Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: Dark_Inquisitor on May 11, 2016, 09:23:27 PM

Title: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Dark_Inquisitor on May 11, 2016, 09:23:27 PM
(http://i.imgur.com/LUgZjQ8.png)

Description:
A mod that add weapons from the "Metro 2033" universe.

Currently contains:
Doesn't require new save.
Remember to back-up your save file before adding any mods!


Pictures
(https://staticdelivery.nexusmods.com/mods/424/images/120-0-1482851688.png)


(http://staticdelivery.nexusmods.com/images/101/1-1394454241.png) (http://www.nexusmods.com/rimworld/mods/120/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fajax%2Fmodfiles%2F%3Fid%3D120&pUp=1)
Direct Download (http://www.nexusmods.com/rimworld/download/1215/?)

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Licensing:
- If you want to use this mod in your modpack, ask me.
- You want to use the files? Ask me first.
- Want to ONLY update mod to the newest version? You are allowed to do so, but put it ONLY on this thread.



=================================================


(http://i.imgur.com/FrZaz7P.png)

Description:
A small mod that adds vanilla-style ushanka and other clothes to the game.
Currently containing:
- ushanka
- tagelmust (turban)
- Peaked Cap
- gasmask
- military winter coat

BUT I WANT USHANKA ONLY!
Alright, alright. Click "Download from Nexus Mods" button, and in the "Optional Files" category download the file that contains ushanka only (currently only for A15).

What the hell is ushanka?!
A hat. A very nice, warm hat.

Doesn't require new save.
Remember to back-up your save file before adding any mods!


Pictures
Ushanka+vanilla parka
(http://i.imgur.com/6gOmb4x.png)

Ushanka+military winter coat+bear
(https://staticdelivery.nexusmods.com/mods/424/images/119-1-1464996612.png)

Tagelmust+vanilla duster+AK
(https://staticdelivery.nexusmods.com/mods/424/images/119-3-1464996612.png)

Gas mask+military winter coat+AK
(https://staticdelivery.nexusmods.com/mods/424/images/119-0-1475440133.png)
Hats for animals not included.

(http://staticdelivery.nexusmods.com/images/101/1-1394454241.png) (http://www.nexusmods.com/rimworld/mods/119/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fajax%2Fmodfiles%2F%3Fid%3D119&pUp=1)
Direct Download (http://www.nexusmods.com/rimworld/download/1210/?)

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Licensing:
- You can use this mod in your modpack. Why are you waiting? Go and add it!
- Wait, you want to use the files? Ask me first!
- Want to ONLY update mod to the newest version? You are allowed to do so, but put it ONLY on this thread.



=================================================


(https://staticdelivery.nexusmods.com/mods/424/images/143-0-1474936106.png)

Description:
Small mod that adds vanilla-like wheat and its processing chain.


Currently adds:
- Wheat (both plant and resource),
- Flour
- Straw (almost same as hay)
- 2 new (very small) workbenches to process wheat - basic one (neolithic level) and advanced one (industrial level).
- 2 new resarch (basic resarch for wheat farming and milling stone, advanced resarch for advanced milling machine)

Short desc of processing chain:
- Grow wheat
- Process it to straw and flour
- Use flour to make meals (cannot be eaten raw).

Doesn't require new save.
Remember to back-up your save file before adding any mods!

Pictures
Tribals can into wheat!
(https://staticdelivery.nexusmods.com/mods/424/images/143-1-1474936105.png)

(http://staticdelivery.nexusmods.com/images/101/1-1394454241.png) (http://www.nexusmods.com/rimworld/mods/143/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fajax%2Fmodfiles%2F%3Fid%3D143&pUp=1)
Direct Download (http://www.nexusmods.com/rimworld/download/1212/?)

Do you like this? You SHOULD check out an awesome mod by dismar, Vegetable Garden! (https://ludeon.com/forums/index.php?topic=12934.0)

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Licensing:
- You can use this mod in your modpack. Why are you waiting? Go and add it!
- Wait, you want to use the files? Ask me first!
- Want to ONLY update mod to the newest version? You are allowed to do so, but put it ONLY on this thread.



=================================================


(https://staticdelivery.nexusmods.com/mods/424/images/149-0-1475418692.png)

Description:
Very small mod that replaces default vent with one that can be made out of wood, stone blocks, steel and other materials.



If you want to use it on the old save, you will have to deconstruct old vents first, and then activate the mod.
Remember to back-up your save file before adding any mods!


Pictures
Stuffed Vents
(https://staticdelivery.nexusmods.com/mods/424/images/149-0-1475418857.png)

(http://staticdelivery.nexusmods.com/images/101/1-1394454241.png) (http://www.nexusmods.com/rimworld/mods/149/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fajax%2Fmodfiles%2F%3Fid%3D149&pUp=1)
Direct Download (http://www.nexusmods.com/rimworld/download/1207/?)

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Licensing:
- You can use this mod in your modpack. Why are you waiting? Go and add it!
- Wait, you want to use the files? Ask me first!
- Want to ONLY update mod to the newest version? You are allowed to do so, but put it ONLY on this thread.
Title: Re: [A13] Ushanka!
Post by: Clibanarius on May 11, 2016, 09:58:14 PM
Is very good hat, yes?
Title: Re: [A13] Ushanka!
Post by: Igabod on May 11, 2016, 09:58:28 PM
First off, what the heck is a Ushanka. Secondly, pictures go a long way in helping players decide whether or not they want to use a mod. And thirdly, you need licensing information on the original post.
Title: Re: [A13] Ushanka!
Post by: Clibanarius on May 11, 2016, 10:24:09 PM
What part of my IS VERY GOOD HAT, YES? comment was ambiguous in that this mod is about a Russian hat?
Title: Re: [A13] Ushanka!
Post by: Gnurro on May 12, 2016, 02:33:49 AM
(http://soniclightbulb.com/wp-content/uploads/2011/12/Ushanka.jpg)

...is good hat for dog also. Head won't freeze off, da.

Is made warm like vodka in mod too?
Title: Re: [A13] Ushanka!
Post by: Igabod on May 12, 2016, 03:00:19 AM
Quote from: Clibanarius on May 11, 2016, 10:24:09 PM
What part of my IS VERY GOOD HAT, YES? comment was ambiguous in that this mod is about a Russian hat?

I didn't happen to see your comment before I posted mine nor is that stated by the mod developer anywhere in the original post. And the fact that you have a question mark at the end of the sentence is the ambiguous part. If there is a question mark it is not a definitive statement at all.
Title: Re: [A13] Ushanka!
Post by: Snownova on May 12, 2016, 03:04:57 AM
In soviet Rimworld Hat wears you!
Title: Re: [A13] Ushanka!
Post by: Clibanarius on May 12, 2016, 03:05:51 AM
Take my wife's hat, please.
Title: Re: [A13] Ushanka!
Post by: Kaballah on May 12, 2016, 04:44:01 AM
Good mod, the game needed a thing like this.
Title: Re: [A13] Ushanka!
Post by: Shinzy on May 12, 2016, 06:11:31 AM
Looks like this ingame!
Is very vanillaeyi ..eh.. da!

(http://i.imgur.com/8lBBntH.png)
Title: Re: [A13] Ushanka!
Post by: Dark_Inquisitor on May 12, 2016, 07:51:04 AM
Sorry for the inconvenience, @Igabod. I hope everything's fine and dandy now.
Thank you guys for such... WARMING acceptance to the community.
Title: Re: [A13] Ushanka!
Post by: skullywag on May 12, 2016, 07:52:55 AM
Quote from: Dark_Inquisitor on May 12, 2016, 07:51:04 AM
Sorry fo the inconvenience, @Igabod. I hope everything's fine and dandy now.
Thank you guys for such... WARMING acceptance to the community.

Did you just make a pun in your second post here......youll fit right in.
Title: Re: [A13] Ushanka!
Post by: Rock5 on May 12, 2016, 08:00:59 AM
Kyle from South Park?
Title: Re: [A13] Ushanka!
Post by: FridayBiology on May 12, 2016, 08:02:38 AM
Thought its just a hat though, having never worn one before (real life) would I restrict hearing? and could you make it decrease a colonist's hearing sense?

Also maybe buff the items health abit more. (10% ish maybe)
either way, we hope to see more ideas and additions from you. *thumbs up*
Title: Re: [A13] Ushanka!
Post by: Shinzy on May 12, 2016, 09:12:47 AM
Quote from: FridayBiology on May 12, 2016, 08:02:38 AM
Thought its just a hat though, having never worn one before (real life) would I restrict hearing? and could you make it decrease a colonist's hearing sense?

Also maybe buff the items health abit more. (10% ish maybe)
either way, we hope to see more ideas and additions from you. *thumbs up*

You mean more hats
Title: Re: [A13] Ushanka!
Post by: Kilroy232 on May 12, 2016, 11:02:35 AM
Quote from: Shinzy on May 12, 2016, 09:12:47 AM
You mean more hats

Always more hats!!!!
Title: Re: [A13] Ushanka!
Post by: Gnurro on May 14, 2016, 02:50:10 AM
Quote from: FridayBiology on May 12, 2016, 08:02:38 AM
Thought its just a hat though, having never worn one before (real life) would I restrict hearing? and could you make it decrease a colonist's hearing sense?

Ushanka make hearing bad? Da, but no ears because freezing off is more bad hearing.

Joking aside, you can hear pretty well with a good ushanka. I'd say not more than 5% worse.
Title: Re: [A13] Ushanka!
Post by: JorJor on May 19, 2016, 10:47:01 PM
Ah yes, I found good hat mod.  :)
Title: Re: [A13] Ushanka!
Post by: MisterVertigo on May 19, 2016, 11:20:53 PM
This is a great mod, and a fantastic thread. Thank you!
Title: Re: [A13] Ushanka!
Post by: FridayBiology on May 20, 2016, 10:54:27 AM
@ Gnurro : cool :P
Title: Re: [A13] Ushanka!
Post by: Galleg on May 22, 2016, 03:26:14 PM
It really looks great, the art work is excellent, doesn't looks extrange like other hats. Congratulations.
Title: Re: [A13] Ushanka!
Post by: JimmyProvince on May 29, 2016, 09:27:15 AM
Odd... how do you obtain such a hat? My people need them for the winter before NATO attempts to take Moscow (and gets the same fate as the Wehrmacht and Grand Armee) :D :D :D :D :D :D
Title: Re: [A13] Ushanka!
Post by: Ekarus on May 29, 2016, 10:33:28 AM
Quote from: Gnurro on May 14, 2016, 02:50:10 AM
Quote from: FridayBiology on May 12, 2016, 08:02:38 AM
Thought its just a hat though, having never worn one before (real life) would I restrict hearing? and could you make it decrease a colonist's hearing sense?

Ushanka make hearing bad? Da, but no ears because freezing off is more bad hearing.

Joking aside, you can hear pretty well with a good ushanka. I'd say not more than 5% worse.

I don't know, I can hear plenty fine with mine on. I'd say a stat hit isn't necessary.
Title: Re: [A13] Ushanka!
Post by: RazorHed on May 29, 2016, 12:08:03 PM
You have a pic with a dog wearing a hat. Is that edited in or can the pets in game actually wear the hats?
Title: Re: [A13] Ushanka!
Post by: Dark_Inquisitor on May 29, 2016, 01:47:04 PM
Quote from: JimmyProvince on May 29, 2016, 09:27:15 AM
Odd... how do you obtain such a hat?
You should be able to make one just like normal hat or tuque. (in tailoring bench)

Quote from: RazorHed on May 29, 2016, 12:08:03 PM
You have a pic with a dog wearing a hat. Is that edited in or can the pets in game actually wear the hats?
Look again closely - there is disclaimer just under the picture saying it is not possible. So yes, it was edited in ;)
Title: Re: [A13] Ushanka!
Post by: RazorHed on May 29, 2016, 03:06:15 PM
I NEVER LEARNED TO READ !!!!!!! :)
Title: Re: [A13] Ushanka!
Post by: JimmyProvince on May 29, 2016, 08:52:51 PM
Quote from: Dark_Inquisitor on May 29, 2016, 01:47:04 PM
Quote from: JimmyProvince on May 29, 2016, 09:27:15 AM
Odd... how do you obtain such a hat?
You should be able to make one just like normal hat or tuque. (in tailoring bench)

Well, I do not see the option to make one. Even Development mode (place direct thing option) does not show such an item.
Title: Re: [A13] Ushanka!
Post by: RazorHed on May 29, 2016, 10:20:23 PM
I just downloaded earlier today to see if the animals could wear it, worked fine for me
Title: Re: [A13] Ushanka!
Post by: Dark_Inquisitor on May 30, 2016, 09:21:29 AM
Quote from: JimmyProvince on May 29, 2016, 08:52:51 PM
Quote from: Dark_Inquisitor on May 29, 2016, 01:47:04 PM
Quote from: JimmyProvince on May 29, 2016, 09:27:15 AM
Odd... how do you obtain such a hat?
You should be able to make one just like normal hat or tuque. (in tailoring bench)

Well, I do not see the option to make one. Even Development mode (place direct thing option) does not show such an item.
It sounds like you didn't activate the mod (menu -> mods -> click the X next to mod name). It can also be caused by another mod (disable all other mods, and check again). And make sure you use correct version of game, that is 0.13. You can re-download it again to make sure it's fine.
Title: Re: [A13] Ushanka!
Post by: Dark_Inquisitor on June 03, 2016, 07:59:44 PM
Update!
- Tagelmust (turban)(for very hot weather) added!
- Military winter coat (warm and durable!) added!
- other nice thing added!
Title: Re: [A13] Ushanka!
Post by: Diana Winters on June 04, 2016, 11:15:51 PM
The Tagelmust desc. says "Wastly" where I assume you meant "Vastly" c:

Edit: A suggestion: the Tagelmust should suppress the "Ugly" trait :p
Title: Re: [A13] Ushanka!
Post by: Dark_Inquisitor on June 07, 2016, 07:44:54 AM
Spelling error fixed.
And for the trait suppression suggestion, I likely won't do it. I want to keep this mod as vanilla as possible, so no special things, really. Like, look at the power armor helmet - it cover whole face, and still don't suppresss ugly trait. This makes me think that there's more to ugly trait than just your face.
But still, thank you for reporting spelling error.
If there's any more mistakes/errors, post them here.
Title: Re: [A13] Metro Armory, Ushanka!
Post by: Dark_Inquisitor on June 19, 2016, 03:44:38 PM
Metro Armory v1.0 added.
Title: Re: [A13] Metro Armory, Ushanka!
Post by: Shinzy on June 20, 2016, 05:36:37 AM
<3
Title: Re: [A13] Metro Armory, Ushanka!
Post by: Mightyrick1 on June 20, 2016, 05:54:40 AM
Ahh, I love me some Metro. The gun models look very nice, a great translation to Rimworld!
Title: Re: [A13] Metro Armory, Ushanka!
Post by: Tig2 on June 23, 2016, 11:32:34 AM
Are you planing on making those gun craftable? What about CR compatibility + ammo ?
Title: Re: [A13] Metro Armory, Ushanka!
Post by: Dark_Inquisitor on June 26, 2016, 08:01:20 PM
Quote from: Tig2 on June 23, 2016, 11:32:34 AM
Are you planing on making those gun craftable? What about CR compatibility + ammo ?
Well... They ARE craftable; check your version and make sure it is the latest.
And about Combat Realism compability - for the time being, not really, sorry  :'(. I'm a bit busy with my life and that's why I released this mod sooner than I've wanted; it lacks few features and a few guns might be not idealy balanced.
Title: Re: [A13] Metro Armory, Ushanka!
Post by: Tig2 on June 28, 2016, 10:55:59 AM
Quote from: Dark_Inquisitor on June 26, 2016, 08:01:20 PM
Quote from: Tig2 on June 23, 2016, 11:32:34 AM
Are you planing on making those gun craftable? What about CR compatibility + ammo ?
Well... They ARE craftable; check your version and make sure it is the latest.
And about Combat Realism compability - for the time being, not really, sorry  :'(. I'm a bit busy with my life and that's why I released this mod sooner than I've wanted; it lacks few features and a few guns might be not idealy balanced.

To be bluntly honest i did not check. Some moders just dont add recipes for there guns by default. I think that changed recently. And its always easy to ask than make copy of Rimworld just to check if recipe is added. Anyway. Thanks for hard work. Take your time till next release. Metro is grate game and those guns are grate add on to RimWolrd universe.

PS. Sorry for my english.
Title: Re: [A13] Metro Armory, Ushanka!
Post by: Deimos Rast on August 29, 2016, 05:15:14 PM
Just popping in to say I updated Metro Armory to A15. I had originally planned on throwing up a Dropbox download, but the license requires I ask first, so it was easier just to send Dark_Inquisitor a PM with the goods, which he is of course welcome to do with as he sees fit.
Cheers.

Edit: Updated Ushanka as well.
Title: Re: [A13] Metro Armory, Ushanka!
Post by: Deimos Rast on September 01, 2016, 01:23:24 AM
Good things for you! ;D
Dark_Inquistor responded saying I can update/tweak/balance the mod, but not expand it, as he has a definite vision for it and intends to refocus on it once his summer work is over. That said, here is an A15 update of Metro Armory and Ushanka! to hold you over with until he returns!

Metro got the bulk of my focus, with Ushanka! basically getting a straight version upgrade. I made a rather detailed changelog (which details a number of minor changes), included in the download, with an abridged version below.
The only major change is that all the guns are now craftable at the Machining table (instead of the Smithy) with the exception of the Duplet Shotgun and the Tihar/Helsing Pneumatics, which are crafted at both (knives are crafted only at the Smithy). This was done to preserve RimWorld gameplay balance (as I perceived it), at the expense of Metro lore. The guns that are craftable at the Smithy are lower tech/damage and had flavor text indicating they're "made from scrap." If people disagree with this change, I have a second version that reverts it (it lives in an inherited base so it's an easy change), and I'll happily put up another dropbox link.

With that said, everything was gone over numerous times and tested in game, without error. Much blood was shed to test the efficacy of the product being delivered!
Cheers.
p.s. if you have any suggestions on further balancing or just general feedback, please let me know. :)

Credits
Dark_Inquistor - the author and creator of Metro Armory and Ushanka!
Deimos Rast - updated Metro Armory and Ushanka! to A15. Responsible for any and all errors contained therein.

License
Ask Dark_Inquisitor for permission first (see OP for specifics). And I did.

Download
Metro Armory [A15] (https://www.dropbox.com/s/0owi1kpsunsr5tp/MetroArmory%5BA15%5D.zip?dl=0)
Ushanka! [A15] (https://www.dropbox.com/s/8vk0e66ipkmh9ne/Ushanka%5BA15%5D.zip?dl=0)


=========Changelog (Metro Armory)=========
Smelt product = 1/5 Steel Cost (yields generally 12-16 Steel, down from a flat 20 for everything)
Internal reorganization of mod structure
Tweaked flavor text and added gun type after gun names for greater clarity (e.g. "Helsing Pneumatic Speargun" instead of just "Helsing")

===Specifics===
Throwing Knife:
  - Ranged damaged buffed (5 -> 6)
  - Melee damage nerfed (8 -> 6), but cooldown decreased (1.66 -> 1.6) (was same as Knife, but could be thrown).
  - Comparison (Melee): Knife (Dam: 8 // CD: 1.66); Shiv (Dam: 7 // CD: 1.55); Throwing Knife: (Dam: 6 // CD: 1.6)

Uboinik Shotgun: Increased market value slightly and can now be crafted
Bastard SMG: changed pickup sound to SMG (from Rifle); sounds exactly the same
Revolver: Increased muzzle flash (+2)
Revolver Rifle: Increased muzzle flash (+2)
Tihar Pneumatic Rifle: Reduced muzzle flash (-4)
Helsing Pneumatic Speargun: Reduced muzzle flash (-4)

===== No Changes (besides flavor text) =====
Long Knife: no changes (but probably deserves a slight nerf; currently rivals Gladius in damage output)
Uboinik Shotgun (+Bayonet): no changes
Duplet Shotgun: no changes
Tankier Pistol: no changes
Kalash: no changes
Kalash (2012): no changes
Volt Driver: no changes

=========Changelog (Ushanka!)=========
Peaked Cap now defaults to being part of Soldier outfit. Yup.


Title: Re: [A15] Metro Armory, Ushanka!
Post by: Dark_Inquisitor on September 13, 2016, 07:34:14 PM
Hello everyone!
I'm sorry for not updating the mod for A14 and A15 immediately and leaving it as it was.
And when I think about it now, It is not stupid idea to make an exception in the license to allow other people to update it freely. Anyway - I'm back, and with some new ideas, too! (vodka mod?)
As for now Metro Armory and Ushanka! are officially updated to A15. Many, many thanks to Deimos Rast for updating the mod to A15 and for all the work! (I kept few changes that you made, as they were for the better)
Again, many thanks to Deimos Rast for the description text refining (English is not my native language, and I'm not that good in it).
Almost forgot to say - Metro Armory recieved 2 new guns.
Cheers!


=== Ushanka! Official Changelog (A13-15) ===
  - Peaked Cap now defaults to being part of Soldier outfit.

=== Metro Armory Official Changelog (A13-15) ===
= General:
  - Text description corrected (thanks to Deimos Rast)
  - Gun labels now contain its type (as proposed by Deimos Rast), e.g., "Tihar Pneumatic Rifle", "Duplet Shotgun" instead of just "Tihar", "Duplet"

= Crafting:
  - Smithy and Machining table crafts:
   - Duplet shotgun
   - Uboinik shotgun
   - Tankier
   - Revolver
   - Revolver rifle
   - Tichar
   - Bastard
   - Valve rifle
   - Helsing Pneumatic Speargun
  - Only Machining table crafts:
   - Volt Driver
   - VSV
   - Kalash
   - Kalash 2012
  - Normal Uboinik cannot be crafted now; It's replaced with Uboinik wth bayonet and it is the only version
  - Smelted guns now yeld generally 12-16 steel instead of flat 20

= Weapon properties (muzzle flash):
  - Revolver rifle (+1)
  - Revolver (+2)
  - Helling Pneumatic Speargun (-6)
  - Tihar Pneumatic Rifle (-6)
  - Volt Driver (-4)

= Throwing Knife balance
  - Ranged damaged buffed (5 -> 6)
  - Melee damage nerfed (8 -> 6), but cooldown decreased (1.66 -> 1.6) (was same as Knife, but could be thrown).
  - Comparison (Melee): Knife (Dam: 8 // CD: 1.66); Shiv (Dam: 7 // CD: 1.55); Throwing Knife: (Dam: 6 // CD: 1.6)
  - Thanks Deimos Rast for balancing throwing knife!

= New weapons:
  - VSV Rifle added
  - Valve Rifle added


Want to report a bug? Do you find someting unballanced? Post below!
Title: Re: [A15] Metro Armory, Ushanka!
Post by: Serenity on September 13, 2016, 07:55:39 PM
The hats look nice. How do the tagelmust and ushanka compare to cowboy hats and tuques as far as temperature protection is concerned? Are they the same and this is just a cosmetic difference?
Title: Re: [A15] Metro Armory, Ushanka!
Post by: Dark_Inquisitor on September 13, 2016, 08:19:30 PM
Quote from: Serenity on September 13, 2016, 07:55:39 PM
The hats look nice. How do the tagelmust and ushanka compare to cowboy hats and tuques as far as temperature protection is concerned? Are they the same and this is just a cosmetic difference?
They are completly new hats, with different properties. They cost a bit more, add some variety (but they are more rare) and are a bit better than tuqe and cowboy hat (they are more specialized to fit their roles).
Title: Re: [A15] Metro Armory, Ushanka!
Post by: Deimos Rast on September 13, 2016, 09:48:57 PM
Quote from: Serenity on September 13, 2016, 07:55:39 PM
The hats look nice. How do the tagelmust and ushanka compare to cowboy hats and tuques as far as temperature protection is concerned? Are they the same and this is just a cosmetic difference?

Tagelmust
Ingredients: Fabric
Cost: 30
Work: 2500
AR Blunt: 0.02
AR Sharp: 0.02
Insulation Heat: 10

Ushanka:
Ingredients: Fabric/Leather
Cost: 35
Work: 3500
AR Blunt: 0.04
AR Sharp: 0.03
Insulation Cold: -14
Insulation Heat: -2

Cowboy Hat
Ingredients: Fabric/Leather
Cost: 25
Work: 5000
AR Blunt: 0.03
AR Sharp: 0.03
Insulation Heat: 8
Social Impact: 0.15

Tuque
Ingredients: Fabric
Cost: 25
Work: 1500
AR Blunt: 0.03
AR Sharp: 0.03
Insulation Cold: -10
Insulation Heat: -2
Title: Re: [A15] Metro Armory, Ushanka!
Post by: Serenity on September 13, 2016, 10:16:27 PM
Thanks. Downloaded and will be used in my next game :)
Title: Re: [A15] Metro Armory, Ushanka!
Post by: jeffus on September 13, 2016, 11:40:57 PM
ushankas are actually pretty comfortable,if they are too big people can pull them over your eyes really easy tho :P


edit: -10 mood

colonist cant see
Title: Re: [A15] Metro Armory, Ushanka!
Post by: iceteazz on September 14, 2016, 12:51:50 AM
Can i get an update of ushanka mod ? i love that style of winter hat lol I'm currently running a mod that add AK-47 which i edited from other weapon mods, now i need ushanka, combined with parka, AK-47 and here we go Soviet soldiers lol
Title: Re: [A15] Metro Armory, Ushanka!
Post by: Deimos Rast on September 14, 2016, 01:50:34 AM
yay, he's back! You can disregard my last PM, I didn't see you had posted twice. :P

Quote from: iceteazz on September 14, 2016, 12:51:50 AM
Can i get an update of ushanka mod ? i love that style of winter hat lol I'm currently running a mod that add AK-47 which i edited from other weapon mods, now i need ushanka, combined with parka, AK-47 and here we go Soviet soldiers lol
I have a A15 Ushanka! linked a few posts back (maybe a page). I'll be killing my links now that Dark is back though; the only change is basically a version bump.
Title: Re: [A15] Metro Armory, Ushanka!
Post by: Dark_Inquisitor on September 14, 2016, 09:09:59 AM
Quote from: iceteazz on September 14, 2016, 12:51:50 AM
Can i get an update of ushanka mod ? i love that style of winter hat lol I'm currently running a mod that add AK-47 which i edited from other weapon mods, now i need ushanka, combined with parka, AK-47 and here we go Soviet soldiers lol
Hello there! If you're talking about Ushanka Only version, I just updated it and it is compatible with A15.
Title: Re: [A15] Metro Armory, Ushanka!
Post by: iceteazz on September 14, 2016, 09:39:34 AM
Quote from: Dark_Inquisitor on September 14, 2016, 09:09:59 AM
Quote from: iceteazz on September 14, 2016, 12:51:50 AM
Can i get an update of ushanka mod ? i love that style of winter hat lol I'm currently running a mod that add AK-47 which i edited from other weapon mods, now i need ushanka, combined with parka, AK-47 and here we go Soviet soldiers lol
Hello there! If you're talking about Ushanka Only version, I just updated it and it is compatible with A15.

_ Thx alot mate, i actually edited your code, deleted stuff i don't need except ushanka and tagelmust :3 Thx for mods and texture btw. I gonna change those hats the same stats to original tuque and cowboy hat, so it doesn't effect my " vanilla style" gameplay. :)
Title: Re: [A15] Metro Armory, Ushanka!
Post by: Dark_Inquisitor on September 26, 2016, 09:00:41 PM
Hello everyone!
For some time now I've been playing with modding again, still learning stuff, and made myself small mod that added wheat production, thought someone might like it. (Although you have Vegetable Garden, so why you'd need this one? ;) )
Also updated Metro Armory, so that work-to-make values now are balanced in comparison to the vanilla (v.15.1).
Cheers!

Want to report a bug? Do you find someting unballanced? Post below!
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat
Post by: Etherdreamer on September 27, 2016, 03:14:03 AM
After I installed your mod. Restarted the game and this error pop up.
http://imgur.com/a/sHewF
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat
Post by: hiepbg on September 27, 2016, 04:44:38 AM
Quote from: Etherdreamer on September 27, 2016, 03:14:03 AM
After I installed your mod. Restarted the game and this error pop up.
http://imgur.com/a/sHewF

i have a same problem
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat
Post by: Dark_Inquisitor on September 27, 2016, 06:51:45 AM
Quote from: Etherdreamer on September 27, 2016, 03:14:03 AM
After I installed your mod. Restarted the game and this error pop up.
http://imgur.com/a/sHewF

I'm really sorry about that. Fortunately, it's not a very big problem. I've updated the file (and removed old one), so any new downloads will be fine.
I'll update the links in the main post in the few minutes.
Thanks for reporting the problem!
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat
Post by: Etherdreamer on September 27, 2016, 03:23:14 PM
Np, I like the designs of improvised or weapons made from scrap recycled things. I have the game on steam and I not played it yet. hahahah

Also I liked alot the bayonet weapon, I was asking myself why there is not a strong ranged weapon than allows melee fighting.

Check the WH40k and like almost all infantry weapons have an bayonet like option.
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat
Post by: ajaviide on September 28, 2016, 01:53:41 PM
hey guys, how is this weapon pack balanced against  vanilla weapons?

i liked the balance of rimfire mod but its not updated yet and ,high caliber and rt weapon packs feel unbalanced to me.
i really like the looks of the weapons here, fits the vanilla game theme really well!!!(never played metro tho)

sry my english is really bad :)

cheers
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat
Post by: Dark_Inquisitor on September 29, 2016, 09:39:34 AM
Quote from: ajaviide on September 28, 2016, 01:53:41 PM
hey guys, how is this weapon pack balanced against  vanilla weapons?

i liked the balance of rimfire mod but its not updated yet and ,high caliber and rt weapon packs feel unbalanced to me.
i really like the looks of the weapons here, fits the vanilla game theme really well!!!(never played metro tho)

sry my english is really bad :)

cheers
Hello there! I'm proud to have your first post here on my mod thread.
I tried to balance this mod so most of the weapons would come out somewhat worse or better than the vanilla ones, depending on the situation. Also some of them works differently than the vanilla weapons.
For example:
- Duplet shotgun fires 2 shots in quick succession, then takes some time to reload;
- Uboinik shotgun fires pretty quickly (but has lower damage) AND has a bayonet for melee fight;
- Kalash assault rifle deals more damage than default assault rifle, but has poorer accuraccy and takes longer to aim and reload;
- Kalash 2012 keeps the same amount of damage that kalash have, but its accuracy and reload time is somewhere in between vanilla assault rifle and kalash.

So yeah. As you can see, they should be more or less balanced so vanilla guns aren't obsolete in any way.
If you find any of these weapons under or over powered, write below! :)
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat
Post by: ajaviide on September 29, 2016, 10:47:01 AM
Hey thx for reply.

Ill definitely  do my next playthrough with your weapon pack.
I like your  philosophy about not making vanilla weapons absolute.
Also i think the theme is really fitting (ducktape and scraps) and art is also top notch. Its  really hard to make  small things look good and understandable.
(beyonet is also an  awesome idea).

Anyway thank you for making/sharing this mod :)

Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat
Post by: hiepbg on September 30, 2016, 02:25:52 AM
Quote from: Dark_Inquisitor on September 27, 2016, 06:51:45 AM
Quote from: Etherdreamer on September 27, 2016, 03:14:03 AM
After I installed your mod. Restarted the game and this error pop up.
http://imgur.com/a/sHewF

I'm really sorry about that. Fortunately, it's not a very big problem. I've updated the file (and removed old one), so any new downloads will be fine.
I'll update the links in the main post in the few minutes.
Thanks for reporting the problem!

Thank you
Can you make more weapon like grenade, suit... ?

:D
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat
Post by: Dark_Inquisitor on October 02, 2016, 04:46:32 PM
Hello everyone!
Ushanka! mod is updated and got a new hat - gasmask. It actually protects your colonists from toxic fallout, but it's expensive and makes working/shooting harder.

Also, I've added new mod to the list: Stuffed Vents! It allows to build vents from stuff, and replaces default one. New cost for vent is: 5 steel and 20 other ingriedients.
If you want to use it on the old save, you will have to deconstruct old vents first, and then activate the mod.
New vents:
(https://staticdelivery.nexusmods.com/mods/424/images/149-0-1475418857.png)
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Cynsity702 on October 05, 2016, 01:40:45 AM
I have been having trouble with loading mods from the forums almost every time I include them in my load order. I have no idea what the problem is and don't know what to do. I have been reading the forums for the past week and still can't seem to find a solution or see what I am doing wrong. If I could get some help from someone that would be great. I am going to gather the information and post here soon but at the moment I am trying to get my load order complete and go from there....I have had a few crashes while doing this and having the mods being completely disabled and starting over. It's been like three days since Ive Rimmed and uhh I'm starting to have withdrawals....
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Dark_Inquisitor on October 05, 2016, 01:01:58 PM
Quote from: Cynsity702 on October 05, 2016, 01:40:45 AM
I have been having trouble with loading mods from the forums almost every time I include them in my load order. I have no idea what the problem is and don't know what to do. I have been reading the forums for the past week and still can't seem to find a solution or see what I am doing wrong. If I could get some help from someone that would be great. I am going to gather the information and post here soon but at the moment I am trying to get my load order complete and go from there....I have had a few crashes while doing this and having the mods being completely disabled and starting over. It's been like three days since Ive Rimmed and uhh I'm starting to have withdrawals....

Hello Cynsity, I know how do you feel since I managed to frick-up my RimWorld to the point of no return while I was testing and bug-fixing my mods.
If you have some of my mods installed, try to disable them or re-download them and try again but it's very unlikely as my mods don't use .dll files.
And since I see that you've made other thread here (https://ludeon.com/forums/index.php?topic=26624.msg269342#msg269342), I'm afraid that I cannot say you nothing more than skully.
Hope everything will be resolved.
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: AseaHeru on November 28, 2016, 12:15:41 AM
So, while this has been answered before, it was such a long time ago that I feel all right asking it again.

What are the chances of the metro weapons mod getting CR compatibility in one form or another?
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: MisterVertigo on November 28, 2016, 11:41:49 AM
Sorry if this was in the thread and I missed it, but does the gas mask actually protect a colonist from the fallout event?
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Dark_Inquisitor on November 28, 2016, 03:17:35 PM
Quote from: AseaHeru on November 28, 2016, 12:15:41 AM
So, while this has been answered before, it was such a long time ago that I feel all right asking it again.

What are the chances of the metro weapons mod getting CR compatibility in one form or another?
That is very unlikely, as I never really played nor got around CR, so even if so It would be very, very unbalanced. Besides I'm quite busy with irl stuff again, so I don't have that much time to play around with these things, sadly. But this might happen at some point in the future, yes.

Quote from: MisterVertigo on November 28, 2016, 11:41:49 AM
Sorry if this was in the thread and I missed it, but does the gas mask actually protect a colonist from the fallout event?
Indeed it does, it decreases toxic sensitivity by -0,6.
Peaked cap also works similiar to the cowboy hat (positive social impact bonus), but you can't make it and it's quite rare.
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: nununu125 on December 21, 2016, 06:58:13 AM
Is this mod work fine with a16 update?
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Silas_ on December 22, 2016, 04:18:29 PM
Quote from: nununu125 on December 21, 2016, 06:58:13 AM
Is this mod work fine with a16 update?

It seems the weapons appear and work, but the clothing does not...

Maybe someone knows how to update it to A16, if it's simple?
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Aharmlesskitten on December 22, 2016, 09:25:17 PM
TTTTTtttbh it looks like the warmup and aiming times need to be adjusted nununu125. I was using the Uboinik and it as firing 6x~ faster then the vanilla shotgun. So if you want OP guns then yes. however heres hoping that it does get updated, because both games are dank af fam smh xddd.
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Dark_Inquisitor on December 23, 2016, 06:22:11 AM
I didn't know that you guys want it updated so badly. Today i had last lecture, so everything should be updated in about a week (I know it's long, but I want to keep it properly balanced).
So yeah, that's it about updates. Also, from some time I was thinking about Metro faction, so that might become a thing in the near future ;)
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Silas_ on December 23, 2016, 01:13:02 PM
Very much looking forward to it.  Thanks!
Title: Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: nununu125 on December 23, 2016, 07:04:20 PM
Thank you Dark_Inquisitor!
I love metro series and your fantastic mod.
I'm looking forward to update but please take your time.
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Dark_Inquisitor on December 27, 2016, 12:15:00 PM
Hello everyone!
Everything is now updated and rebalanced to properly function in A16.
Biggest changes were done in Metro Armory - there are so many little tweaks and changes, that I didn't even bother with writing them all down (sorry for that). I tried to balance all the weapons, but it was hard since I played very little on A16, and they might seem under or over powered.
As for vanilla-like wheat, the wheat plant drops less wheat (it was kind of op plant), it takes less work to make flour, and what's most important - milling have the lowest priority out of cooking-based jobs (so your colonists will first cook meals, fill nutrient paste dispencer hoppers, brew wort and after all that process the wheat).

Have fun playing! :)
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Silas_ on December 27, 2016, 12:51:31 PM
Thanks for the update!  This is all great stuff.

I just had one question, I cannot find any of the clothing to begin with when I use prepare carefully.  Why is that?
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Iwillbenicetou on December 27, 2016, 12:51:51 PM
Put this on the workshop. Bet people will like it. I'll still download it manually, but it encourages people more if you post it on the workshop.
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Dark_Inquisitor on December 27, 2016, 02:15:04 PM
Quote from: Silas_ on December 27, 2016, 12:51:31 PM
I just had one question, I cannot find any of the clothing to begin with when I use prepare carefully.  Why is that?
Well, I don't know, really. Just checked that and it worked perfectly fine for me (typical IT support xD). I suggest loading it after prepare carefully, maybe try to re-download it.

Quote from: Iwillbenicetou on December 27, 2016, 12:51:51 PM
Put this on the workshop. Bet people will like it. I'll still download it manually, but it encourages people more if you post it on the workshop.
Well, this most likely won't happen. Steam community is salty just about everything, and really, I don't want to feel breaths of all these people on my neck :P
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Tgr on December 27, 2016, 03:12:43 PM
Any chance of making the clothing compatible with Soviet faction mod?
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Tgr on December 27, 2016, 08:32:50 PM
I can't fire the revolver rifle or revolver .. is anyone else having this problem or is it an issue with compatibility? Sucks, I really wanted to use this!
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Dark_Inquisitor on December 27, 2016, 09:00:00 PM
Quote from: TREH on December 27, 2016, 08:32:50 PM
I can't fire the revolver rifle or revolver .. is anyone else having this problem or is it an issue with compatibility? Sucks, I really wanted to use this!
...Yeah, there was a line missing from the revolver rifle, and that caused this problem... Thank you very much for feedback, I'll upload fixed version asap!
Quote from: TREH on December 27, 2016, 03:12:43 PM
Any chance of making the clothing compatible with Soviet faction mod?
Well, I'm trying to make my mods as compatible as possible, so there should be no problems whatsoever.
But if you're talking about Soviet faction pawns using apparel from my mod, well, that's a different case.
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Tgr on December 27, 2016, 11:07:10 PM
Thanks so much for fixing, I love this mod for adding some scrap guns.
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Madpizzaboy on January 12, 2017, 04:47:26 AM
love the mod dude ,cant play rimworld without it  :D
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: lakajadiwa on June 07, 2017, 03:09:41 PM
Don't want to bother, but would it be possible to update this for Alpha 17? Thanks :)
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: kaptain_kavern on June 07, 2017, 04:01:18 PM
Happy birthday  8)

[attachment deleted by admin due to age]
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Spaceman on July 11, 2017, 01:36:44 AM
Quote from: kaptain_kavern on June 07, 2017, 04:01:18 PM
Happy birthday  8)
Note: <generateCommonality> needs to be moved outside of <apparel> for Apparel_Hats.xml to avoid xml errors.
Thanks for the update to them, though!
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Zookes on November 23, 2017, 11:40:58 PM
I know this topic is fairly old, but I find the Ushanka! mod charming as a soft winter's day shared with a cup of hot chocolate and at least two bottles of vodka. I've personally updated it for B18 and hope it's acceptable to share it here despite the age.  Mega link- oh dear...

Well, I'm terribly sorry, I seem to have dropped the mega link in the snow here somewhere...









Oh, there it is.

https://mega.nz/#!AWY2GT6A!V-m7yEpRA_NnUT1HHnpRHyme2y6hv_E_tTApSO-uIMk
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: kaptain_kavern on November 24, 2017, 01:02:35 AM
Thank you
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: SpaceDorf on November 24, 2017, 02:35:08 AM
Quote from: Zookes on November 23, 2017, 11:40:58 PM
I know this topic is fairly old, but I find the Ushanka! mod charming as a soft winter's day shared with a cup of hot chocolate and at least two bottles of vodka. I've personally updated it for B18 and hope it's acceptable to share it here despite the age.  Mega link- oh dear...

Well, I'm terribly sorry, I seem to have dropped the mega link in the snow here somewhere...

Oh, there it is.

https://mega.nz/#!AWY2GT6A!V-m7yEpRA_NnUT1HHnpRHyme2y6hv_E_tTApSO-uIMk

Thats Because you are in the wrong topic  ;D

https://ludeon.com/forums/index.php?topic=30920.0 (https://ludeon.com/forums/index.php?topic=30920.0)
Title: Re: [A16] Metro Armory, Ushanka!, Vanilla-like wheat, Stuffed Vents
Post by: Zookes on November 24, 2017, 06:47:45 AM
Oh wow! My apologies, I hadn't realized. I got it in my head that mods only ever had one thread. You're lovely, thanks for pointing me there SpaceDorf