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RimWorld => Releases => Mods => Outdated => Topic started by: TP108 on January 24, 2016, 10:49:08 PM

Title: [A12d] In-game Clock (1/24/16)
Post by: TP108 on January 24, 2016, 10:49:08 PM
I often find that I lose track of time quite easily in this game so I made a clock to help me keep track. Figured I would share.
The clock can be toggled between 12-hour format and 24-hour format by clicking on it.

I know that this is only my second post, and some may be uncomfortable using my dll.  That's why in addition to a dll, I included the source so you should be able to compile it yourself.

The clock is in the upper right corner of the screen, and looks like this:

(http://s30.postimg.org/gsqxjshil/Clock12.png)
or
(http://s30.postimg.org/pz9872mr1/Clock24.png)

Download  (https://www.sendspace.com/file/ymch4q)



[attachment deleted due to age]
Title: Re: [A12d] In-game Clock (1/24/16)
Post by: Kaballah on January 24, 2016, 10:54:18 PM
Come on it's only ... oops it's 5am yeah I guess I do need this  :-[
Title: Re: [A12d] In-game Clock (1/24/16)
Post by: NoImageAvailable on January 25, 2016, 04:49:33 AM
*Starts playing at 10pm*
*Checks the clock*
"Oh 6am already, no point going to sleep now I suppose, might as well keep playing"

PS You should add this to the stickied new mods thread or it'll get buried underneath the more active threads ;)
Title: Re: [A12d] In-game Clock (1/24/16)
Post by: Fluffy (l2032) on January 25, 2016, 05:03:10 AM
Sweet and simple, love it!

(also, I never realized you could use <size> tags... Which is odd because I do use <b> and <i> tags. Another thing learned!)
Title: Re: [A12d] In-game Clock (1/24/16)
Post by: sanya02 on January 25, 2016, 06:02:57 AM

Thanks for the mod! Very useful!
Title: Re: [A12d] In-game Clock (1/24/16)
Post by: Gaiska on January 25, 2016, 10:36:09 AM
thx. good idea.
Title: Re: [A12d] In-game Clock (1/24/16)
Post by: skyarkhangel on January 28, 2016, 04:09:51 AM
Good work, mate. Works fine:)
Title: Re: [A12d] In-game Clock (1/24/16)
Post by: tigg on April 08, 2016, 11:47:54 PM
great!
Title: Re: [A12d] In-game Clock (1/24/16)
Post by: geekest_cat on April 09, 2016, 05:51:34 AM
It works in A13 as well. Nice li'l mod!
Title: Re: [A12d] In-game Clock (1/24/16)
Post by: Mitsuma on April 09, 2016, 07:14:09 AM
Quote from: geekest_cat on April 09, 2016, 05:51:34 AM
It works in A13 as well. Nice li'l mod!

No need for a mod anymore, it is now an option is the vanilla game.
(http://i.imgur.com/y9Tgplj.png) (http://i.imgur.com/75SzngA.png)

Although it seems that you can't toggle it between 12h and 24h mode.
Title: Re: [A12d] In-game Clock (1/24/16)
Post by: StorymasterQ on April 10, 2016, 09:44:43 PM
Quote from: Mitsuma on April 09, 2016, 07:14:09 AM
Although it seems that you can't toggle it between 12h and 24h mode.

Good. Learn to read 24h clocks! :D

Although, of all the times to make a screenshot of, you get 13:13. Why not on 13th of Fall, 5513 as well? :D
Title: Re: [A12d] In-game Clock (1/24/16)
Post by: berni1212 on April 19, 2016, 10:09:03 AM
Works in A13 :) using it