Summary:
Blasted charges can be activated when all colonists are dead.
Steps to reproduce:
- build blasting charge
- kill all colonists or wait raiders to do it
- activate blasting charge
Expected results:
Without anyone in the colony I expect to not be able to activate the blasting charges.
Actual results:
Blasting charges can be activated even in a ghost colony.
Notes:
I believe this bug is a consequence of having an action ("activate blasting charge") that doesn't require any activity from a colonist. This effectively give the player the godlike ability to directly interact with the world instead of just being able to influence colonists actions.
Possible solutions would be to have a "charges console" that require a colonist to activate charges or to have proximity/smart charges.
Thanks for reporting.
Added it to mantis (http://ludeon.com/mantis/view.php?id=342)