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RimWorld => Releases => Mods => Outdated => Topic started by: milon on November 06, 2015, 04:47:07 PM

Title: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: milon on November 06, 2015, 04:47:07 PM
Canned Food 1.2

OUTDATED:
I'm going to discontinue updating this mod.  If you want to take over it, feel free.  Just make sure to give credit to JuliaEllie for her original work.  I don't care if I'm credited or not.




(http://s29.postimg.org/7lcdrjt2f/Preview.png)

Description:
This mod adds a variety of canned food to the game.  Canned food options include veggies, meat, and soylent green.  ;)  Canned food is a meal that doesn't need to be frozen and won't spoil.  It takes 10 raw food and 1 steel to create 1 canned food, which can then be eaten as a meal or keep as a nonperishable ingredient.  To create Canned Food, just have some raw food and steel on hand, and set the bill at your local neighborhood Cook Stove.

Originally created by JuliaEllie (https://ludeon.com/forums/index.php?topic=7943.0), now updated to A12 by me.  I attempted to rebalance it a bit, but may need more work.  Let's take a look:

(http://s8.postimg.org/m8kysfl7p/Bills.png)

(http://s29.postimg.org/uf5c0shrb/Canning.png)

(http://s29.postimg.org/5utcq2bjb/Ate_Raw.png)

(http://s1.postimg.org/4sf4ug8bj/Ate_Canned_Meal.png)

(http://s8.postimg.org/3rqk1m59h/Products.png)



(https://www.dropbox.com/s/3yh6n9eqmbkzdb0/DropboxDownloadButton.png?raw=1) (https://www.dropbox.com/s/0lr05x09idhy5cc/Canned%20Food.zip?dl=0)

Changelog:
1.0   First release
1.1   Allows canned food to be used as an ingredient
1.2   Adds variety (veggies, meat, soylent green)

To Do:
- Rebalance stats
- Tweak graphics a bit (make cans smaller, touch up the pixely edges)
- Note to self: stop using PNG with transparency for the screenshots!
- Add jarring/preserving (jam from berries, etc)

License:
You may include this in other works, learn by looking at the code, etc.  Contact JuliaEllie for permission for anything else since this is her original work.
Title: Re: [A12d] Canned Food (update of JuliaEllie's mod)
Post by: JuliaEllie on November 06, 2015, 04:56:55 PM
This is awesome :) I would recommend putting it in your dropbox so everyone can download it without logging in and add a screenshot to the thread :D. Thanks for maintaining my work <3
Title: Re: [A12d] Canned Food (update of JuliaEllie's mod)
Post by: LustrousWolf on November 06, 2015, 05:25:23 PM
What are the benefits of canning food?
Title: Re: [A12d] Canned Food (update of JuliaEllie's mod)
Post by: JuliaEllie on November 06, 2015, 05:26:50 PM
Quote from: LustrousWolf on November 06, 2015, 05:25:23 PM
What are the benefits of canning food?

It wont spoil anymore also adds fluff.
Title: Re: [A12d] Canned Food 1.0 (update of JuliaEllie's mod)
Post by: milon on November 07, 2015, 12:37:13 AM
Thanks for the dropbox tip.  I forgot you have to be logged in to access attachments.  Updated OP with pretty pictures and helpful words.  ;D
Title: Re: [A12d] Canned Food 1.0 (update of JuliaEllie's mod)
Post by: LustrousWolf on November 07, 2015, 04:45:09 AM
Thank you for clearly that up! The pictures are on now so it makes sense :P So it takes 10 food and 1 steel to make 1 can? And that one can is eaten as one meal?
Title: Re: [A12d] Canned Food 1.0 (update of JuliaEllie's mod)
Post by: milon on November 07, 2015, 07:33:06 AM
Yes, that's correct. Clearly I'm failing at this whole Tell-Us-What-You-Made thing, sorry about that. Updated OP again. Keep the questions coming! :)
Title: Re: [A12d] Canned Food 1.0 (update of JuliaEllie's mod)
Post by: LustrousWolf on November 07, 2015, 07:56:15 AM
Sorry about that xD Just wanted to clarify :P Thank you :)
Title: Re: [A12d] Canned Food 1.0 (update of JuliaEllie's mod)
Post by: milon on November 07, 2015, 10:38:11 AM
No worries, I actually really appreciate the feedback.  Speaking of which, please report any bugs, weirdness, imbalances, etc.  Thanks!  :)
Title: Re: [A12d] Canned Food 1.1 (update of JuliaEllie's mod)
Post by: milon on November 07, 2015, 06:18:41 PM
Update: Canned Food is now both raw ingredient (veggie only for now) and meal.  The raw ingredient gives a minor negative thought, and cooked into a meal gives a minor positive thought.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: milon on November 18, 2015, 08:18:39 AM
Update 1.2
Canned food is now split into Veggies, Meat, and Soylent Green!  ;D
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: Austupaio on November 18, 2015, 11:05:06 AM
Considered involving the smithing/machining table in this somehow? Requiring that extra step, that also happens to be later in the tech tree, would help balance out the fairly cheap and easy way to make non-perishable food, which I think is fairly powerful. Canning does take some work after all, canneries are mildly complicated affairs IRL.

I like the idea though, it only makes sense you'd do something with the food other than cook it and throw it back on the floor. ;D
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: milon on November 18, 2015, 01:09:12 PM
That's a good idea.  I really like integrated existing game features, rather than creating a new production table for everything.  I'll give it some thought.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: Kairon156 on November 20, 2015, 09:25:08 AM
I understand this mod is for canned goods but I was wondering if you could add Jars to it. I would like to see Jam which could be used to add joy as well as normal hunger from strawberries. other Jared goods could be pickled eggs and pickled wieners/meat.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: milon on November 20, 2015, 12:55:33 PM
Thanks for the suggestion, Kairon!  I'll add it to the to-do list.

Welcome to the forum!
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: METATERREN on November 24, 2015, 02:52:46 PM
53 year old sex slave

pls let her retire
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: AseaHeru on November 26, 2015, 09:30:48 PM
 Quick question, does cooking it into food still require five to ten chunks of whatever? I havent been able to catch my colonists using cans in cooking, but if it does than, well, with ten chunks going into a can, isint that a bit of a waste?
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: milon on November 26, 2015, 10:36:48 PM
10 raw ingredients + 1 steel = 1 can

I'm out of town and not able to check right now, but either 1 or 2 cans is just short of the nutrition required for a simple meal. (That's intentional to keep non-spoiling food from being over powered.)

I'm always open to balance & improvement ideas.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: AseaHeru on November 27, 2015, 06:19:59 PM
So turning it into a meal only requires two of them? Allright, that makes more sense to me.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: milon on November 27, 2015, 07:13:35 PM
Or 1 can and some raw ingredients.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: Grimandevil on November 29, 2015, 01:27:15 PM
there's a bug\feature where pawns take like 40+ cans with em.
plus, when eating, they take 15 cans, consume 2-3 and leave the rest.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: falconwind on December 03, 2015, 07:03:36 PM
Hi all! New to the forum, and the game!

Saw this mod, and I figured this will be great for an emergency food reserve, since (I think) you can't craft survival meals.

Does anyone know if this is compatible with the Bulk Meals mod? It adds recipes for multiple meals at once at the cook stove. It also has a new professional stove, but I don't expect that to work necessarily.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: Shabazza on December 28, 2015, 10:04:00 AM
Do you get the steel back after eating the food?
Would be cool if you could reuse or at leats recycle it in a separate step at the mechanics table or so.

I think it's not perfectly balanced right now when looking at the regular meals. But definitely a cool additon with the "does not spoil" perk.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: milon on December 29, 2015, 01:24:14 PM
Grimandevil, thanks for the bug report. I'll check it out.

Falconwind, I'll check for compatability. Off the top of my head, I think it should be fine. It adds new content and doesn't overwrite anything.

Shabazza, You don't currently get the steel back, but I would like to make that a feature. I'm thinking craftable cans that get filled /emptied.

The mod isn't super well balanced, no. I updated it to A12 mostly for the modding experience (this was the first one I released). I'm open to any & all suggestions, of course. It's been a while since I've worked on this one, and I won't get on it right away. But I won't forget about it either!
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: PotatoeTater on April 17, 2016, 09:19:40 AM
Any plan of updating this to alpha 13? If not I may try myself.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: milon on April 19, 2016, 08:23:30 PM
Short answer: I might do it in a week or two, but feel free to give it a go yourself.

Looking answer: I burned myself out on both modding and RimWorld a few months ago, around the same time that IRL became really insane. Life has settled down again, and I'm mostly recovered from burnout. I'm going to take things slower from now on to try to avoid burnout. I'm not territorial about my mods, so if anyone wants to update them, edit them, put them in mod packs, whatever, you're more than welcome to do so. Just give credit where it's due. ;)
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: PotatoeTater on April 20, 2016, 01:25:38 PM
Quote from: milon on April 19, 2016, 08:23:30 PM
Short answer: I might do it in a week or two, but feel free to give it a go yourself.

Looking answer: I burned myself out on both modding and RimWorld a few months ago, around the same time that IRL became really insane. Life has settled down again, and I'm mostly recovered from burnout. I'm going to take things slower from now on to try to avoid burnout. I'm not territorial about my mods, so if anyone wants to update them, edit them, put them in mod packs, whatever, you're more than welcome to do so. Just give credit where it's due. ;)

Thank you, I hope IRL keeps heading towards better light for you. I'll break out my old coding knowledge and give it a shot probably this weekend, I'll let you know if it works.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: milon on July 27, 2016, 04:25:10 PM
Welp, it's A14 now and this poor mod hasn't seen the light of day since A12.  Moving to Outdated.

Anyone can feel free to resume the work - just notify JuliaEllie if you do.

If you're new to modding and want to give it a go, see the modder's reference in my signature.  I'll even give you a hand if you need it.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: merthsoft on October 02, 2016, 11:34:48 PM
I'd like to take this over for A15 and forward once my current mod is done.
Title: Re: [A12d] Canned Food 1.2 (update of JuliaEllie's mod)
Post by: milon on October 27, 2016, 03:41:13 PM
Awesome!  Just make sure to credit the original author.  I don't care if I am credited or not.