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RimWorld => Mods => Unfinished => Topic started by: RemingtonRyder on May 13, 2016, 07:00:11 PM

Title: [WIP] Hot and Cold Minification
Post by: RemingtonRyder on May 13, 2016, 07:00:11 PM
Hey guys,

Here's a preview version of Hot and Cold Minification for Alpha 13. It has been tested but not extensively and it may not be balanced, let me know if there are any problems!

Download (http://marvinkosh.omniloth.net/mod/hot-and-cold-minification-a13-preview/) -Dropbox (https://www.dropbox.com/s/ip3tby01cludjis/HotCold_Minification160.zip?dl=0)

What's not done:
What is done:

Further updates:
Title: Re: [WIP] Hot and Cold Minification
Post by: RemingtonRyder on May 17, 2016, 11:11:16 AM
I've finally made a texture for the new turret-making bench:



(Yes, there is a side texture too)
Title: Re: [WIP] Hot and Cold Minification
Post by: Hiztaar on June 02, 2016, 08:23:58 PM
I receive an error right in my face everytime I try to craft a turret from your mod or use your assemblies for my turrets

Here is the error :

JobDriver threw exception in initAction. Pawn=Doug, Job=DoBill A=Thing_TableMachining75666 B=Thing_Components75861 C=(99, 0, 140), Exception: System.MethodAccessException: Method `Verse.VerbTracker:InitVerbs ()' is inaccessible from method `HotCold_Minification.CompTurretInit:Initialize (Verse.CompProperties)'


  at Verse.ThingWithComps.InitializeComps () [0x00000] in <filename unknown>:0

  at Verse.ThingWithComps.PostMake () [0x00000] in <filename unknown>:0

  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0

  at Verse.GenRecipe+<MakeRecipeProducts>c__Iterator1A7.MoveNext () [0x00000] in <filename unknown>:0

  at System.Collections.Generic.List`1[Verse.Thing].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0

  at System.Collections.Generic.List`1[Verse.Thing]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0

  at System.Linq.Enumerable.ToList[Thing] (IEnumerable`1 source) [0x00000] in <filename unknown>:0

  at USCM_DB.JobDriver_DoBill+<>c__DisplayClass12_0.<FinishRecipeAndStartStoringProduct>b__0 () [0x00000] in <filename unknown>:0

  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Title: Re: [WIP] Hot and Cold Minification
Post by: Hiztaar on June 02, 2016, 08:27:23 PM
Well it works with the version from your website. The dropbox link is an outdated version. Beware ;)
Title: Re: [WIP] Hot and Cold Minification
Post by: RemingtonRyder on June 04, 2016, 04:17:07 AM
Well that's odd. They're both the same ZIP file.

There's a minor change in the DLL for Alpha 13, so if you had tried to recompile the old one, this might be the result.
Title: Re: [WIP] Hot and Cold Minification
Post by: RemingtonRyder on June 27, 2016, 12:19:13 PM
So, this isn't going to be finished for A13. I mean it kind of is finished as it stands, but with the Steam release just around the corner, I'm going to busy with updating to A14. Sorry about that!
Title: Re: [WIP] Hot and Cold Minification
Post by: RemingtonRyder on July 21, 2016, 12:44:30 PM
New thing added today! Still no idea when this is going to be released.

Cobblestone. Basically, a low-tech way of making some crude stone blocks before you research stonecutting technology. It's slightly unattractive though!