Mod list :
<li>Core</li>
<li>Community Core Library</li>
<li>Community Core Library - Vanilla Tweaks</li>
<li>MedievalShields-MedievalShields1.6</li>
<li>More Furniture</li>
<li>ExpandedProsthetics&OrganEngineering</li>
<li>HaulPriorityLiteNoUnforbid</li>
<li>Heated Paths</li>
<li>Hospitality</li>
<li>AllowTool</li>
<li>HydroponicRoom</li>
<li>kNumbers-0.4.1-A13</li>
<li>Mad Skills</li>
<li>PanzerMuffalo</li>
<li>RW_Blueprints-0.13.0.1</li>
<li>RW_FluffyRelations-0.13.0.1</li>
<li>RW_FollowMe--0.13.0.1</li>
<li>RW_Manager-0.13.0.2</li>
<li>RW_MedicalInfo-0.13.0.1</li>
<li>StorageSearch-1.0</li>
<li>VeinMiner</li>
<li>RW_EnhancedTabs-0.13.0.1</li>
<li>Stonecutting Tweak</li>
<li>EdBPrepareCarefully</li>
<li>Pawn State Icons</li>
<li>RW_PawnBar-0.13.0.1</li>
<li>ExtendedStorage-ExtendedStorage1.4</li>
<li>RepairBench</li>
<li>Horns&Tusks</li>
<li>Expanded Power v1.00</li>
<li>Modular Tables</li>
<li>TargetPractise</li>
<li>PowerSwitch</li>
<li>ED-SubspaceTransponder</li>
<li>AutoEquip</li>
<li>ExtendedFabrics-ExtendedFabrics1.2</li>
<li>HaulPriorityLite</li>
<li>LDAreaRugs</li>
<li>LED Lights 1.4</li>
I ran into that problem with Pawn State Icons myself
(if you run Dev mode it will throw errors from that mod)
Same problem. I posted a thread about it earlier today:
https://ludeon.com/forums/index.php?topic=19752.0 (https://ludeon.com/forums/index.php?topic=19752.0)
I'm not using the Pawn State Icons mod, so I don't think that's the problem.
its most likely RepairBench it does that if pwans are restricted as it ignores zone restrictions try lowing the work area.
for me there were 2 mods that gave me this issue when i had this problem, and i no longer have it now that they were removed:
1) Haul Priority
2) [T] ExtendedCrops (i have two of these and i removed one)
After removing these two mods, my colonist are fixed and do things again.
Also how are people running Pawn State Icons, i cant get it to work properly at all?
EDIT
I am running [T] ExtendedCrops, just make sure you are only running one instance of it.
It was repair bench, I updated it and it work!
I found the problem, for me it was the new inventory system of Combat Realism. Apparently it happens when a colonist's bulk is at its maximum (i.e. 20 out of 20). For some reason colonists must have a simple meal in their inventory, and when they don't have one, they'll continue to pick it up even if they don't have anymore space in the inventory. As a result they drop it, and then try to pick it up again. This leads to a loop.
i have this problem with autoEquip
most of the time its because one of the settings i put on the gear to equip is not a type that can be used normally for clothes and they get stuck.
or
sometimes its not that and just switching to a different gear setup makes the pawn move again but stuck again when returned to that setup.
(suspecting a piece of modded in item that is conflicting with it) because its not always happening