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RimWorld => Releases => Mods => Outdated => Topic started by: kexici on April 11, 2016, 03:12:23 PM

Title: [A13] CTS - Complete Tech Solution - not continue ( Free source code)
Post by: kexici on April 11, 2016, 03:12:23 PM
Complete Tech Solution
(http://imgur.com/vvGbbxk.jpg)
Description:
New high tech power source. (All animated.)
New high tech medical resource.

Add:
POWER SOURCE
Small plasma generator (need charge first - its basic from clutter by mrofra )
- need charge first ( -1000W) after you get 100% free energy :D (+1000W)
- but beware : dont interupt the charge proces - > start from begining :D  and its a loooong time
Big plasma generator (need charge first)
- need charge first ( -10000W) after you get 100% free energy :D (+10000W)
- but beware : dont interupt the charge proces - > start from begining :D  and its a loooong time
Plasma fueled generator ( idea from Glitter Tech)
- work for Uranium  (full tank = 10 = 1 season = 5000W)
- must be build outdoor (nobody want smoking reactor in bedroom) ( maybe Tony Stark :D )

MEDICAL SOURCE
Hi-tech hospital bed
Advanced medicine laboratory (now you can craft all medicines)
Advanced vital monitors
2 new medicines - Bandages (cheap, made from cloth, can be make in tailoring bench)
                         - Nano-tech medicine (better then glliterworld)
1 new operation - TAKE BLOOD :D (use blood bags to make medicine)

Credits
For super ideas for code or graphics

Download
https://www.dropbox.com/s/ezpokob1bpfgdhd/CTS.ZIP?dl=0

Download + source
https://www.dropbox.com/s/ezpokob1bpfgdhd/CTS.ZIP?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.


Compatibility
- for all i hope

Permision:
Free for all with small credits ;)

Sorry for:
My englisch - its not my native language :)
i welcome all corects

ChangeLog

29.4.16 update abstracks ( on scope ;) )
small bug fixed
Title: Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
Post by: Nebbeh on April 11, 2016, 03:14:53 PM
So I should make a folder named CTS? and unzip the content to that?

And how much power does the plasma generators produce? couldnt find any amount in the def.
Title: Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
Post by: kexici on April 11, 2016, 03:22:57 PM
i change the download file :)
Try it :D  (its in dll)
Title: Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
Post by: Nebbeh on April 11, 2016, 03:26:42 PM
Thanks for the mod :)
Title: Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
Post by: kexici on April 12, 2016, 03:47:04 AM
Do you want some new high tech bateries? :)
Title: Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
Post by: kexici on April 12, 2016, 04:19:50 AM
When charging progress they will cool the room , when they are on (full charge) then slidly wars up the room :)
Title: Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
Post by: Syntria on April 23, 2016, 03:33:35 PM
Thank you, this mod looks fantastic. I'm going to try it out. :) Good work!
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.4 (28.4.2016)
Post by: kexici on April 28, 2016, 02:15:58 PM
THX

NEW MEDICAL CARE RELEASE 
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.4 (28.4.2016)
Post by: pktongrimworld on April 28, 2016, 06:12:15 PM
oooo would blood bags helps with bleed outs? :)
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.4 (28.4.2016)
Post by: darkrage000 on April 28, 2016, 07:15:52 PM
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has components but it's thingClass is not a ThingWithComps
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in DynChair: DynChair has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has components but it's thingClass is not a ThingWithComps
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.4 (28.4.2016)
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.4 (28.4.2016)
Post by: kexici on April 29, 2016, 10:44:48 AM
Quote from: darkrage000 on April 28, 2016, 07:15:52 PM
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has components but it's thingClass is not a ThingWithComps
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in DynChair: DynChair has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has components but it's thingClass is not a ThingWithComps
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.4 (28.4.2016)

Sorry but i can find the problem, whenyou get this nice error log :)   
ouput_log ? i get nothing
debug window ? crytal clean

can you help ?
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.4 (28.4.2016)
Post by: kexici on April 29, 2016, 02:31:17 PM
UPDATE
based on https://ludeon.com/forums/index.php?topic=19499.0
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: MarineStardust on April 29, 2016, 10:15:52 PM
is there a way to disable the take blood operation or prevent the blood bag from being used in the recipe for medicine?
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: kexici on April 30, 2016, 04:44:57 AM
Quote from: MarineStardust on April 29, 2016, 10:15:52 PM
is there a way to disable the take blood operation or prevent the blood bag from being used in the recipe for medicine?
you can edit recipe  but medicine crafting will be supe easy and that not the point of this mod :)
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: Bodog999 on May 03, 2016, 06:14:47 PM
Would it be possible to remove the animated textures for the generators, I think its lagging my game quite a bit. Atleast I want to test if this is the problem
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: Serphy on May 08, 2016, 02:56:15 PM
Can u only use bandage on cuts or something? not working on Gut worms and Bruises
He tries to use but right befour completes the "operation" he just drops the bandage on the floor and nothing happens to the injures
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: RoronoaDroagon on May 19, 2016, 04:03:19 PM
hello
just wondering where the line for the power code is, that desides the power out put???
Im just having alittle fun with the diffrent mods i got instaled, and trying to learn the coding to maybe make a test mod/mod for myself.

nice mod love it. keep up the good work ^^
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: duduluu on May 21, 2016, 01:51:38 AM
A Nice Mod.
May i translate your mod into Chinese and share to my friend?

By the way, the DefName in the Recipes_Production.xml are the same as Vagetable Garden Mod (which also has MakeMedicine).
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: kexici on May 22, 2016, 04:41:27 AM
Quote from: RoronoaDroagon on May 19, 2016, 04:03:19 PM
hello
just wondering where the line for the power code is, that desides the power out put???
Im just having alittle fun with the diffrent mods i got instaled, and trying to learn the coding to maybe make a test mod/mod for myself.

nice mod love it. keep up the good work ^^
its in dll, its connect to animation :) on/off :)


Quote from: duduluu on May 21, 2016, 01:51:38 AM
A Nice Mod.
May i translate your mod into Chinese and share to my friend?

By the way, the DefName in the Recipes_Production.xml are the same as Vagetable Garden Mod (which also has MakeMedicine).

yes and thx for point with bandages :)
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: blackysun on July 19, 2016, 08:10:24 AM
A14 update please q.q
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: Hatti on August 09, 2016, 07:26:31 PM
Fixed it cause i wanted this mod:)

https://www.dropbox.com/s/208g2j63vyrlq0b/CTS.rar (https://www.dropbox.com/s/208g2j63vyrlq0b/CTS.rar)

No need for CCL. If used on old save file, game will throw some errors and resets the work priorities of pawns ( one once for every pawn).
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: eldiabs on August 11, 2016, 10:54:38 AM
Hatti. Thanks for updating this. However, I'm getting purple textures on the plasma generators after a while. Restart doesn't fix. Any ideas?
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: Hatti on August 11, 2016, 09:14:13 PM
download it again. i updated the download. had it too after loading save and should be fixed
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: Chibisuke on September 01, 2016, 08:06:20 PM
Hey Hatti you planning to update this mod to A15? Please share if you do  ;D
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: Deimos Rast on September 01, 2016, 08:32:55 PM
is there source code for the assembly anywhere?
Title: Re: [A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.5 (29.4.2016)
Post by: kexici on September 01, 2016, 11:21:26 PM
hi after long time :)
i am glad to see my work is still need :)
here is the free too use source code for CTS : https://www.dropbox.com/s/ezpokob1bpfgdhd/CTS.ZIP?dl=0
if some one want continue my work :)
FREE to upgrade and use as you want