Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: Jakub k. on January 16, 2016, 11:10:39 AM

Title: [A12d] Violent Planet Challenge
Post by: Jakub k. on January 16, 2016, 11:10:39 AM
ever thought that landing on a perfect world full of animals and plants is kinda....lucky?
well...here's the mod to change that.
this mod adds non stop volcanic eruptions and toxic fallouts.you are required to build proper
air sealed bases.this challenge is extremely challenging.

this uses a mod.download it put it in your folder.
to activate it,just start a new world with the new storyteller i added.

download:  http://www.mediafire.com/download/v14b2xt5mz4xs47/StormyPlanetMod0.02.rar

thanks for playing

the apocalypse doesn't start until like day 6 so you have time to prepare


(the raids would be a lot harder now because of all the toxic fallouts/volcanic winters.prepare for a 13 man raid)
Title: Re: Violent Planet Challenge
Post by: Grimandevil on January 16, 2016, 11:41:43 AM
that would be actually really great with own volcanic wasteland biome.
Title: Re: Violent Planet Challenge
Post by: Dspendragon on January 17, 2016, 03:41:32 PM
Nice. This is gonna be fun to use.
Title: Re: Violent Planet Challenge
Post by: Jdalt40 on January 17, 2016, 11:25:33 PM
So basically Fallout without the nuclear fallout? AWESOME!
Title: Re: Violent Planet Challenge
Post by: Mechanoid Hivemind on January 23, 2016, 10:15:17 PM
It be nice if there was "air" in game that you could filter with a air cleaner.
Title: Re: Violent Planet Challenge
Post by: Jakub k. on January 26, 2016, 03:43:27 PM
well techincaly all air on the inside of yor locked up base is cleaned.shame you cant do this with machines.i wish i could code that but sorry..icant :D
Title: Re: Violent Planet Challenge
Post by: Goinbout99 on March 06, 2016, 08:03:01 PM
This is a really cool idea, and will be trying this out later on
Title: Re: Violent Planet Challenge
Post by: Kadrush on March 08, 2016, 06:35:16 AM
You have like 6 days to prepare...in 6 days i can make bows for my colonists, can that hold?
Title: Re: Violent Planet Challenge
Post by: RoboticManiac on March 08, 2016, 08:13:24 PM
So it doesn't work with save games?
Title: Re: Violent Planet Challenge
Post by: forumaccount on March 08, 2016, 08:36:27 PM
Quote from: jcube on January 16, 2016, 11:10:39 AM(the raids would be a lot harder now because of all the toxic fallouts/volcanic winters.prepare for a 13 man raid)
Did you come up with 13 from playtesting, or did that just feel like the right number?
Title: Re: Violent Planet Challenge
Post by: Kadrush on March 08, 2016, 09:07:04 PM
Thirteen...the sacred number... ;D
Title: Re: [A12d] Violent Planet Challenge
Post by: Jakub k. on April 09, 2016, 03:53:14 PM
13 was just a number i chose,and i havent properly tested the mod due to me being the noob i am.also this should work with alpha 13
Title: Re: [A12d] Violent Planet Challenge
Post by: Iwillbenicetou on April 09, 2016, 06:25:09 PM
Really like this mod! Can't wait for the new update. (all the realism!!)
Title: Re: [A12d] Violent Planet Challenge
Post by: Jakub k. on April 10, 2016, 05:33:42 AM
well im making a nuclear biome mod (im struggling,but im doing it) and it'll feature toxic fallouts and volcanic winters