Ludeon Forums

RimWorld => Mods => Topic started by: Aristocat on May 02, 2016, 12:55:52 PM

Title: Why my colonists standing and does nothing?
Post by: Aristocat on May 02, 2016, 12:55:52 PM

Mod list :

<li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>MedievalShields-MedievalShields1.6</li>
    <li>More Furniture</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>HaulPriorityLiteNoUnforbid</li>
    <li>Heated Paths</li>
    <li>Hospitality</li>
    <li>AllowTool</li>
    <li>HydroponicRoom</li>
    <li>kNumbers-0.4.1-A13</li>
    <li>Mad Skills</li>
    <li>PanzerMuffalo</li>
    <li>RW_Blueprints-0.13.0.1</li>
    <li>RW_FluffyRelations-0.13.0.1</li>
    <li>RW_FollowMe--0.13.0.1</li>
    <li>RW_Manager-0.13.0.2</li>
    <li>RW_MedicalInfo-0.13.0.1</li>
    <li>StorageSearch-1.0</li>
    <li>VeinMiner</li>
    <li>RW_EnhancedTabs-0.13.0.1</li>
    <li>Stonecutting Tweak</li>
    <li>EdBPrepareCarefully</li>
    <li>Pawn State Icons</li>
    <li>RW_PawnBar-0.13.0.1</li>
    <li>ExtendedStorage-ExtendedStorage1.4</li>
    <li>RepairBench</li>
    <li>Horns&amp;Tusks</li>
    <li>Expanded Power v1.00</li>
    <li>Modular Tables</li>
    <li>TargetPractise</li>
    <li>PowerSwitch</li>
    <li>ED-SubspaceTransponder</li>
    <li>AutoEquip</li>
    <li>ExtendedFabrics-ExtendedFabrics1.2</li>
    <li>HaulPriorityLite</li>
    <li>LDAreaRugs</li>
    <li>LED Lights 1.4</li>
Title: Re: Why my colonists standing and does nothing?
Post by: Stalker102 on May 02, 2016, 01:05:49 PM
I ran into that problem with Pawn State Icons myself

(if you run Dev mode it will throw errors from that mod)
Title: Re: Why my colonists standing and does nothing?
Post by: Colonist51 on May 02, 2016, 01:09:31 PM
Same problem. I posted a thread about it earlier today:
https://ludeon.com/forums/index.php?topic=19752.0 (https://ludeon.com/forums/index.php?topic=19752.0)

I'm not using the Pawn State Icons mod, so I don't think that's the problem.
Title: Re: Why my colonists standing and does nothing?
Post by: Simulacrum0 on May 02, 2016, 02:36:04 PM
its most likely RepairBench it does that if pwans are restricted as it ignores zone restrictions try lowing the work area.
Title: Re: Why my colonists standing and does nothing?
Post by: lance789 on May 03, 2016, 12:23:47 AM
for me there were 2 mods that gave me this issue when i had this problem, and i no longer have it now that they were removed:

1) Haul Priority
2) [T] ExtendedCrops (i have two of these and i removed one)

After removing these two mods, my colonist are fixed and do things again.
Also how are people running Pawn State Icons, i cant get it to work properly at all?

EDIT
I am running [T] ExtendedCrops, just make sure you are only running one instance of it.
Title: Re: Why my colonists standing and does nothing?
Post by: Aristocat on May 03, 2016, 02:12:10 AM
It was repair bench, I updated it and it work!
Title: Re: Why my colonists standing and does nothing?
Post by: Colonist51 on May 03, 2016, 05:26:19 AM
I found the problem, for me it was the new inventory system of Combat Realism. Apparently it happens when a colonist's bulk is at its maximum (i.e. 20 out of 20). For some reason colonists must have a simple meal in their inventory, and when they don't have one, they'll continue to pick it up even if they don't have anymore space in the inventory. As a result they drop it, and then try to pick it up again. This leads to a loop.
Title: Re: Why my colonists standing and does nothing?
Post by: Killaim on May 03, 2016, 08:36:38 PM
i have this problem with autoEquip

most of the time its because one of the settings i put on the gear to equip is not a type that can be used normally for clothes and they get stuck.

or

sometimes its not that and just switching to a different gear setup makes the pawn move again but stuck again when returned to that setup.
(suspecting a piece of modded in item that is conflicting with it) because its not always happening