This is a revival of the very old mod of the same name I created back when the latest update was Alpha 5D version of the game. Back then I was planning on adding from new items and weapons to pawns and buildings, all within xml editing. Today it will be pretty much the same.
Features currently in the mod:
-Food: Different sprites for food items. Added Slop meal, which is produced from meat only. The kind of food for carnivorous animals or prisoners.
-Standing Torches: Wood-fueled version of standing lamps.
-Furnaces: These replace crematoriums. In addition to burn corpses and apparel, they are used to produce 5 coal from 1 wood. They work on fuel instead of electrical power and need to be researched.
-Coal: Alternate fuel source used on all fueled buildings. These can stack to 500 units. Some buildings will only work on coal.
-Manned Turrets: Cheaper and use less power but they need to be manned in order to work.
-Sentry Turrets: These are the vanilla ones but they need to be researched now.
-Crossbow: Does more damage and has better aim than bows but it's a lot slower.
-Revolver: Weaker than a pistol in most aspects but damage.
-Assault Shotgun: A deadly semi-automatic shotgun. Specially useful when fighting indoors.
-Charger Weapons: Charge-shot weapons are energy weapons only now. They deal burn damage and there's now a pistol and sniper rifle version apart from the assault rifle.
-Shocker Weapons: Different charger energy rifles and batons that do minimal damage but can neutralize the target by causing shock from pain. They can still kill the target.
-Inferno Weapons: The incendiary rifle has been replaced by a set of different charger energy weapons that work pretty much the same as the original rifle. There's now a pistol, a rifle and a short range cannon version of them.
-Vatgrown Embryos: These can only be bought from traders. They can be implanted inside a pawn, which will turn them into an incubator. It will then give birth to 1 or 2 fully grown pawns which will be part of the parent's faction.
-Wargs have two hearts now, which makes them more resilient.
-Losing the nose means a 20% impairment to breathing.
-Losing both ears doesn't mean total deafness now.
-Damage to the head will impair both breathing and hearing.
-Losing both legs doesn't mean total movement paralysis now. Pawns can still use their arms to drag themselves but at a greatly decreased speed.
-Losing both arms doesn't mean a total manipulation impairment now. Pawns can use their feet and toes to manipulate things but at a greatly decreased speed.
-Added Hook replacement for a hand. Weaker than a natural hand in all aspects. Does scratch damage instead of blunt.
-Peg legs can also be put on animals now.
-Simple prosthetic limbs for animals. They are universal, meaning they work for most animals.
-Spines can now be harvested from a Pawn, which will render them paralytic.
-Reconstructive surgery for missing face features with synthetic tissue using Glitterworld Medicine.
-Bionic parts now give a small debuff to mood since going bionic means being less human. This doesn't affect those with the prosthophile and Prosthophobe traits.
-Replaced bionic legs and arms with one single item, bionic limb. Using one will allow the installation of either a bionic hand or feet, and using two will allow the installation of either an arm or leg entirely, which also works on animals. Will also require Glitterworld meds only.
-A bionic limb plus a power claw or a scyther blade will add a whole arm version of them instead of the hand one.
-Bionic Tentacles. They can be installed as any of the 4 limbs. They affect manipulation, movement speed and melee attack style. They do less damage but are faster and do crushing damage.
-Bionic Spine: Increases both Moving and Manipulation.
-Bionic Heart: Increases Blood Pumping and slightly increases Blood Filtration.
-The ability to harvest mechanites and be able to reprogram them upon implantation into a new host to increase certain body functions. Unlike bionics, they have no mood effect.
-The ability to use mechanites to completely heal scars, including brain and heart scars.
-Other misc small changes I can't recall right now.
I think that's all. I will continue to work on the mod by adding new features and porting the rest of the features from the old one. Here's the download link:
https://www.dropbox.com/s/o74gt6dzddc69me/RWExtended00.rar?dl=0
Say a colonist is hit in the brain, the damage is applied to the skull and the head, does the bullet going through the skull and the head reduce the chance of the bullets reaching the brain, if it does than could you potentially make sub dermal armor?
Quote from: dareddevil7 on May 09, 2016, 12:41:54 PM
Say a colonist is hit in the brain, the damage is applied to the skull and the head, does the bullet going through the skull and the head reduce the chance of the bullets reaching the brain, if it does than could you potentially make sub dermal armor?
I have no idea how damage really works in that case. I've seen it go thru layers but I'm not certain. Also, I wish I could do something like that but I've found no way to add health points or armor to body parts. :(
What do you guys think about this?
In the old mod, steel used to be iron ore before, so colonies would need to process them in a smelter to turn it into steel bars and work like steel does in vanilla. There was also a basic or makeshift workspot (replacing the stonecutter's) that would turn logs into planks, rock into blocks and metal slag into steel bars. All this means a slower colony progression but not in a bad way.
Maybe I could make it so iron ore gets smelted into iron bars as a new resource, and iron bars plus coal would be needed to make steel. I could also add a way to be able to turn steel bars into plasteel.
well I've been following the progress for a while,this sounds really good.installing it right now
Sorry about the inactivity, lads. Stellaris has taken my soul for the time being. D;
Quote from: Chiko on May 20, 2016, 11:20:59 AM
Sorry about the inactivity, lads. Stellaris has taken my soul for the time being. D;
np :P
off-topic, how is that game? Worth purchasing?
Quote from: joaonunes on May 20, 2016, 01:03:04 PM
Quote from: Chiko on May 20, 2016, 11:20:59 AM
Sorry about the inactivity, lads. Stellaris has taken my soul for the time being. D;
np :P
off-topic, how is that game? Worth purchasing?
If you like 4X strategy games then yes it is. :3
It's also really easy to mod so that's why I'm liking it so much too, lol.