Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: NoImageAvailable on April 07, 2016, 07:33:53 AM

Title: New A13 Mods announcement thread
Post by: NoImageAvailable on April 07, 2016, 07:33:53 AM
This thread is here so you can announce any new mods you made or updated for A13.

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.

Rules

To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
A short description of what your mod is about. Should be no longer than 1-2 sentences.

Example:

QuoteZ-levels
https://ludeon.com/forums/index.php?topic=17336.0
Adds a system of z-levels akin to Dwarf Fortress to the game.
Title: Re: New A13 Mods announcement thread
Post by: Fluffy (l2032) on April 07, 2016, 09:17:12 AM
Colony Manager V2
https://ludeon.com/forums/index.php?topic=16888
Makes your pawns do the menial parts of colony management, instead of having to do it yourself. Sets colony-wide bills (with a better threshold system), logging, hunting, foraging and livestock management (very similar to what autohunt beacon used to do).
Title: Re: New A13 Mods announcement thread
Post by: Fluffy (l2032) on April 07, 2016, 09:19:58 AM
Enhanced Tabs
https://ludeon.com/forums/index.php?topic=15964
More information rich versions of the vanilla work and animals tabs. Allows sorting by skill, mass-setting priorities, changing 'default' work priorities and copy-pasting priorities between pawns. Also allows easy access to animal management functions; slaughter, train and rename your animals all from one easy to filter interface.
Title: Re: New A13 Mods announcement thread
Post by: Fluffy (l2032) on April 07, 2016, 09:22:09 AM
Medical Info
https://ludeon.com/forums/index.php?topic=16120.msg171779#msg171779
Information rich colonist and prisoner health overview. Provides at-a-glance access to pawn status, medical operations and medicine settings.

Title: Re: New A13 Mods announcement thread
Post by: skullywag on April 07, 2016, 09:56:43 AM
Stuffed Batteries:
https://ludeon.com/forums/index.php?topic=14164.0
Allows batteries to be made from stuff, different stuff allows different capacitys and efficiencys and also some are fireproof.

Stuffed Conduits:
https://ludeon.com/forums/index.php?topic=14164.0
Allows conduits to be made from stuff, this effects their hitpoints and some are fireproof.

Stuffed Small Solar panels:
https://ludeon.com/forums/index.php?topic=14164.0
Allows Smaller solar panels to be built from stuff, different sizes and stuff allows different power generation levels and also some are fireproof.

Stuffed Solar Panels:
https://ludeon.com/forums/index.php?topic=14164.0
Allows solar panels to be built from stuff, allows different power generation levels and also some are fireproof.

Stuffed Thermal Generators:
https://ludeon.com/forums/index.php?topic=14164.0
Allows thermal generators to be built from stuff, allows different power generation levels and also some are fireproof.

Mechanoid PowerCell:
https://ludeon.com/forums/index.php?topic=14164.0
Adds a power cell item to mechanoid ship parts (psychic emanator and poison ship) and allows this to be used to make a passive power generator that outputs 2000mw but generates a lot of heat as a side effect.

Title: Re: New A13 Mods announcement thread
Post by: Renzo471 on April 07, 2016, 02:41:47 PM
Haul Priority
https://ludeon.com/forums/index.php?topic=18377.0
Allows players to dictate the order things are hauled in.
Title: Re: New A13 Mods announcement thread
Post by: Fluffy (l2032) on April 07, 2016, 04:29:39 PM
Blueprints
https://ludeon.com/forums/index.php?topic=16120.0
Allows creation, import and export of construction blueprints for entire rooms
Title: Re: New A13 Mods announcement thread
Post by: Rikiki on April 07, 2016, 06:00:11 PM
M&Co. MMS
https://ludeon.com/forums/index.php?topic=14711.msg153939#msg153939
Adds a device able to scan the heart of mountains for mettalic objects. Every dwarf's dream come to reality... 8)
Title: Re: New A13 Mods announcement thread
Post by: Rikiki on April 08, 2016, 05:06:17 PM
CampfireParty
http://ludeon.com/forums/index.php?topic=13172.msg133447#msg133448
Adds a pyre to organize parties for your colonists! 8)
Title: Re: New A13 Mods announcement thread
Post by: Alistaire on April 08, 2016, 06:05:21 PM
Rimfire
https://ludeon.com/forums/index.php?topic=9536.0
Adds thirty-three craftable and researchable vanilla-style guns to RimWorld.
Title: Re: New A13 Mods announcement thread
Post by: Rikiki on April 09, 2016, 05:36:34 PM
Hydroponic room
https://ludeon.com/forums/index.php?topic=13172.msg133449#msg133449
Simply allows you to change the grown plant of all hydroponic basins in the same room.

M&Co. laser fence
https://ludeon.com/forums/index.php?topic=14711.msg153939#msg153942
Adds an advanced laser fence to get rid of those pesky critters roaming your potato farm!

M&Co. force field
https://ludeon.com/forums/index.php?topic=14711.msg153943#msg153943
Ideal to protect yourself from a rain of tribal arrows or pirate bullets.
Title: Re: New A13 Mods announcement thread
Post by: Orion on April 10, 2016, 06:14:19 PM
Hospitality
https://ludeon.com/forums/index.php?topic=11444.0
Allows you to provide beds and recreation to visitors in exchange for items. You can also recruit visitors.
Title: Re: New A13 Mods announcement thread
Post by: TheGentlmen on April 10, 2016, 07:29:17 PM
--RESERVED--
https://ludeon.com/forums/index.php?topic=113711.msg1253339#msg1132742
Reserves posts for you.
Title: Re: New A13 Mods announcement thread
Post by: kexici on April 11, 2016, 04:31:57 PM
CTS - Complete Tech Solution (POWER SOURCE)
https://ludeon.com/forums/index.php?topic=18692.0
add need power generators
Title: Re: New A13 Mods announcement thread
Post by: The_Fallen_One on April 11, 2016, 04:35:37 PM
Heavy defeneces mod

https://ludeon.com/forums/index.php?topic=17148.0
Title: Re: New A13 Mods announcement thread
Post by: eatKenny on April 11, 2016, 04:53:59 PM
High Caliber
https://ludeon.com/forums/index.php?topic=16864.0
This mod adds several well balanced vanilla-like weapons, and more realistic gun sounds.
Title: Re: New A13 Mods announcement thread
Post by: skyarkhangel on April 11, 2016, 05:49:07 PM
Pawn State Icons (v04c)
https://ludeon.com/forums/index.php?topic=9163.msg203711#msg203711
Shows small health-tracking icons near all of your colonists and prisoners. Allows you to control your colonists more precisely.
Author of this mod left. Since A12 updated with Hardcore SK team.
Title: Re: New A13 Mods announcement thread
Post by: RemingtonRyder on April 11, 2016, 06:54:24 PM
Less Incident Trolling
https://ludeon.com/forums/index.php?topic=6892.0
Incident sanity - no solar flare during an eclipse, for example. Also, points for raid calculation are curved.
Title: Re: New A13 Mods announcement thread
Post by: Fisty on April 11, 2016, 06:58:37 PM
Area Rugs
https://ludeon.com/forums/index.php?topic=18657
Adds 29 place-able area rugs and 10 new cloth (cotton) colors.
Title: Re: New A13 Mods announcement thread
Post by: A Friend on April 12, 2016, 04:14:36 AM
Pack Muffalo
https://ludeon.com/forums/index.php?topic=18659.0
Adds pouches to trader muffalos.
Title: Re: New A13 Mods announcement thread
Post by: soulkata on April 12, 2016, 12:28:31 PM
Auto Equip
https://ludeon.com/forums/index.php?topic=16069.0 (https://ludeon.com/forums/index.php?topic=16069.0)

This Mod allows you to change the way the game chooses Apparel of colonists. Instead of always choosing Apparels with better armor, you can choose to prioritize other attributes, such as social impact, research, or crafting skills.
Title: Re: New A13 Mods announcement thread
Post by: Fluffy (l2032) on April 13, 2016, 03:04:09 AM
Fluffy Relations
https://ludeon.com/forums/index.php?topic=16120
Shows a graphical overview of the relations between colonists and factions - replaces vanilla factions tab.
Title: Re: New A13 Mods announcement thread
Post by: Haplo on April 14, 2016, 04:56:21 PM
Miscellaneous
https://ludeon.com/forums/index.php?topic=3612.0
This is my collection of various small mods partly bundled together:
Groupings via keybindings, various Rumor incidents, a MapGenerator with enhanced structures, Replicator,
A weaponbase turret, Training Facilities, ...
Also there are various helper robots and MAI the Mobile Artificial Intelligence.



PowerSwitch
https://ludeon.com/forums/index.php?topic=2890.0
This mod adds various functions to the vanilla Power Switch.
It also adds hidden conduits with improved stats.


Title: Re: New A13 Mods announcement thread
Post by: koisama on April 14, 2016, 05:03:55 PM
Numbers!
https://ludeon.com/forums/index.php?topic=16558.0
Customizable overview tab (compare stats, skills and equipment of your colonists, enemies, animals, etc.)
Title: Re: New A13 Mods announcement thread
Post by: NoImageAvailable on April 15, 2016, 03:43:26 AM
Backstories Core
https://ludeon.com/forums/index.php?topic=18615
Allows adding in new backstories, pawn bios and names via XML
Title: Re: New A13 Mods announcement thread
Post by: ItchyFlea on April 16, 2016, 01:25:01 AM
I whole bunch of my mods have been updated for Alpha 13. Here's a list of them:

Title: Re: New A13 Mods announcement thread
Post by: Temeez on April 16, 2016, 01:41:14 PM
Updated my Floor Lights mod
https://ludeon.com/forums/index.php?topic=9103.0
Floors lights of a few different variety and colors.
Title: Re: New A13 Mods announcement thread
Post by: eatKenny on April 16, 2016, 05:02:42 PM
Panzer muffalo
https://ludeon.com/forums/index.php?topic=19031.0
This small mod overhauls the vanilla "pack muffalo" with "panzer muffalo", they are now armored and have more HP.
Title: Re: New A13 Mods announcement thread
Post by: Jaxxa on April 17, 2016, 07:08:24 PM
ED-Shields
ED-Shields (https://ludeon.com/forums/index.php?topic=18995.msg207264#msg207264)
Adds Shield generators to protect from projectiles.

ED-MoreVanillaTurrets
ED-MoreVanillaTurrets (https://ludeon.com/forums/index.php?topic=18995.msg207265#msg207265)
Adds more Turrets

ED-Embrasures
ED-Embrasures (https://ludeon.com/forums/index.php?topic=18995.msg207266#msg207266)
Adds Embrasures you can shoot through but not pass.

ED-LaserDrill
ED-LaserDrill (https://ludeon.com/forums/index.php?topic=18995.msg207267#msg207267)
Allows drilling new steam vents.

ED-ClosableVent
ED-ClosableVent (https://ludeon.com/forums/index.php?topic=18995.msg207268#msg207268)
Allows vents to be closed.

ED-PoweredVent
ED-PoweredVent (https://ludeon.com/forums/index.php?topic=18995.msg207269#msg207269)
Adds a vent that you can put power into to equalise faster.

ED-ReinforcedStuff
ED-ReinforcedStuff (https://ludeon.com/forums/index.php?topic=18995.msg207270#msg207270)
Allows you to combine certain stuff into Reinforced Stuff that is 10x as strong.

ED-Autoloader
ED-Autoloader (https://ludeon.com/forums/index.php?topic=18995.msg207271#msg207271)
A helper mod that adds a new type of hopper, used by other mods.
Title: Re: New A13 Mods announcement thread
Post by: blerkz on April 18, 2016, 09:03:13 AM
I've made a very simple mod that increases the rate at which orbital traders appear. Should be close to the rate in A12.
More Trade Ships (http://www.nexusmods.com/rimworld/mods/116/?)
Title: Re: New A13 Mods announcement thread
Post by: Rock5 on April 18, 2016, 10:16:16 PM
More Sun Lamps
http://ludeon.com/forums/index.php?topic=9863 (http://ludeon.com/forums/index.php?topic=9863)
Adds 2 smaller sized Sun Lamps and 1 larger one that can also support the roof. Fully updated for A13 and better balanced.
Title: Re: New A13 Mods announcement thread
Post by: Jaxxa on April 19, 2016, 04:26:32 PM
Plant24H:
https://ludeon.com/forums/index.php?topic=18995.msg207272#msg207272
The module changes the plants to grow 24 Hours a day.
Title: Re: New A13 Mods announcement thread
Post by: eatKenny on April 21, 2016, 05:51:39 PM
Industrialisation
http://ludeon.com/forums/index.php?topic=8902 (http://ludeon.com/forums/index.php?topic=8902)
This mod adds some heavy industries to the game, e.g. concrete, mine, nuclear power plant and new trader ship "deep space mining ship".
Title: Re: New A13 Mods announcement thread
Post by: Bendigeidfran on April 22, 2016, 12:58:29 AM
Rimstation13: Bringing Space Station 13 to Rimworld

https://ludeon.com/forums/index.php?topic=19262.msg210138#msg210138

Aims to bring the art style, objects, theme and atmosphere from SS13.
Title: Re: New A13 Mods announcement thread
Post by: Jaxxa on April 22, 2016, 08:16:11 AM
ReverseCycleCooler:
https://ludeon.com/forums/index.php?topic=18995.msg207273#msg207273
This module changes the cooler to have a rotate option and be able to warm a room.

OmniGel:
https://ludeon.com/forums/index.php?topic=18995.msg207274#msg207274
This mod allows you to have a renewable source of various materials.

Moat:
https://ludeon.com/forums/index.php?topic=18995.msg207275#msg207275
Allows you to creats a moat that can be used to slow People and Creatures.

SubspaceTransponder:
https://ludeon.com/forums/index.php?topic=18995.msg207276#msg207276
Allows creation of a Device for contacting passing ships at a distance and guiding them to your colony.

Stargate:
https://ludeon.com/forums/index.php?topic=18995.msg207277#msg207277
Allows creation of a Device for transporting people and equipment to other maps.
Title: Re: New A13 Mods announcement thread
Post by: RemingtonRyder on April 22, 2016, 08:19:28 AM
Hot and Cold Biomes
https://ludeon.com/forums/index.php?topic=8004.0

Makes biomes harsher! Inspired by the original IceSheet mod. Also adds some nerfs/buffs/fixes to animal hides and wool.

N.B. This mod requires Community Core Library.
Title: Re: New A13 Mods announcement thread
Post by: cuproPanda on April 22, 2016, 11:54:28 PM
Most of these mods aren't new, but this is the closest thing to a mod list currently, so:

(Some mods share a post, just scroll down)

Additional Joy Objects
https://ludeon.com/forums/index.php?topic=13400#msg129437
This mod adds new objects and activities that bring joy to colonists: board games, arcades, paintings, bookcases, medicine, and more!

Soda Brewing
https://ludeon.com/forums/index.php?topic=13400#msg130772
This mod adds the ability to brew sodas, as well as buy three exclusive kinds of sodas from exotic goods traders.

Powerless!
https://ludeon.com/forums/index.php?topic=13400#msg130954
This mod adds small features for a starting colony, or one without power.

RimPharma
https://ludeon.com/forums/index.php?topic=13400#msg131091
This mod adds new purchasable drugs to help with pain, focus, speed, and infections.

Zen Garden
https://ludeon.com/forums/index.php?topic=13400#msg132242
This mod adds various zen and rock garden themed decorations. Researching stonecutting unlocks everything.

Ancient Amulets
https://ludeon.com/forums/index.php?topic=13400#msg132242
This mod adds amulets left over from an ancient civilization. These amulets are hard to find, and they are expensive, but they provide a good boost to certain stats for your colonists.

Expanded Power
https://ludeon.com/forums/index.php?topic=13400#msg132242
Adds new power features and expands existing ones.

Corpse-Fired Generator
https://ludeon.com/forums/index.php?topic=13400#msg132242
Adds a generator fueled by corpses. Show your enemies you mean business!

Extra Floors
https://ludeon.com/forums/index.php?topic=13400#msg132995
Adds a variety of floors. Some are free, some require stone, and some require metal.

Quarry
https://ludeon.com/forums/index.php?topic=13400#msg132995
This mod adds a quarry for collecting rocks and resources in flat terrain.

I also have a pack to get all mods, since there's a lot.
PandaPack (and main post)
https://ludeon.com/forums/index.php?topic=13400.0
Title: Re: New A13 Mods announcement thread
Post by: eatKenny on April 24, 2016, 05:36:35 PM
Turret Collection
https://ludeon.com/forums/index.php?topic=6895.0 (https://ludeon.com/forums/index.php?topic=6895.0)
this mod simply adds more turrets.
Title: Re: New A13 Mods announcement thread
Post by: DarknessEyes on April 24, 2016, 08:28:30 PM
DE Surgeries
https://ludeon.com/forums/index.php?topic=18976
Adds 26 new surgeries to Rimworld.
Title: Re: New A13 Mods announcement thread
Post by: NoImageAvailable on April 25, 2016, 04:53:19 PM
Combat Realism
https://ludeon.com/forums/index.php?topic=9759.0 (https://ludeon.com/forums/index.php?topic=9759.0)
Overhauls Rimworld combat
Title: Re: New A13 Mods announcement thread
Post by: Kaballah on April 26, 2016, 04:33:50 AM
Drier Boreal Forests
https://ludeon.com/forums/index.php?topic=14238.msg147209#msg147209
Alters the distribution of mud/water in Boreal Foest biome terrain patches (more water, less mud).
Title: Re: New A13 Mods announcement thread
Post by: Rock5 on April 26, 2016, 11:11:47 AM
Roof Support Guides
https://ludeon.com/forums/index.php?topic=10320.0
A set of 3 mods that help you see the range that roofs are supported.
Title: Re: New A13 Mods announcement thread
Post by: Shurp on April 27, 2016, 08:49:11 PM
Trade-12
https://ludeon.com/forums/index.php?topic=19586.0
Simple trade correction mod which bumps orbital and caravan frequency from 3 to 12.  So you can go back to making money by farming and buy what you need just like in a12.
Title: Re: New A13 Mods announcement thread
Post by: Kaballah on May 01, 2016, 02:38:02 AM
Extreme Desert Oasis
https://ludeon.com/forums/index.php?topic=19708.msg215345#msg215345
Adds a small chance of a very small patch of water/marsh in the Extreme Desert biome, also disables Muscle Parasites and Gutworms in that biome.
Title: Re: New A13 Mods announcement thread
Post by: Igabod on May 02, 2016, 08:06:58 PM
Fast Floors v1.4
https://ludeon.com/forums/index.php?topic=7097.0 (https://ludeon.com/forums/index.php?topic=7097.0)
Tweaks the vanilla floors to add speed boosts to most flooring types.

Bulk Meals v2.4
https://ludeon.com/forums/index.php?topic=11155.0 (https://ludeon.com/forums/index.php?topic=11155.0)
Adds new recipes to the cook stove, allowing you to cook multiple meals at a time.

Temperature Control v2.41
https://ludeon.com/forums/index.php?topic=8223.0 (https://ludeon.com/forums/index.php?topic=8223.0)
Adds several options for better controlling the temperature of your colony.
Title: Re: New A13 Mods announcement thread
Post by: Telkir on May 03, 2016, 02:16:46 PM
T's Mods
https://ludeon.com/forums/index.php?topic=4373.0
A modular selection of vanilla-friendly mods that offer 3 new crops with 2 added meal recipes, over 50 new floor styles, more bed colours with optional added cotton requirement, tweaked cotton production, threat-based "condition red" lighting, and limited terraforming to fill in unwanted water or create farmable soil.
Title: Re: New A13 Mods announcement thread
Post by: Igabod on May 04, 2016, 02:53:43 AM
Biome Spawn Tweak v0.2
https://ludeon.com/forums/index.php?topic=15666.0 (https://ludeon.com/forums/index.php?topic=15666.0)
Adds some of the new animals to the biome spawn list on all biomes. Cows, chickens, dogs, cats, and more!
Title: Re: New A13 Mods announcement thread
Post by: koisama on May 04, 2016, 06:45:34 PM
Smart Apparel Optimizer
https://ludeon.com/forums/index.php?topic=16558.0

Slightly modified vanilla JobGiver_OptimizeApparel that uses actual outside temperature and apparel stats instead of generic values. Should increase the life quality of any ice sheet colony.
Title: Re: New A13 Mods announcement thread
Post by: Orion on May 05, 2016, 10:47:20 AM
One Big Family
https://ludeon.com/forums/index.php?topic=19871.0 (https://ludeon.com/forums/index.php?topic=19871.0)
Makes it more likely that pawns are related to each other.
Title: Re: New A13 Mods announcement thread
Post by: cram on May 05, 2016, 03:24:43 PM
Darkness Revamp v1.0
https://ludeon.com/forums/index.php?topic=19873.0
This really simple mod added to your game lower significantly the light's level during night.
Title: Re: New A13 Mods announcement thread
Post by: Igabod on May 06, 2016, 09:12:09 PM
Reinforced Conduits
https://ludeon.com/forums/index.php?topic=19932.0 (https://ludeon.com/forums/index.php?topic=19932.0)
Adds fireproof power conduits that have higher health than vanilla.
Title: Re: New A13 Mods announcement thread
Post by: Ratys on May 08, 2016, 05:31:32 PM
Mad Skills
https://ludeon.com/forums/index.php?topic=11148
Alters skill degradation. Three versions: complete negation, halved, and 'tiered' (skills can't degrade down a level).

RT Quantum Storage
https://ludeon.com/forums/index.php?topic=11272
Adds upgradeable storage solutions based around the concept of "quantum stockpiles".

RT Fuse
https://ludeon.com/forums/index.php?topic=11272
Adds fuses to diminish or completely negate any explosions due to short circuits.

RT Solar Flare Shield
https://ludeon.com/forums/index.php?topic=11272
Adds a magnetic shield to prevent solar flares from affecting the colony, at the cost of power.

RT Power Switch
https://ludeon.com/forums/index.php?topic=11272
Adds a research that will upgrade power switches with power-reserving functionality.
Title: Re: New A13 Mods announcement thread
Post by: Kaizyn on May 08, 2016, 10:55:07 PM
Trade Request:  Caravans
https://ludeon.com/forums/index.php?topic=19992.0 (https://ludeon.com/forums/index.php?topic=19992.0)
Total rework of trade caravans, adding import/export on a per faction basis, with scheduled caravans every season.
Title: Re: New A13 Mods announcement thread
Post by: levgre on May 11, 2016, 06:40:31 AM
Tougher base building

https://ludeon.com/forums/index.php?topic=20061.0

This is a balance mod that makes base building slower and more challenging.  This is done through reducing work speeds, increasing unhappiness, and so on.  Joy activities will have to take up a larger portion of the day to keep colonists happy.
Title: Re: New A13 Mods announcement thread
Post by: RemingtonRyder on May 12, 2016, 11:06:35 AM
Raid Sanity

https://ludeon.com/forums/index.php?topic=8004.0

Basic temperature-based sanity checks when spawning in raiders, visitors, caravans, travellers and fleeing refugees. This will conflict with mods which alter the corresponding incidents.
Title: Re: New A13 Mods announcement thread
Post by: Nattiejim on May 14, 2016, 06:19:13 PM
BalancingAct
https://ludeon.com/forums/index.php?topic=20052.msg219610#msg219610
A small mod to balance some parts of the game.
Title: Re: New A13 Mods announcement thread
Post by: bigmap on May 16, 2016, 11:06:57 AM
Ocean Biome Ecosystem
https://ludeon.com/forums/index.php?topic=20169.0

Now the colonists could choose to land in the ocean and settle down on the island.
New animals, plants, equipment, terrain, and tidal events.
Title: Re: New A13 Mods announcement thread
Post by: Fluffy (l2032) on May 22, 2016, 02:30:51 PM
Fluffy Breakdowns
https://ludeon.com/forums/index.php?topic=16120

Make component breakdowns more realistic, and more interesting. Introduces maintenance, breakdowns are result of poor maintenance.
Title: No Bad Organ Thoughts
Post by: mew_the_pinkmin on May 24, 2016, 06:10:45 PM
No bad Organ Thoughts
https://ludeon.com/forums/index.php?topic=20404.0 (https://ludeon.com/forums/index.php?topic=20404.0)
removes the bad thoughts for removing organs, killing prisoners, and selling prisoners.
Title: Re: New A13 Mods announcement thread
Post by: RazorHed on May 26, 2016, 06:30:17 AM
Morbid Surgeries
https://ludeon.com/forums/index.php?topic=20402

Adds a few fun new surgeries to test on prisoners.
Title: Re: New A13 Mods announcement thread
Post by: MarcTheMerc on May 30, 2016, 04:55:47 PM
Talons
https://ludeon.com/forums/index.php?topic=20513.0
Soldiers of fortune, they don't care who you are or what you do. The only thing they care about is the amount of silver in your stockpile and the stockpiles of others. Mercs are loyal to two things silver and their brothers in arms
This mod adds a new faction which fills a role between outlander and pirates.
Title: Re: New A13 Mods announcement thread
Post by: Rikiki on June 01, 2016, 03:28:28 PM
M&Co. Outpost generator
https://ludeon.com/forums/index.php?topic=14711.msg153944#msg153944
Add a pseudo-random outpost generator. It can spawn small/big, inhabited/damaged outpost during map generation.
Inhabitants are autonomous and will defend against hostiles.
Title: Re: New A13 Mods announcement thread
Post by: milon on June 06, 2016, 06:10:15 PM
Holy Hand Grenade of Antioch
https://ludeon.com/forums/index.php?topic=20658.0

I just updated JuliaEllie's prior mod to A13.  :D
Title: Re: New A13 Mods announcement thread
Post by: joaonunes on June 08, 2016, 10:21:06 AM

Mustaches!! (https://ludeon.com/forums/index.php?topic=20408.msg223817)

Because male pawns look like girls or just don't look manly enough.
Title: Re: New A13 Mods announcement thread
Post by: Sowdom on June 09, 2016, 09:26:25 PM
Fabled Expansion

https://ludeon.com/forums/index.php?topic=20687.0

Currently a very small mod that adds a new metal and a new rifle. Will be expanded upon very soon.
Title: Re: New A13 Mods announcement thread
Post by: milon on June 17, 2016, 11:51:42 AM
Adaptation Refusal
https://ludeon.com/forums/index.php?topic=16995.0

Adds some high-tech food production, weapons, and armor to move the game away from neolithic farming and back to the future!  ;)

* Time travel not included
Title: Re: New A13 Mods announcement thread
Post by: milon on July 27, 2016, 04:39:24 PM
We're nearly 2 weeks into Alpha 14 now.

Does anyone want to keep this stickied?
Title: Re: New A13 Mods announcement thread
Post by: skullywag on July 28, 2016, 05:29:06 AM
Ive been asked to make a new one for A14 Milon (but ive seen youve done it), feel free to go ahead and unsticky this, I was planning on a major moderation session this afternoon for the out of date mods in releases as well. Just so you know.
Title: Re: New A13 Mods announcement thread
Post by: milon on July 28, 2016, 02:16:09 PM
Awesome!  Feel free to edit the A14 version in any way you see fit.  I just noticed that it needed doing and charged ahead.  Which isn't always the best plan.  ;)