Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: Kyos on May 06, 2016, 12:55:20 AM

Title: [A15] Hauling and cleaning enabling mods.
Post by: Kyos on May 06, 2016, 12:55:20 AM
(http://s20.postimg.org/ai358xdgt/Preview.png)
HaulIT Download Link (https://www.dropbox.com/s/92tgvjh6gaq713p/HaulIT.rar?dl=0)

A primitive and simple mod that merely comments out the restriction tags related to the hauling task. Enabling anyone and everyone to haul items from point A to point B.*

*Hauling may still be disabled for people who miss a full set of working limbs for holding or moving.

(http://s20.postimg.org/uyw8j4q25/Preview.png) (http://postimg.org/image/kc2fdphwp/)image hosting site no sign up (http://postimage.org/)

CleanIT Download Link (https://www.dropbox.com/s/fz2xl6xjt87ufj5/CleanIT.rar?dl=0)
A primitive mod that merely comments out the restriction tags relating to the cleaning task. Allowing any colonist to clean regardless of phobias or background where mops killed their parents.
(http://s20.postimg.org/42c9at78t/Preview.png) (http://postimg.org/image/tl4lntqsp/)greenshot (http://postimage.org/app.php)
DoIT Download Link (https://www.dropbox.com/s/kqeuxy43p7c9pyt/DoIT.rar?dl=0)
A simple mod that combines the two previously listed mods. For the complete package of colonist petty utility.

Have a nice day_
Title: Re: [A13] Hauling enabling mod.
Post by: Igabod on May 06, 2016, 01:20:17 AM
so people that are incapable of dumb labor are still capable of hauling? I might just have to give this mod a go next time I play. I'm kinda surprised I didn't think of doing this mod myself many alphas ago. I've always hated having people who couldn't figure out how to pick up an object and walk 15 feet and drop it. Never made sense to me. Everybody in real life knows how to do that. The only time I think someone should be incapable of hauling is if both arms are missing and a proper replacement hasn't been installed yet.
Title: Re: [A13] Hauling enabling mod.
Post by: LanMc on May 06, 2016, 09:07:49 AM
I'm with Igabod...  Why didn't I think about this?!  Great idea!   Take this you capable but uppity "No Dumb Labor" colonist!  Yes, you will haul!  ::evil laugh.::
Title: Re: [A13] Hauling enabling mod.
Post by: Jakub k. on May 06, 2016, 12:32:48 PM
i <3 the art
Title: Re: [A13] Hauling enabling mod.
Post by: nuschler22 on May 06, 2016, 12:56:41 PM
I've never understood why some people can't haul or clean.  It makes no sense.  Especially in a survival situation.

Great mod.
Title: Re: [A13] Hauling enabling mod.
Post by: Killaim on May 06, 2016, 03:18:43 PM
i have been asking for this forever! thanx!!
Title: Re: [A13] Hauling enabling mod.
Post by: Killaim on May 06, 2016, 03:21:17 PM
Quote from: nuschler22 on May 06, 2016, 12:56:41 PM
I've never understood why some people can't haul or clean.  It makes no sense.  Especially in a survival situation.

Great mod.

"dave quick! grab that stack of steel and carry it over to the turret cables! or we wont build it in time!!"

Dave : Umm.. im like noble...and famous..soo how about....nooooo

"Dave dammit!! we are gonna die if you dont! you are the one closest to it!!"

Dave : Ummh noo i really dont wanna you see... like.. my hands are not meant for slave work

"ARghrr!! mechanoid is ripping me to shreds!! airhrghrrr"

Dave : well ill just go hunting then and carry this deer back after i shot it.

"WHAT?!?!"
Title: Re: [A13] Hauling enabling mod.
Post by: dareddevil7 on May 06, 2016, 03:32:06 PM
It's not hauling, it's "resource logistics".
Title: Re: [A13] Hauling enabling mod.
Post by: LanMc on May 12, 2016, 11:31:21 AM
I am using Miscellaneous w MAI+Robots (V 0.13.3) mods.  I can't use this with those mods if I want the hauling robots to work. 

This mod breaks the hauling robots. 

:(
Title: Re: [A13] Hauling enabling mod.
Post by: hoochy on May 12, 2016, 12:49:55 PM
Quote from: LanMc on May 12, 2016, 11:31:21 AM
I am using Miscellaneous w MAI+Robots (V 0.13.3) mods.  I can't use this with those mods if I want the hauling robots to work. 

This mod breaks the hauling robots. 

:(

Works fine for me.
Title: Re: [A13] Hauling enabling mod.
Post by: Stalker102 on May 12, 2016, 03:02:39 PM
Quote from: LanMc on May 12, 2016, 11:31:21 AM
I am using Miscellaneous w MAI+Robots (V 0.13.3) mods.  I can't use this with those mods if I want the hauling robots to work. 

This mod breaks the hauling robots. 

:(

Play with your load order a bit should work.
Title: Re: [A13] Hauling enabling mod.
Post by: LanMc on May 13, 2016, 08:27:15 AM
Quote from: Stalker102 on May 12, 2016, 03:02:39 PM
Quote from: LanMc on May 12, 2016, 11:31:21 AM
I am using Miscellaneous w MAI+Robots (V 0.13.3) mods.  I can't use this with those mods if I want the hauling robots to work. 

This mod breaks the hauling robots. 

:(

Play with your load order a bit should work.


Thanks I will give that a try right now!
Title: Re: [A13] Hauling enabling mod.
Post by: Minnigin on May 25, 2016, 10:20:47 AM
"because hauling" lol love it :D
Title: Re: [A13] Hauling enabling mod.
Post by: Fridolin on May 27, 2016, 07:24:13 AM
Is it savegame friendly?

EDIT: It seems like it works.
Title: Re: [A13] Hauling enabling mod.
Post by: nytetears on June 21, 2016, 01:35:55 PM
now we need one for cleaning
Title: Re: [A13] Hauling enabling mod.
Post by: Peppsen on June 21, 2016, 02:09:52 PM
Here you go, made you one :D

[attachment deleted by admin - too old]
Title: Re: [A14] Hauling enabling mod.
Post by: Kyos on July 17, 2016, 08:42:41 AM
Mod updated for Alpha-14 release. Turns out all it needed was to have the version-tag in the about.def section updated.
Title: Re: [A14] Hauling enabling mod.
Post by: darkrage000 on July 21, 2016, 09:37:10 AM
Great mod. Thanks

Ive always thought it was backwards where the pawn could haul a piece of rock across the map to turn it into a brick, but cant drop it in a storage zone....
Title: Re: [A14] Hauling enabling mod.
Post by: kaptain_kavern on July 21, 2016, 12:12:00 PM
This and cleaning. using this mod as a base i also enabled cleaning for all. Same thinking here : "Hey you don't need to be an engineer to mop the floor.right?"
Title: Re: [A14] Hauling enabling mod.
Post by: Ace Cooper on July 21, 2016, 02:37:33 PM
Great mod idea, thank you for this!
I always get annoyed when some pretentious pawn refuses to fetch the goods for the colony.
"Unable to haul" only makes sense for the pawns with "Bad back" or damaged limbs.
Would be nice to see this condition in game core soon.
Title: Re: [A14] Hauling enabling mod.
Post by: Veyda on July 21, 2016, 08:54:57 PM
Quote from: nuschler22 on May 06, 2016, 12:56:41 PM
I've never understood why some people can't haul or clean.  It makes no sense.  Especially in a survival situation.

Quote from: Ace Cooper on July 21, 2016, 02:37:33 PM
I always get annoyed when some pretentious pawn refuses to fetch the goods for the colony.
"Unable to haul" only makes sense for the pawns with "Bad back" or damaged limbs.

Ditto. However, I think there is a more holistic way to implement this aversion to menial labor (since this is not a physical inability to do something, but merely a preference — I know this condition first-hand ;) ).

My solution is to give a small, but stacking mood debuff... say, 'Was forced to haul: -2' or 'Was forced to clean: -3' every time a pawn is made to do something menial they would rather not.

This is more of a middle ground between how Tynan did it (labor 100% blocked) and how this mod does it (labor 100% allowed w/o any negative side-effects) and makes a lot more sense to me personally.

EDIT: For extra credit, cleaning up vomit or blood (ick!) causes a harsher debuff. I would reason that someone who already dislikes cleaning would absolutely detest cleaning up bodily fluids.  :-\
Title: Re: [A14] Hauling enabling mod.
Post by: kaptain_kavern on July 21, 2016, 09:16:55 PM
I have to say i like those two suggestion. Seems like good ideas to balance this mod
Title: Re: [A13] Hauling enabling mod.
Post by: H8ff0000 on August 11, 2016, 08:48:47 PM
Quote from: Peppsen on June 21, 2016, 02:09:52 PM
Here you go, made you one :D

Can you do this for A14?
Title: Re: [A14] Hauling enabling mod.
Post by: kaptain_kavern on August 11, 2016, 09:28:58 PM
It works for A14. All you have to do is editing the version tag in the about.xml files.

Changing <targetVersion> to <targetVersion>0.14.1241</targetVersion>
Title: Re: [A14] Hauling enabling mod.
Post by: H8ff0000 on August 12, 2016, 01:25:17 AM
Quote from: kaptain_kavern on August 11, 2016, 09:28:58 PM
It works for A14. All you have to do is editing the version tag in the about.xml files.

Changing <targetVersion> to <targetVersion>0.14.1241</targetVersion>
Thanks for the tip!
Title: Re: [A14] Hauling enabling mod.
Post by: Adventurer on September 13, 2016, 02:35:39 AM
Can this get an update?
Title: Re: [A14] Hauling enabling mod.
Post by: kaptain_kavern on September 13, 2016, 09:42:42 PM
The "trick" I explained just above still work. Just open the About.xml file in the mod and correct the <targetVersion> to 0.15.0

I use it on A15 without problems
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: Kyos on September 22, 2016, 06:22:58 AM
Version tags have been updated for a15, added two mod variants for people who feel there aren't enough cleaning being done in their colony. And obligatory bump to the thread for mod exposure.
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: drakemasta on September 22, 2016, 05:06:30 PM
i like the suggestion about mood debuffs for forcing to clean or haul but im not really sure theirs any realistic functionality in it.

maybe add a prefferences system to it where you can tell them to do these things but as for prioritizing you cant put it to a "1" but maybe have it stuck at at "3" or its the last thing they think about doing if they got nothing else to do
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: bio138 on September 30, 2016, 08:27:00 PM
Love this idea, would often leave people to die in the cold if they cant clean or haul, so stupid. A must have mod.
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: MercuryDoll on October 02, 2016, 04:47:18 AM
To be honest, "incapable of dumb labor" was a stupid concept. If you drop Kanye West in the middle of nowhere i'm sure he too will eventually start hauling wood to survive, he'd just be pissed that he has to do such plebeian tasks. Which is how it should be: instead of outright refusing to do that, they should get mood debuffs if they are tasked for it, and if they are currently doing these tasks, with a low chance of them actually going to do them as they prioritize other things first.
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: Plasmatic on October 02, 2016, 07:54:30 AM
Quote from: MercuryDoll on October 02, 2016, 04:47:18 AM
To be honest, "incapable of dumb labor" was a stupid concept. If you drop Kanye West in the middle of nowhere i'm sure he too will eventually start hauling wood to survive, he'd just be pissed that he has to do such plebeian tasks. Which is how it should be: instead of outright refusing to do that, they should get mood debuffs if they are tasked for it, and if they are currently doing these tasks, with a low chance of them actually going to do them as they prioritize other things first.

Now that would be a reality show I would watch... Just to see Kanye bitch and moan while still doing actual work.. instead of now where he just bitches and moans..
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: Love on December 18, 2016, 09:18:11 AM
Any idea if this needs any updates or should it be good to go for A16?
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: zamorakbacon on December 24, 2016, 06:50:10 PM
This mod still works for a16 for me. My colonist could haul even with the no dumb labour thing.
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: FreyaMaluk on January 23, 2017, 11:13:17 AM
Quote from: zamorakbacon on December 24, 2016, 06:50:10 PM
This mod still works for a16 for me. My colonist could haul even with the no dumb labour thing.
do you need to change anything for this mod to work for Alpha 16? or just save it  in the RImworld mod file and ready to go?
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: zmadz on January 23, 2017, 01:34:24 PM
just change the about file to 0.16.0 and it will work
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: Dugalle900 on May 27, 2017, 10:23:53 PM
Any chance of an A17 update?
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: kaptain_kavern on May 27, 2017, 11:04:01 PM
Done.


[attachment deleted by admin due to age]
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: Wulfen on February 20, 2019, 03:25:03 PM
Cause it's a nice mod, I've updated it to 1.0.

[attachment deleted due to age]
Title: Re: [A15] Hauling and cleaning enabling mods.
Post by: kaptain_kavern on April 02, 2019, 05:39:36 PM
Thank you for that