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RimWorld => Bugs => Topic started by: Panzer on April 08, 2016, 12:56:05 PM

Title: [A13] Pawn bleedrate can exceed 100% per day
Post by: Panzer on April 08, 2016, 12:56:05 PM
See attached screenshot. If I recall correctly, it couldnt exceed 100% in the previous alpha. Couldnt find it in the Git changelog, so I think it is a bug.

[attachment deleted by admin - too old]
Title: Re: [A13] Pawn bleedrate can exceed 100% per day
Post by: Vaporisor on April 08, 2016, 01:15:48 PM
Well, if it is a bug, it is one I hope they leave in.  Does make triage medicine more important right after a fight and have been enjoying the challenge of saving battle survivors, animals, etc since they can bleed out in a much shorter time.  Perhaps it is related to the tweak in the day and night cycle.  Since days are twice as long, if it was a true 100% cap/day, that would allow people to prevent bleedout for twice as long.
Title: Re: [A13] Pawn bleedrate can exceed 100% per day
Post by: Mihsan on April 08, 2016, 01:28:17 PM
Not a bug IMO. It just means that X will lose all blood in less than a day (200% = 1/2 of a day).
Title: Re: [A13] Pawn bleedrate can exceed 100% per day
Post by: Tynan on April 08, 2016, 01:41:11 PM
Not a bug, as Mihsan says.