Ludeon Forums

RimWorld => General Discussion => Topic started by: Daman453 on February 03, 2016, 09:13:32 PM

Title: Island Colones
Post by: Daman453 on February 03, 2016, 09:13:32 PM
I have started sometimes on a island, with raiders on a mainland just to see what the raids would be like. It turns out every raider is Jesus because they walked over deep water and attacked. God damn Jesus raiders
Title: Re: Island Colones
Post by: Livingston I Presume on February 04, 2016, 12:53:26 AM
You could use Dev mode to build actual water around the colony, so it appear on map, would just take an age
Title: Re: Island Colones
Post by: Grimandevil on February 04, 2016, 02:06:39 PM
Quote from: Livingston I Presume on February 04, 2016, 12:53:26 AM
You could use Dev mode to build actual water around the colony, so it appear on map, would just take an age
i wish 'set terrain' had a brush size or expandable box..
Title: Re: Island Colones
Post by: JimmyAgnt007 on February 04, 2016, 02:09:45 PM
Or even a fully fledged map editor.  That being said, if something like a fallout happens and everything dies, then there would be no edge for grass seed to spawn from.  Unless there are other sources im unaware of. 
Title: Re: Island Colones
Post by: TheSpaceKraken on February 06, 2016, 07:07:07 AM
An early priority for me now is little conservation zones-heated, lit rooms dotted across the map containing a good selection of natural vegetation. The code is set up to give you an extinction class fallout event in your first year 100% of the time at the moment(bug), and I don't like the barren maps you get, or waiting for the vegetation to return.