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RimWorld => Releases => Mods => Outdated => Topic started by: IzzyHRC on November 02, 2015, 06:36:13 AM

Title: [A16] Mind Altering Device (v1.16)
Post by: IzzyHRC on November 02, 2015, 06:36:13 AM
(https://dl.dropboxusercontent.com/s/4d3xowup6b28gtt/MAD%20TOP.png)

Description:
Well howdy fellow Rimworlders!
I'm here to present to you the latest technology in mind altering ... technology.
Erhum...
Are you tired of your lousy traits?
Pessimist are you? Lazy perhaps? Maybe a bit abrasive?
Have no fear, the Mind Altering Device is here!
Just give it lots of power, jump in and brace yourself for a brand new start!
Take a look at our first live test right here!
(https://dl.dropboxusercontent.com/s/bfpbpksg0ni3xx9/youtubeLink.png)  (https://www.youtube.com/watch?v=ASrawmuCG7A)
Or take a look at our pictures down below!

Usage:
Simple 3 step program:
1 => Install the device using our blueprint.
2 => Provide the device with enough power.
3 => Enjoy your new life!

Update 1.11:
Who needs ethics in this industry, am I right?
Shove those prisoners in the Mind Altering Device, I'd say!

Pictures:

(https://dl.dropboxusercontent.com/s/t6u9txk1unwemnt/MAD%20start.png)

(https://dl.dropboxusercontent.com/s/ia03g29c6u1b1ba/MAD%20working.png)

(https://dl.dropboxusercontent.com/s/463bcpejhh8bww5/MAD%20finish.png)

Honest Description:
This mod was just a test to see how far I could go with Rimworld code and my limited knowledge of C#.
The code is not optimized and is held together with proficient amount of ducktape.
The video might be an exaggeration but I couldn't resist taking the joke a bit further.

So it's basically a machine, closely resembling the cryptosleep casket.
Order your colonist to step inside and wait for the process to finish.
Your colonist will now have 2 or 3 new random generated traits.
There are side effects to this of course. (you wouldn't want it to be overpowered would you?)
Closely examine your colonist for any health issues or mood swings before using the device multiple times in a row.
Don't say I didn't warn you!

New Functionality:
As suggested by fapple on steam
After some further research you can now change the backstory of your character as well!
(randomly of course!)

Author:
IzzyHRC

Updates might be slow...
Without going into details, there was an incident around February 2016. After some time I got my diagnosis..
Unable to work and after frequent visits to the doctor/hospital/psychologist/psychiatrist, I can say I'm doing better now.
I'm taking heavy medication which don't come without side effects, but hey. Everyone's got something right?
For this reason I let everything go, including this mod. And if it wasn't for some people (like you Skullywag!) I prob wouldn't have updated this mod.
For the same reason, I can't really say if I'll be able to continue this. Purely based on medical reasons.
Nothing's going to stop me from trying though! :D


Changelog:

1.16
Updated to A16

1.15
Updated the MAD to A15
After some further research you can now change the backstory of your character as well!
(randomly of course!)
(suggested by fapple on steam)

1.13
Updated the MAD to A14

1.12
Updated the MAD to A13... finally
Also added language support!
(Let me know if it works Duduluu !)

1.11
Hotfixed oversight when fixing issue with inproper toils.

1.10
Added the ability to order wardens to haul prisoners to the MAD

1.00
~First release~

Known bugs
none at the moment

Incompatibilities
none at the moment
(Always make a backup of your world before installing new mods!)

Author
IzzyHRC

How to install
- Download the file here:
(https://dl.dropboxusercontent.com/s/0e5nkaysm2dnt1l/DropboxDownload.png)  (https://dl.orangedox.com/OSTvjOUoaE9MN4F7UY)
- Unzip the contents into your RimWorld/Mods folder.
- In the main menu, press Mods and activate this mod.

How to update
Simply delete the old version and place the new version.
This should have no consequence on your savegame!

License:
Creative Commons Attribution-NonCommercial 4.0 International Public License  (http://creativecommons.org/licenses/by-nc/4.0/)
You may share/alter my code for use in your own projects. (Just send me a message, notifying me)
As long as appropriate credit is given and the material is not used for commercial purposes.
Title: Re: [A12] Mind Altering Device (v1.0) it's just MAD!
Post by: Fluffy (l2032) on November 02, 2015, 07:39:33 AM
The video is absolutely brilliant! Gave me a laugh while at work :P
Title: Re: [A12] Mind Altering Device (v1.0) it's just MAD!
Post by: IzzyHRC on November 02, 2015, 07:50:39 AM
Quote from: Fluffy (l2032) on November 02, 2015, 07:39:33 AM
The video is absolutely brilliant! Gave me a laugh while at work :P

Haha glad you liked it! Hope it didn't get you into trouble at work though! ;)
Title: Re: [A12] Mind Altering Device (v1.0) it's just MAD!
Post by: skullywag on November 02, 2015, 08:22:06 AM
Yay!

one of us! one of us! /chanting

Good work buddy, gonna try this out in my next playthrough.

Also hilarious that you picked Vas for the screenshots, hey Vas you MAD bru?

Also sneaky new table is sneaky...
Title: Re: [A12] Mind Altering Device (v1.0) it's just MAD!
Post by: IzzyHRC on November 02, 2015, 09:43:39 AM
Quote from: skullywag on November 02, 2015, 08:22:06 AM
Yay!

one of us! one of us! /chanting

Good work buddy, gonna try this out in my next playthrough.

Also hilarious that you picked Vas for the screenshots, hey Vas you MAD bru?

Also sneaky new table is sneaky...

Suddenly had a flashback from the body snatchers :p
Sneaky table ain't sneaky any more. It has come out of hiding and is available for downloading.

Also ... nice job spotting that! :p
Title: Re: [A12] Mind Altering Device (v1.0) it's just MAD!
Post by: LanMc on November 03, 2015, 01:36:27 PM
Great video!!  Very funny! 

So...  new game required or save game compatible?  Do we know yet?
Title: Re: [A12] Mind Altering Device (v1.0) it's just MAD!
Post by: TheGentlmen on November 03, 2015, 02:15:07 PM
Oooooo. Your under may radar now.
Title: Re: [A12] Mind Altering Device (v1.0) it's just MAD!
Post by: IzzyHRC on November 03, 2015, 07:08:02 PM
Quote from: LanMc on November 03, 2015, 01:36:27 PM
Great video!!  Very funny! 

So...  new game required or save game compatible?  Do we know yet?

Hah! Thankyou! :)

So far I had no trouble using it on existing vanilla or modded save games. (Just added a few classes of my own, and I'm not touching any existing xml files.)
I do suggest making an extra save game, of course, before trying my mod (or any other mod for that matter. Better safe then sorry!)
Also if it doesn't... please let me now!

Quote from: TheGentlmen (GENTZ /'jen(t)z/) on November 03, 2015, 02:15:07 PM
Oooooo. Your under may radar now.

Hope that's a positive thing! Otherwise I'll have to go and get my tinfoil hat...
Title: Re: [A12] Mind Altering Device (v1.0) it's just MAD!
Post by: Dragoon on November 03, 2015, 08:02:25 PM
Awesome!
Title: Re: [A12] Mind Altering Device (v1.0) it's just MAD!
Post by: LanMc on November 04, 2015, 01:30:01 PM
Quote from: IzzyHRC on November 03, 2015, 07:08:02 PM
Quote from: LanMc on November 03, 2015, 01:36:27 PM
Great video!!  Very funny! 

So...  new game required or save game compatible?  Do we know yet?

Hah! Thankyou! :)

So far I had no trouble using it on existing vanilla or modded save games. (Just added a few classes of my own, and I'm not touching any existing xml files.)
I do suggest making an extra save game, of course, before trying my mod (or any other mod for that matter. Better safe then sorry!)
Also if it doesn't... please let me now!

Didn't try it with a saved game but started a new game instead.  Works perfectly for me so far!  It is exactly what I was looking for, thanks bunches!!!
Title: Re: [A12] Mind Altering Device (v1.0) it's just MAD!
Post by: IzzyHRC on November 05, 2015, 04:58:38 AM
Quote from: LanMc on November 04, 2015, 01:30:01 PM
Didn't try it with a saved game but started a new game instead.  Works perfectly for me so far!  It is exactly what I was looking for, thanks bunches!!!

That's a pretty specific thing you were looking for then  :P  Glad it works and have fun!
Title: Re: [A12] Mind Altering Device (v1.1) New update! Less ethics!
Post by: IzzyHRC on November 05, 2015, 05:55:46 PM
Update 1.10:
Who needs ethics in this industry, am I right?
Shove those prisoners in the Mind Altering Device, I'd say!

Description:
Added the possibility to order your wardens to haul a prisoner of your choosing and shove them into the mind altering device.
click on your warden and right click your prisoner to see the option.
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: Jdalt40 on November 07, 2015, 08:55:10 PM
Hey Izzy, is there any option for a player that always gets bad hatred by the AI in this game (me), to make this OP?


P.S, When i mean bad hatred, the AI throws everything at me at week 1 :D
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: IzzyHRC on November 08, 2015, 05:37:39 PM
Quote from: Joshy1111 on November 07, 2015, 08:55:10 PM
Hey Izzy, is there any option for a player that always gets bad hatred by the AI in this game (me), to make this OP?

P.S, When i mean bad hatred, the AI throws everything at me at week 1 :D

Well the only tip I could give is to not use the device more then once in a row, always check the colonists moods before continuing.
Not much can happen then. But an actual OP button will never get in the mod though.
Don't think better traits will help your colonists much anyway, when the AI throws everything at you in the first week :p

Heck I use my own mod myself, haven't found the time to try and get my abrasive colonist a new trait.
Too busy putting out fires, fighting of raids, trying not to starve, surviving heat waves, blackouts and balancing their moods just above breaking point. 3 hours into the game, colonists still eating raw food of the floor ...

I know your pain lol
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: Smexy_Vampire on November 09, 2015, 08:58:17 AM
that video tho AHAHA  :P
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: Iwillbenicetou on November 09, 2015, 11:03:21 PM
10/10 video. Actually going to try this now :D
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: Kaballah on January 31, 2016, 12:47:50 AM
I'm pretty sure this is the best mod and the best video, well done :)
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: killer117 on January 31, 2016, 03:57:54 AM
Quote from: IzzyHRC on November 08, 2015, 05:37:39 PM
Quote from: Joshy1111 on November 07, 2015, 08:55:10 PM
Hey Izzy, is there any option for a player that always gets bad hatred by the AI in this game (me), to make this OP?

P.S, When i mean bad hatred, the AI throws everything at me at week 1 :D

Well the only tip I could give is to not use the device more then once in a row, always check the colonists moods before continuing.
Not much can happen then. But an actual OP button will never get in the mod though.
Don't think better traits will help your colonists much anyway, when the AI throws everything at you in the first week :p

Heck I use my own mod myself, haven't found the time to try and get my abrasive colonist a new trait.
Too busy putting out fires, fighting of raids, trying not to starve, surviving heat waves, blackouts and balancing their moods just above breaking point. 3 hours into the game, colonists still eating raw food of the floor ...

I know your pain lol

i don't actually get this. i play randy or cassie on the hardest dificulty hoping the A.I kicks the crap outta me, and an hour in im self sustaing with decent gear, loads of food, money and no mood problems. i want to get hurt bad, but ive played year long games that never even had a hint of everyone dying. i must've played a hundred games and i never lost a colony except when using dev mode to kill it. so annoying.
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: Kaballah on January 31, 2016, 05:32:29 AM
Do a vanilla start (no prepare carefully) on ice sheet.
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: killer117 on January 31, 2016, 03:35:15 PM
ice sheets my favorite map. and i only use prepare carefully for fun little custom scenarios i mess with occasionly.
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: Kaballah on January 31, 2016, 04:45:26 PM
Unless you're rolling all cannibals then that is unlikely.
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: Tony2000 on March 22, 2016, 11:28:37 AM
When I order the colonist to get in the MAD, they lie like in a bed and then stand up a bit later. Nothing happens. No menu pop-ups, nothing. They just get the post-MAD sickness.
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: Snownova on April 29, 2016, 05:25:25 AM
Bump with a request for an update pretty please :)
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: Grynnreaper on May 02, 2016, 05:24:51 PM
Bump, interested in an update as well, maybe a "mind wipe" option that removes all traits and incapables.
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: skullywag on May 02, 2016, 05:26:43 PM
Ill give Izzy a poke next time i see him about.
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: Kaballah on May 02, 2016, 05:56:19 PM
Also hoping this gets updated, it's a very neat mod!
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: Grynnreaper on May 03, 2016, 03:00:49 PM
the machine needs a "minion" setting
Title: Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
Post by: buder5 on May 09, 2016, 09:30:03 PM
i dream about a hive mind mod :D sharing skill XP and the like
And of course update xD
Title: Re: [A13] Mind Altering Device (v1.12) Sowwy, ish bak doe! (+language support...)
Post by: IzzyHRC on May 22, 2016, 01:03:50 PM
Update 1.12:
Update to A13... It's about time
Also added language support... which should have been there in the first place.

Sowwy:
For those demanding a reason for the delay, please check the main topic.
All in all sorry to the people for the hefty wait time
And thanks for the patience.
Title: Re: [A13] Mind Altering Device (v1.12) Sowwy, ish bak doe! (+language support...)
Post by: Snownova on May 24, 2016, 01:03:03 PM
Yay, thank you for updating! And I hope you are or get better soon!
Title: Re: [A13] Mind Altering Device (v1.12) Sowwy, ish bak doe! (+language support...)
Post by: duduluu on May 25, 2016, 10:25:02 PM
Thank you for updating.
Important, take care of yourself. There is nothing like health.
Title: Re: [A13] Mind Altering Device (v1.12) Sowwy, ish bak doe! (+language support...)
Post by: IzzyHRC on July 19, 2016, 07:27:08 AM
Update 1.13:
Update to A14
Title: Re: [A13] Mind Altering Device (v1.12) Sowwy, ish bak doe! (+language support...)
Post by: 123nick on July 19, 2016, 07:46:44 AM
Quote from: IzzyHRC on July 19, 2016, 07:27:08 AM
Update 1.13:
Update to A14

this seems VERY interesting! also, i checked your youtube channel, and do you plan on making any more rimworld videos? i know its a bit offtopic.
Title: Re: [A13] Mind Altering Device (v1.12) Sowwy, ish bak doe! (+language support...)
Post by: IzzyHRC on July 19, 2016, 08:40:22 AM
Quote from: 123nick on July 19, 2016, 07:46:44 AM
this seems VERY interesting! also, i checked your youtube channel, and do you plan on making any more rimworld videos? i know its a bit offtopic.
Hey, hope you'll like it!  :)
And I do have an idea for a new commercial (and a new mod to go with it) if you mean that.
But health/time issues are either stopping or slowing my progress.
As for the let's plays, dunno, I might. Even its just to get me in the game again.
Title: Re: [A14] Mind Altering Device (v1.13)
Post by: skullywag on July 19, 2016, 12:58:08 PM
HES ALIVE! Hey bud. New mod/commercial would be ace, the last one was epicly good.
Title: Re: [A14] Mind Altering Device (v1.13)
Post by: Snownova on July 19, 2016, 05:00:17 PM
Yass, so very glad to see that you're back! Still loving the mod!
Title: Re: [A14] Mind Altering Device (v1.13)
Post by: IzzyHRC on July 19, 2016, 06:22:08 PM
Quote from: skullywag on July 19, 2016, 12:58:08 PM
HES ALIVE! Hey bud. New mod/commercial would be ace, the last one was epicly good.

Ha, yes! I R STILL ALIVE! And we'll see what happens next, I just hope it'll be of the same quality :p

Quote from: Snownova on July 19, 2016, 05:00:17 PM
Yass, so very glad to see that you're back! Still loving the mod!

Hi! Thx for the kind words a couple of months back btw!
Glad to hear you're still abusing....
Glad to hear you're still providing a better life for your colonists!
(I hope not to many died/brokedown ;) )
Title: Re: [A14] Mind Altering Device (v1.13)
Post by: zmadz on August 13, 2016, 02:28:35 PM
can't wait to try this out, thx for making such a lovely video :D
Title: Re: [A14] Mind Altering Device (v1.13)
Post by: Etherdreamer on August 13, 2016, 02:39:23 PM
It should have a way that allows narrow positive options, or choose what exactly you want. Like require a lot of human flesh, an special chip / bionic (for the physical related traits).

Example, "Adaptive dermis" 60% chances pawn skin goes suited for the local temperature. 25% to get close the local temperature, 15% random result in a not desirable way: you got  cool tolerant in a desert biome. In all cases the skin get more resilient +3 to hp body part(s).

I could provide a lot of ideas t balance it, but dunno how codeable would be.
Title: Re: [A14] Mind Altering Device (v1.13)
Post by: kaptain_kavern on August 13, 2016, 02:39:57 PM
Hey Izzy nice seeing you back here.

thx for the update

take care, bud
Title: Re: [A14] Mind Altering Device (v1.13)
Post by: hendrikpfaff on August 14, 2016, 10:12:01 AM
Im loving it! Great mod.  ;D
Title: Re: [A14] Mind Altering Device (v1.13)
Post by: wwe588 on August 31, 2016, 09:05:40 PM
 ;D,wow,is good
Title: Re: [A14] Mind Altering Device (v1.13)
Post by: player99zyzy on September 01, 2016, 04:21:08 AM
can't see the download link.........
Title: Re: [A14] Mind Altering Device (v1.13)
Post by: harpo99999 on September 01, 2016, 07:01:09 AM
you might want to look at the OP, then look for the word 'download'( in big BLUE letters with a blue open box), then click on it, BUT it is only for a14 at present
Title: Re: [A15] Mind Altering Device (v1.15) NEW => Change your backstory!
Post by: IzzyHRC on September 11, 2016, 09:24:10 AM
1.15
Updated the MAD to A15
After some further research you can now change the backstory of your character as well!
(randomly of course!)
(suggested by fapple on steam)

(sorry for the delay peepz, I'm back home for health reasons... on the bright side I got to update my mods ;D )
Title: Re: [A14] Mind Altering Device (v1.13)
Post by: IzzyHRC on September 11, 2016, 09:25:44 AM
Quote from: harpo99999 on September 01, 2016, 07:01:09 AM
you might want to look at the OP, then look for the word 'download'( in big BLUE letters with a blue open box), then click on it, BUT it is only for a14 at present

... Thankyou ... for pointing that out so I didn't have to <3
Title: Re: [A15] Mind Altering Device (v1.15) NEW => Change your backstory!
Post by: Thundercraft on November 23, 2016, 04:18:42 PM
This is a cool mod and all. But, is there any chance we will see a separate version which can only remove certain traits (or 'bad' traits) instead of giving them 2 or 3 new random generated traits in their place?

To balance it, you could give the machine a chance to fail or increase the risk of brain damage. (Or maybe have a risk of replacing it with a bad trait instead of removing the old trait?)

I would attempt to try to alter this myself. However, I assume that doing what I wanted would require delving into C++ programming and recompiling the .DLL. Or am I wrong?
Title: Re: [A15] Mind Altering Device (v1.15) NEW => Change your backstory!
Post by: Pink Omega on November 23, 2016, 07:24:19 PM
So I installed this and misc robots ++ and..Was having fun on the dev mode (creative mode?) then I wondered, what happens if I put a robot only capable of hauling in the backstory altering device? BOOM, an ascetic, prosthopobe and space researcher robot with melee and shooting skills. Awesome.

[attachment deleted by admin due to age]
Title: Re: [A15] Mind Altering Device (v1.15) NEW => Change your backstory!
Post by: Smexy_Vampire on December 08, 2016, 11:00:46 AM
Quote from: Yoshikage Kira (Pink Omega) on November 23, 2016, 07:24:19 PM
So I installed this and misc robots ++ and..Was having fun on the dev mode (creative mode?) then I wondered, what happens if I put a robot only capable of hauling in the backstory altering device? BOOM, an ascetic, prosthopobe and space researcher robot with melee and shooting skills. Awesome.
LOL put that bot on drugs and hes a super soldjer . i was having the same bug where it would do the ... on there chiold hood and it was hard to make them usefull agin
Title: Re: [A15] Mind Altering Device (v1.15) NEW => Change your backstory!
Post by: MechanoidHater on January 04, 2017, 01:41:37 PM
Tried loading this mod in alpha 16 (with changed about.xml of course) but it makes an error log appear whethever I'm right-clicking on pawns.
Title: Re: [A15] Mind Altering Device (v1.15) NEW => Change your backstory!
Post by: Jdalt40 on January 04, 2017, 02:34:18 PM
This mod isn't made for Alpha 16
Title: Re: [A15] Mind Altering Device (v1.15) NEW => Change your backstory!
Post by: TimTumm on January 05, 2017, 10:17:01 AM
Can this mod be made for A16? (or is there a coding reason it can't)
Title: Re: [A15] Mind Altering Device (v1.15) NEW => Change your backstory!
Post by: vgex on January 11, 2017, 10:07:29 PM
I love your mod my man, if you feel like updating it, would you consider making it that If you want to have control over the changed traits and or backstory it would require a tier of research, like tier one is the ability to randomly get new traits, tier two traits and backstory are changed randomly now, tier three you can set the traits but not the new backstory, tier four you can set both the backstory and traits. Just a thought, but thanks for doing this regardless.
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: IzzyHRC on January 13, 2017, 12:38:58 PM
Changelog
1.16
Updated to A16

Also ...
For some reason I did not get any mail notification from this forum.
Hence me thinking there was no intrest from this end, and only from steam users...
I should have checked.

I'll look through all comments once I updated everything.
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: IzzyHRC on January 13, 2017, 01:33:20 PM
Quote from: Thundercraft on November 23, 2016, 04:18:42 PM
This is a cool mod and all. But, is there any chance we will see a separate version which can only remove certain traits (or 'bad' traits) instead of giving them 2 or 3 new random generated traits in their place?

To balance it, you could give the machine a chance to fail or increase the risk of brain damage. (Or maybe have a risk of replacing it with a bad trait instead of removing the old trait?)

I would attempt to try to alter this myself. However, I assume that doing what I wanted would require delving into C++ programming and recompiling the .DLL. Or am I wrong?

Lots of people want to change but one trait... Someone even asked to be able to pick which one.
I still think that screws over the random nature of this mod, as... well... Rimworld likes screwing with you.
My mod likes that as well. I did have something else in mind (other kind of mod) but simply found no intrest in it anymore.
And yes, you'll have to delve into some programming :)
(Highly recommend you try it if you are interested, be warned though, coding can be addicting!)

Quote from: Guido (Pink Omega) on November 23, 2016, 07:24:19 PM
So I installed this and misc robots ++ and..Was having fun on the dev mode (creative mode?) then I wondered, what happens if I put a robot only capable of hauling in the backstory altering device? BOOM, an ascetic, prosthopobe and space researcher robot with melee and shooting skills. Awesome.

I ... ok that's just funny.
My mod only checks whether or not its a colonist...
So yes, I can see that working... sounds OP... But that side-effect is simply to funny to fix!

Quote from: vgex on January 11, 2017, 10:07:29 PM
I love your mod my man, if you feel like updating it, would you consider making it that If you want to have control over the changed traits and or backstory it would require a tier of research, like tier one is the ability to randomly get new traits, tier two traits and backstory are changed randomly now, tier three you can set the traits but not the new backstory, tier four you can set both the backstory and traits. Just a thought, but thanks for doing this regardless.

Well.. To you and everyone else... It's updated now!
As for your suggestion, I'm afraid its the same answer as I gave to Thundercraft.
The tier system is a nice touch though!
Sounds good for a different mod.
(going to keep it in mind)

I just like the random nature of this one, being able to help you or screw you over. Just like Rimworld itself! :p

Title: Re: [A16] Mind Altering Device (v1.16)
Post by: asquirrel on January 14, 2017, 06:27:58 PM
That was an freaking awesome video man!! :)
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: picatso on January 18, 2017, 01:49:16 AM
can't believe I didn't see this until now, now I know what I will be doing with my most guilty prisoners...
awesome video too
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: Stage on January 20, 2017, 12:56:17 AM
Quote from: Guido (Pink Omega) on November 23, 2016, 07:24:19 PM
So I installed this and misc robots ++....

Well...my medic annoyed me with having some crappy traits and backstory, so I thought he might be volunteer for my MAD project. And I too use Robots ++

Result: hillarious...and regarding backstory somehow fitting...



[attachment deleted by admin due to age]
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: raras on March 03, 2017, 09:54:03 PM
i want to turn all my 50 prisoners into cannibals so they stop complaining about the human meat nutrient paste and got into a fight with my wardens every 10 minutes.
i need to know how to configure your mod to just a single trait change. :D
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: Sebastian Cigar on March 04, 2017, 03:53:06 AM
Could this possibly be made compatible with Several Puffins' 'Romance Diversified'?
Also, could you add a flick switch for your machine please?..
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: SpaceDorf on March 04, 2017, 06:36:05 AM
Damn, I just released my prisoners before I found your mod ..

This looks mega awesome and is as of now part of the Collection.


================EDIT===================

I now successfully used the MAD on several prisoners. And it worked like a charm.
But there are a few points that I do not like :

1.) For such a powerhungry building it absolutely needs a power switch.
2.) Also it should be miniturisable.
3.) I put Pawns with 4 Traits in, but get only 2 Traits back .. that kind of sucks.

=================EDIT 2 ====================
I have tried some of the wishes myself, but no luck yet.

Any Chance from you to release the code ?
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: Grabarz on March 25, 2017, 09:46:46 AM
Hello there - I used Mind Altering Device on one of my precious beauty female colonist ... Now She got disease called "Dementia" is there any way to rid it off ?
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: Mosart on May 06, 2017, 10:21:08 AM
Are MAD devie generate any personality randomly or habe some preferenes to #bad# traits? I tryed this about 15 times and just 1 tme got better then before entering MAD.
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: MechanoidHater on June 07, 2017, 02:07:22 PM
Could you tell us if yu're going to release alpha 17 update?
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: tgbps4 on June 11, 2017, 01:24:21 PM
reserved
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: tgbps4 on June 17, 2017, 02:27:24 PM
Is it possible that this will release for A17?
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: tgbps4 on June 18, 2017, 10:52:04 PM
post above
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: Mosart on July 03, 2017, 10:09:37 AM
+1 for update waiting
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: skullywag on July 03, 2017, 12:48:39 PM
Izzys a friend of mine. Ill see if i can find out what his plans are. If he comes on steam anytime soon....
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: Domar on July 13, 2017, 07:49:24 PM
If I just change the recommended version number so it loads, will it actually work or not?
Title: Re: [A16] Mind Altering Device (v1.16)
Post by: Albion on May 27, 2018, 01:18:17 PM
Hey guys, I just wanted to note that I resurrected and re-implemented this mod for B18 as part of my Sparkling Worlds mod (https://ludeon.com/forums/index.php?topic=35373.0)

Some of the code as well as the textures were taken from this mod but I also made some adjustments or created new code.

You can find download links in the forum topic linked above.