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HaulIT Download Link (https://www.dropbox.com/s/92tgvjh6gaq713p/HaulIT.rar?dl=0)
A primitive and simple mod that merely comments out the restriction tags related to the hauling task. Enabling anyone and everyone to haul items from point A to point B.*
*Hauling may still be disabled for people who miss a full set of working limbs for holding or moving.
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CleanIT Download Link (https://www.dropbox.com/s/fz2xl6xjt87ufj5/CleanIT.rar?dl=0)
A primitive mod that merely comments out the restriction tags relating to the cleaning task. Allowing any colonist to clean regardless of phobias or background where mops killed their parents.
(http://s20.postimg.org/42c9at78t/Preview.png) (http://postimg.org/image/tl4lntqsp/)greenshot (http://postimage.org/app.php)
DoIT Download Link (https://www.dropbox.com/s/kqeuxy43p7c9pyt/DoIT.rar?dl=0)
A simple mod that combines the two previously listed mods. For the complete package of colonist petty utility.
Have a nice day_
so people that are incapable of dumb labor are still capable of hauling? I might just have to give this mod a go next time I play. I'm kinda surprised I didn't think of doing this mod myself many alphas ago. I've always hated having people who couldn't figure out how to pick up an object and walk 15 feet and drop it. Never made sense to me. Everybody in real life knows how to do that. The only time I think someone should be incapable of hauling is if both arms are missing and a proper replacement hasn't been installed yet.
I'm with Igabod... Why didn't I think about this?! Great idea! Take this you capable but uppity "No Dumb Labor" colonist! Yes, you will haul! ::evil laugh.::
i <3 the art
I've never understood why some people can't haul or clean. It makes no sense. Especially in a survival situation.
Great mod.
i have been asking for this forever! thanx!!
Quote from: nuschler22 on May 06, 2016, 12:56:41 PM
I've never understood why some people can't haul or clean. It makes no sense. Especially in a survival situation.
Great mod.
"dave quick! grab that stack of steel and carry it over to the turret cables! or we wont build it in time!!"
Dave : Umm.. im like noble...and famous..soo how about....nooooo
"Dave dammit!! we are gonna die if you dont! you are the one closest to it!!"
Dave : Ummh noo i really dont wanna you see... like.. my hands are not meant for slave work
"ARghrr!! mechanoid is ripping me to shreds!! airhrghrrr"
Dave : well ill just go hunting then and carry this deer back after i shot it.
"WHAT?!?!"
It's not hauling, it's "resource logistics".
I am using Miscellaneous w MAI+Robots (V 0.13.3) mods. I can't use this with those mods if I want the hauling robots to work.
This mod breaks the hauling robots.
:(
Quote from: LanMc on May 12, 2016, 11:31:21 AM
I am using Miscellaneous w MAI+Robots (V 0.13.3) mods. I can't use this with those mods if I want the hauling robots to work.
This mod breaks the hauling robots.
:(
Works fine for me.
Quote from: LanMc on May 12, 2016, 11:31:21 AM
I am using Miscellaneous w MAI+Robots (V 0.13.3) mods. I can't use this with those mods if I want the hauling robots to work.
This mod breaks the hauling robots.
:(
Play with your load order a bit should work.
Quote from: Stalker102 on May 12, 2016, 03:02:39 PM
Quote from: LanMc on May 12, 2016, 11:31:21 AM
I am using Miscellaneous w MAI+Robots (V 0.13.3) mods. I can't use this with those mods if I want the hauling robots to work.
This mod breaks the hauling robots.
:(
Play with your load order a bit should work.
Thanks I will give that a try right now!
"because hauling" lol love it :D
Is it savegame friendly?
EDIT: It seems like it works.
now we need one for cleaning
Here you go, made you one :D
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Mod updated for Alpha-14 release. Turns out all it needed was to have the version-tag in the about.def section updated.
Great mod. Thanks
Ive always thought it was backwards where the pawn could haul a piece of rock across the map to turn it into a brick, but cant drop it in a storage zone....
This and cleaning. using this mod as a base i also enabled cleaning for all. Same thinking here : "Hey you don't need to be an engineer to mop the floor.right?"
Great mod idea, thank you for this!
I always get annoyed when some pretentious pawn refuses to fetch the goods for the colony.
"Unable to haul" only makes sense for the pawns with "Bad back" or damaged limbs.
Would be nice to see this condition in game core soon.
Quote from: nuschler22 on May 06, 2016, 12:56:41 PM
I've never understood why some people can't haul or clean. It makes no sense. Especially in a survival situation.
Quote from: Ace Cooper on July 21, 2016, 02:37:33 PM
I always get annoyed when some pretentious pawn refuses to fetch the goods for the colony.
"Unable to haul" only makes sense for the pawns with "Bad back" or damaged limbs.
Ditto. However, I think there is a more holistic way to implement this
aversion to menial labor (since this is not a physical inability to do something, but merely a preference — I know this condition first-hand ;) ).
My solution is to give a small, but stacking mood debuff... say, 'Was forced to haul: -2' or 'Was forced to clean: -3' every time a pawn is made to do something menial they would rather not.
This is more of a middle ground between how Tynan did it (labor 100% blocked) and how this mod does it (labor 100% allowed w/o any negative side-effects) and makes a lot more sense to me personally.
EDIT: For extra credit, cleaning up vomit or blood (ick!) causes a harsher debuff. I would reason that someone who already dislikes cleaning would absolutely detest cleaning up bodily fluids. :-\
I have to say i like those two suggestion. Seems like good ideas to balance this mod
Quote from: Peppsen on June 21, 2016, 02:09:52 PM
Here you go, made you one :D
Can you do this for A14?
It works for A14. All you have to do is editing the version tag in the about.xml files.
Changing <targetVersion> to <targetVersion>0.14.1241</targetVersion>
Quote from: kaptain_kavern on August 11, 2016, 09:28:58 PM
It works for A14. All you have to do is editing the version tag in the about.xml files.
Changing <targetVersion> to <targetVersion>0.14.1241</targetVersion>
Thanks for the tip!
Can this get an update?
The "trick" I explained just above still work. Just open the About.xml file in the mod and correct the <targetVersion> to 0.15.0
I use it on A15 without problems
Version tags have been updated for a15, added two mod variants for people who feel there aren't enough cleaning being done in their colony. And obligatory bump to the thread for mod exposure.
i like the suggestion about mood debuffs for forcing to clean or haul but im not really sure theirs any realistic functionality in it.
maybe add a prefferences system to it where you can tell them to do these things but as for prioritizing you cant put it to a "1" but maybe have it stuck at at "3" or its the last thing they think about doing if they got nothing else to do
Love this idea, would often leave people to die in the cold if they cant clean or haul, so stupid. A must have mod.
To be honest, "incapable of dumb labor" was a stupid concept. If you drop Kanye West in the middle of nowhere i'm sure he too will eventually start hauling wood to survive, he'd just be pissed that he has to do such plebeian tasks. Which is how it should be: instead of outright refusing to do that, they should get mood debuffs if they are tasked for it, and if they are currently doing these tasks, with a low chance of them actually going to do them as they prioritize other things first.
Quote from: MercuryDoll on October 02, 2016, 04:47:18 AM
To be honest, "incapable of dumb labor" was a stupid concept. If you drop Kanye West in the middle of nowhere i'm sure he too will eventually start hauling wood to survive, he'd just be pissed that he has to do such plebeian tasks. Which is how it should be: instead of outright refusing to do that, they should get mood debuffs if they are tasked for it, and if they are currently doing these tasks, with a low chance of them actually going to do them as they prioritize other things first.
Now that would be a reality show I would watch... Just to see Kanye bitch and moan while still doing actual work.. instead of now where he just bitches and moans..
Any idea if this needs any updates or should it be good to go for A16?
This mod still works for a16 for me. My colonist could haul even with the no dumb labour thing.
Quote from: zamorakbacon on December 24, 2016, 06:50:10 PM
This mod still works for a16 for me. My colonist could haul even with the no dumb labour thing.
do you need to change anything for this mod to work for Alpha 16? or just save it in the RImworld mod file and ready to go?
just change the about file to 0.16.0 and it will work
Any chance of an A17 update?
Done.
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Cause it's a nice mod, I've updated it to 1.0.
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Thank you for that