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RimWorld => Ideas => Topic started by: Bodog999 on February 02, 2014, 03:35:37 PM

Title: What are your BIG ideas for Rimworld
Post by: Bodog999 on February 02, 2014, 03:35:37 PM
First I want to say sorry if somebody already has make this kind of topic.

Second what would you like to see in Rimworld which are BIG things or things that are hard to implement?

Here are a few of me.
Give some of your BIG ideas in here. :)
Title: Re: What are your BIG ideas for Rimworld
Post by: Stormkiko on February 02, 2014, 03:52:46 PM
QuoteJuggernaut Suit. Bulletproof suit wich protects colonists fully and when equipped 95% less damage. But also slows colonist down by 75% and only when equipped this suit the colonist is able to shoot with minigun also unable to shoot from cover so you can have him hiding behind a wall but he doesnt get around it to shoot! Target size is 150%.

I feel like you just finished playing GTA V..
Title: Re: What are your BIG ideas for Rimworld
Post by: Bodog999 on February 02, 2014, 03:59:11 PM
I already finished it but I dont know what the real name is.
Title: Re: What are your BIG ideas for Rimworld
Post by: Bodog999 on February 04, 2014, 10:04:28 AM

Ps. Walls also have water conduits in them and you can place water conduits underground.

Hope you like the ideas.
Title: Re: What are your BIG ideas for Rimworld
Post by: Bodog999 on February 05, 2014, 06:05:15 AM
Title: Re: What are your BIG ideas for Rimworld
Post by: divious on February 05, 2014, 08:11:16 AM
I've also suggested something along the lines of your ponds.

About placing rocks. The current incarnation of the Alpha allows you to set up the dumping zone in any shape you'd like. So you can actually tailor the dumping zone to where you want it, select to only debris and alter the storage priority to critical and the rocks will be organised as you selected.
Title: Re: What are your BIG ideas for Rimworld
Post by: Bodog999 on February 06, 2014, 08:59:10 AM
Quote from: divious on February 05, 2014, 08:11:16 AM
I've also suggested something along the lines of your ponds.

About placing rocks. The current incarnation of the Alpha allows you to set up the dumping zone in any shape you'd like. So you can actually tailor the dumping zone to where you want it, select to only debris and alter the storage priority to critical and the rocks will be organised as you selected.
I actually mean the rocks you mine not the rock debris
Title: Re: What are your BIG ideas for Rimworld
Post by: Yonben on February 07, 2014, 09:57:21 AM
Hi :)
I just have a few littles idea I thought of after reading all the things about the new silver and others, maybe someone already thought about something similar but here goes:
- I'd like a way to "book" a room for a colonist, like, it's HIS(HER) room, it would be kinda cool.
&
-What if, after a research, colonists would be able to carry a certain amount of silver and be able to use it for different stuff (I know it would kind of transform this game from RimWorld to RimCity but it's just a thought :) ), like to buy stuff for themselve (or for their room :p)
Title: Re: What are your BIG ideas for Rimworld
Post by: Nasikabatrachus on February 07, 2014, 08:04:19 PM
1. Make violence much less common but more lethal and with long-term psychological effects.

2. Internal politics among colonists in which alliances are regularly made and leadership changes arise organically.
Title: Re: What are your BIG ideas for Rimworld
Post by: Karakoran on February 09, 2014, 12:30:01 AM
I'd like to see more options for things like travelers passing through your area. Rather than some random dude you don't care about that you decide to either recruit, enslave, or ignore it would be nice if there were more options. Perhaps the ability to sell things to them, to find information about the area around your base (once we get much larger maps), and the possibility of recruiting them by doing things other than arresting them and inducing Stockholm Syndrome. Stuff like that.
Title: Re: What are your BIG ideas for Rimworld
Post by: Bodog999 on February 09, 2014, 01:10:26 PM
This one is all about raiders.
Thats it for this one little small but I couldnt get more ideas.
Title: Re: What are your BIG ideas for Rimworld
Post by: colonistPally on February 09, 2014, 10:34:53 PM
I want my characters to level up as well as have real relationships... And if they leave I want it to actually be impactful where they give a legitimate explanation and turn it into a whole sequence instead of just an fyi on the side.