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RimWorld => Releases => Mods => Outdated => Topic started by: Jakub k. on April 14, 2016, 02:56:17 PM

Poll
Question: What improvements should i add.  2 votes per person
Option 1: wooden floors that can float on water votes: 81
Option 2: changing the fertility of sand to something higher votes: 17
Option 3: allowing to place soil on the wooden floors (this and wooden floor idea) votes: 48
Option 4: palm trees on sand (might be hard for me) votes: 33
Option 5: beach themed joy items (yea idk) votes: 23
Title: [A13] Ocean Biome mod
Post by: Jakub k. on April 14, 2016, 02:56:17 PM
not something either of us expected,but here it is..
the ultimate...

U̶g̶l̶y̶ ̶O̶c̶e̶a̶n̶ ̶B̶i̶o̶m̶e̶ ̶w̶h̶e̶r̶e̶ ̶n̶o̶ ̶c̶o̶l̶o̶n̶i̶s̶t̶ ̶c̶a̶n̶ ̶t̶h̶r̶i̶v̶e̶ ̶m̶o̶d̶

Ocean mod!

Features
♣ ugly terrain where colonists can't grow food due to altitude levels
♣ random strip of land where all the geysers are, very useful
♣ ton of fun for the whole family!

I am currently working on new features for this mod
-special wooden floor placeable on water  90% complete
    need texture.it has to be translucent.i can make a image made in paint translucent. Any help appreciated

thanks to knainoa for the awesome patch thingy majig! i added it to the attachments


[attachment deleted by admin - too old]
Title: Re: [A13] Ocean Biome mod
Post by: dragoduval on April 14, 2016, 03:07:52 PM
And i was going to try doing one too :D. Will try once im home, does it come whit crabs ?

O and the fishing mod still no A13 right ?
Title: Re: [A13] Ocean Biome mod
Post by: Rikiki on April 14, 2016, 03:15:02 PM
Quote from: dragoduval on April 14, 2016, 03:07:52 PM
O and the fishing mod still no A13 right ?
You won't even have enough wood to build the fishing pier! ;)
Title: Re: [A13] Ocean Biome mod
Post by: eatKenny on April 14, 2016, 03:18:11 PM
Quote from: Rikiki on April 14, 2016, 03:15:02 PM
Quote from: dragoduval on April 14, 2016, 03:07:52 PM
O and the fishing mod still no A13 right ?
You won't even have enough wood to build the fishing pier! ;)

with this mod you are the fish ;)
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on April 14, 2016, 03:30:17 PM
no craps.just colonists eating eachover

"as the wave approches,you can hear someone shouting "WILSON!""

also,if you look hard enough,theres an easter egg in the screenshot
Title: Re: [A13] Ocean Biome mod
Post by: NephilimNexus on April 14, 2016, 05:12:14 PM
Easter Island Simulator
Title: Re: [A13] Ocean Biome mod
Post by: dyl000 on May 01, 2016, 05:09:49 PM
This mod has actually gotten me thinking of an island biom mod, maybe you start on a somewhat small island, big enough for a small farm, and comes with a few trees, later on once you have gotten enough wood and such saved up you could build bridges or boats to get  to nearby islands, one big issue would be how raids work, and how materials like iron and plasteel would work.....
Title: Re: [A13] Ocean Biome mod
Post by: wolfrun65 on May 01, 2016, 07:35:36 PM
are you thinking Submerged (shallow water is navigable until you have advanced mobility tech) or Waterworld (stuck on boats/islands)?
Title: Re: [A13] Ocean Biome mod
Post by: knainoa on May 06, 2016, 01:31:55 AM
so is this mod dead? because I really like the idea, love it actually, and was wondering when an update will be because right now it's incompatible with a lot of stuff and causes the neon colored screen crash on my rimworld
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 06, 2016, 02:27:26 AM
Quote from: knainoa on May 06, 2016, 01:31:55 AM
so is this mod dead? because I really like the idea, love it actually, and was wondering when an update will be because right now it's incompatible with a lot of stuff and causes the neon colored screen crash on my rimworld
i can't fix that until i know what mods are incompatible.
Title: Re: [A13] Ocean Biome mod
Post by: Rock5 on May 06, 2016, 09:17:54 AM
I recon I would give this a go. My first thought was "It would need a fishing mod or some other way to help them survive.". My second thought was "Could some clever plan of action allow colonists to survive with vanilla features?". Really make you think.

For starters sand has very low fertility, if I remember correctly, so even if you covered the whole island you might not be able to keep up food production. If nothing stops animal spawns I guess you could hunt but I suspect this mod should - if it doesn't - reduce or stop animal spawns. I guess instead of fishing you could have fish spawns (like animal spawns) and the hunters can wade out and shoot them. LoL. They would have to be pretty big fish. :)

Then there is the problem of building material. Again, you could grow some wood but it would take forever and any trees you plant would take up valuable space that you could use to plant food.

Then there are the other unavailable resources such as steel, plasteel, etc. You would only be able to buy those but without a way to make excess sellable produce you wont have the money to buy anything.

I think this biome isn't playable unless you have supporting features such as fishing (or fish spawning) and perhaps building platforms that would allow you to build structures over the water, that way you could save the land for growing. And it would help if there was even just a little soil in the middle of the island for that first life saving quick crop of rice.
Title: Re: [A13] Ocean Biome mod
Post by: Kaballah on May 06, 2016, 11:20:29 AM
Rikiki has a fishing industry mod (not updated for A13 yet) that would make this just fine to play on.
Title: Re: [A13] Ocean Biome mod
Post by: knainoa on May 08, 2016, 07:18:42 PM
hello did some testing, Im using OceanMod and Core exclusively and after a few seconds when playing the screen goes into that broken colorful mode,im sure you knwo what im talking about. Seems like OceanMod is incompatible with Rimworld alone, or maybe I did something wrong. Im trying a fresh download and install now.

Update: same issue with fresh install. Anyone else having this problem???
Title: Re: [A13] Ocean Biome mod
Post by: knainoa on May 10, 2016, 05:42:54 PM
Hey Jakub. went in and fixed the problem myself, looks like it was due to a few missing defs in the file. this actually made the mod very compatible with various biome altering mods. Im gonna post it here for anyone to use, but since its still your mod with my edit, feel free to use and take credit for the update!  :D

great work love this mod

[attachment deleted by admin - too old]
Title: Re: [A13] Ocean Biome mod
Post by: pbr7994 on May 10, 2016, 11:03:39 PM
Hmm, with the fishing industry mod for food and the mod that adds a mining quarry, this mod might actually be playable, maybe with prepare carefully to make v sure you have enough food/materials to get them both built
Title: Re: [A13] Ocean Biome mod
Post by: lost_RD on May 11, 2016, 12:06:14 AM
Quote from: knainoa on May 10, 2016, 05:42:54 PM
Hey Jakub. went in and fixed the problem myself, looks like it was due to a few missing defs in the file. this actually made the mod very compatible with various biome altering mods. Im gonna post it here for anyone to use, but since its still your mod with my edit, feel free to use and take credit for the update!  :D

great work love this mod

Nice work, I had that same issue
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 11, 2016, 02:23:51 AM
Quote from: knainoa on May 10, 2016, 05:42:54 PM
Hey Jakub. went in and fixed the problem myself, looks like it was due to a few missing defs in the file. this actually made the mod very compatible with various biome altering mods. Im gonna post it here for anyone to use, but since its still your mod with my edit, feel free to use and take credit for the update!  :D

great work love this mod
good job!

also,did you test that it works?
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 11, 2016, 02:31:19 AM
i decided to maybe make some mods for this mod.
ill make a poll...i think
Title: Re: [A13] Ocean Biome mod
Post by: knainoa on May 11, 2016, 04:07:05 AM
Quote from: Jakub k. on May 11, 2016, 02:31:19 AM
i decided to maybe make some mods for this mod.
ill make a poll...i think

thats a great idea! i think this could end up being a really cool mod (not that it isnt already, very fun playing in the ocean - kind of like that Waterworld movie with Kevin Costner)

I did test the patch and it works perfectly with almost all biome changing and map changing mods, as long as it is loaded in the correct order.
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 11, 2016, 11:13:14 AM
Quote from: knainoa on May 11, 2016, 04:07:05 AM
Quote from: Jakub k. on May 11, 2016, 02:31:19 AM
i decided to maybe make some mods for this mod.
ill make a poll...i think

thats a great idea! i think this could end up being a really cool mod (not that it isnt already, very fun playing in the ocean - kind of like that Waterworld movie with Kevin Costner)

I did test the patch and it works perfectly with almost all biome changing and map changing mods, as long as it is loaded in the correct order.
Nice! i wish i could just change the way islands are created....a blob instead of this sand strip

also,the poll will end on the Friday the 13th. thats when ill start implementing the chosen features
Title: Re: [A13] Ocean Biome mod
Post by: pbr7994 on May 11, 2016, 12:09:41 PM
Can I make an alternate suggestion for the poll?
I though about implementing something like a pier at the waters edge that a pawn can work at to scavenge driftwood?
and then maybe have to treat that driftwood at another table to prep it for building?
Title: Re: [A13] Ocean Biome mod
Post by: Rock5 on May 11, 2016, 01:01:45 PM
Quote from: pbr7994 on May 11, 2016, 12:09:41 PM
Can I make an alternate suggestion for the poll?
I though about implementing something like a pier at the waters edge that a pawn can work at to scavenge driftwood?
and then maybe have to treat that driftwood at another table to prep it for building?
I don't know, that sounds harder than it should be. If there is going to be drift wood it should spawn along the shore (if that's possible) so it can be collected. I don't think you should need to "treat" it.
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 11, 2016, 01:55:42 PM
Quote from: Rock5 on May 11, 2016, 01:01:45 PM
Quote from: pbr7994 on May 11, 2016, 12:09:41 PM
Can I make an alternate suggestion for the poll?
I though about implementing something like a pier at the waters edge that a pawn can work at to scavenge driftwood?
and then maybe have to treat that driftwood at another table to prep it for building?
I don't know, that sounds harder than it should be. If there is going to be drift wood it should spawn along the shore (if that's possible) so it can be collected. I don't think you should need to "treat" it.
pier sounds possible,but would be annoying to use.would you really spend a whole day getting small amounts of incoming wood? i mean,if it's in the middle of the ocean,the chances would decrease.i can't code that in sorry :P
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 11, 2016, 02:02:19 PM
hm i've been looking throught the floor files,and i don't really see any way of chaning where the floors can be placed. if anyone knows where i can find that please tell me.i'll look for a bit longer

EDIT:
i couldn't find it,but i can replace the shallow water to be like marsh soil,so floors can be put on it...is this good enough?
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 11, 2016, 02:52:27 PM
eeehh triple post.
update:
added a test terrain called kinda shallow water.it allows you to create structures buildings and floors ontop of it.it has a debug texture right now to make it eye catching,anyway,that might mean the fish industry mod would need an addon to work on the new terrain type.i have no clue how to make only specific floor types be placeable on water,but i'll work on it

[attachment deleted by admin - too old]
Title: Re: [A13] Ocean Biome mod
Post by: knainoa on May 11, 2016, 03:50:42 PM
Quote from: Jakub k. on May 11, 2016, 02:52:27 PM
eeehh triple post.
update:
added a test terrain called kinda shallow water.it allows you to create structures buildings and floors ontop of it.it has a debug texture right now to make it eye catching,anyway,that might mean the fish industry mod would need an addon to work on the new terrain type.i have no clue how to make only specific floor types be placeable on water,but i'll work on it

thats some bloody water. Looks like if only the large water body is buildable and that little strip after the sandbar (the one that isnt bright orange) is still fishable? If that's the case then no need to edit the FishIndustry mod, just build your piers on that side. As for the driftwood thing, it does seem like a hassle but i think mutant verison of the FI mod to give wood instead of fish could work. And yes I dont know how to change buildable status on floors either  :-\ probably advanced stuff
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 11, 2016, 03:59:23 PM
Quote from: knainoa on May 11, 2016, 03:50:42 PM
Quote from: Jakub k. on May 11, 2016, 02:52:27 PM
eeehh triple post.
update:
added a test terrain called kinda shallow water.it allows you to create structures buildings and floors ontop of it.it has a debug texture right now to make it eye catching,anyway,that might mean the fish industry mod would need an addon to work on the new terrain type.i have no clue how to make only specific floor types be placeable on water,but i'll work on it

thats some bloody water. Looks like if only the large water body is buildable and that little strip after the sandbar (the one that isnt bright orange) is still fishable? If that's the case then no need to edit the FishIndustry mod, just build your piers on that side. As for the driftwood thing, it does seem like a hassle but i think mutant verison of the FI mod to give wood instead of fish could work. And yes I dont know how to change buildable status on floors either  :-\ probably advanced stuff
actually,i changed the water thingy majig to smoothhard,same with my custom floor,so i nolonger have to make an addon or change anything.all i need now is a texture
Title: Re: [A13] Ocean Biome mod
Post by: lost_RD on May 12, 2016, 03:43:19 AM
Quote from: Jakub k. on May 11, 2016, 03:59:23 PMall i need now is a texture

If you post the original texture here as a png or bmp, I can modify it a bit
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 12, 2016, 10:35:01 AM
Quote from: lost_RD on May 12, 2016, 03:43:19 AM
Quote from: Jakub k. on May 11, 2016, 03:59:23 PMall i need now is a texture

If you post the original texture here as a png or bmp, I can modify it a bit
that's the problem,i'm unable to post the wood texture here due to the problems im having with actually getting it. :P
Title: Re: [A13] Ocean Biome mod
Post by: lost_RD on May 13, 2016, 09:28:23 AM
Here are the textures, my idea was to have the wood floor with some holes so you can see water underneath.

[attachment deleted by admin - too old]
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 13, 2016, 12:27:29 PM
Quote from: lost_RD on May 13, 2016, 09:28:23 AM
Here are the textures, my idea was to have the wood floor with some holes so you can see water underneath.
would transparency work though? btw thanks for the textures u the boss but would it work
Title: Re: [A13] Ocean Biome mod
Post by: Kaballah on May 13, 2016, 06:56:10 PM
Quote from: Jakub k. on May 11, 2016, 02:52:27 PM
i have no clue how to make only specific floor types be placeable on water,but i'll work on it

Skullywag does this in his Natural Floors mod.
https://github.com/Skullywag/NaturalFloors/releases/tag/NaturalFloors1.1
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 14, 2016, 06:48:45 AM
i allready managed to make wooden flooring only be placable on water...but then i realised someone made another mod that allows you to settle in the ocean biome...so...you know.
Title: Re: [A13] Ocean Biome mod
Post by: lost_RD on May 15, 2016, 08:14:23 PM
Quote from: Jakub k. on May 13, 2016, 12:27:29 PM
Quote from: lost_RD on May 13, 2016, 09:28:23 AM
Here are the textures, my idea was to have the wood floor with some holes so you can see water underneath.
would transparency work though? btw thanks for the textures u the boss but would it work

Here's what I meant, picture attached

[attachment deleted by admin - too old]
Title: Re: [A13] Ocean Biome mod
Post by: Rock5 on May 16, 2016, 05:55:34 AM
That doesn't look very realistic. I can imagine cracks between the boards.
Title: Re: [A13] Ocean Biome mod
Post by: lost_RD on May 18, 2016, 03:15:07 AM
Quote from: Rock5 on May 16, 2016, 05:55:34 AM
That doesn't look very realistic. I can imagine cracks between the boards.

It was a 5 minute job, not my magnum opus :P
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on May 18, 2016, 11:32:57 AM
i believe the texture should look more like wooden planks put together with water cracks in between.im not sure tho
Title: Re: [A13] Ocean Biome mod
Post by: Plymouth on June 10, 2016, 01:39:03 PM
mate, something strange happens when I play with your biome + crashlanding mod.

somewhere mid-way during the fall of debris rimworld goes all trippy with blue and purple screen and trail effects. Any Idea?

Nevermind, read through the topic, got the solution.
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on June 10, 2016, 04:11:14 PM
Quote from: Plymouth on June 10, 2016, 01:39:03 PM
mate, something strange happens when I play with your biome + crashlanding mod.

somewhere mid-way during the fall of debris rimworld goes all trippy with blue and purple screen and trail effects. Any Idea?

Nevermind, read through the topic, got the solution.
this happened to me.you see,each item (i think) has a weight.aka i think most things would not spawn on water,i i believe that all those things that spawned werent done properly and disapeared, cauing the crash.but anyway,i might be wrong.
Title: Re: [A13] Ocean Biome mod
Post by: Plymouth on June 10, 2016, 04:36:08 PM
Quote from: Jakub k. on June 10, 2016, 04:11:14 PM
Quote from: Plymouth on June 10, 2016, 01:39:03 PM
mate, something strange happens when I play with your biome + crashlanding mod.

somewhere mid-way during the fall of debris rimworld goes all trippy with blue and purple screen and trail effects. Any Idea?

Nevermind, read through the topic, got the solution.
this happened to me.you see,each item (i think) has a weight.aka i think most things would not spawn on water,i i believe that all those things that spawned werent done properly and disapeared, cauing the crash.but anyway,i might be wrong.
No, there's the same bug described on the first page of this topic, a person has published a patch which fixes the problem on that same first page. Go take a look.
Title: Re: [A13] Ocean Biome mod
Post by: sulusdacor on November 09, 2016, 07:24:45 AM
more or less an update/fix for a15. was playing around with this a bit, my current thing to download:
https://www.dropbox.com/s/44c1a8tjr7s62q4/sd_ocean_a15c_justATest.7z?dl=0
(if me posting/making this is not okay with any author of this mod or the other ocean biome mod, please send me a pm or reply here and i will take the link down.)

its a bit different from this mod, since it adds deep water everywhere and some shallow water "walkways". and i added some soil to grow on the islands (might need to reroll a bit to get a decent spot). it does not add any new animals/plants.

the plants are for the hot/medium temperature bioms. so you might want to choose a watertile there to start.

i have not played with this yet! the issues that will probably occur:
- very few ressouces (trees, rock chunks etc.)
- hard to prgress since you might not reach other islands/ressouces
so maybe start with a bit more ressouces than normal or use additional mods.

you can get a error,for the game not finding a good "drop spot" for your colonists due to so much water. this will not harm your game and is just a first starting out thing. but might land you in a bad spot. so rerolling advised ;)

edit: wasn't sure were to post it and this seemed like the fitting topic. since mine is not really a full mod.
Title: Re: [A13] Ocean Biome mod
Post by: Jakub k. on December 24, 2016, 05:12:02 AM
noice!
Are you planning to update it to alpha 16,i personally abandoned the mod due to my lack of modding experience so feel free to have a go at revamping it.

also,sorry for the long wait for my reply
Title: Re: [A13] Ocean Biome mod
Post by: sulusdacor on December 24, 2016, 07:17:36 AM
don't think i will update this in the current form, but not sure. i have not looked into the biome/world generation with a16. i assume there are some major changes. my plan was kinda to make a full sea biome mod in the future (custom plants/animals etc.). It's near the top on my to do list, but so are lot's of other things. so i'm not excatly sure when this happens ;)