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RimWorld => Releases => Mods => Outdated => Topic started by: Loki88 on October 15, 2015, 12:27:40 PM

Poll
Question: Balaaance
Option 1: Holy OP ManBat! Dial it down a little.
Option 2: Should cost more. It is unrottable food after all.
Option 3: Sweet spot of balanceiness.
Option 4: A little to expensive for my tastes.
Option 5: WAY too expensive! I'll keep a hay pile in the fridge!
Title: [A14] Silage: A meal for your animals! V1.2 (12/8/2016)
Post by: Loki88 on October 15, 2015, 12:27:40 PM
This mod was created out of a suggestion by Brigadon.

Tired of having to refrigerate hay for your livestock and allowing them into your fridge to eat it only to have them bypass that sumptuous pile of hay and go strait for your meals?!

This mod adds a recipe to the brewery to craft silage for your critters to eat! Silage does not need to be refrigerated, though it does need to be kept inside out of the elements. Silage is a fermented foodstuff (hence the brewery) used to feed livestock.

Silage is a compressed nutrient dense animal feed. Animals will normally eat 10-20 hay depending on hunger. They will eat 1-2 silage depending on hunger as a sort of "meal". It is very space efficient for storage.

Counts as a plant food to prevent your little Derps colonists from eating it (I hope)

Recipe: 50 Hay + 20 Corn = 20 Silage

(http://i.imgur.com/X1u5WEW.png)

License


  • This mod may be included in mod packs as long as credit is given and forum rules are followed
  • Derivative mods may be made based on this mod

Updated to A14 by: kaptain_kavern. Thank you very much!

[attachment deleted by admin - too old]
Title: Re: [A12d] [Poll] Silage: Feed Your Critters! V1.0 (15/10/2015)
Post by: TLHeart on October 15, 2015, 01:49:57 PM
Do the animals eat the silage as a meal, and only consume 1 silage, or do they eat it like hay, and consume 9 to 15 at a time?
Title: Re: [A12d] [Poll] Silage: Feed Your Critters! V1.0 (15/10/2015)
Post by: MisterVertigo on October 15, 2015, 01:52:34 PM
Quote from: TLHeart on October 15, 2015, 01:49:57 PM
Do the animals eat the silage as a meal, and only consume 1 silage, or do they eat it like hay, and consume 9 to 15 at a time?
That was exactly my question, but you worded it much better than I did in my head!
Title: Re: [A12d] [Poll] Silage: Feed Your Critters! V1.0 (15/10/2015)
Post by: Loki88 on October 15, 2015, 01:54:05 PM
Currently has the same nutrition as a simple meal so they only consume one at a time. I'm thinking this might need to be dialed down so they need 2 or 3 a day or so?
Title: Re: [A12d] [Poll] Silage: Feed Your Critters! V1.0 (15/10/2015)
Post by: TLHeart on October 15, 2015, 02:25:28 PM
okay one silage at a time... now for some math...

a cow eats twice a day, and consumes 10 hay each time so 20 hay per day.
Each silage takes 5 hay and 2 corn, total 7.
A cow will eat 2 silage per day, or the equivalent of 10 hay and 4 corn per day.

Just ran a test, and yes a cow will eat a silage every 12 hours, if that is their only food source.

Now silage is a better food source than hay, and that is why it is used.

edit: Cows seem to prefer to eat the hay over the silage though if they have access to both.
Title: Re: [A12d] [Poll] Silage: Feed Your Critters! V1.0 (15/10/2015)
Post by: Loki88 on October 15, 2015, 02:40:49 PM
Quote from: TLHeart on October 15, 2015, 02:25:28 PM
okay one silage at a time... now for some math...

a cow eats twice a day, and consumes 10 hay each time so 20 hay per day.
Each silage takes 5 hay and 2 corn, total 7.
A cow will eat 2 silage per day, or the equivalent of 10 hay and 4 corn per day.

Just ran a test, and yes a cow will eat a silage every 12 hours, if that is their only food source.

Now silage is a better food source than hay, and that is why it is used.

edit: Cows seem to prefer to eat the hay over the silage though if they have access to both.

I will look in to them preferring the hay once I'm done work. As for consumption, that works out to a 30% savings. Silage in reality is a more nutritious food source since the fermentation process makes more nutrients available for metabolization. I'm still not convinced I guessed the balance right on my first try.
Title: Re: [A12d] [Poll] Silage: Feed Your Critters! V1.0 (15/10/2015)
Post by: MisterVertigo on October 15, 2015, 03:00:45 PM
Honestly, make it 10 hay and 10 corn, so the resources are the same. The "cost" of making it so it doesn't decay is the time you have to dedicate to making it. Just a thought.
Title: Re: [A12d] [Poll] Silage: Feed Your Critters! V1.0 (15/10/2015)
Post by: TLHeart on October 15, 2015, 04:39:46 PM
I think you are close on the recipe, when you figure in the time the colonists take to make it. At first I thought you were way off, that is why I ran a test with cows, to see how much they ate a day.

So then it becomes a question of, do I grow more raw food, since I don't have the time to process it into silage? or do I have a cook who can dedicate enough time to turn the hay and corn into silage to feed my animals, therefore reducing the amount to be grown?

The brewing table is a low priority cooks job, so a low skilled cook could do it.

And do NOT put it on the cook stove, that is just yuck.... :)
Title: Re: [A12d] [Poll] Silage: Feed Your Critters! V1.0 (15/10/2015)
Post by: Loki88 on October 15, 2015, 08:16:46 PM
Quote from: TLHeart on October 15, 2015, 04:39:46 PM
The brewing table is a low priority cooks job, so a low skilled cook could do it.

And do NOT put it on the cook stove, that is just yuck.... :)

Seemed gross to me to. Plus I felt tying up a stove to make animal fodder instead of colonist meals didn't seem like a good idea. I also didn't want to add a whole new work station just for silage. So brewery it is!
Title: Re: [A12d] [Poll] Silage: Feed Your Critters! V1.0 (15/10/2015)
Post by: Cataphract on October 16, 2015, 05:54:55 AM
Nice job! Personally I'd make the material cost a little lower, but that's just my preference.
Title: Re: [A12d] [Poll] Silage: Feed Your Critters! V1.0 (15/10/2015)
Post by: Loki88 on October 16, 2015, 12:11:49 PM
Quote from: Cataphract on October 16, 2015, 05:54:55 AM
Nice job! Personally I'd make the material cost a little lower, but that's just my preference.

I'll see about lowering the cost once I get a few more poll results in. The general consensus seems to be that the "meals" are to expensive, but breaking down the cost it's only 7 food per meal.

And here I was worried that they were too cheap!  :o
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Loki88 on October 16, 2015, 01:50:18 PM
V 1.1 = Attempted balance...

So after a little bit of testing...


(http://i.imgur.com/d2QEIJx.png)


I've discerned that the critters if locked up with nothing but a pile of hay or a pile of silage will eat either of them at random with a preference for hay... at first I thought this might be based on proximity to food but that didn't seem to be the case ( more testing required ) the only thing I could think of was that they were choosing based on nutrition vs hunger level to most accurately fill their hunger ( more testing required ). To try and combat this I cut the nutrition in half for the silage from 85% down to an even 40% to see if that will affect anything.

I've tweaked the recipe to reflect the nutrition level as well as to try and balance a bit. Input is the same but output has been doubled to 20 silage as I wanted this to be a large bulk recipe anyway.

I will reset the poll, please give me feedback  ;D

Thank you all for your suggestions! cheers!
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: 1000101 on October 17, 2015, 05:50:02 PM
I found that if you never let your animals into the colony freezer, you don't have to worry about things like them eating meals.  I keep a small stockpile just for hay in the animal pen area with a higher priority than the freezer so it will stay stocked.  Hay takes a long time to rot so it's a matter of not over-stocking the animal pens.

That being said, it's rather annoying when the animals do eat your meals and I always thought there should be some form of processed food stuffs for animals, but I was thinking more of the colony dogs which have unrestricted access (so they can haul) than the livestock.

Great mod, downloaded and will be used.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Loki88 on October 17, 2015, 06:02:26 PM
Quote from: 1000101 on October 17, 2015, 05:50:02 PM
I found that if you never let your animals into the colony freezer, you don't have to worry about things like them eating meals.  I keep a small stockpile just for hay in the animal pen area with a higher priority than the freezer so it will stay stocked.  Hay takes a long time to rot so it's a matter of not over-stocking the animal pens.

That being said, it's rather annoying when the animals do eat your meals and I always thought there should be some form of processed food stuffs for animals, but I was thinking more of the colony dogs which have unrestricted access (so they can haul) than the livestock.

Great mod, downloaded and will be used.

The good thing with dogs being omnivores is they will still eat plant based foods such as hay and silage :) I'm glad you like the mod and hope everyone enjoys it!
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: TLHeart on October 20, 2015, 03:31:06 PM
I noticed on my present colony that the change from 85% nutrition, down to 40% nutrition did not change the eating habits, the animals just eat 2 at a time.  So long as I keep the silage closer to the barn door, and the raw hay in the back of the barn, the animals eat the silage, so long as there is a stack available to be eaten from.  It has made keeping my wool ranch much easier to keep fed... 12 muffalo, and 14 alpacas, are being fed via a 5x10 corn field, and a 10x20 hay field. And the hay field is part of the pasture, so they wander over there to eat also.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Loki88 on October 20, 2015, 08:10:55 PM
Changing the nutrition was a random stab at getting the animals to eat the silage more often. Even though it didn't work, people seem to feel it's more balanced now. I'm just glad people are using it and enjoying it :)

Thank you for your feedback and testing TLHeart ;D
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Brigadon on October 24, 2015, 11:10:57 PM
OUTSTANDING!

Thank you very much, this is more or less exactly what I was looking for.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Loki88 on October 25, 2015, 01:01:53 AM
Quote from: Brigadon on October 24, 2015, 11:10:57 PM
OUTSTANDING!

Thank you very much, this is more or less exactly what I was looking for.

You're very welcome! I'm glad you like it ;D
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: lude on February 01, 2016, 01:03:59 PM
I dunno about balancing, but keeping livestock alive is yet imho pretty hard, at least in considerable amounts.
Beside that, ideal silage will improve the nutritional value of the food as well as make it more easily digestible by the livestock, increasing net energy gain from it, tho with cows that advantage won't be too great since they got so many stomachs already.

So i really love this mod, what I'd personally like to see is a "silage plant" eh, something more akin to reality.

A rather large, usually rectangular area filled with the silage, covered by rainproof stuff and fastened with heavy stuff, ranging from old tires over stones to old machinery or whatnot.

Tho the way it is it's already great.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Grimandevil on February 02, 2016, 02:02:24 PM
move it to Raw Resources category i'd say (along with Hay).
other than that, its a handy addition.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Loki88 on February 03, 2016, 02:02:37 AM
Quote from: lude on February 01, 2016, 01:03:59 PM
I dunno about balancing, but keeping livestock alive is yet imho pretty hard, at least in considerable amounts.
Beside that, ideal silage will improve the nutritional value of the food as well as make it more easily digestible by the livestock, increasing net energy gain from it, tho with cows that advantage won't be too great since they got so many stomachs already.

So i really love this mod, what I'd personally like to see is a "silage plant" eh, something more akin to reality.

A rather large, usually rectangular area filled with the silage, covered by rainproof stuff and fastened with heavy stuff, ranging from old tires over stones to old machinery or whatnot.

Tho the way it is it's already great.


Only problem with that is my artwork = crap. That's why I just recycle vanilla art assets ( hence using the brewery instead of making it's own building, also keeps the mod light weight) I want to add things in like silage that I find to be very useful so others can use it with out showcasing my crappy artwork ( I've discovered people are more likely to enjoy recycled vanilla stuff over my own :P )

I'm happy as long as people enjoy using it.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Loki88 on February 03, 2016, 02:05:38 AM
Quote from: Grimandevil on February 02, 2016, 02:02:24 PM
move it to Raw Resources category i'd say (along with Hay).
other than that, its a handy addition.

I put it in Raw food for some reason but I can't remember what it was... Maybe to change how the AI handles it but I'm not even sure any more.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Faythe on February 04, 2016, 06:07:40 PM
I use a mod that moves the hay as a resource instead of a food and it seems to work well.  The reasoning for that mod was that having a lot of hay as a food would through your meal counter off or some such, so that you wouldn't get the low food warnings if you had a lot of hay.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Grimandevil on February 06, 2016, 04:37:39 AM
i use 'hay fix' myself, and edited Silage the same way, nothing bad happened -_-
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: lude on February 06, 2016, 10:04:34 AM
I'm for a speet spot of balance, thinking of "you put 80 in, you get 80 out" and a nutrition bonus based on the amount of work that goes into it (if 200 work is done to get 40 nutrition and another 200 has to be done nutrition should increase, the question is just if the non spoilage should cost extra, in reality it can cost extra if you add certain bacteria because you don't believe an ideal bacterial environment will come to fruition on it's own or if it has a collected nutritional value of x for y work the y should be included, i had two people in my last colony making nonstop silage and production oscillated between having one stack and half a dozen

Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Epson on May 02, 2016, 05:56:33 AM
I will say that when you have a poll and one option is makes people laugh out loud (Holy OP ManBat! Dial it down a little) it might skew the results a bit. I had to resist clicking it.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Loki88 on May 02, 2016, 08:26:10 AM
Quote from: Epson on May 02, 2016, 05:56:33 AM
I will say that when you have a poll and one option is makes people laugh out loud (Holy OP ManBat! Dial it down a little) it might skew the results a bit. I had to resist clicking it.

Last poll.had "squirrel!" as an option... it won.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Loki88 on May 02, 2016, 11:50:07 AM
Since the advent of kibble this mod feels a bit redundant, does anybody actually want it updated to a13?
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Sekmeth on August 09, 2016, 04:31:42 PM
@Loki88 Don't know if you still work on this mod, but I would love to have it in A14. I even forgot it wasnt vanilla, and was scratching my brains out trying to find it in vanilla when I got A14 :P Kibble is fine and all, but I like having the Silage. Also gives you some options, i.e. Kibble for your trained animals and Silage for your livestock? :)
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Sarelth on August 09, 2016, 06:19:50 PM
I would love to see this for A14 as I tend to make free range fields for my livestock. And Muffalo eating Kibble seems off to me.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Jdalt40 on August 10, 2016, 09:22:26 AM
I'm sorry to say this but there is almost no point in necromancing this post, it hasn't been updated since Alpha 12 and will probably stay that way. Most mods are dead if they are 2 Alpha's behind. You have a better chance in requesting this mod to be remade in the mods section (not the release section)
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: kaptain_kavern on August 10, 2016, 09:24:33 AM
i can do the update if someone has an old version link (i mean i could start it over from scratch but if this one was already balanced ...)

Maybe add this in ADogSaid or something similar as it's for animals ...
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Jdalt40 on August 10, 2016, 09:27:07 AM
Wow that was fast! Idk if anybody has a download link, it has been 10 months since this has been dead, pretty sure nobody is still on A12 with this mod :D
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Loki88 on August 10, 2016, 11:40:09 PM
Quote from: kaptain_kavern on August 10, 2016, 09:24:33 AM
i can do the update if someone has an old version link (i mean i could start it over from scratch but if this one was already balanced ...)

Maybe add this in ADogSaid or something similar as it's for animals ...


It's been so long that I can't promise if this was a working version, or a work in progress version, or even a cheaty version, but this is the only thing I have left of it. I unfortunately don't have much free time lately to do mod updates so if anyone wants to do an update feel free to, and thank you for doing so.

[attachment deleted by admin - too old]
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: kaptain_kavern on August 11, 2016, 04:23:04 PM
Thx Loki, that's cool.

I'm updating it right now (I make it start without errors, i'm testing it ATM). Will put the link in this thread as you will probably come back when you'll have more free time.

Cheers and thanks again (I wasn't knowing this mod but it's a good idea)
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: kaptain_kavern on August 11, 2016, 04:50:48 PM
It's attached in this message.

Hope it will work for you all

[attachment deleted by admin - too old]
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: biship on August 11, 2016, 08:04:30 PM
Works good! I increased the stack size in my version.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Loki88 on August 12, 2016, 09:32:30 AM
Quote from: kaptain_kavern on August 11, 2016, 04:50:48 PM
It's attached in this message.

Hope it will work for you all

Thank you very much for updating. I've attached it to the main post so it's easier to find for others.
Title: Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
Post by: Etherdreamer on August 13, 2016, 04:17:27 PM
Quote from: kaptain_kavern on August 11, 2016, 04:50:48 PM
It's attached in this message.

Hope it will work for you all

Ty brah