just be extra versions of the "depressive" trait if it hit on a common enough animal.

Just let animals nuzzle.  If you really want to get into specifics, make some animals nuzzle more often, some less, and some not at all (cuddly cobras/megascarabs?)  That way bunnies and terriers could serve vital mood boosts.  But the idea of ANY sort of negative for pets (beyond what already exists with feeding, inoperable injuries, mess, and fragility) is rather ridiculous.  Wargs, cobras, rhinos, and the other "combat oriented" pets are already questionable whether or not they're worth it at all.  They don't need drawbacks ADDED.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on November 10, 2015, 01:47:44 PM
Quote from: Limdood on November 10, 2015, 12:41:01 PM
I'd rather not see such specific traits implemented.  Traits are random enough as it is.  It seems a good quarter of the threads in the suggestions forum come with an idea of "and we could make a trait to go along with this to do X" when the traits list is already pretty full.

There's a good chance that animals will nuzzle anyone around....would you want one "dog hater" to make to cause trouble for your whole settlement (like 1 abrasive person for example).  The "hater" traits would basically just be extra versions of the "depressive" trait if it hit on a common enough animal.

Just let animals nuzzle.  If you really want to get into specifics, make some animals nuzzle more often, some less, and some not at all (cuddly cobras/megascarabs?)  That way bunnies and terriers could serve vital mood boosts.  But the idea of ANY sort of negative for pets (beyond what already exists with feeding, inoperable injuries, mess, and fragility) is rather ridiculous.  Wargs, cobras, rhinos, and the other "combat oriented" pets are already questionable whether or not they're worth it at all.  They don't need drawbacks ADDED.
Ok, I respect your thinking... personally I have never seen one of those threads, let alone a quarter of the whole suggestions thread  ;)

As for the hater, maybe only have 'Love' traits... would make sense...
Title: Re: Pets: The pros and cons of your animals
Post by: Komyets on November 28, 2015, 05:54:43 PM
Cobras all the way >=D
Title: Re: Pets: The pros and cons of your animals
Post by: MeowRailroad on November 28, 2015, 06:09:30 PM
Iguanas just look really awesome.
Title: Re: Pets: The pros and cons of your animals
Post by: giannikampa on November 29, 2015, 03:50:25 AM
I made a poll on animals then saw this topic. Sorry for unintended redundancy.


Quote from: Limdood on November 10, 2015, 12:41:01 PM

... when the traits list is already pretty full...


I don't agree at all on this. adding more and more traits in the pool of possibilities would only give a less repetitive gameplay. Somewhere else I suggested to not restrict traits to max 2 per pawn. There you will have your unique colonist at any new game.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on November 29, 2015, 01:43:07 PM
Oh, don't worry!  ;)
Title: Re: Pets: The pros and cons of your animals
Post by: Toggle on November 29, 2015, 03:23:49 PM
Quote from: Komyets on November 28, 2015, 05:54:43 PM
Cobras all the way >=D

Can I just say... Please, please stop making everything you say orange.
Title: Re: Pets: The pros and cons of your animals
Post by: Komyets on December 01, 2015, 09:04:18 PM
Quote from: Z0MBIE2 on November 29, 2015, 03:23:49 PM
Quote from: Komyets on November 28, 2015, 05:54:43 PM
Cobras all the way >=D

Can I just say... Please, please stop making everything you say orange.

Yes you can say that... but no... not really, I can't. Its a knack I have for forum texting, I like to put color on things so... nope... no plain, colorless text comming from me any time soon.

Edit: Please don't burn people's eyes out. -MK
Title: Re: Pets: The pros and cons of your animals
Post by: Toggle on December 02, 2015, 11:30:23 AM
Quote from: Komyets on December 01, 2015, 09:04:18 PM
Quote from: Z0MBIE2 on November 29, 2015, 03:23:49 PM
Quote from: Komyets on November 28, 2015, 05:54:43 PM
Cobras all the way >=D

Can I just say... Please, please stop making everything you say orange.

Yes you can say that... but no... not really, I can't. Its a knack I have for forum texting, I like to put color on things so... nope... no plain, colorless text comming from me any time soon.

My eyes are bleeding. Use another colour that isn't as bright then, please... Teal works fine.
Title: Re: Pets: The pros and cons of your animals
Post by: LittleGreenStone on December 09, 2015, 12:53:40 PM
Quote from: Jimyoda on September 02, 2015, 11:45:54 AM
You can find a table here:
http://rimworldwiki.com/wiki/Animals (http://rimworldwiki.com/wiki/Animals)
And it's sortable! I'm welcome to feedback about it. I want more info in the table but I'm afraid to make it any wider lest it run off the screen.
I did not write the lead paragraph though. It sorely needs some massaging.

Below it I will add another table for animals that provide milk, wool, and/or eggs.

I'll also greatly expand the page with sections for talking about taming, training, naming, breeding, life stages, health, needs, and trading.
Remember, *anyone* can contribute to the wiki but there doesn't seem to be many people that do, just some minor corrections here and there, which is still great.

Not sure if it was mentioned yet (haven't read through all the comments yet), but I'd love a "average number of offspring(s) / month (or year).
Title: Re: Pets: The pros and cons of your animals
Post by: LittleGreenStone on December 09, 2015, 01:14:20 PM
Quote from: b0rsuk on September 04, 2015, 12:16:35 PM
Pigs are surprisingly good! They breed fast, the are quite easy to train. They haul very well. The downside, they're a bit vulnerable to cold. -15*C bothers them.
Wild boars have -20*C tolerance, but are much harder to train and haul only about 53. The cheapass option.

I had several pigs, labradors and two huskies in my colony. Half of labradors joined in an event, the rest was bought. I had HAULING TRAINS with no effort! Snow or no snow, deconstructed mortars, remote cargo drops, remote mining sites, they did practically all hauling for me.

Investing in hauling dogs REALLY pays off in the long run.

I found boars to be the best pets, at least for me.

They are as fast as Wargs (5),
they are cheap as hell (a downside if you're trying to sell them),
they don't eat much,
they live for 12 years (like everyone's favorite, the huskies)
they mature fast (half a year or so)
they breed (relatively) fast,
they are omnivores,
their damage is 9, about 1-2 less than Wargs',
they can stand cold relatively well,
they can be trained to haul/rescue,
they yield only 10 less meat than pigs.

Downsides? Not really efficient keeping them for food, they are as hard to train as wargs, and they can't haul full stacks.

Still, they're the jack of all trades, good at everything, best at nothing. Pretty damn useful, to my experience.
Before downloading combat realism, I released about 30 of them, only a few died, a couple were healed, and they killed nearly 20 attackers. I butchered the dead, got meat, in a month I had 35+.

Though I do not understand why boars would yield less meat (63) than huskies (90)...
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on December 09, 2015, 02:15:29 PM
Well, boars are a pretty good pet if you have the capability of feeding them. Although their stats are normal, I have noticed that my colonists tend to be feeding them more than other animals. Also, the baby boars are quite annoying, as they are useless for about a year, before becoming a little bit less useless for another year. That's 2 years of feeding, keeping safe (Possible Colonist Loss) and taking up space before they actually become useful. I would definitely choose the husky over the boar.
Title: Re: Pets: The pros and cons of your animals
Post by: zandadoum on December 09, 2015, 02:27:02 PM
boars all the day!

easy to tame and train, can haul, breed extremely well. and good food source too.

about the above comment: when my 30 boars breed (all 30 can haul!) i get usually 10+ small pigs. i just send them into the freezer (have a butcher zone) and then mark them for slaughter.

animal tabs mod helps a lot. anyone with more than 5 animals should really get it.
Title: Re: Pets: The pros and cons of your animals
Post by: LittleGreenStone on December 09, 2015, 02:39:25 PM
Quote from: Louisthebadassrimworlder on December 09, 2015, 02:15:29 PM
Well, boars are a pretty good pet if you have the capability of feeding them. Although their stats are normal, I have noticed that my colonists tend to be feeding them more than other animals. Also, the baby boars are quite annoying, as they are useless for about a year, before becoming a little bit less useless for another year. That's 2 years of feeding, keeping safe (Possible Colonist Loss) and taking up space before they actually become useful. I would definitely choose the husky over the boar.

You are mistaken I'm afraid.

Hunger rate:            boar: 0.35,      husky: 1.5
Gestation Period:      boar: 26 days, husky: 45 days.
Maturity age:           boar: 0.5,       husky: 1+
Offspring/gestation:  boar: 1,          husky: 1-3

Boars eat less, mature faster, and I'm not sure about reproduction rate, I'd have to do some math there.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on December 09, 2015, 03:04:27 PM
Yes, I understand this. I just prefer the husky. I wasn't comparing the two.
Title: Re: Pets: The pros and cons of your animals
Post by: LittleGreenStone on December 09, 2015, 03:17:59 PM
Quote from: Louisthebadassrimworlder on December 09, 2015, 03:04:27 PM
Yes, I understand this. I just prefer the husky. I wasn't comparing the two.

According to your previous comment, you did not exactly understand it.
Still, I'm not trying to tell you what to like, only to correct it ("That's 2 years" half a year) for others who might decide which animal to pick based their stats.

Sure you can prefer huskies or hares or whatever.  ;)
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on January 23, 2016, 12:17:50 PM
Hey everyone! Just wanted to let you know that I'M BACK, B****ES!
Yeah, I won't explain, but I thought about bumping this out of usefulness for players. I am currently taking suggestions, so plz feel free to comment!
Title: Re: Pets: The pros and cons of your animals
Post by: Komyets on January 23, 2016, 01:54:18 PM
I recently tested the usefulness of wild boars and they are much more respectable pets than what I anticipated. Certainly harder to tame or train than other, more common and docile choises, their hauling capability is slightly limited as well, and the shounds they make when their owners are drafted is a bit annoying. But well, they make up for that with plenty of nice traits. Slightly smaller than the common Husky which makes them a bit harder to hit from distance. Neat speed and fair melee damage, their hunger bars certainly deplete slower than a dog's! Im not sure why but it does, which is always a good thing. Their maximun cold comfort threeshold makes them a bit tricky to keep around a cold tundra, if one is not slightly careful, they can suffer from hypothermia, but i took the small challenge. Number of offsprings is average, and the maturity time is of about 11 months. I think they're fine to keep if you manage to obtain some.

I wish i could keep cobras as well lol, but meh, tundra, frigging cold, bad for them :c
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on January 23, 2016, 02:54:08 PM
Komyets:

Hmm, interesting. They are certainly hard to tame, and they are pretty rare on trade ships, but they are a good thing for a colony to exploit if hauling and cannon fodder is what you need :')
Title: Re: Pets: The pros and cons of your animals
Post by: danjal on February 18, 2016, 06:24:21 AM
Kinda surprised that with all this input there's no talk of why animals can't be trained to hunt.
Aren't dogs especially known for their use by hunters?
Title: Re: Pets: The pros and cons of your animals
Post by: LittleGreenStone on February 18, 2016, 09:28:43 PM
Quote from: danjal on February 18, 2016, 06:24:21 AM
Kinda surprised that with all this input there's no talk of why animals can't be trained to hunt.
Aren't dogs especially known for their use by hunters?

At times like these, when you question the absence of certain features, remind yourself the game is still in Alpha state, a work-in-progress.  ;)

Aside from that: you said it yourself, "dogs especially known for their use by hunters".
Dogs were mostly used to sniff out the prey, not to kill it. Pawns do not need it.

Dogs hunting with their master, or on their own, might become a feature, but I don't see much of the upside. Yet...
With mods like Colony Manager, where I can set exactly what kind of animals are to be hunted, it wouldn't be bad; dogs could hunt down squirrels and hare. But elephants? Other dogs? Cobras?
Would be risky, and a mistake could easily result in a dead dog.
If you set an elephant to be hunted, how will you make your colonist go for it instead of a dog?
If they go together, will the elephant charge the colonist, instead of impaling your dog?
Will you have to micro-manage it, based on what you want to hunt, all the time?

I'm still waiting for animal armors, (with visuals! ;D),
and if animals could hunt in packs, it'd be even better.
Also, if vanilla would include CM's auto-hunt feature, that'd be great too.
That's not one, but four feature already, which would make hunting much easier for sure.

Anyway, in case you want it, think it through and make a detailed suggestion so Tynan can consider it, if he hadn't already. :)

Not a bad idea, just incomplete.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on February 20, 2016, 10:12:42 AM
LittleGreenStone!

Wow... there's some really cool ideas there!

Doggie Armour!!!!!!
Title: Re: Pets: The pros and cons of your animals
Post by: Shurp on February 20, 2016, 06:03:30 PM
What controls your starting pet?  I was thinking of modding to start with two pigs instead of one yorkie, is this doable or is it hard coded?
Title: Re: Pets: The pros and cons of your animals
Post by: LittleGreenStone on February 21, 2016, 01:54:49 AM
Quote from: Shurp on February 20, 2016, 06:03:30 PM
What controls your starting pet?  I was thinking of modding to start with two pigs instead of one yorkie, is this doable or is it hard coded?

It's random, as far as I know.
Get the mod called "EdB Prepare carefully", with it you can set what pet you want to start with, along with many other things, like guns, food, resources, pawns, their number, appearance, gear, gender, age, skills, etcetera, etcetera...

Although if you can't hold yourself back from "cheating", perhaps you shouldn't use it.
There is an amount of points you have that is decreased as you increase their skills and/or add more resources/items to start with, but with a push of a button you may disable it, and start with up to 10 "super colonists", in power armor, with 20 shooting skill, sniper rifles, bionics, and of course more resources than your colony would ever need.

It could easily take the fun out of the game.

Quote from: Louisthebadassrimworlder on February 20, 2016, 10:12:42 AM
LittleGreenStone!

Wow... there's some really cool ideas there!

Doggie Armour!!!!!!

Thanks! I was thinking of an army of armored muffalos, but whatever floats your boat. ;D
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on February 21, 2016, 11:33:34 AM
LittleGreenStone

You have just made my day! What an image!

Title: Re: Pets: The pros and cons of your animals
Post by: LeoTessa on February 23, 2016, 07:39:11 PM
Got a warg, training it its hard as heck
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on February 24, 2016, 01:01:49 PM
Yeah, they are a bitch to train  :)

I would recommend training them in release ASAP, because they have to be the deadliest animal (bar Thrumbos) against incoming raiders.

Title: Re: Pets: The pros and cons of your animals
Post by: MsMeiriona on February 24, 2016, 03:07:07 PM
Quote from: danjal on February 18, 2016, 06:24:21 AM
Kinda surprised that with all this input there's no talk of why animals can't be trained to hunt.
Aren't dogs especially known for their use by hunters?
Typically, from what I know, dogs would flush game, retrieve shot birds, or chase things down for hunters. Retrieving is in game already via hauling, flushing game isn't needed, but a way for pets to accompany their master's during hunts without being drafted might be neat, they could corner animals or block them from getting to the master.


(...although I fully expect metal gear style dogs with knives in their mouths to happen sooner or later)
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on February 25, 2016, 01:05:20 PM
Yeah, all great points! The only thing is, though, cornering and blocking animals would be considerably hard to program. For example, you would need to factor in Size, Type and Speed of the animal and compare it to that of the dog. You would also have to program individual scenarios for each 'corner' on the map for it to work optimally. Good ideas though!
Title: Re: Pets: The pros and cons of your animals
Post by: Mrred1 on February 25, 2016, 08:04:37 PM
I like wargs because they are like tanks but with hearts.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on February 26, 2016, 01:41:49 PM
Nice Description! I need to use that...  ;)
Title: Re: Pets: The pros and cons of your animals
Post by: myungpetrucci on February 26, 2016, 04:33:54 PM
I have a problem with pets. Not sure if I'm just doing something wrong.

The animals keep destroying doors. Even if I force them open.

Without doors i cant have 'indoors' area
Title: Re: Pets: The pros and cons of your animals
Post by: LeoTessa on February 26, 2016, 05:47:55 PM
my husky just died :(

RIP you just learned haul
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on February 27, 2016, 05:21:39 AM
Aww, RIP. You will be missed, [insert randomly generated name]  ;D

But on the pet problem, I think that's got to be a bug. Could you give me a more in-depth description? What was the animal trying to get which made it break the door?
Title: Re: Pets: The pros and cons of your animals
Post by: Shad on February 29, 2016, 07:34:37 PM
I'm torn between boomrats and squirrels. Having a pack of trained boomrats is an easily replenishable supply of fluffy firebombs. Nothing like releasing about 5-6 into a siege party. You have make sure to keep them in the non-flammable area of the base though.

Squirrels are low damage, but much safer. Still breed very fast, and perfect on incapacitating those enemies you want to take alive.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on March 01, 2016, 02:38:32 PM
If animal grouping was made easier, you could have two packs of little rodents!
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on May 21, 2016, 02:40:10 PM
Update: NEW ALPHA 13 ANIMALS IMPLEMENTED!
Title: Re: Pets: The pros and cons of your animals
Post by: FlorenceTWA on May 22, 2016, 01:50:40 PM
I like polar bears. They don't like me. I leave corpses out there on the ice and they still choose me for dinner

*Sigh*
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on May 22, 2016, 04:47:42 PM
Quote from: FlorenceTWA on May 22, 2016, 01:50:40 PM
I like polar bears. They don't like me. I leave corpses out there on the ice and they still choose me for dinner

*Sigh*

This is gold  ;D
Title: Re: Pets: The pros and cons of your animals
Post by: Travinsky on May 22, 2016, 04:59:52 PM
Quote from: FlorenceTWA on May 22, 2016, 01:50:40 PM
I like polar bears. They don't like me. I leave corpses out there on the ice and they still choose me for dinner

*Sigh*

On the Ice Sheet they blend in, I never spot them till one poor colonist who was hauling some junk from a cargo pod gets attacked by a polar.

Natural selection is tough sonofabitch.
Title: Re: Pets: The pros and cons of your animals
Post by: Negocromn on May 22, 2016, 06:43:58 PM
Generally speaking boars are the best, alpacas second, chickens third, then a big power gap and the rest.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on May 23, 2016, 01:46:28 AM
Fair enough, but from a combat standpoint those are the worst. Apart from boars. They are tanky
Title: Re: Pets: The pros and cons of your animals
Post by: milon on May 23, 2016, 10:12:59 AM
Quote from: Travinsky on May 22, 2016, 04:59:52 PM
Quote from: FlorenceTWA on May 22, 2016, 01:50:40 PM
I like polar bears. They don't like me. I leave corpses out there on the ice and they still choose me for dinner

*Sigh*

On the Ice Sheet they blend in, I never spot them till one poor colonist who was hauling some junk from a cargo pod gets attacked by a polar.

Natural selection is tough sonofabitch.

I haven't played much Ice Sheet on A13 yet, but I do love the predators on Boreal Forest.  They do my hunting for me!  They kill smaller animals in the Home Zone, eat a little, and my colonists steal what's left and add it to the stockpile.  Then more meat wanders in from the edge of the map!  ;D
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on May 23, 2016, 12:05:58 PM
I like how you play!

May I ask which predators do this? As far as I know, cougars/bears etc. hunt the smaller animals (Squirrels, Boomrats etc.), but they generally eat the whole thing.
Title: Re: Pets: The pros and cons of your animals
Post by: milon on May 23, 2016, 01:29:18 PM
It's been a while since I played that map.  IIRC, it was cougars & bears doing the hunting.  I forget what was being hunted, but it was smaller-than-the-predator game (not "small" in the absolute sense).  It may have been boars, tortoises, etc - things that would be more than 1 predator meal.

And it's a really satisfying way to gather food in the early game.  :)
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on May 23, 2016, 02:08:00 PM
Good idea! Thanks
Can I put that on the main post, as a pointer?
Title: Re: Pets: The pros and cons of your animals
Post by: FlorenceTWA on May 23, 2016, 06:12:54 PM
Quote from: Travinsky on May 22, 2016, 04:59:52 PM
Quote from: FlorenceTWA on May 22, 2016, 01:50:40 PM
I like polar bears. They don't like me. I leave corpses out there on the ice and they still choose me for dinner

*Sigh*

On the Ice Sheet they blend in, I never spot them till one poor colonist who was hauling some junk from a cargo pod gets attacked by a polar.

Natural selection is tough sonofabitch.

Sounds I'm pretty lucky because most polar bears tend to wander closer to my home (probably because I gather all available animal bodies near home) and eventually just sit outside my doors and refuse to move. They still "wander" but really they just sit there waiting. If we don't go out, they go eat some corpse and return to the door; during night they walk backwards a bit and fall asleep, then in the morning the cycle repeats.

...Ugh, that doesn't sound lucky at all. But at least I get to keep an eye on how hungry they are...
Title: Re: Pets: The pros and cons of your animals
Post by: Listen1 on May 24, 2016, 06:56:05 AM
Is there no rhino? They are better than bears.

Also wreck havoc.
Title: Re: Pets: The pros and cons of your animals
Post by: milon on May 24, 2016, 08:18:56 AM
Quote from: Louisthebadassrimworlder on May 23, 2016, 02:08:00 PM
Good idea! Thanks
Can I put that on the main post, as a pointer?

Sure, go ahead.  I suggest you test it out and work out the kinks first.  Honestly, I didn't "invent" it so much as fall into it.  So I don't have helpful information about how to do it intentionally.  I only figured it out once I realized that they were all slightly nommed.  :)
Title: Re: Pets: The pros and cons of your animals
Post by: Jonofwrath on May 24, 2016, 10:05:50 AM
I once sent a hoard (15?) of tamed attack-boars to fight 5 heavily armed raiders.

Each raider lasted maybe 3 seconds each at the most!

Tusks for the win!

Plus they haul and have cute piglets.
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on May 24, 2016, 11:41:31 AM
Will do. Thanks Milon!

And, as for the boars thing:

Yeah, they are such good fighters. I once had a group of raiders with charge rifles, and the boars took about 30 hits from each and still managed to take them out :)
Title: Re: Pets: The pros and cons of your animals
Post by: linkfanpc on May 24, 2016, 12:16:26 PM
Alpalca, because they're cute, cuddly, and love to nuzzle my colonists. :3
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on May 24, 2016, 01:13:59 PM
Oh, you voted? Thanks!
Title: Re: Pets: The pros and cons of your animals
Post by: LouisTBR on August 01, 2016, 04:56:23 AM
Hello Everyone! I am really frustrated. I spent about 2 hours updating the list for Alpha 14, and it told me that there was a maximum of 20000 characters. So, I took some chunks out, and it came up again. On my third try, the webpage expired and I lost EVERYTHING... I have learnt my lesson and I will use notepad++ next time before posting. I was thinking of starting a 'Part 2' of this thread for Alpha 14 onwards, but I need help. Can anybody be so kind to as to come up with some of the animal stats. PLEASE NOTIFY ME OF THE ANIMAL YOU CHOOSE TO WORK ON! THAT WAY WE DON'T OVERLAP!

(Use Notepad++ or equivalent and attach the file to a post when finished. That way I can use it! Thank you!)

How it works:

(USE http://rimworldwiki.com/wiki/Animals and find the table!)

Attack: Find the DPS for your current animal. Then, study the others briefly to get a rough range of the average/best/worst DPS scores. Then, convert that to a /10 chart please! For example, if the animal had a 9.00 DPS, then it would be 9-10/10. If it had 1.2 DPS, then it would be 1-3/10.

Speed: Again, find the speed of your animal and the average speeds of others, and do a /10 chart accordingly!

Defence: Based on their attack score, if they have a 7/10 attack but they are slow and easy to hit, then their defence score is 5-6/10. If they have a 5/10 attack score, but they are super-fast and very small (Hard to hit), then their defence score would be 6-7/10...

Tameability: The first column on the chart, named 'Wildness'. If they have 80% wildness, then their Tameability score is 2/10. If they have a 75% wildness rating, then their Tameability score is 2.5/10.

Intelligence: My Intelligence ratings are based on the animals training possibility. If, like a chicken, an animal cannot be at all trained, then their Intelligence = None. If, like a tortoise, they can be trained in Obedience and Release but not hauling or rescue, then they have Intelligence Level Intermediate. If they can do everything, like a husky, then they are Advanced. If they can do Obedience + Release + Hauling but not rescue, then you call them Advanced but leave a note 'No Rescue'.

Diet: Fairly self explanatory, if the chart shows a potato plant next to their name ONLY, then they are herbivorous. If it shows only meat, then they are carnivorous. If it shows both, then they are omnivorous. (Note Eggs do not change their rating. If they are herbivorous+eggs then leave it at herbivorous.)

Gestation Period: Click on the animal for its own wiki page and find gestation period in its charts.

Avg. Babies per Birth: Bring up a new colony of rimworld, with no colonist preference or world preference, and turn on developer mode. Click on the 'Open Debug Actions Menu' button at the top. (You will see two identical buttons with play symbols, click the leftmost one!). Click 'Spawn Pawn' and spawn 10 of the animal you are testing. Then, go back into the menu and select 'Give Birth' and click each of the 10 animals. Do all of this while paused. Then, hover over the square of each mother and look in the bottom left corner of the screen. It might look like this:

Grass
Coyote
Coyote Cub
Coyote Cub

And then another square could have three cubs, or one cub etc. Find the range (Lowest and Highest) cub number and type this into the Avg. Babies per Birth box (Eg. 1-3 Babies)

Production Times: Things such as Eggs, Wool, Milk etc. Most animals will not produce anything, but for those who do (Muffalos: Milk and Wool, Chickens: Eggs etc.), click on their Wiki page and you will see the statistic:

Egg Laying Interval: 7 Days
Clutch: 1 to 1.

Once you have this info, write '1 egg every 7 days' in the box. Obviously write different for different values.

Maturity Age: In the animals chart this will be towards the right of the screen. Just write the value into the box.

Market Value: Click on the animal's Wiki page and scroll right to the bottom. You will see the silver symbol, and then 200 or 100 etc. Type this into the Market Value line on your post.

Then, write a description of the animal. It should include: Environment, Training, Useful for etc. Use my post as a guide...

THANK YOU! This helps me hugely. Those who help will get a shoutout on every post I post!

Animals that need work:

Arctic Fox - Flying Rockbass
Arctic Wolf - Flying Rockbass
Caribou - Flying Rockbass
Emu - Flying Rockbass
Fennec Fox - No-one Currently
Gazelle - No-one Currently
Ibex - No-one Currently
Lynx - Aleksh
Megaspider - StormySunrise
Megatherium - Aleksh
Ostrich - No-one Currently
Panther - Aleksh
Racoon - No-one Currently
Rat - No-one Currently
Red Fox - Aleksh
Spelopede - No-one Currently
Timber Wolf - No-one Currently

Thank You!
Title: Re: Pets: The pros and cons of your animals (HELP WANTED!)
Post by: LouisTBR on August 01, 2016, 09:49:53 AM
Please
Title: Re: Pets: The pros and cons of your animals (HELP WANTED!)
Post by: Listen1 on August 01, 2016, 10:34:53 AM
Hey Louis, I went in the wiki and the data seems pretty up to date for me.

I didn't understand how I can help.
Title: Re: Pets: The pros and cons of your animals (HELP WANTED!)
Post by: Listen1 on August 01, 2016, 12:38:57 PM
Ok!

I'll take these ones,

Arctic Fox - No-one Currently
Arctic Wolf - No-one Currently
Caribou - No-one Currently
Emu - No-one Currently

Right now i'm at work, so I'll be doing these in the evening (5 hours from now.)
Title: Re: Pets: The pros and cons of your animals (HELP WANTED!)
Post by: someonesneaky on August 05, 2016, 02:10:24 AM
Cats aren't in the poll! :<

Though I have no valid reason other than 'I love cats'. Fun fact: When I was watching someone play RimWorld to see if I'd be interested, I kept hearing their colonist's pet cat meow. That sealed it for me.

As for the pet lists: I found this thread by accident when googling 'are megatherium worth taming', so I'm not sure if I'll be much help. I've had a tribe trader bring Capybaras for trade (I hadn't gotten to the point where I can receive trade ships yet), and I had Chinchillas spawn wild on a jungle map.

I'm not entirely sure how to go about getting all the info you need, but if it helps, I lucked out and got a breeding pair of arctic foxes from a trader. They've had three litters so far, each one with two pups, so that might be the standard. Sadly, though, I didn't think to keep track of the gestation period. :<

----------

ETA: So, just had my fourth litter of arctic fox pups. So far, I've had three two-pup litters, and one three-pup litter. According to the wiki, their litters are 1-3 pups, so either I've been lucky, or multi-pup litters are more common than singles.

Probably not the most useful of critters -- they're fairly tiny compared to other hauling animals, but damn are they adorable. Plus, apparently they reach full maturity fairly quickly, and though they can't haul very heavy things, they're kinda useful when it comes to harvesting farms.

----------

ETA2: Nine litters, and I finally got my first single pup. That makes six 2, two 3, and one 1.

----------

ETA3: And as soon as I hit save, I get two more litters of two pups each.
Title: Re: Pets: The pros and cons of your animals (HELP WANTED!)
Post by: Wex on August 05, 2016, 09:45:16 AM
It's the cow.
The quantity of milk produced is unmached by any other animal.
Title: Re: Pets: The pros and cons of your animals (HELP WANTED!)
Post by: deliveryservice on August 07, 2016, 01:13:03 AM
For a farm;
Place a stockpile in animal area, 2x1 or 2x2 blocks, and set it to store particular animal at important priority. This will help feeding them in large population.

Chicken are worth Taming, and breed faster than any animals there is, they also need fewer nutrition (vegetarian) intake to stay nourished. I had two pairs once and a year later almost 150 hen and rooster. selectively slaughtered the rooster, in the process.

Wildboar are the second fast to breed animal, but they eat lot, hence needing much nutrition (vegetarian, meat), simply make them a simple meal to preserve food bin.

Best animal to train by now are Golden Retriever, they breed nicely, nice melee, can be trained to haul, and rescue.
Title: Re: Pets: The pros and cons of your animals (HELP WANTED!)
Post by: Aleksh on August 28, 2016, 09:05:58 AM
Heya. I'll do these if no one took them:

Lynx - No-one Currently
Megatherium - No-one Currently
Red Fox - No-one Currently
Panther - No-one Currently

Hope that's fine with you!  :D

EDIT - I've actually completed them all, I just need to know where to put it!
Title: Re: Pets: The pros and cons of your animals (HELP WANTED!)
Post by: Aleksh on August 28, 2016, 10:52:12 AM
I would do the rest as well, but I want others to  make some themselves. It would seem rude.
Title: Re: Pets: The pros and cons of your animals (HELP WANTED!)
Post by: LouisTBR on August 28, 2016, 11:19:23 AM
 ;D Like your thinking
Title: Re: Pets: The pros and cons of your animals (HELP WANTED!)
Post by: LouisTBR on October 19, 2017, 05:24:15 PM
Finally rejigged and updated!
As of 19th October 2017 the Animal Information Thread is updated - Alpha 17.
Title: Re: Animal Information Thread (A17 Updated)
Post by: Bozobub on October 19, 2017, 05:50:01 PM
No bears, no vote :-X.
Title: Re: Animal Information Thread (A17 Updated)
Post by: Mutineer on October 20, 2017, 04:15:54 AM
Are not Megasloth produce wool? I never see it, but it is in a menu I believe.
Any information how much and how often they produce?
Title: Re: Animal Information Thread (A17 Updated)
Post by: kubolek01 on October 20, 2017, 10:39:57 AM
Lack info? Open devmode and check in tables!
PS:I got a Thrumbo by bonding twice, and they are great to anything, so I voted them.
Title: Re: Animal Information Thread (A17 Updated)
Post by: LouisTBR on October 20, 2017, 10:46:31 AM
Quote from: Mutineer on October 20, 2017, 04:15:54 AM
Are not Megasloth produce wool? I never see it, but it is in a menu I believe.
Any information how much and how often they produce?
Added. Thank you!
Title: Re: Animal Information Thread (A17 Updated)
Post by: LouisTBR on October 20, 2017, 10:50:55 AM
POLL:
Updated with A17 Animals. Votes reset to 0 - All 361 Previous Votes removed (Sorry, had to be done to make the vote fair :) )
Title: Re: Animal Information Thread (A17 Updated)
Post by: Bozobub on October 20, 2017, 11:34:13 AM
You still omit bears...
Title: Re: Animal Information Thread (A17 Updated)
Post by: Rearden on October 20, 2017, 12:12:57 PM
Huskies are a familiar animal. It's easy to imagine a husky getting into trouble with the drug supply, or jumping into something it's not supposed to just for the hell of it. Sometimes they're too smart for their own good. one of my favourite trainable animals in rimworld
Title: Re: Animal Information Thread (A17 Updated)
Post by: LouisTBR on October 20, 2017, 01:01:24 PM
Quote from: canth1000 on October 20, 2017, 12:12:57 PM
Huskies are a familiar animal. It's easy to imagine a husky getting into trouble with the drug supply, or jumping into something it's not supposed to just for the hell of it. Sometimes they're too smart for their own good. one of my favourite trainable animals in rimworld
Agreed. They are no doubt one of the best possible animals to have, as they have a great mental capacity and can be taught to do their jobs fast. They are also very versatile, as their attack is a good asset to have in your team.
Title: Re: Animal Information Thread (A17 Updated)
Post by: kubolek01 on October 21, 2017, 09:06:51 AM
But not so tanky, just 1 sniper shot... That's why I prefer less of bigger ones!
Title: Re: Animal Information Thread (A17 Updated)
Post by: LouisTBR on October 22, 2017, 12:04:10 PM
Quote from: kubolek01 on October 21, 2017, 09:06:51 AM
But not so tanky, just 1 sniper shot... That's why I prefer less of bigger ones!

I recommend boomrats. They take one sniper shot too, but it's put to good use  ;)
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: kubolek01 on October 22, 2017, 12:31:07 PM
Quote from: LouisTBR on October 22, 2017, 12:04:10 PM
Quote from: kubolek01 on October 21, 2017, 09:06:51 AM
But not so tanky, just 1 sniper shot... That's why I prefer less of bigger ones!

I recommend boomrats. They take one sniper shot too, but it's put to good use  ;)
I don't want to burn my map, so not. Raw firepower is better than suiciders.
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: Bozobub on October 22, 2017, 02:55:37 PM
Once again, no poll entry for grizzlies, although they are in the info list -.-'.
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: LouisTBR on October 22, 2017, 03:26:19 PM
Quote from: Bozobub on October 22, 2017, 02:55:37 PM
Once again, no poll entry for grizzlies, although they are in the info list -.-'.
Yeah, I missed them out. It's fixed now.
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: Seriously Unserious on October 22, 2017, 03:46:58 PM
There are a lot of animals I like, Timber Wolves, large Dogs, Grizzleys, Cows, Chickens, to name a few, but my favorite has to be Muffalo. They're just so useful for so many things. They're pack animals (perfect for caravans), give milk, give wool, give meat and hides when slaughtered.

Every colony, I always try to get a good muffalo herd going.
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: LouisTBR on October 22, 2017, 03:49:31 PM
Quote from: Seriously Unserious on October 22, 2017, 03:46:58 PM
There are a lot of animals I like, Timber Wolves, large Dogs, Grizzleys, Cows, Chickens, to name a few, but my favorite has to be Muffalo. They're just so useful for so many things. They're pack animals (perfect for caravans), give milk, give wool, give meat and hides when slaughtered.

Every colony, I always try to get a good muffalo herd going.

Don't forget, they make excellent cannon fodder
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: Bozobub on October 22, 2017, 04:31:07 PM
Muffalo are almost certainly the most useful, overall, but I like having grizzlies and the occasional megasloth.  Only people who don't have enough animal training get "mere" dogs or pigs/boars (carefully tended so they do NOT breed).  One reason for my bear preference, is that they get a VERY useful "stun" effect on many attacks.  That, and well, they're bears =).

Note:  No, bears are NOT in the poll, just the info list.  Just checked.
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: Seriously Unserious on October 22, 2017, 04:50:00 PM
Quote from: LouisTBR on October 22, 2017, 03:49:31 PM
Quote from: Seriously Unserious on October 22, 2017, 03:46:58 PM
There are a lot of animals I like, Timber Wolves, large Dogs, Grizzleys, Cows, Chickens, to name a few, but my favorite has to be Muffalo. They're just so useful for so many things. They're pack animals (perfect for caravans), give milk, give wool, give meat and hides when slaughtered.

Every colony, I always try to get a good muffalo herd going.

Don't forget, they make excellent cannon fodder

Nah, they're too useful as caravan animals and milk+wool producers.

Quote from: Bozobub on October 22, 2017, 04:31:07 PM
Muffalo are almost certainly the most useful, overall, but I like having grizzlies and the occasional megasloth.  Only people who don't have enough animal training get "mere" dogs or pigs/boars (carefully tended so they do NOT breed).  One reason for my bear preference, is that they get a VERY useful "stun" effect on many attacks.  That, and well, they're bears =).

Note:  No, bears are NOT in the poll, just the info list.  Just checked.
So do I, of course, dogs are VERY useful as extra haulers. My current game I have quite the pack of huskies going right now, and even a German shepherd from a mod, and they get a ton of work done. Saves my valuable human colonists for when I need something specific hauled, or to do other jobs. Of course, Grizzlies can learn to haul too.
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: LouisTBR on October 22, 2017, 04:55:26 PM
Quote from: Bozobub on October 22, 2017, 04:31:07 PM
Muffalo are almost certainly the most useful, overall, but I like having grizzlies and the occasional megasloth.  Only people who don't have enough animal training get "mere" dogs or pigs/boars (carefully tended so they do NOT breed).  One reason for my bear preference, is that they get a VERY useful "stun" effect on many attacks.  That, and well, they're bears =).

Note:  No, bears are NOT in the poll, just the info list.  Just checked.
I have added them 3 times, it must be a glitch of some sort. Are they there now? Forigve me, I thought I'd added them but something must have gone awry during saving of the post.
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: Bozobub on October 22, 2017, 04:57:11 PM
Yeah, appears as the very last item now (definitely did not before ???).  Thanks.
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: LouisTBR on October 22, 2017, 04:57:55 PM
Quote from: Bozobub on October 22, 2017, 04:57:11 PM
Yeah, appears as the very last item now (definitely did not before ???).  Thanks.
Ah, good to see. No problem bud
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: Seriously Unserious on October 22, 2017, 04:58:05 PM
I'm seeing them right at the bottom of the poll. There's a lot of options there so you may need to use your browser's Search function to find the one you want to vote for in that list.
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: Bozobub on October 22, 2017, 08:46:54 PM
Problem already solved.
Title: Re: Animal Information Thread + Poll (A17 Updated)
Post by: giannikampa on October 23, 2017, 02:40:28 AM
Wanted to vote artic wolf for its hauling ability and good skin for apparels, wrongly cliked artic fox.. meh