Extreme Tempetures, A.k.a:YO HEARD YOU LIKE ZE COLD - DEATHLY COLD - ALSO WITH ZE HEATZ (https://ludeon.com/forums/index.php?topic=15886.msg168259#msg168259) | V3B | A12 | HAHAHAHAHA... nothing survives that... better start packing bags... | - SOURCE CODE LOST |
TUFF LUCK Package (https://ludeon.com/forums/index.php?topic=15886.msg168260#msg168260) | V4 | A12 | Bigger raids... meaner storyteller.... | - NO SOURCE CODE |
ZE MODDERS (https://ludeon.com/forums/index.php?topic=15886.msg168261#msg168261) | V0 | A12 | New evil fraction... | - NO SOURCE CODE |
TUFF LUCK FOR LT_RAIDPLUS (https://ludeon.com/forums/index.php?topic=15886.msg168262#msg168262) | V1 | A12 | Patches the mod LT_RAIDPLUS (by latta) to be as hard as TUFFLUCK's normal raids. | - NO SOURCE CODE |
RW Version:
What one of my mods:
Other Mods:
Bug/Error/Problem:
Steps to reproduce:
Outlog:
Save:
World:
Quote from: ZE GREATZ GENTZ (TheGentlmen) on September 16, 2015, 12:02:14 AMI want to make it feel like your Last Stand.
I'd personally prefer realism over game play, I think the my perfect game would be to crash somewhere all torn up and hurt in the freeing cold and to crawl into I natural cave... then slowly make a makeshift mud wall as you do your Last Stand, as you have raiders breathing on your back for the resources of your ship, and YOU need to make something to live. It would be YOUR Last Stand.
Rimworld is to tell stories, what better stories can you get than having 3 people live out their last days... trying to survive, but knowing they'll die on the end... yet never giving up tell thier last breath where the world fades away from them into the darkness as their heart slowly stops.
The realism would reinforce the stories, the story about how they won't make it, about how no matter what they try they'll never do it. YOU will never do it. And then the end, where you just give up. You just let them to die thier, cuase YOU know and THEY know they won't make it.
Then everyday you live you'll feel like your a step closer to surviving, to not having this be your last stand. But a step closer to something a light year away is NOTHING. It wouldn't be challenging because it is. It would be challenging to help improve the experience, to feel as hopeless as they feel.
<script src="http://dontbreakthechain.com/share_js/TheGentlemen/last-four/123989" type="text/javascript" charset="utf-8"></script>
SOURCE CODE LOST
V3B - BALANCE AND PATCH RELEASE
*Added 'NO HEATZ PATCH'
Disables heat event due to coolers not functioning when the room they pump heat into gets too hot.
*Lowered normal events chance from 10 to 2
*Lowered extreme events chance from 5 to 1
V3 - NEW RELEASE
*Now its stable. No more save corruption (Or atleast from my tests.)
*4 events:
**DEATH COLD:
Takes 7 days, first 5 days temperature decreases by ~60C, then in 2 days it plum-its to -270C.
Lasts 2 to 4 weeks
Will not happen before day 60
After it hits the all time low, it will slowly heat up to normal temp, by the end of the event the temperature should be at its normal.
**DEATH HOT:
Takes 7 days, first 5 days temperature increases by ~60C , then in 2 days it rises to 2000C.
Lasts 2 to 4 weeks
Will not happen before day 60
After it hits the all time high, it will slowly cool down to normal temp, by the end of the event the temperature should be at its normal.
**EXTREME VERSIONS:
Take 7 days to start aswell
Then Lasts 2 to 4 years.
Half as common then their normal counterpart
Will not happen before day 120.
Cooling/Heating to normal tempeture still takes place, but at a much longer time scale
V2 - WARNING - STILL BUGGY AND RUINES SAVES!!!
*Will always happen no matter what.
*Lasts 1 day.
*4x less likely than cold snap
*PAINFULL, EVERYTHING DIES in under 6 H, thats how deadly.
*From my testing, no amount of heaters will save you.
*If it happens its just time to pack up and leave... A.K.A. ship.
V1 - Inital
*REWRITE MOD SOURCE CODE
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. ||||| V4 GOALS! ||||| .
*Fix bug where Both Cold and Hot events happen at same time
*Fading from normal sky color to event sky color and back
*Day-Night cycle while event is running - SEMI-DONE
*Fixing Save Corruption (Its back... or maybe I never removed it and I failed at testing.)
*Increase/remove Cooler max functioning tempeture so that the Hotz are Semi-Survivable
*Texture new cooler
*Fix new cooler's highlight
.||||| / \ |||||.
. ||||| | ||||| .
.||||| | |||||.
. ||||| V6 GOALS! ||||| .
*Variations of extremeness
*Early warnings
*Option at start of game to disable it.
*Colonist die quicker from heat and cold, raiders die slower...
*New fraction: They only come when its hotz/coldz enough... they come equipped with Advanced temperature modulators which self-destruct when you try to take them.
*Extreme cold in general causing hit point deterioration.
*Extreme heat cuasing flames to everything and anything... Mabry even lava for somethings.
*Balance - ALWAYS IN PROGRESS
V4 - Organization:
-Storyteller:
--Added to 'Tuff Luck - Best Storyteller'
-Bigger Raids:
--Added to 'Tuff Luck - Bigger Raids'
-Gneral:
--Tuff Luck Main removed
--'Tuff Luck' is now called 'Tuff Luck Package'
--'Tuff Luck - Bigger Raids' and 'Tuff Luck - Best Storyteller' added to Tuff Luck Package
V3C - Balancing:
-Storyteller:
--Max days before major threat raised (1 to 5)
V3B - Balancing:
-Storyteller:
--Desired Population Minimum halved
--Average events per day lowered(From 2 to 0.75)
--Small bad incident weights lowered(less likely)(From 1.25 to 1.1)
--Great bad incident weights lowered(less likely)(From 1.5 to 1.2)
V3 - Balancing:
-Storyteller:
--Average events per day raised(From 1 to 2)
--Small bad incident weights lowered(less likely)(From 2 to 1.25)
--Great bad incident weights lowered(less likely)(From 4 to 1.5)
V2 - Balancing:
-Storyteller:
--Average events per day lowed(From 2 to 1)
--Small bad incident weights lowered(less likely)(From 20 to 2)
--Great bad incident weights lowered(less likely)(From 40 to 4)
-General:
--Raid sized halved.
V1 - Inital
*Make colonist weaker
*Make raiders stronger.
*Balance - ALWAYS IN PROGRESS
V0 - Announcement.
*Get textures - IN PROGRESS - I NEED HELP
*Insure whenever joshwoo69 spawns he has a minigun and synthread armour.
*Balance - ALWAYS IN PROGRESS
V1 - Inital
*BUG TEST - ALWAYS IN PROGRESS
*KEEP UPDATED - ALWAYS IN PROGRESS
Quote from: Bob_Namg on September 07, 2015, 12:16:37 PM
--reserving intensifies--
Anyhow nice mods so far m8, the cold one is brutal.
Quote from: Iwillbenicetou on September 12, 2015, 10:59:18 AM2 to 4 years ain't enough?
Hey gent. Where is the thing for the cold for 999 days? I want to extend it to 9999 days
<durationDays>
<min>14</min>
<max>28</max>
</durationDays>
<durationDays>
<min>240</min>
<max>480</max>
</durationDays>
<durationDays>
<min>999</min>
<max>999</max>
</durationDays>
<durationDays>
<min>9999</min>
<max>9999</max>
</durationDays>
Quote from: Iwillbenicetou on September 12, 2015, 03:13:30 PMYa must be lucky.
K, also found a bug where deathly cold and deathly hot happened at the same time XD
Quote from: rsdworker on September 20, 2015, 08:44:08 PMDat should be fixed in V4. I don't have an ETA for it so sorry.
i have problem - i had two events clash each other - one was deathly cold and other was deathy hot
so how i tweak the this mod? to keep HOT and cold apart?
Quote from: TheGentlmen (GENT) on September 20, 2015, 08:50:01 PMgreat :)Quote from: rsdworker on September 20, 2015, 08:44:08 PMDat should be fixed in V4. I don't have an ETA for it so sorry.
i have problem - i had two events clash each other - one was deathly cold and other was deathy hot
so how i tweak the this mod? to keep HOT and cold apart?
Quote from: rsdworker on September 20, 2015, 08:57:45 PMCurrently the best option would be to use the 'NO HEATZ PATCH'Quote from: TheGentlmen (GENT) on September 20, 2015, 08:50:01 PMgreat :)Quote from: rsdworker on September 20, 2015, 08:44:08 PMDat should be fixed in V4. I don't have an ETA for it so sorry.
i have problem - i had two events clash each other - one was deathly cold and other was deathy hot
so how i tweak the this mod? to keep HOT and cold apart?
Quote from: TheGentlmen (GENT) on September 28, 2015, 09:37:43 PMDone.
A REQUEST TO ADMINS
PLEASE REMOVE THE POLL! IT'S ANNOYING AND NONFUNCTIONAL
Quote from: ItchyFlea on September 28, 2015, 11:08:17 PMThank you... here's some cat food:Quote from: TheGentlmen (GENT) on September 28, 2015, 09:37:43 PMDone.
A REQUEST TO ADMINS
PLEASE REMOVE THE POLL! IT'S ANNOYING AND NONFUNCTIONAL
Quote from: TheGentlmen (GENT) on October 09, 2015, 04:55:04 PMdid you have backup of the source code?
ALL SOURCECODE IS LOST. EXTREME TEMPERATURES MIGHT NEVER GET UPDATED ;(
Quote from: rsdworker on October 09, 2015, 05:09:32 PMI didn't think I'd lose it, so I never bothered. Right now I'm makin' a respiratory so dis never happens.Quote from: TheGentlmen (GENT) on October 09, 2015, 04:55:04 PMdid you have backup of the source code?
ALL SOURCECODE IS LOST. EXTREME TEMPERATURES MIGHT NEVER GET UPDATED ;(
Quote from: TheGentlmen (GENT) on October 09, 2015, 06:00:45 PMwell i hope you can get things fixedQuote from: rsdworker on October 09, 2015, 05:09:32 PMI didn't think I'd lose it, so I never bothered. Right now I'm makin' a respiratory so dis never happens.Quote from: TheGentlmen (GENT) on October 09, 2015, 04:55:04 PMdid you have backup of the source code?
ALL SOURCECODE IS LOST. EXTREME TEMPERATURES MIGHT NEVER GET UPDATED ;(