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RimWorld => Mods => Topic started by: Tatte on September 13, 2015, 06:14:28 PM

Title: [Mod Request] 'Farming Mod'
Post by: Tatte on September 13, 2015, 06:14:28 PM
The farming doesn't feel wholesome to me. I would love a storyteller that has no raids (still people running from pirates you have to kill and other events), farming equipment like hoes, pickaxes, plows (that can be pulled by colonists but takes a lot longer), and just gives me something to do while i watch the farm grow and prosper! Thanks for reading! (Also if anyone is going to make this mod i would love to help, even though i have no idea how to do any of that.)
Title: Re: [Mod Request] 'Farming Mod'
Post by: cuproPanda on September 13, 2015, 06:51:38 PM
Quote from: Tatte on September 13, 2015, 06:14:28 PM
The farming doesn't feel wholesome to me. I would love a storyteller that has no raids (still people running from pirates you have to kill and other events), farming equipment like hoes, pickaxes, plows (that can be pulled by colonists but takes a lot longer), and just gives me something to do while i watch the farm grow and prosper! Thanks for reading! (Also if anyone is going to make this mod i would love to help, even though i have no idea how to do any of that.)
I would like this, too. My girlfriend and I had a custom Minecraft modpack based around farming and made a farm so big the game started lagging!
I realize it's not quite the same, but have you looked at Tilled Soil (https://ludeon.com/forums/index.php?topic=11009.0), Tools for Haul (https://ludeon.com/forums/index.php?topic=12282.0), and Vegetable garden (https://ludeon.com/forums/index.php?topic=12934.0) with the Phoebe Basebuilder storyteller?
Title: Re: [Mod Request] 'Farming Mod'
Post by: ItchyFlea on September 19, 2015, 01:43:09 AM
I went ahead and made a new storyteller that shouldn't throw any raids at you. Coupled with the mods cuproPanda mentioned, it should give you the experience you're after. Grab it here: No Raid Storyteller v1.0 (https://ludeon.com/forums/index.php?topic=10623.msg105060#msg105060)
Title: Re: [Mod Request] 'Farming Mod'
Post by: Tatte on September 20, 2015, 07:47:27 PM
Quote from: ItchyFlea on September 19, 2015, 01:43:09 AM
I went ahead and made a new storyteller that shouldn't throw any raids at you. Coupled with the mods cuproPanda mentioned, it should give you the experience you're after. Grab it here: No Raid Storyteller v1.0 (https://ludeon.com/forums/index.php?topic=10623.msg105060#msg105060)

Thanks ItchyFlea :D
Title: Re: [Mod Request] 'Farming Mod'
Post by: Tatte on November 06, 2015, 10:40:57 PM
Quote from: ItchyFlea on September 19, 2015, 01:43:09 AM
I went ahead and made a new storyteller that shouldn't throw any raids at you. Coupled with the mods cuproPanda mentioned, it should give you the experience you're after. Grab it here: No Raid Storyteller v1.0 (https://ludeon.com/forums/index.php?topic=10623.msg105060#msg105060)

Not to be any mroe annoying, but could you also add a thingiee to Fiona Farming that makes, say, 70% of traders animal traders? If yes, thanks :)