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RimWorld => Releases => Mods => Outdated => Topic started by: bigmap on May 14, 2016, 06:32:11 AM

Title: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: bigmap on May 14, 2016, 06:32:11 AM
Ocean Biome Ecosystem

(http://www.fotos-hochladen.net/uploads/previewjspxh4q8am.jpg)

My English is not good.use machine translation language,sorry!!

Description:
Now the colonists could choose to land in the ocean and settle down on the island.


Terrain: Deep water (impassable), Shallow water, Sea water (impassable), Sand, Beach(after the ebb) and Pilings (built on sea water).
(http://www.fotos-hochladen.net/uploads/a99e2aefce1b9d1jxkztdcnym.png)(http://www.fotos-hochladen.net/uploads/11krqgteswao.png)
Plant: Giant palm, Coconut trees, Pincushion cactus, Algae (only in shallow water).
(http://www.fotos-hochladen.net/uploads/algaea3ipuexq2sn.png)(http://www.fotos-hochladen.net/uploads/coconutpalmleajtni5304sv.png)
Animal:Tortoise, Capybara, Crab, Fish (only in shallow water).
(http://www.fotos-hochladen.net/uploads/crabside46r019m3ah.png)(http://www.fotos-hochladen.net/uploads/fishside63lqp71dk2.png)
Resources: Coconut (coconut tree harvest), Slgae (Harvest algae), Sand (sand collector), Fertilizer (fertilizer generator).
(http://www.fotos-hochladen.net/uploads/coconutyqehv1f264.png)(http://www.fotos-hochladen.net/uploads/rawalgaey3m4znls7w.png)(http://www.fotos-hochladen.net/uploads/seasandxsd0rbiayu.png)(http://www.fotos-hochladen.net/uploads/fertilizery2utlz7o8b.png)
Pillar:
  Can be built in sea water. Cannot be removed once built, please plan a good route in advance. Made from stone blocks with stonecutter's table.
(http://www.fotos-hochladen.net/uploads/pillar273x5lihgq.png)
Sea Sand Pump:
  Can only be built in sea water or on pilings. Will create a 5*5 sand area around itself. Requires research to unlock.
(http://www.fotos-hochladen.net/uploads/seasandpump7r4hbnalc5.png)
Sea Sand collector:
  Placed in sea water regions and automatically collect sea sand. Sea sand can be put into electric smelter and fired into sandstone blocks. Requires research to unlock.
(http://www.fotos-hochladen.net/uploads/seasandcollectoyw9kla5tf4.png)
Tidal Generator:
  It is necessary to research  to unlock.
(http://www.fotos-hochladen.net/uploads/tidalgeneratoryfobnd3rkte.png)
Fertilizer Production Machine:
  Use plants to produce fertilizer. Fertilizer can change sand terrain into soil.
(http://www.fotos-hochladen.net/uploads/fertilizerprodu4xciru51ez.png)
Research:
  Ocean Engineering (Requires Stonecutting), BO-Sea sand pump, BO-Sea Sand Collector, BO-Tide Generator and BO-Fertilizer Production.

Events:
  Tidal events: 2 days after the beginning of the game, the first ebb tide event will happen. All sea water area will turn into passable beach. Ebb time continues for 4 days. A tide cycle is 40 days long.
  After the tide has fallen, resources like plasteel, steel, and gold may be found on the beach.

How to change the tidal parameters:
  Open the Configuration.xml  in RimWorld1135Win\Mods\Biome-Ocean\Defs\ConfigurationDefs directory.
You can manually modify the parameters to create your own tidal event settings – activate/deactivate the tidal events, change the tide cycle, quantity of the resources found on the beach, and whether creatures can be drowned in the rising tide.
How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- Need to build a new world and a new colony.

Compatibility:
  If you have “Vegetable Garden” mod installed, make sure this mod is activated after the Vegetable Garden to prevent possible issues.

Thanks to:
  Topp2000, Feng's QiLing(风之起灵) provided textures for the mod. 你们都是基佬吧 provided technical support. FlorenceTWA provided English support.

Changelog:
Code: [Select]
(Version v2.6.3)
-Sea Sand Pump : Increase efficiency,can minify.
-Pillar : Reduce material consumption, increase product.

(Version v2.6.2)
-BugFix some bug.

(Version v2.6.1)
-Revise English vocabulary,Thanks for FlorenceTWA's help.
-Adjustment of algae maturity.

(Version v2.6)
-BugFix : The tide will not destroy the Blueprint and Frame.
-Adjustment : The first tide after 2 days、The duration of the tide is 40 days、The duration of the ebb is 4 days.

Download:
Caution: To use the new functions the start of a new colony is eventually required.
Dropbox:  https://www.dropbox.com/sh/5onaseixdiz3rpq/AAC6YJxcC0rPPxCYGsp-8RYia?dl=0 (https://www.dropbox.com/sh/5onaseixdiz3rpq/AAC6YJxcC0rPPxCYGsp-8RYia?dl=0)
BaiduYun:  http://pan.baidu.com/s/1dE0BDrN (http://pan.baidu.com/s/1dE0BDrN)

[attachment deleted by admin - too old]
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: Jakub k. on May 14, 2016, 06:46:07 AM
i feel like myspace when facebook was created

https://ludeon.com/forums/index.php?topic=18879.msg206284#msg206284

lol
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: bigmap on May 14, 2016, 06:53:13 AM
i feel like myspace when facebook was created

https://ludeon.com/forums/index.php?topic=18879.msg206284#msg206284

lol
My English is not good, something like.
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: Headshotkill on May 14, 2016, 06:55:29 AM
i feel like myspace when facebook was created

https://ludeon.com/forums/index.php?topic=18879.msg206284#msg206284

lol

That must suck, feel the bern! ;)

Oh well, your effort will be apreciated.  :D
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: juexingdehuitailang on May 14, 2016, 11:49:56 AM
Splendid!The game will be more fantastic and interesting after adding this mod...it also gives us more choices
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: MarineStardust on May 14, 2016, 05:35:54 PM
do you have to land on ocean or can you pick any biome and still use all the stuff from the mod
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: Jakub k. on May 14, 2016, 05:41:09 PM
do you have to land on ocean or can you pick any biome and still use all the stuff from the mod
pretty obvious answer.why would the mod be limited? it'll take more time to actually restrict where the mod is supposed to be used
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: IshOfTheWoods on May 14, 2016, 06:26:47 PM
This looks really cool. Do the tides work for coastal non-ocean-biome tiles?

Keep up the good work!
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: shirlierox on May 14, 2016, 07:38:15 PM
I've been having a play of this today and enjoying it but.

How do you actually get the fertilizer production machine to build any fertilizer.

I've built it and it just says no resources available nearby.

I thought I'd need to add plants to it to make fertilizer but I don't seem to have a add bill option.
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: bigmap on May 14, 2016, 08:23:52 PM
I've been having a play of this today and enjoying it but.

How do you actually get the fertilizer production machine to build any fertilizer.

I've built it and it just says no resources available nearby.

I thought I'd need to add plants to it to make fertilizer but I don't seem to have a add bill option.

Similar to nutrient paste dispenser,Automatic production。
(http://www.fotos-hochladen.net/uploads/33trl4v2f6b9.jpg)
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: bigmap on May 14, 2016, 08:29:27 PM
do you have to land on ocean or can you pick any biome and still use all the stuff from the mod
Current only land on ocean use all the stuff ,but Fertilizer production machine can use at any biome.
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: bigmap on May 14, 2016, 08:31:23 PM
This looks really cool. Do the tides work for coastal non-ocean-biome tiles?

Keep up the good work!
thanks,tides work only ocean-biome .
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: shirlierox on May 15, 2016, 05:52:06 AM
Ah brilliant I didn't realise you needed a hopper.  I was builiding it everywhere to try and get it to work haha.
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: duduluu on May 15, 2016, 07:26:46 AM
hello :)
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: bigmap on May 15, 2016, 09:00:37 AM
hello :)
hehe!!
Title: Re: [A13] Ocean Biome Ecosystem (v2.5)
Post by: bigmap on May 15, 2016, 09:10:57 AM
Ah brilliant I didn't realise you needed a hopper.  I was builiding it everywhere to try and get it to work haha.
No hopper can also be, as long as in the surrounding.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: FlorenceTWA on May 15, 2016, 01:19:22 PM
著名的国旗哥么这不是! :D 抱歉打扰啦,我是生人,以前没有在贴吧拜会过,贸然来搭话还请见谅。虽然不算是什么专业人士,不过,需不需要我给介绍部分润个色?毕竟机翻所限,意思都对,就是生硬些,有的词有点小疏漏,读着可能费点力。

--(Translation so that people know what I'm blahing about)--
Isn't this the famous Map dude?  :D Sorry for bugging you, I haven't posted anything back in Tieba forum so you don't know about me, so I apologise for this sudden suggestion. I'm not a professional, but do you need me to improve the mod description a bit? The meaning is clear, it's just a bit "off" here and there due to web translating limitation, and probably not very reading-friendly.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: bigmap on May 15, 2016, 01:32:32 PM
著名的国旗哥么这不是! :D 抱歉打扰啦,我是生人,以前没有在贴吧拜会过,贸然来搭话还请见谅。虽然不算是什么专业人士,不过,需不需要我给介绍部分润个色?毕竟机翻所限,意思都对,就是生硬些,有的词有点小疏漏,读着可能费点力。

--(Translation so that people know what I'm blahing about)--
Isn't this the famous Map dude?  :D Sorry for bugging you, I haven't posted anything back in Tieba forum so you don't know about me, so I apologise for this sudden suggestion. I'm not a professional, but do you need me to improve the mod description a bit? The meaning is clear, it's just a bit "off" here and there due to web translating limitation, and probably not very reading-friendly.
非常感谢,如果你愿意帮忙那太好了,麻烦帮我翻译下,还有mod里的keyed和xml中的英文部分如果能帮我修改下更好了!
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: Poebe on May 15, 2016, 05:06:26 PM
You might want to nerf algae, its quite op since it regrow extremely fast, I havent felt the need to make a farm since I can just use nutrient paste as permanent food source
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: FlorenceTWA on May 15, 2016, 07:05:43 PM
非常感谢,如果你愿意帮忙那太好了,麻烦帮我翻译下,还有mod里的keyed和xml中的英文部分如果能帮我修改下更好了!

Ok,我的荣幸~ :) Mod文件里面的内容待我先详细看看,有不清楚的我再私信询问,都弄好之后再一起发给你验收看看质量~  :D
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: bigmap on May 15, 2016, 07:19:44 PM
You might want to nerf algae, its quite op since it regrow extremely fast, I havent felt the need to make a farm since I can just use nutrient paste as permanent food source
Yes, I will nerf algae regeneration speed. thanks.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: bigmap on May 15, 2016, 07:32:59 PM
非常感谢,如果你愿意帮忙那太好了,麻烦帮我翻译下,还有mod里的keyed和xml中的英文部分如果能帮我修改下更好了!

Ok,我的荣幸~ :) Mod文件里面的内容待我先详细看看,有不清楚的我再私信询问,都弄好之后再一起发给你验收看看质量~  :D
非常期待 :)
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: Kaballah on May 15, 2016, 10:52:27 PM
This all looks great!  But you need predator sharks.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: bigmap on May 15, 2016, 11:31:04 PM
This all looks great!  But you need predator sharks.
Yes, I also want to do, but I do not know how to let the sharks Swim around in the impassable sea water.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: FlorenceTWA on May 16, 2016, 07:50:01 AM
@bigmap

不知道有没有发过去,私信系统好像有点出问题……保险起见还是再发一次
https://www.dropbox.com/s/dizpgt6rtvvyq2e/untitled%20folder.zip?dl=0
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: bigmap on May 16, 2016, 10:35:42 AM
@bigmap

不知道有没有发过去,私信系统好像有点出问题……保险起见还是再发一次
https://www.dropbox.com/s/dizpgt6rtvvyq2e/untitled%20folder.zip?dl=0
谢谢已经收到,非常感谢!! :) :)
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: FlorenceTWA on May 16, 2016, 12:14:02 PM
谢谢已经收到,非常感谢!! :) :)

不客气~ ;) 挑能用的部分用就好 :D
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: bigmap on May 16, 2016, 12:20:39 PM
谢谢已经收到,非常感谢!! :) :)

不客气~ ;) 挑能用的部分用就好 :D
浪涌确实不对,现在改潮涌了,潮汐发电机有 固定翻译就用固定的了,另外潮汐时间现在调整了其他全部采用你的翻译,非常感谢。
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.1 / 16.05.2016) )
Post by: Ghostchanter on May 16, 2016, 06:09:57 PM
Hmm for some reason I can't seem to start a game in the ocean or have I done something wrong?
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.1 / 16.05.2016) )
Post by: bigmap on May 16, 2016, 07:25:51 PM
Hmm for some reason I can't seem to start a game in the ocean or have I done something wrong?
Need to build a new world and a new colony.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6 / 16.05.2016) )
Post by: FlorenceTWA on May 17, 2016, 02:58:19 AM
谢谢已经收到,非常感谢!! :) :)

不客气~ ;) 挑能用的部分用就好 :D
浪涌确实不对,现在改潮涌了,潮汐发电机有 固定翻译就用固定的了,另外潮汐时间现在调整了其他全部采用你的翻译,非常感谢。

不客气!能有帮上忙太好了 :D
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: hunterofnecros on May 17, 2016, 06:18:19 AM
I'm curious, how long do the pumps/fertilizer take to start working? And are there any hidden info about them?
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: Draquez on May 17, 2016, 11:50:16 AM
Love the mod, really enjoy the ability to change the terrain with sand.
Currently trying to play on a coastal map, as in a northern coast desert biome. I get the message "must be placed in a shallow sea area or in the plum blossom pile area" when I try to place a sea sand collector on the coast.
Was curious if this was intended.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: bigmap on May 17, 2016, 12:53:28 PM
Love the mod, really enjoy the ability to change the terrain with sand.
Currently trying to play on a coastal map, as in a northern coast desert biome. I get the message "must be placed in a shallow sea area or in the plum blossom pile area" when I try to place a sea sand collector on the coast.
Was curious if this was intended.
Yes, the sand collector can only be used in the Ocean Biome,it need sea water.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: bigmap on May 17, 2016, 12:56:28 PM
I'm curious, how long do the pumps/fertilizer take to start working? And are there any hidden info about them?
Sorry, I don't  understand what you mean, It is necessary to research  to unlock.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: Jakub k. on May 17, 2016, 12:59:43 PM
I'm curious, how long do the pumps/fertilizer take to start working? And are there any hidden info about them?
Sorry, I don't  understand what you mean, It is necessary to research  to unlock.
how long do i have to wait before the  pumps start working
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: bigmap on May 17, 2016, 07:09:23 PM
I'm curious, how long do the pumps/fertilizer take to start working? And are there any hidden info about them?
Sorry, I don't  understand what you mean, It is necessary to research  to unlock.
how long do i have to wait before the  pumps start working
pumps only change pilings.Immediately start working after the completion of the construction work
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: Distorti0N on May 18, 2016, 02:24:43 PM
Hey there Bigmap, fantastic mod you have here.

Just had a couple of questions for you -

Is there any reason generation of new colonies is a little (Very) slow on ocean biome?

Also, do you have any intention of coding in rowing boats?
If it's in the realm of possibility I think it would be a great addition. My little Pawns slowly rowing from island to island just sounds so nifty. And if you somehow managed to get sharks or other deadly sea creatures in there it could add some awesome, dangerous scenarios for the little rowing boats.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: bigmap on May 18, 2016, 08:36:16 PM
Hey there Bigmap, fantastic mod you have here.

Just had a couple of questions for you -

Is there any reason generation of new colonies is a little (Very) slow on ocean biome?

Also, do you have any intention of coding in rowing boats?
If it's in the realm of possibility I think it would be a great addition. My little Pawns slowly rowing from island to island just sounds so nifty.
And if you somehow managed to get sharks or other deadly sea creatures in there it could add some awesome, dangerous scenarious for the little rowing boats.
Good idea. I've been thinking about it.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: manutheonly on May 20, 2016, 11:06:27 AM
Awesome ! I always wanted this one !!!
But hey what about sea water fishing ?
It's starving out there !
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: bigmap on May 21, 2016, 09:18:15 PM
Awesome ! I always wanted this one !!!
But hey what about sea water fishing ?
It's starving out there !
lol
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: BlackSmokeDMax on May 22, 2016, 02:55:30 AM
Great mod! Used this along with Crash Landing today and had a great time. Very brutal start!
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.2 / 16.05.2016) )
Post by: bigmap on May 26, 2016, 12:34:47 AM
Great mod! Used this along with Crash Landing today and had a great time. Very brutal start!
thanks.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: sixfish2130 on June 08, 2016, 09:32:34 AM
顶国旗哥~
I just come to support :-) The following reply may has lots of mistakes in grammar.
This MOD has limited "Dry land",which as the same as my homeplace,also the island,the fish and the crab.I like this environment,it makes me feel like home.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: Warforyou on June 13, 2016, 06:28:01 AM
I have been playing awhile with this mod and I have noticed several huge bugs.

> First of all, there is something wrond with algae. And not that there are just too many. It seems that whenever I cut (not harvest , because harvest button stops working for some reason) these they tend to regrow immediately and often can be immediately gathered again.

> Then you have tidal generator. You need to provide additional information in research and item descriptions of whatever this thing actually does, because the price is too high and the research project is also heavy. I actually bought one from orbital trader just to find out it can not be moved! It just stays in your stockpile and the only option is to deconstruct it.

> Finally those pumps that are supposed to create sand zones around itself are not working at all.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: Sleeeper on June 13, 2016, 07:29:10 AM
Pump works, it spreads sand above built piles around up to 5x5 square.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: Warforyou on June 13, 2016, 09:38:20 AM
Pump works, it spreads sand above built piles around up to 5x5 square.

Well, my bad then. Item description says nothing about pillars though)
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: Rhombus on June 22, 2016, 04:02:18 PM
1.  Instead of hunting fish and having maneater packs of fish that can be ignored would it be possible to create fishing holes or fishing locations?  They could slowly "grow" i.e. refill with fish like the algae grows and a colonist can go spend time fishing at to attempt to get fish?  Hunting fish seems strange to me as they can't fight back and seem easy to hunt. 
2.  Are algae only growing zones possible for you to make instead?  I get tired of manually selecting algae to harvest.  I haven't been able to get my colonists to gather any algae any other way. 
3.  I enjoy the mod quite a bit!  I haven't been able to use all of it yet, but I like what I have used a lot. 
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: schwarzrotes on July 18, 2016, 06:41:17 AM
any plans to update it to A14?
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: 123nick on July 18, 2016, 06:54:39 AM
any plans to update it to A14?
i hope there is plans too update too A14. this mod seems absolutely brilliant.
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: Porter on July 18, 2016, 08:43:39 PM
I didn't get a too much time to play with this in a13, but what i saw was encouraging.  I hope to see this continued in a14!
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: Thorium on August 04, 2016, 12:26:05 PM
This is exaclty the mod I've been looking for to play! Would love to see it in A14!
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: sampistola on August 04, 2016, 11:29:49 PM
upgrade to A14D
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: Lemml on August 05, 2016, 10:48:27 AM
I want it for A14, too! :D
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: hank4 on August 17, 2016, 04:18:08 PM
Это просто супер мод! Когда будет портация на а14?
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: drakemasta on August 18, 2016, 07:04:26 AM
please update to a14
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: Azoun on March 03, 2017, 11:08:22 AM
Are there any mods like this for A16?  I've searched high and low and found nothing, which is a shame because this is *exactly* what I want to play in Rimworld!
Title: Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
Post by: hank4 on March 17, 2017, 05:59:00 AM
Are there any mods like this for A16?  I've searched high and low and found nothing, which is a shame because this is *exactly* what I want to play in Rimworld!
Нет. Проверил все обновления. Ничего нет :(