Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: TheGentlmen on September 05, 2015, 01:28:32 PM

Title: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 05, 2015, 01:28:32 PM
GENT's MODS
To increase comparability with other mods, everything I make starts with GENT_ or Gent_
NOT the mod names... I mean the actual dll and xml stuff.

EVENTS AND NEWS
ALL SOURCECODE LOST
DUE TO MY LACK OF ORGANIZATION, ALL SOURCE CODE HAS BEEN LOST. TIME TO SETUP GITHUB.

NO DONATIONS
DONATIONS ARE RECKING THE COMUNITY

TEXTURING 'ZE MODDERS'
PM ME IF INTERESTED!

Primary working on:  TheGentzPack...
Also working on:  Fighting with isistoy.

INDEX
Dis is totally a clone of Latta's page... ¯\_(ツ)_/¯
Extreme Tempetures, A.k.a:YO HEARD YOU LIKE ZE COLD - DEATHLY COLD - ALSO WITH ZE HEATZ
(https://ludeon.com/forums/index.php?topic=15886.msg168259#msg168259)
   V3B   A12   HAHAHAHAHA... nothing survives that... better start packing bags... - SOURCE CODE LOST
TUFF LUCK Package (https://ludeon.com/forums/index.php?topic=15886.msg168260#msg168260)   V4   A12   Bigger raids... meaner storyteller.... - NO SOURCE CODE
ZE MODDERS (https://ludeon.com/forums/index.php?topic=15886.msg168261#msg168261)   V0   A12   New evil fraction... - NO SOURCE CODE
TUFF LUCK FOR LT_RAIDPLUS (https://ludeon.com/forums/index.php?topic=15886.msg168262#msg168262)   V1   A12   Patches the mod LT_RAIDPLUS (by latta) to be as hard as TUFFLUCK's normal raids. - NO SOURCE CODE

BUGS?
File them in dis post in dis format:
Code: [Select]
RW Version:
What one of my mods:
Other Mods:
Bug/Error/Problem:
Steps to reproduce:
Outlog:
Save:
World:

GOALS
I'd personally prefer realism over game play, I think the my perfect game would be to crash somewhere all torn up and hurt in the freeing cold and to crawl into I natural cave... then slowly make a makeshift mud wall as you do your Last Stand, as you have raiders breathing on your back for the resources of your ship, and YOU need to make something to live. It would be YOUR Last Stand.
Rimworld is to tell stories, what better stories can you get than having 3 people live out their last days... trying to survive, but knowing they'll die on the end... yet never giving up tell thier last breath where the world fades away from them into the darkness as their heart slowly stops.

The realism would reinforce the stories, the story about how they won't make it, about how no matter what they try they'll never do it. YOU will never do it. And then the end, where you just give up. You just let them to die thier, cuase YOU know and THEY know they won't make it.

Then everyday you live you'll feel like your a step closer to surviving, to not having this be your last stand. But a step closer to something a light year away is NOTHING. It wouldn't be challenging because it is. It would be challenging to help improve the experience, to feel as hopeless as they feel.
I want to make it feel like your Last Stand.

FEEDBACK
I've heard little chat in here so I was wondering If anyone is even seeing my mods... but then I noticed I had 2752 views! With that I'd like to ENCOURAGE feedback and discussions, not only about the mods but also my license, Updating schedule, prioritization of work, general communication and behavior, etc. I'm always open to discussion about almost anything and believe that clear communication is best for everyone, it allows you to know what I'm doing and it allows me to know what you want me to improve.

So may the chatting commence!

WANNA SEE IF I'VE BEEN WORKIN'?
Download and run this:
https://drive.google.com/uc?export=download&id=0B20MnOEi81xJTGxwUEptWDRfbDg
---OR---
If ya don't trust me make a '.html' file with this instead:
Code: [Select]
<script src="http://dontbreakthechain.com/share_js/TheGentlemen/last-four/123989" type="text/javascript" charset="utf-8"></script>
ZE LICENSE (LICENSE)
LAST UPDATE DATE: 2015/09/27 - Reorganized into sections, moved more definitions to the top.
My work is licensed under MY LICENSE V4(DERIVATIVE OF MIT) (http://bit.ly/1KD6vCZ)

Now, no one wants to read a license, so let me sum it up for ya (Note: this does not replace the license):
  • No Commercial (I DO classify donations as Commercial)
  • I reserve the right to ban you of using my suffz
  • I reserve the right to unban you of using my suffz
  • You must use the same license as my works IF you use my work
  • IF you break the terms of the license then your automatically banned from using my works, and require MY permission to unban you
  • You must add the license in your works IF you use my work
  • I am not responsible for anything you do.
  • When I update the license, you must comply with the new version within 2 weeks.

What to do if you want to use my works(Note: this does not replace the license):
  • Credit me in a manner that does not make it look like I endorse you unless I've specifically gave you permission to do that.
  • Add that copy of the license to your works.
  • FOLLOW IT.

What shall I do if I can't follow the license terms:
CONTACT ME! I'll get you a custom license/permission-thingy/whatever-its-called just for you if I think the reason is considerable!
(Ex: Other works your works are based on require you use their license)

I'm confused:
CONTACT ME! I'll help you understand.

Chickens are raining:
CONTACT ME! I'll insure you can cook one of those chickens.


End of story:
Its always better to contact me, by doing that you can avoid many problems in the future.
Title: [A12] YO HEARD YOU LIKE ZE COLD - DEATHLY COLD V3B
Post by: TheGentlmen on September 05, 2015, 01:28:42 PM
YO HEARD YOU LIKE ZE COLD - DEATHLY COLD V3B
ALSO WITH ZE HEATZ

SOURCE CODE IS LOST

V3B IS OUT
An idea on slack... gives a ton of cold... ya.

Log:
Code: [Select]

SOURCE CODE LOST

V3B - BALANCE AND PATCH RELEASE

*Added 'NO HEATZ PATCH'
Disables heat event due to coolers not functioning when the room they pump heat into gets too hot.

*Lowered normal events chance from 10 to 2
*Lowered extreme events chance from 5 to 1

V3 - NEW RELEASE

*Now its stable. No more save corruption (Or atleast from my tests.)

*4 events:

**DEATH COLD:
Takes 7 days, first 5 days temperature decreases by ~60C, then in 2 days it plum-its to -270C.
Lasts 2 to 4 weeks
Will not happen before day 60
After it hits the all time low, it will slowly heat up to normal temp, by the end of the event the temperature should be at its normal.

**DEATH HOT:
Takes 7 days, first 5 days temperature increases by ~60C , then in 2 days it rises to 2000C.
Lasts 2 to 4 weeks
Will not happen before day 60
After it hits the all time high, it will slowly cool down to normal temp, by the end of the event the temperature should be at its normal.

**EXTREME VERSIONS:
Take 7 days to start aswell
Then Lasts 2 to 4 years.
Half as common then their normal counterpart
Will not happen before day 120.
Cooling/Heating to normal tempeture still takes place, but at a much longer time scale

V2 - WARNING - STILL BUGGY AND RUINES SAVES!!!

*Will always happen no matter what.
*Lasts 1 day.
*4x less likely than cold snap
*PAINFULL, EVERYTHING DIES in under 6 H, thats how deadly.
*From my testing, no amount of heaters will save you.
*If it happens its just time to pack up and leave... A.K.A. ship.

V1 - Inital

DOWNLOAD V3B:
DOWNLOAD FROM HERE: CLICK ME! (https://drive.google.com/file/d/0B20MnOEi81xJSmFCeE1WSTFhbkk/view?usp=sharing)

DOWNLOAD NO HEATZ PATCH FOR V3B:

This disables the HEATZ event due to the fact that coolers stop functioning after a certain temperature.

DOWNLOAD FROM HERE: CLICK ME! (https://drive.google.com/file/d/0B20MnOEi81xJbnNmT1hPOE9vNkk/view?usp=sharing)


My goals for this mod in order:
Code: [Select]
*REWRITE MOD SOURCE CODE
.|||||         / \          |||||.
.  |||||        |         |||||  .
.|||||          |           |||||. 
. |||||     V4 GOALS!      ||||| .
*Fix bug where Both Cold and Hot events happen at same time
*Fading from normal sky color to event sky color and back
*Day-Night cycle while event is running - SEMI-DONE
*Fixing Save Corruption (Its back... or maybe I never removed it and I failed at testing.)
*Increase/remove Cooler max functioning tempeture so that the Hotz are Semi-Survivable
*Texture new cooler
*Fix new cooler's highlight
.|||||         / \          |||||.
.  |||||        |         |||||  .
.|||||          |           |||||. 
. |||||     V6 GOALS!      ||||| .
*Variations of extremeness
*Early warnings
*Option at start of game to disable it.
*Colonist die quicker from heat and cold, raiders die slower...
*New fraction: They only come when its hotz/coldz enough... they come equipped with Advanced temperature modulators which self-destruct when you try to  take them.
*Extreme cold in general causing hit point deterioration.
*Extreme heat cuasing flames to everything and anything... Mabry even lava for somethings.
*Balance - ALWAYS IN PROGRESS

Credits:
* Colony_Freezer - Idea - I would have never ever ever thought of this idea if it wasn't for him.
* MarvinKosh - Original Code - See... I was in a rush to finish it before the Library CF used closed, so CF could get it before monday, so I decompiled his code... and left a loose end somewhere and had it corrupt games. THEN he pointe out tome that he had released his source... So I literately copy-pasted his code, got rid of a few places, edited others AND huzza... this thing actually worked. Yes... its a true story.
Title: [A12d] TUFF LUCK - V4
Post by: TheGentlmen on September 05, 2015, 01:29:07 PM
TUFF LUCK Package - V4

INCREASES RAID SIZES, AND ADDS A NEW STORYTELLER WHICH MAKES ALL BAD EVENTS SUPPER COMMON.

Log:
Code: [Select]
V4 - Organization:

-Storyteller:
--Added to 'Tuff Luck - Best Storyteller'

-Bigger Raids:
--Added to 'Tuff Luck - Bigger Raids'

-Gneral:
--Tuff Luck Main removed
--'Tuff Luck' is now called 'Tuff Luck Package'
--'Tuff Luck - Bigger Raids' and 'Tuff Luck - Best Storyteller' added to Tuff Luck Package

V3C - Balancing:
-Storyteller:
--Max days before major threat raised (1 to 5)

V3B - Balancing:
-Storyteller:
--Desired Population Minimum halved
--Average events per day lowered(From 2 to 0.75)
--Small bad incident weights lowered(less likely)(From 1.25 to 1.1)
--Great bad incident weights lowered(less likely)(From 1.5 to 1.2)

V3 - Balancing:
-Storyteller:
--Average events per day raised(From 1 to 2)
--Small bad incident weights lowered(less likely)(From 2 to 1.25)
--Great bad incident weights lowered(less likely)(From 4 to 1.5)

V2 - Balancing:
-Storyteller:
--Average events per day lowed(From 2 to 1)
--Small bad incident weights lowered(less likely)(From 20 to 2)
--Great bad incident weights lowered(less likely)(From 40 to 4)
-General:
--Raid sized halved.
V1 - Inital

DOWNLOAD V4:
DOWNLOAD FROM HERE: Click me! (https://drive.google.com/file/d/0B20MnOEi81xJR3M0dzhYQTN1QlE/view?usp=sharing)

TUFFLUCK FOR LT_RAIDPLUS:
GET FROM HERE: Click me! (https://ludeon.com/forums/index.php?topic=15886.msg168262#msg168262)

My goals for this mod in order:
Code: [Select]
*Make colonist weaker
*Make raiders stronger.
*Balance - ALWAYS IN PROGRESS

Credits:
* Skyarkhangel - Idea - This was original a patch for his modpack.
Title: [A12d] ZE MODDERS - V0 - CRUEL AND BARBARIC MADMEN/MADWOMAN
Post by: TheGentlmen on September 05, 2015, 01:29:16 PM
ZEMODDERS - V0
CRUEL AND BARBARIC MADMEN/MADWOMAN

ADDS NEW FACTION CALLED 'ZE MODDERS' WHICH SPAWNS PAWNS USING SLACK MODDERS NAMES WITH CUSTOM EQUIPMET.

I NEED HELP WITH TEXTURES, EVERYTHING IS DONE BUT TEXTURES. PM ME IF INTERESTED IN HELPING.

Log:
Code: [Select]
V0 - Announcement.
DOWNLOAD V0:
Sorry, this is only an announcement.

My goals for this mod in order:
Code: [Select]
*Get textures - IN PROGRESS - I NEED HELP
*Insure whenever joshwoo69 spawns he has a minigun and synthread armour.
*Balance - ALWAYS IN PROGRESS
Title: [A12d] TUFF LUCK FOR LT_RAIDPLUS - V1
Post by: TheGentlmen on September 05, 2015, 01:29:24 PM
TUFF LUCK FOR LT_RAIDPLUS - V1

INCREASES RAID SIZES FOR LATTA's UNFINISHED MOD LT_Raidplus.

Log:
Code: [Select]
V1 - Inital
DOWNLOAD V1:
DOWNLOAD FROM HERE: Click me! (https://drive.google.com/open?id=0B20MnOEi81xJbFZZcWw1WGx6SU0)

MUST HAVE LT_Raidplus:
LT_Raidplus is not included with this patch, you must install it THEN drag my patch in.
LT_Raidplus: Click me! (https://ludeon.com/forums/index.php?topic=16174.msg172937#msg172937)

USE WITH TUFFLUCK:
TUFFLUCK: Click me! (https://ludeon.com/forums/index.php?topic=15886.msg168260#msg168260)

My goals for this mod in order:
Code: [Select]
*BUG TEST - ALWAYS IN PROGRESS
*KEEP UPDATED - ALWAYS IN PROGRESS

Credits:
* Latta - Mod that this patch is based on - This is a patch for her/his mod.
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 05, 2015, 01:29:32 PM
--RESERVED--
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 05, 2015, 01:29:38 PM
--RESERVED--
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 05, 2015, 01:29:47 PM
--RESERVED--
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 05, 2015, 01:30:09 PM
--RESERVED--
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 05, 2015, 01:30:16 PM
--RESERVED--
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 05, 2015, 01:30:24 PM
--RESERVED--
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 05, 2015, 01:30:39 PM
--RESERVED--
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 05, 2015, 01:30:56 PM
--RESERVED--
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 05, 2015, 01:31:05 PM
--RESERVED--
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 05, 2015, 01:31:14 PM
--RESERVED--
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: Facepunch on September 07, 2015, 09:29:36 AM
I made a multi-layered building, 12 layers or so, each layer, excluding the center, was 1 block thick, full of heaters. At the center was a 1-man room, with 150 packaged survival meals in it, a bed, and 12 heaters, it was absolutely full. I almost survived, till a short blew a hole in my wall
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 07, 2015, 12:05:12 PM
HAHAHA... which was it? the extreme or non-extreme?
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: Bob_Namg on September 07, 2015, 12:16:37 PM
--reserving intensifies--


Anyhow nice mods so far m8, the cold one is brutal.
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 07, 2015, 12:30:05 PM
--reserving intensifies--


Anyhow nice mods so far m8, the cold one is brutal.

So the cold is brutal... but the heat isn't... NOOOOOOO!Must make more brutal!

Sometime dis 2 weeks either V4 comes out, or ZE MODDERS fraction mod comes out... we'll see :)
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 09, 2015, 12:10:38 AM
Life has gotten in my way... not sure if I can release anything for the month or so... sorry. :-[
I'l still be skimming thro the fourms but my time is limited, If anything comes out this month it will be a simple thing which covers the option for cheating debugging.
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: Iwillbenicetou on September 12, 2015, 10:59:18 AM
Hey gent. Where is the thing for the cold for 999 days? I want to extend it to 9999 days
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 12, 2015, 11:22:12 AM
Hey gent. Where is the thing for the cold for 999 days? I want to extend it to 9999 days
2 to 4 years ain't enough?

Go to : Mods\YO HEARD YA LIKE ZE COLD\Defs\IncidentDefs\Incidents_DEATH.xml

Change:
Code: [Select]
    <durationDays>
      <min>14</min>
      <max>28</max>
    </durationDays>
And:
Code: [Select]
    <durationDays>
      <min>240</min>
      <max>480</max>
    </durationDays>
To This:
Code: [Select]
    <durationDays>
      <min>999</min>
      <max>999</max>
    </durationDays>
And This:
Code: [Select]
    <durationDays>
      <min>9999</min>
      <max>9999</max>
    </durationDays>

Also change thier descriptions respectively.
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: Iwillbenicetou on September 12, 2015, 03:13:30 PM
K, also found a bug where deathly cold and deathly hot happened at the same time XD
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 12, 2015, 03:17:29 PM
K, also found a bug where deathly cold and deathly hot happened at the same time XD
Ya must be lucky.
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: Iwillbenicetou on September 12, 2015, 03:36:13 PM
Actually, no. I'm at 130 degrees indoors with about 15 industrial coolers. Why is it not bringing it down???
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: Iwillbenicetou on September 12, 2015, 03:50:48 PM
My colony died since the inside went to 300 degrees. I think the game bugged out when there was two deathly situations. Everyone died. My 20 coolers didn't do anything, and the outside temp was over 1000
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 12, 2015, 04:18:11 PM
Coolers work by pushing the heat out of room A to B. If room B is hotter than X they stop pushing heat, this is to stop coolers from heating a room to 2 googablion degrees. If room B is outside and outside is hotter than X they won't push out more heat.

Thats why you need multiple layers of 2 thick wall.
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 12, 2015, 10:15:43 PM
TUFF LUCK - V1 IS OUT
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 13, 2015, 02:02:33 PM
TUFF LUCK - V2 IS OUT
Title: Re: [A12d] ZE GREATZ GENTZ (TheGentlmen)'s Small Mods and Patches
Post by: TheGentlmen on September 14, 2015, 07:23:06 PM
LICENSE IS ADDED
ZE MODDERS MOD IS ANOUNCED
Title: Re: [A12d] ZE GREATZ GENTZ (TheGentlmen)'s Small Mods and Patches
Post by: TheGentlmen on September 16, 2015, 11:39:40 PM
GOALS IS ADDED
Title: Re: [A12d] ZE GREATZ GENTZ (TheGentlmen)'s Small Mods and Patches
Post by: TheGentlmen on September 17, 2015, 12:13:11 AM
FEEDBACK IS ADDED
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: rsdworker on September 20, 2015, 08:44:08 PM
i have problem - i had two events clash each other - one was deathly cold and other was deathy hot
so how i tweak the this mod? to keep HOT and cold apart?
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 20, 2015, 08:50:01 PM
i have problem - i had two events clash each other - one was deathly cold and other was deathy hot
so how i tweak the this mod? to keep HOT and cold apart?
Dat should be fixed in V4. I don't have an ETA for it so sorry.
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: rsdworker on September 20, 2015, 08:57:45 PM
i have problem - i had two events clash each other - one was deathly cold and other was deathy hot
so how i tweak the this mod? to keep HOT and cold apart?
Dat should be fixed in V4. I don't have an ETA for it so sorry.
great :)
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 20, 2015, 09:08:01 PM
YO HEARD YOU LIKE ZE COLD IS UPDATED TO V3B
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 20, 2015, 09:08:58 PM
i have problem - i had two events clash each other - one was deathly cold and other was deathy hot
so how i tweak the this mod? to keep HOT and cold apart?
Dat should be fixed in V4. I don't have an ETA for it so sorry.
great :)
Currently the best option would be to use the 'NO HEATZ PATCH'

Edit: thier also 5x less common, a.k.a. its now 25x(I think the way to calculate is 5x5? Right?) less common for 2 of em to happen.
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 21, 2015, 08:11:54 PM
POLLING IS HERE (CLICK ME!!!) (https://ludeon.com/forums/index.php?topic=16248.msg174519#msg174519) ACTIVE (15/09/21) To (15/09/25)

Title: Re: [A12d] ZE GREATZ GENTZ (TheGentlmen)'s Small Mods and Patches
Post by: TheGentlmen on September 21, 2015, 09:04:42 PM
TUFF LUCK FOR LT_RAIDPLUS IS OUT
Title: Re: [A12d] ZE GREATZ GENTZ (TheGentlmen)'s Small Mods and Patches
Post by: TheGentlmen on September 22, 2015, 10:06:51 AM
TUFF LUCK DOWNLOAD LINK IS FIXED
Title: Re: [A12d] ZE GREATZ GENTZ (TheGentlmen)'s Small Mods and Patches
Post by: TheGentlmen on September 24, 2015, 06:42:00 PM
TUFF LUCK IS UPDATED TO V3
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 24, 2015, 06:45:57 PM
POLLING (CLICK ME!!!) (https://ludeon.com/forums/index.php?topic=16248.msg174519#msg174519) HAS BEEN MOVED TO (15/10/01)
Title: Re: [A12d] ZE GREATZ GENTZ (TheGentlmen)'s Small Mods and Patches
Post by: TheGentlmen on September 24, 2015, 07:40:14 PM
TUFF LUCK IS PATCHED TO V3B
Title: Re: [A12d] ZE GREATZ GENTZ (TheGentlmen)'s Small Mods and Patches
Post by: TheGentlmen on September 24, 2015, 08:19:06 PM
LICENSE SECTION WAS REORGINIZED!
Title: Re: [A12d] ZE GREATZ GENTZ (TheGentlmen)'s Small Mods and Patches
Post by: TheGentlmen on September 24, 2015, 08:25:13 PM
TUFF LUCK IS PATCHED TO V3C
Title: Re: [A12d] ZE GREATZ GENTZ (TheGentlmen)'s Small Mods and Patches
Post by: TheGentlmen on September 27, 2015, 12:51:10 PM
FOURM POST WAS REORGINIZED!

EVENTS AND NEWS SECTION WAS ADDED!
Title: Re: [A12d] ZE GREATZ GENTZ (TheGentlmen)'s Small Mods and Patches
Post by: TheGentlmen on September 28, 2015, 09:36:24 PM
TUFF LUCK IS UPDATED TO V4
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 28, 2015, 09:37:43 PM
A REQUEST TO ADMINS
PLEASE REMOVE THE POLL! IT'S ANNOYING AND NONFUNCTIONAL
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: ItchyFlea on September 28, 2015, 11:08:17 PM
A REQUEST TO ADMINS
PLEASE REMOVE THE POLL! IT'S ANNOYING AND NONFUNCTIONAL
Done.
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 28, 2015, 11:10:46 PM
A REQUEST TO ADMINS
PLEASE REMOVE THE POLL! IT'S ANNOYING AND NONFUNCTIONAL
Done.
Thank you... here's some cat food:
(http://www.petinsurance.com/healthzone/pet-articles/pet-health/~/media/All%20PHZ%20Images/Article%20images/catfoodbowlspillingover.ashx)
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on September 28, 2015, 11:31:35 PM
(http://s21.postimg.org/59wb6vmn9/Screenshot_127.png)
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on October 09, 2015, 04:55:04 PM
ALL SOURCECODE IS LOST. EXTREME TEMPERATURES MIGHT NEVER GET UPDATED ;(
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: rsdworker on October 09, 2015, 05:09:32 PM
ALL SOURCECODE IS LOST. EXTREME TEMPERATURES MIGHT NEVER GET UPDATED ;(
did you have backup of the source code?
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on October 09, 2015, 06:00:45 PM
ALL SOURCECODE IS LOST. EXTREME TEMPERATURES MIGHT NEVER GET UPDATED ;(
did you have backup of the source code?
I didn't think I'd lose it, so I never bothered. Right now I'm makin' a respiratory so dis never happens.
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: rsdworker on October 09, 2015, 06:14:19 PM
ALL SOURCECODE IS LOST. EXTREME TEMPERATURES MIGHT NEVER GET UPDATED ;(
did you have backup of the source code?
I didn't think I'd lose it, so I never bothered. Right now I'm makin' a respiratory so dis never happens.
well i hope you can get things fixed
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: Vas on January 25, 2016, 01:15:21 AM
I might have considered one of these had I been able to read it, all capsing everything made it difficult to read.

How exactly are donations ruining the community?  Adding a button to let people donate to a modder that does great work is good, it isn't like you are telling people donations are required.  I have yet to see a single thing demanding donations, or even asking for donations.  I'd ask for donations if I did anything of real value that I thought people might actually want to donate for because it would help keep me able to work on mods more and do better work.
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: joshwoo69 on April 09, 2016, 11:11:59 PM
update pls pls for alpah 13 Plz... :P
Title: Re: [A12d] TheGentlmen's Small Mods and Patches
Post by: TheGentlmen on April 09, 2016, 11:15:36 PM
fuck no.