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RimWorld => Releases => Mods => Outdated => Topic started by: bigmap on May 18, 2016, 02:03:54 AM

Title: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: bigmap on May 18, 2016, 02:03:54 AM
Mechanical Defence 2

I love Mechanical Defence 2 very much,Thank mipen!!

Because mipen hasn't updated for a long time, so I try to modify to A13.
Removed some of the things,Changed some.
mipen,If I offend you,please contact me, I will delete this.

Original link:
https://ludeon.com/forums/index.php?topic=7380.0


Include the following Part:
     MD2Base
     MD2Industry
     MD2Manufacturing
     MD2Power
     MD2Storage
     MD2Fortifications


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Changelog:

(Version v0.1)
-BugFix bug which could not cancel the order.

Download:
https://www.dropbox.com/sh/z6mju5ld7oy3pmo/AADrze5lEr1fcvyk3NNM9K47a?dl=0
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: Lennbolt7 on May 18, 2016, 02:12:00 AM
Nice! Any chance of getting the droids to a13 too?
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: Techgenius on May 18, 2016, 02:15:33 AM
Quote from: Lennbolt7 on May 18, 2016, 02:12:00 AM
Nice! Any chance of getting the droids to a13 too?

The droids would be ideal, they look awesome.
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: Reaper on May 18, 2016, 03:13:32 AM
Oh the walls would be great if you could figure them out to work with a13.
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: topp2000 on May 18, 2016, 04:15:44 AM
支持


User was warned for both non-English posts.  Reason: rule #13, English language only.

Google translation, done on 5/19/2016:  Stand by
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: duduluu on May 18, 2016, 04:30:05 AM
红色好暗......


User was warned for this post.  Reason: rule #13, English language only

Google translation, done on 5/19/2016:  Good red dark...
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: Clibanarius on May 18, 2016, 04:38:28 AM
I am seriously confused as to why I'm seeing a bunch of new posts in that language, it's weird.
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: DarkTemplarlord on May 18, 2016, 09:37:14 AM
Good work but is there possible to bring droids too here? I have loved using droids and it woud be awesome if you coud bring them back
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: bigmap on May 18, 2016, 10:00:56 AM
Quote from: DarkTemplarlord on May 18, 2016, 09:37:14 AM
Good work but is there possible to bring droids too here? I have loved using droids and it woud be awesome if you coud bring them back
It is a little difficult. I try it.
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: MarineStardust on May 18, 2016, 11:18:04 AM
it not in part like mipen have it. Ore extractor and Fissure generator are the reason i use the mod, nothing else
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: Techgenius on May 18, 2016, 01:21:32 PM
Quote from: Clibanarius on May 18, 2016, 04:38:28 AM
I am seriously confused as to why I'm seeing a bunch of new posts in that language, it's weird.

I don't think they are aware this is a "INTERNATIONAL" Forum, which uses english as a basis for common communication. But as long you don't let it affect you personally, it doesn't matter.

Quote from: bigmap on May 18, 2016, 10:00:56 AM
Quote from: DarkTemplarlord on May 18, 2016, 09:37:14 AM
Good work but is there possible to bring droids too here? I have loved using droids and it woud be awesome if you coud bring them back
It is a little difficult. I try it.


Just take a page from the MAIs from Haplo's mod, it is kinda bugged for A13, because robots are marrying, but it works to some extent..
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Clibanarius on May 18, 2016, 01:37:34 PM
No, there's nothing intrinsically wrong with using another language, but doing so vastly limits your interaction potential. Not everyone is willing to run a post through a translator.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Techgenius on May 18, 2016, 01:51:31 PM
Quote from: Clibanarius on May 18, 2016, 01:37:34 PM
No, there's nothing intrinsically wrong with using another language, but doing so vastly limits your interaction potential. Not everyone is willing to run a post through a translator.

I wasn't trying to imply that there was anything wrong and I strongly agree with what you just wrote, but common sense should also dictate, I don't speak/write english primarily (not my native language), but I won't use my portuguese here, because this is not the place to do so. But, you can always try to use a translator to try understand what they're saying, anyway.. it's 2016, some barriers have been broken.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: dismar on May 18, 2016, 06:32:40 PM
Quote from: Techgenius on May 18, 2016, 01:51:31 PM
Quote from: Clibanarius on May 18, 2016, 01:37:34 PM
No, there's nothing intrinsically wrong with using another language, but doing so vastly limits your interaction potential. Not everyone is willing to run a post through a translator.

I wasn't trying to imply that there was anything wrong and I strongly agree with what you just wrote, but common sense should also dictate, I don't speak/write english primarily (not my native language), but I won't use my portuguese here, because this is not the place to do so. But, you can always try to use a translator to try understand what they're saying, anyway.. it's 2016, some barriers have been broken.

Well it does break forum rules to post in any language but english....
Quote
13. English language: You have to write in English, except in specific topic about foreign languages (e.g. translation-related discussions).
Rules (https://ludeon.com/forums/index.php?topic=122.0)

Not that I care really :)
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: topp2000 on May 19, 2016, 07:30:07 AM
Quote from: Clibanarius on May 18, 2016, 01:37:34 PM
No, there's nothing intrinsically wrong with using another language, but doing so vastly limits your interaction potential. Not everyone is willing to run a post through a translator.
我现在看你们的回复就是通过翻译软件看的,所以,不要在意这些细节


Mod: User was warned for this post.  Reason: Forum rule 13, English language only.

Google transation, done 5/19/2016:  I see your reply is through translation software to see, so do not care about these details
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: milon on May 19, 2016, 08:24:16 AM
Quote from: topp2000 on May 19, 2016, 07:30:07 AM
Quote from: Clibanarius on May 18, 2016, 01:37:34 PM
No, there's nothing intrinsically wrong with using another language, but doing so vastly limits your interaction potential. Not everyone is willing to run a post through a translator.
我现在看你们的回复就是通过翻译软件看的,所以,不要在意这些细节

topp2000, please respect our forum rules.  Use the English language only except where other languages are specifically permitted.  Here is an excerpt from the forum rules, which I encourage you to review in full:

Quote from: Hypolite on October 04, 2013, 08:21:23 PM
We want the forums to be enjoyable, informative, and inviting to all, while also supporting spirited debate and respectful disagreement. To that end, we've got some guidelines/rules here that everyone can refer to.

...

13. English language: You have to write in English, except in specific topic about foreign languages (e.g. translation-related discussions).
...


dismar, you're coming close to back seat moderation, which is also against the rules.  Just use the Report Post button next time.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: topp2000 on May 19, 2016, 08:47:20 AM
Quote from: milon on May 19, 2016, 08:24:16 AM
Quote from: topp2000 on May 19, 2016, 07:30:07 AM
Quote from: Clibanarius on May 18, 2016, 01:37:34 PM
No, there's nothing intrinsically wrong with using another language, but doing so vastly limits your interaction potential. Not everyone is willing to run a post through a translator.
我现在看你们的回复就是通过翻译软件看的,所以,不要在意这些细节

topp2000, please respect our forum rules.  Use the English language only except where other languages are specifically permitted.  Here is an excerpt from the forum rules, which I encourage you to review in full:

Quote from: Hypolite on October 04, 2013, 08:21:23 PM
We want the forums to be enjoyable, informative, and inviting to all, while also supporting spirited debate and respectful disagreement. To that end, we've got some guidelines/rules here that everyone can refer to.

...

13. English language: You have to write in English, except in specific topic about foreign languages (e.g. translation-related discussions).
...


dismar, you're coming close to back seat moderation, which is also against the rules.  Just use the Report Post button next time.

I can not speak English, so I can not participate in this forum?
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: dareddevil7 on May 19, 2016, 09:24:57 AM
Quote from: Techgenius on May 18, 2016, 01:21:32 PM
Just take a page from the MAIs from Haplo's mod, it is kinda bugged for A13, because robots are marrying, but it works to some extent..
Are you sure that's a bug, what's to say robots cannot be programmed to love. They can be programmed to program giant kill bots.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: milon on May 19, 2016, 11:23:17 AM
Quote from: topp2000 on May 19, 2016, 08:47:20 AM
I can not speak English, so I can not participate in this forum?

We should let this discussion get back on topic again.  Please see my reply here:
https://ludeon.com/forums/index.php?topic=122.msg222101#msg222101
Title: Re: [A13] mipen's Mechanical Defence 2
Post by: Techgenius on May 19, 2016, 12:08:14 PM
Quote from: dareddevil7 on May 19, 2016, 09:24:57 AM
Quote from: Techgenius on May 18, 2016, 01:21:32 PM
Just take a page from the MAIs from Haplo's mod, it is kinda bugged for A13, because robots are marrying, but it works to some extent..
Are you sure that's a bug, what's to say robots cannot be programmed to love. They can be programmed to program giant kill bots.

You got a point, but hauling bots, cleaning bots stopping their programming to watch the MAIs marriage is.. a inconvenience, it goes to show you they're just... reskinned humans, there's a image by papadookie that shows this, A13 broke the dimension, new artificial moral codes pending. Error.. Synthetics.. Error! Synths Are Not Slaves [Robotic awareness]


Quote from: milon on May 19, 2016, 11:23:17 AM
We should let this discussion get back on topic again.

Milon, always vigilant. Glad you're here, buddy.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: topp2000 on May 19, 2016, 12:38:34 PM
Quote from: milon on May 19, 2016, 11:23:17 AM
Quote from: topp2000 on May 19, 2016, 08:47:20 AM
I can not speak English, so I can not participate in this forum?

We should let this discussion get back on topic again.  Please see my reply here:
https://ludeon.com/forums/index.php?topic=122.msg222101#msg222101


So? What should I say
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: RoronoaDroagon on May 19, 2016, 05:22:27 PM
hello
just wondering about the toggle power on and off button on the ore generator.
is that gonna be added back in??
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: DFC on May 19, 2016, 10:08:47 PM
Just a suggestion, perhaps the mechanical wall can have a version that uses uranium on build that doesn't consume power.

Also perhaps it would be good to think of breaking up the mod into their individual modules.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: dismar on May 20, 2016, 06:32:31 PM
Does this still need CCL?
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: bigmap on May 21, 2016, 08:51:54 PM
Quote from: dismar on May 20, 2016, 06:32:31 PM
Does this still need CCL?
no
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: NephilimNexus on May 22, 2016, 06:57:02 AM
IMHO, Mippen's droids were the best thing to ever happen to Rimworld.  They weren't just universal "colonists in a robot suit" - they really did have dedicated functions, different damage systems, the works.

Most of all they gave me a great end-game goal: SLACK

(http://i.imgur.com/pq8ezD3.jpg)

I knew that if I stuck at it and survived long enough I could eventually turn my colony into a utopian paradise where robots did all the work.  Exponential droid growth meant my colonies could look forward to someday having nothing to do but fill their joy meters all day long.

It was a good goal, and now it's gone, which has decreased my motivation to play by roughly 100%.   :(

Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Lennbolt7 on May 22, 2016, 11:10:06 AM
Quote from: NephilimNexus on May 22, 2016, 06:57:02 AM
IMHO, Mippen's droids were the best thing to ever happen to Rimworld.  They weren't just universal "colonists in a robot suit" - they really did have dedicated functions, different damage systems, the works.

Most of all they gave me a great end-game goal: SLACK I always thought the droids looked great. Unfortunately I'm a newcomer so I never got to use them myself. It would be great if they could make it into this, so I can finally use them in my own colonies.

(http://i.imgur.com/pq8ezD3.jpg)

I knew that if I stuck at it and survived long enough I could eventually turn my colony into a utopian paradise where robots did all the work.  Exponential droid growth meant my colonies could look forward to someday having nothing to do but fill their joy meters all day long.

It was a good goal, and now it's gone, which has decreased my motivation to play by roughly 100%.   :(
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Galleg on May 22, 2016, 03:21:22 PM
I'm very happy someone is trying to re-made this mod. Droids were (in my opinion) the best thing that happened in rimworld mods, also the mecanical extended walls were very fun to use, and the ore extractor made the game very easy. I also enjoy MAI mods but the robots are not the same, they are maybe too good in general. I remember making an army of fighting droids (MD2) cappable of stopping waves and waves of enemies... Ohhh s*** I'm getting melancolic.
Anyway, thanks to try it. I'll be expecting further updates.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Ouan on May 23, 2016, 09:31:33 PM
Good job with the update thus far! I look forward to breaking the mod for you on my next play through. Keep up the good work!
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Techgenius on May 24, 2016, 01:29:36 PM
Why is it so hard to update the Droids? as far as I know all the scripts/codes are in place, are they not? do these droids communicate and marry each other like in MAI? because these droids appear to be more multifunctional than the.. synths Haplo created, yes. THEY ARE SYNTHS, "androids" and the like. But not droids. Droids are inferior btw? according to Stellaris they are.

The MAIs are so expensive. I bet the droids were more readily available.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: NephilimNexus on May 25, 2016, 01:37:29 AM
Quote from: Techgenius on May 24, 2016, 01:29:36 PM
Why is it so hard to update the Droids? as far as I know all the scripts/codes are in place, are they not? do these droids communicate and marry each other like in MAI? because these droids appear to be more multifunctional than the.. synths Haplo created, yes. THEY ARE SYNTHS, "androids" and the like. But not droids. Droids are inferior btw? according to Stellaris they are.

I don't know anything about coding, but I can tell how droids used to work.  You are correct: They didn't function like colonists at all.  They had different body parts and different damage models.  They used energy from recharge pads and that was it.  They didn't have emotions or social interactions.  Each one had a function that they did and nothing else.  Some droids cleaned, some hauled, some crafted, some farmed, some did combat (poorly).  Each type had it's own sprites.

MAI is pretty much what I meant by "colonist in a droid skin."  Because that's pretty much what MAI is.  Like you said, a FO4 style Gen3 synth, functionally indistinguishable from human.  Mippen's droids were like Star Wars droids.  Very obviously mechanical.  To me, that's what made them better.  A robot with a Joy need defeats the purpose.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Techgenius on May 25, 2016, 07:54:41 AM
Quote from: NephilimNexus on May 25, 2016, 01:37:29 AM
Quote from: Techgenius on May 24, 2016, 01:29:36 PM
Why is it so hard to update the Droids? as far as I know all the scripts/codes are in place, are they not? do these droids communicate and marry each other like in MAI? because these droids appear to be more multifunctional than the.. synths Haplo created, yes. THEY ARE SYNTHS, "androids" and the like. But not droids. Droids are inferior btw? according to Stellaris they are.

I don't know anything about coding, but I can tell how droids used to work.  You are correct: They didn't function like colonists at all.  They had different body parts and different damage models.  They used energy from recharge pads and that was it.  They didn't have emotions or social interactions.  Each one had a function that they did and nothing else.  Some droids cleaned, some hauled, some crafted, some farmed, some did combat (poorly).  Each type had it's own sprites.

MAI is pretty much what I meant by "colonist in a droid skin."  Because that's pretty much what MAI is.  Like you said, a FO4 style Gen3 synth, functionally indistinguishable from human.  Mippen's droids were like Star Wars droids.  Very obviously mechanical.  To me, that's what made them better.  A robot with a Joy need defeats the purpose.

The way you describe it.. Oh, the melancholy!  I came after these droids so I can only image what they were like, you could manufacture these droids in game or you bought them? even so, that.. with prepare carefully must have been awesome, why no one took the initiative and updated it to the latest is beyond me, it's clearly a feature everyone misses, at least the majority, I think.. MAIs are synthetics, no question about it, the way they behave, the way the machine misguides itself into "feeling", man.. I wish we had a robotic revolution mod, where you build drones, basic robots and droids all the way to Synths that can feel "slaved" and "malfunction" against the Colony



I wish Tynan could see this, take notes and give us something like it in the unmodded game.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: ghostangel on June 27, 2016, 09:08:54 PM
Not enough droids!!!
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: branch? on June 28, 2016, 03:54:27 PM
Is it possible for this to be broken up?
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: skullywag on June 29, 2016, 03:28:35 AM
Think they just want droids which hasnt been updated. Im debating doing a droid mod (well ive started one) but its not based on this as the code to handle this is horendous to work with (hence this hasnt been updated) so im trying a different approach. Its gonna be a while though.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: branch? on June 29, 2016, 04:31:12 AM
Quote from: Canute on June 29, 2016, 02:02:27 AM
I don't think there is anything broken, or more people would have trouble.
What is your trouble ?
- Do you use the right mod version for the right Rimworld version ?
- Allways delete old mod folder before you install the new one, overwrite can cause some trouble.

I mean instead of coming in a package every mod is separate zips?
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Techgenius on June 30, 2016, 11:25:21 AM
Quote from: skullywag on June 29, 2016, 03:28:35 AM
Think they just want droids which hasnt been updated. Im debating doing a droid mod (well ive started one) but its not based on this as the code to handle this is horendous to work with (hence this hasnt been updated) so im trying a different approach. Its gonna be a while though.

Well, its obvious you should continue, people here have been craving for a multi-task droid mod, that means you're in a perfect position to not only remake Mipen's droids, but improve it, make more droid types, battledroids, super battledroids types, mechanoids even. Giving purpose to these "backgrounds" you can chose with pawns.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: ghostangel on July 01, 2016, 07:35:03 AM
Quote from: Techgenius on June 30, 2016, 11:25:21 AM
Quote from: skullywag on June 29, 2016, 03:28:35 AM
Think they just want droids which hasnt been updated. Im debating doing a droid mod (well ive started one) but its not based on this as the code to handle this is horendous to work with (hence this hasnt been updated) so im trying a different approach. Its gonna be a while though.

Well, its obvious you should continue, people here have been craving for a multi-task droid mod, that means you're in a perfect position to not only remake Mipen's droids, but improve it, make more droid types, battledroids, super battledroids types, mechanoids even. Giving purpose to these "backgrounds" you can chose with pawns.

Great idea!!!
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: skullywag on July 01, 2016, 09:29:10 AM
well currently the bots (quadcopter and roomba) can be crafter or sold, they do hauling and cleaning autonomously, cannot be controlled repaired charged or anything like that and go "downed" when the "RCU" (robot control unit) is not present or unpowered, the RCU requires an AI Core to build. Its early days but ill be expanding on it at some point.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: scoin on July 03, 2016, 05:04:00 PM
Quote from: skullywag on July 01, 2016, 09:29:10 AM
well currently the bots (quadcopter and roomba) can be crafter or sold, they do hauling and cleaning autonomously, cannot be controlled repaired charged or anything like that and go "downed" when the "RCU" (robot control unit) is not present or unpowered, the RCU requires an AI Core to build. Its early days but ill be expanding on it at some point.

not going to lie those 2 droids are mostly the ones i really want cause it takes forever for my colonists to do things when stuff gets back logged and i gotta stop for them to clean the place up and restock the stockpiles
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: kaptain_kavern on July 03, 2016, 06:13:54 PM
Hey Skull ! Long time no see pal. Still modded to death ? :p

Is RimBots (https://github.com/Skullywag/RimBots) the mod you talked about earlier?

Is it playable atm? (last update 2 month ago)




For people that want bots you can try Misc. Robots (https://ludeon.com/forums/index.php?topic=3612.0). There is even a tutorial to make your own (there (https://ludeon.com/forums/index.php?topic=3612.msg225383#msg225383))
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: skullywag on July 04, 2016, 03:14:52 AM
It is that mod. I think thats playable there will be wierdness and bugs though. Ive been working on an A14 version locally but its not much further along than that version.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: LustrousWolf on July 04, 2016, 07:38:37 AM
Is this mod compatible with CR? :)
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Topper on July 15, 2016, 03:01:27 PM
the droids were a great endgame for rimworld..too bad they have been abandoned.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: sparklingmagma on July 20, 2016, 03:55:35 AM
Is this mod going to updated to A14 anytime soon?
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: 123nick on July 20, 2016, 04:32:13 AM
Quote from: Topper on July 15, 2016, 03:01:27 PM
the droids were a great endgame for rimworld..too bad they have been abandoned.

this mod might have what you want : https://ludeon.com/forums/index.php?topic=3612.0

scroll down till you get too the robots and MAI section, it has something similiar and its for A14
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Pilz on July 20, 2016, 06:08:45 AM
Quote from: sparklingmagma on July 20, 2016, 03:55:35 AM
Is this mod going to updated to A14 anytime soon?

I really hope so. I love the Droids, but i NEED the ore extractors.
I doubt that the droids will come back though, which is a shame. They made for such lovable little slaves companions.

Bigmap, won't you listen to our cries of desperation?

Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: GsaGenDavid on July 20, 2016, 06:37:46 AM
I loved the stuff from Mechanical Defense 2. Will this be updated for A14?
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: sparklingmagma on July 20, 2016, 01:59:26 PM
Quote from: Pilz on July 20, 2016, 06:08:45 AM
Quote from: sparklingmagma on July 20, 2016, 03:55:35 AM
Is this mod going to updated to A14 anytime soon?

I really hope so. I love the Droids, but i NEED the ore extractors.
I doubt that the droids will come back though, which is a shame. They made for such lovable little slaves companions.

Bigmap, won't you listen to our cries of desperation?

I need the ore extractors too! I've been using substitutes like the quarry mod. It's so hard getting gold and plasteel without the ore extractor :(. Please update this mod but no need to rush :)
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: loc978 on July 21, 2016, 04:13:30 AM
I feel hamstrung without mechanical walls...
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Pilz on July 21, 2016, 05:03:02 AM
Quote from: sparklingmagma on July 20, 2016, 01:59:26 PM

I need the ore extractors too! I've been using substitutes like the quarry mod. It's so hard getting gold and plasteel without the ore extractor :(. Please update this mod but no need to rush :)

As a workaround, i am using vegetable garden. It has steel and plasteel plants. Also, it is a very nice mod, didn't think i would enjoy the other additions as much as i do.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: sparklingmagma on July 21, 2016, 08:52:47 PM
Quote from: Pilz on July 21, 2016, 05:03:02 AM
Quote from: sparklingmagma on July 20, 2016, 01:59:26 PM

I need the ore extractors too! I've been using substitutes like the quarry mod. It's so hard getting gold and plasteel without the ore extractor :(. Please update this mod but no need to rush :)

As a workaround, i am using vegetable garden. It has steel and plasteel plants. Also, it is a very nice mod, didn't think i would enjoy the other additions as much as i do.

I'll try using vegetable gardens then, until ths mod gets updated :3
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: gt4000 on July 23, 2016, 11:38:39 AM
I also miss the Mechanical Walls. Anyone know of a different mod that accomplishes the same thing until we, hopefully, are lucky enough to get an update? Some kind of blast door that raiders will ignore, but has a power requirement?
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: sampistola on July 27, 2016, 03:51:57 PM
upgrade to A14D
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: T-Wrecks on August 04, 2016, 09:08:51 AM
I made new art for the extractor.

If this mod doesn't get updated I will consider trying to upgrade the extractor for myself. I don't know anything about modding though (except art xD).

[attachment deleted by admin - too old]
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Great on August 04, 2016, 12:37:19 PM
Quote from: T-Wrecks on August 04, 2016, 09:08:51 AM
I made new art for the extractor.

If this mod doesn't get updated I will consider trying to upgrade the extractor for myself. I don't know anything about modding though (except art xD).
amaziiiiiiing.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: T-Wrecks on August 05, 2016, 12:53:32 AM
Sarcasm?

I cant tell. D:

If it is though I feel hurt.
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: 123nick on August 05, 2016, 01:43:35 AM
Quote from: T-Wrecks on August 05, 2016, 12:53:32 AM
Sarcasm?

I cant tell. D:

If it is though I feel hurt.

i dont think it is. i think the extractor looks great
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: pereque69 on August 05, 2016, 12:42:10 PM
Quote from: T-Wrecks on August 04, 2016, 09:08:51 AM
I made new art for the extractor.

If this mod doesn't get updated I will consider trying to upgrade the extractor for myself. I don't know anything about modding though (except art xD).

looks great! Good job!
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: FatheriatorCZ on August 14, 2016, 04:34:29 PM
I hope this gets to A14 i currently have to use vegetably garden and growing metal on plants is weird.
Also vegetable garden doesnt work with some of my other mods (things dont stack). so i had to remake it myself and it still has problems. the point is i await A14 update of this mod and realy hope you can get it to us. :D
BTW your work is great
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Topper on August 15, 2016, 10:43:03 PM
can someone take this over and bring back the robots !?
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: DarkTemplarlord on August 16, 2016, 09:14:16 AM
It woud be great if this is updated to alpha 14 at least extractors are best part this mod and they are realy realy helpfull
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: ghostangel on September 06, 2016, 01:31:19 AM
Please refresh this mod + robots and droids!!!
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Defection on September 08, 2016, 06:00:33 AM
Any news on update to A15? At least mechanical walls and extractor . . .
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: Emmote on September 18, 2016, 08:05:32 AM
Would be really nice if someone could update this to A15. I really miss the extractor.

Or is there another mod that does something similar by offering infinite resources that I could use instead?
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: sampistola on October 04, 2016, 12:06:46 AM
First updated after alpha 14 and alpha 15





Alpha 14 first calls the update
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: tigg on August 05, 2017, 08:17:22 PM
Any chance that this will be updated? I've only just switched to using A16 (yes, I know A17 is current) and now I realise I no longer have mechanical walls ... bummer (that ore extractor was also good)
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: SpaceDorf on August 05, 2017, 10:40:31 PM
well, you got ore extractors enough for a16, look for deep drills ..
and I think the industrialisation mod is the spiritual successor of this ..
Title: Re: [A13] mipen's Mechanical Defence 2 (V0.1 / 18.5.2016)
Post by: tigg on August 06, 2017, 05:17:29 AM
Quote from: SpaceDorf on August 05, 2017, 10:40:31 PM
well, you got ore extractors enough for a16, look for deep drills ..
and I think the industrialisation mod is the spiritual successor of this ..

Thanks, just looked into the deep drills - more involved than the ore extractor as an ongoing thing but better than nothing.