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RimWorld => General Discussion => Topic started by: Panzer on April 09, 2016, 09:47:51 AM

Title: Can you plz not go there??
Post by: Panzer on April 09, 2016, 09:47:51 AM
I really like the trade caravans, but can we please have them not stop on growing zones? Feels like early alphas all over, with visitors stealing your food. Im really tempted to shred those muffs and piss off the faction to save my devilstrand, because the nutrition value of crops in general is really low now and those critters keep eating.
I like the idea of low nutrition crops so hungry animals keep eating them all, so you have to watch out for them, but I dont really approve of faction animals behaving this way..



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Title: Re: Can you plz not go there??
Post by: Shinzy on April 09, 2016, 02:37:12 PM
hahaha
Title: Re: Can you plz not go there??
Post by: kakafika on April 09, 2016, 03:04:13 PM
oh god that's awful haha
Title: Re: Can you plz not go there??
Post by: sadpickle on April 09, 2016, 03:07:04 PM
Do they just bypass locked doors? Or is there an open path to the garden.
Title: Re: Can you plz not go there??
Post by: Mathenaut on April 09, 2016, 03:08:23 PM
They can just walk through your place like they lived there.
Title: Re: Can you plz not go there??
Post by: erdrik on April 09, 2016, 03:10:44 PM
I would love a "trade spot" building.

Like the sleeping spot, or crafting spot, it would just designate an area that visitors can go to.
Or maybe a new region/zone type.
Title: Re: Can you plz not go there??
Post by: ChJees on April 09, 2016, 03:11:08 PM
Shame this game do not got elves water and magma. Could give them a proper greeting that way. You know, to clean them up before they can get in.

Sounds like this game needs a trading depot :P.
Title: Re: Can you plz not go there??
Post by: Panzer on April 09, 2016, 03:13:24 PM
I didnt lock the door because I didnt expect that to happen :P Now I know better.

The worst thing is they just go a little bit over the hunger threshold and like a second later they re at it again. I lost more or less 50 shrooms to them.
Title: Re: Can you plz not go there??
Post by: Nasikabatrachus on April 09, 2016, 05:09:51 PM
oopsies

http://puu.sh/oci3w/4a3eee040f.png
Title: Re: Can you plz not go there??
Post by: sadpickle on April 09, 2016, 05:45:34 PM
Quote from: Nasikabatrachus on April 09, 2016, 05:09:51 PM
oopsies

http://puu.sh/oci3w/4a3eee040f.png
Beautiful. Do you get a hit to faction relations when they starve and cannibalize each other?
Title: Re: Can you plz not go there??
Post by: Nasikabatrachus on April 10, 2016, 01:44:36 AM
Quote from: sadpickle on April 09, 2016, 05:45:34 PM
Quote from: Nasikabatrachus on April 09, 2016, 05:09:51 PM
oopsies

http://puu.sh/oci3w/4a3eee040f.png
Beautiful. Do you get a hit to faction relations when they starve and cannibalize each other?

I doubt it, but they didn't last that long, so I didn't find out. A toxic fallout plume arrived shortly after I walled them in.
Title: Re: Can you plz not go there??
Post by: Kazuto Kirigaya on April 10, 2016, 01:56:34 AM
Quote from: ChJees on April 09, 2016, 03:11:08 PM
Shame this game do not got elves water and magma. Could give them a proper greeting that way. You know, to clean them up before they can get in.

Sounds like this game needs a trading depot :P.
Nice, was that a Dwarf Fortress reference?
Title: Re: Can you plz not go there??
Post by: deslona on April 10, 2016, 02:27:49 AM
Tile for parties
Tile for marriages

I *wish* we could have a tile for caravans that wouldn't be abused for slaughters or starvation.

Maybe some consequences with caravan deaths? Regardless of how they die a negative effect (extreme I know)? Mayhaps checks with who is doing damage. But environmental damage (fire, toxins, cold) is blamed on the player. This would also encourage players to decide if they WANT caravans to come.
Deaths blamed on violence (caused by certain factions or animals) would be attributed to that faction and perhaps a proportion of that to the player... Or some consequence resulting in less caravans for a while.
Title: Re: Can you plz not go there??
Post by: Lady Wolf on April 10, 2016, 02:33:41 AM
Quote from: deslona on April 10, 2016, 02:27:49 AM

Maybe some consequences with caravan deaths? Regardless of how they die a negative effect (extreme I know)? Mayhaps checks with who is doing damage. But environmental damage (fire, toxins, cold) is blamed on the player.

Perhaps instead once the caravan dies the supplies are flagged as restricted, and a new group of visitors from that faction arrives to recover it? You can un-flag the items and take them for your colony, at the cost of pissing off the faction visitors that are coming to collect it and the faction in general.
Title: Re: Can you plz not go there??
Post by: keylocke on April 10, 2016, 03:33:50 AM
people abuse caravans with or without a trading depot or visitor allowed area anyways.

might as well just add the feature in to make it easier to address legitimate visitor AI derps.
Title: Re: Can you plz not go there??
Post by: Coenmcj on April 10, 2016, 04:32:01 AM
iirc, Ty had a reason for not doing the trading spot.
Something along the lines of abusing the hell out of it so you can murder caravans and break the faction-relations system.

Not that I really agree, the consequence of not doing it is obnoxiousness like this, or sheer stupidity, like setting up camp next to the geothermal power plant on the opposite side of the map. (Yes, that's the one, the one surrounded by hungry bears)
Title: Re: Can you plz not go there??
Post by: makapse on April 10, 2016, 05:23:13 AM
a faction penalty for trader death is bad unless there is some way to stop them from coming in the first place.Like what about my ice sheet where winter temps go to -100C?without a masterwork parka or a woolen parka, they ARE going to die,no matter what unless i got a powered heating place very close to where they spawn.and even if i did have 1 ,they need to get in the place to live disabling which is also requested in the topic, like visitors eating our food once again.
A better solution will be to mark everything(including plants and resources) with a faction ownership,maybe even individual ownership for items in someones rooms and death drops may be changed to neutral so we can claim it.Traders from 1 faction cannot interact with the items and plant with others, but this will have a huge memory issue for good farming colonies
Title: Re: Can you plz not go there??
Post by: Nasikabatrachus on April 10, 2016, 11:03:40 PM
trade caravans still visit the player's colony even if it's on a tiny ice sheet island in the arctic. there's work to be done fleshing the whole system out, but i'm sure it'll be balanced eventually.
Title: Re: Can you plz not go there??
Post by: Limdood on April 11, 2016, 05:42:23 PM
Trading spot (like party spot)

Prompt: [Outsider Village Name] Has a trade caravan in the area, would you like them to stop by?  If you say yes, you will be responsible for their safety.

Just like the "Offer Safety/Ignore" new colonist event....done.
Title: Re: Can you plz not go there??
Post by: mumblemumble on April 11, 2016, 09:34:14 PM
I really do think visitors and such DESPERATELY  need to be addressed for alpha 14. They steal,  eat crops,  get in the way,  stumble on traps,  ect ect...
Title: Re: Can you plz not go there??
Post by: sadpickle on April 11, 2016, 10:03:18 PM
It's been a while, but IIRC in Dwarf Fortress you get penalized if the caravan and it's members fail to leave the map. You can still abuse the caravan with various workarounds, but it's less ridiculous. I had an early caravan group walk into a building which I walled off (they had one gold and one uranium spear, 10k market value each). They starved to death and the faction apparently never wondered what happened to their missing caravan... they sent another next year.
Title: Re: Can you plz not go there??
Post by: Shawnganz on April 11, 2016, 10:59:21 PM
Quick fix, lock access to your plants. AFAIK, you can plant dandelions and animals would eat those.
Title: Re: Can you plz not go there??
Post by: Panzer on April 12, 2016, 03:29:03 AM
Npcs dont give a fuck about whether the door is forbidden or not :P they just walk through. Them using forbidden doors should be something like a last effort, "I cant use any other exit so I have to use the forbidden door".