Nope, this isn't a joke! It's coming!!
https://ludeon.com/blog/2016/05/steam-release-this-summer-with-scenario-system/
Alpha 14, tons of new content, a brand new Scenarios system, and a Steam launch, all headed to you this July! (Probably. ;) )
EDIT: I read through the comments, and on the topic of Steam Keys, a user that appears to be Tynan said:
Quote from: Tynan SylvesterValve's rule isn't against giving keys to people after the game is out. It is against selling keys before the game is available on Steam.
I am also able to generate all the keys I like. But, as I've been specifically told by Valve, I'm not allowed to sell those keys right now. That's why I don't promise keys.
So, to summarize. Later, I'll be allowed to give keys to everyone. But now, I'm just not allowed to sell those keys, until the Steam release. Note the subtle but important difference.
(https://ludeon.com/blog/2016/05/steam-release-this-summer-with-scenario-system/#comment-140296)
Neat.
Quote
Here is a list of the editable scenario parts as they are now
- Pawns explode on death
Wait hwat
Yup. Get ready for some awesome artwork requests! ^_^
I HOPE that's a memorable event that can become immortalized in pawn artwork! ;D
Why is my mountain fortress not one of the steam screenshots???!!? lol jks Might not have enough time to finish my new fort that ive been neglecting. Maybe with this new version I will do a massive sprawling open air base.
Scenarios are fun, will be able to prepare carefully? Maybe I can start with all my pawns as psychopathic, cannibal, masochists. Finally!
I sure hope A14 is going to be rock solid. I'd hate to see this game drown in negative reviews because some small thing isn't working as intended. Years of abuse at the hands of shady devs has made Steam users extremely trigger-happy when it comes to early access games. I'd encourage everyone to post honest reviews of the game when it comes out, just to stem the tide of inevitable joke/troll/spiteful reviews.
Quote from: cultist on May 26, 2016, 09:38:10 AM
I sure hope A14 is going to be rock solid. I'd hate to see this game drown in negative reviews because some small thing isn't working as intended. Years of abuse at the hands of shady devs has made Steam users extremely trigger-happy when it comes to early access games. I'd encourage everyone to post honest reviews of the game when it comes out, just to stem the tide of inevitable joke/troll/spiteful reviews.
And upvote the honest reviews. Keep them at the top to be the first thing people see.
Urk! I don't use Steam much at all, and everything I have on my account was gifted (from my older crappy account, or from friends with extra copies). And accounts haven't spent at least $5 can't post anything. :P
Uh, we don't have to use Steam right? We can still just download RimWorld updates and play it as usual?
Quote from: Travinsky on May 26, 2016, 10:33:18 AM
Uh, we don't have to use Steam right? We can still just download RimWorld updates and play it as usual?
Yes you can still download and play RW from the sendowl link you have
Right, you don't have to use Steam. I'm just whining about not being able to post/comment/upvote/etc on Steam. Don't mind me. ;)
All I can say is, congratulations to soon-to-be millionaire Tynan Sylvester, he made a game that will probably blow up steam! ;D
Quote from: Headshotkill on May 26, 2016, 01:26:43 PM
All I can say is, congratulations to soon-to-be millionaire Tynan Sylvester, he made a game that will probably blow up steam! ;D
Thank you, I certainly hope so :)
Just remember when you stand astride the smoking, festering corpse of EA, Tynan ... don't be like they were. :P
Here is a strange question. Is there a way that current players (us) can write reviews for pre-release, or is discussions the only way we can share our info?
EDIT: Perhaps in discussion section you can make a pinned topic for current players to post their pre-release reviews and to discuss the game. Give a solid baseline for Q and A, as well as experiences for upcoming players. This way people have a good source of info prior to buying for the maximum positive experience.
I'm sorry for repeating myself, but I'm a little worried that everyone seems to be going "yay Steam" and "so much exposure". How many of you actually use Steam regularly and keep an eye on how Early Access games do there? Steam is in many cases a place where Early Access games go to have their dreams broken. I wouldn't say the community is toxic exactly, but like I mentioned earlier many people have been burned so hard/often by Early Access that they will attack any game that shows the slightest signs of dropping in quality or frequency of updates.
This of course ties into the user review system, which is fundamentally broken in the sense that people will often upvote funny/snarky reviews over useful ones, whether or not they even reference the game in any meaningful way. Steam user reviews in general are about as insightful as Youtube comments. It's all about memes and getting upvotes, not about providing a service to other users.
I'm not saying don't put the game on Steam. But do be very careful in how you approach the community, because it will turn on you in a heartbeat as long as the game has the Early Acess stamp.
Beyond excited for Tynan and all his hard work to make this game what it is today! Bought it couple weeks ago... addicted. I stream this game almost everyday, tell all my friends about it too. I will definitely build up the hype on Steam to promote this game! Well done Ludeon, well done.
Use steam every day and have seen more than a fair share of highly successful Early access games. The only time any ever has issue is when the game tries to present itself to be something it is not. Rimworld has the contents and a solid modding foundation that it will be well received provided it doesn't pretend to be some big mass population builder and ensures the concept of a story engine is what it is.
I don't see how steam could HURT it. As well promoted as it is, nothing beats Frontpage on store, and people seeing friends playing.
I mean with the fairly successful results from similar-styled games like Prison Architect (building/management/art wise), Rimworld would probably do very well once it get pasts the inital people who go "you copied architect's design!"
A fancy trailer to catch people's attention along with day-1 mods being uploaded to the workshop will probably be more than enough for a good start.
Quote from: Goldenpotatoes on May 27, 2016, 02:47:18 PM
I mean with the fairly successful results from similar-styled games like Prison Architect (building/management/art wise), Rimworld would probably do very well once it get pasts the inital people who go "you copied architect's design!"
A fancy trailer to catch people's attention along with day-1 mods being uploaded to the workshop will probably be more than enough for a good start.
I like the game trailer, but I think a dev's personal introduction of what the game is and how it works would really do lots as well.
Quote from: Vaporisor on May 27, 2016, 03:26:43 PM
Quote from: Goldenpotatoes on May 27, 2016, 02:47:18 PM
I mean with the fairly successful results from similar-styled games like Prison Architect (building/management/art wise), Rimworld would probably do very well once it get pasts the inital people who go "you copied architect's design!"
A fancy trailer to catch people's attention along with day-1 mods being uploaded to the workshop will probably be more than enough for a good start.
I like the game trailer, but I think a dev's personal introduction of what the game is and how it works would really do lots as well.
Bet you my pet llama Thompson that Ty's gonna plop the A14 update video on the steampage aswell, which would kind of double as an introduction
I just want to say, first, glad to see, but second, I'm kinda sad to see the whole "will there be steam key" thing go away, because that crap was funny.
Tynan WILL give keys to all who bought , but "legally" can't "sell" them to people, nor promise them a key for buying it outside, even though NOTHING prevents him from just "giving" a steam key to everyone who bought ::)
I understand it completely, a bunch of bureaucratic / legal gobbledygook, but I still found it hilarious how often it was brought up, yet nobody could read between the lines. This situation brought me more laughs than I care to admit.
That bit makes sense with the steam key because it is to close loophole of steam getting their cut. I am fairly certain steam pricing, and buying from the site at time of it will have all sorts of gobbledygook. For mod players though, just think the potential now.
Quote from: mumblemumble on May 28, 2016, 01:36:33 AM
I understand it completely, a bunch of bureaucratic / legal gobbledygook, but I still found it hilarious how often it was brought up, yet nobody could read between the lines. This situation brought me more laughs than I care to admit.
People can read between the lines, but may not implicitly trust an unknown developer. It wouldn't make much sense to push a steam release and shut down a portion of the established community just because they didn't sign on early enough, but that doesn't mean some developers haven't done exactly that. There's a lot of games out there just out to scam a buck any way they can.
Yeah, i can understand that, BUT, I really doubt tynan would risk that much backlash over selling like, what, a couple thousand more copies, PARTICULARLY, when releasing on steam at all would guarantee much more than that sold?
Just a thought, the short term greed wouldn't be worth the long term backlash, particularly considering he has a very loyal community right now I'd say. People are harsh, especially on greenlight stuff, so I don't think he would want to arbitrarily piss some folks off for a few thousand extra bucks in revenue (which, might I add, might not even come. So long as direct download of the game outside steam stays, why would someone buy it on steam if they already have it here? paying twice for something sucks)
I love the whole thing, despite it making some suggestion look superfluous (https://ludeon.com/forums/index.php?topic=12534.msg126185#msg126185). As usual Tynan deliver BETTER and this is basically a "Custom Storyteller" with the Named one more impacting "Difficulty/Progression". Plus the ability to SHARE said "Custom Storyteller".
I guess, if people spend 20h on the game, they can spend 1 hour setting how it will play.
Still, I'm bothered that some details imply we won't get "ENDING" other than the spaceship one. Or get to chose during the game opposite to it being imposed by the Scenario-system.
Extremely looking forward to the new scenarios .
I use Steam every day, and I have multiple EA games on my account: Dungeon of the Endless, Space Engineers, Pixel Pirates, Darkest Dungeon, Starbound, and Master of Orion. I don't play them, but ARK and Subnautica are well regarded EA games as well. I find that steam is fine for EA. They even recently added a split score system of the game's overall favoribility and recent favoribility so you can see if the developers seemed to have addressed the causes of earlier reviews (or screwed up a game that used to be cool.)
We just have to write honest reviews of the game once it goes up. If someone writes a BS review, just flag it Not Helpful and it will sink.
Quote from: Lascer on May 28, 2016, 02:24:17 AM
People can read between the lines, but may not implicitly trust an unknown developer. It wouldn't make much sense to push a steam release and shut down a portion of the established community just because they didn't sign on early enough, but that doesn't mean some developers haven't done exactly that. There's a lot of games out there just out to scam a buck any way they can.
That is the one solid difference that Rimworld has vs other indie developers. By running separate, it has created a fairly good starting player base and sources of reference material. There are a significant number of high quality lets plays that show the game raw, uncut and stable. If we write proper reviews and FAQs, then the only reason a person who buys rimworld can hate it is if they don't actually look into what it is.
Compared to what the other games i've played in early acess on Steam...
I'm pretty sure Rimworld is Safe.
But it's always good to remember, the game is easy to learn, hard to master and not for everyone...
Or maybe i'm wrong, because my wife stoped talking to me because she's playing non stop.
You know what that means. Time to secretly enter her game when she gets up and change it to extreme randy random.
Quote from: Vaporisor on May 28, 2016, 09:32:24 PM
You know what that means. Time to secretly enter her game when she gets up and change it to extreme randy random.
She might get herds and herds upon of cats.. Or maybe she'll get adorable wittle centipedes <3
Id just like to quote someone from the PC Gamer comments section
Bowjo
"Inspired by Firefly?
You mean, it will never be finished? D:"
Quote from: Vaporisor on May 28, 2016, 09:32:24 PM
You know what that means. Time to secretly enter her game when she gets up and change it to extreme randy random.
Add her full name to the name banks, so she finds herself among colonists, raiders etc.
From what i saw Factorio was put on Steam and did incredibly well, especially considering it's quite a niche game. I expect the same thing will happen with Rimworld, which would be great.
Awesome :D This game is bound to be a huge Early Access success!
I bought the game 18 october 2014 (i think it was 2014, it dosnt say the year on paypal) so i'm happy i'll get a key :D
I'm not good with sales, but I think one of the crowning glories, well for the steamers, is how freaking moddable it is, as everyone loves mods, especially on a game that is really "vanilla" (not saying that in a bad way, just how realistic it is, as there's SO many little paths, perfect for mods)
Just my opinion, don't jump me, please...
Quote from: Nitro1248 on May 31, 2016, 12:53:16 PM
I'm not good with sales, but I think one of the crowning glories, well for the steamers, is how freaking moddable it is, as everyone loves mods, especially on a game that is really "vanilla" (not saying that in a bad way, just how realistic it is, as there's SO many little paths, perfect for mods)
Just my opinion, don't jump me, please...
he has an opinion. GET HIM!
I failed to get Nitro1248 point, can someone clarify it to me?
Quote from: Flying Rockbass on June 01, 2016, 07:10:16 AM
I failed to get Nitro1248 point, can someone clarify it to me?
Rimworld is set up for mods before Steam release and has an active modding community. He thinks this will help the game do well.
Disagree. I think RimWorld will do frickin' awesome! ;)
Quote from: cultist on June 01, 2016, 09:09:22 AM
Quote from: Flying Rockbass on June 01, 2016, 07:10:16 AM
I failed to get Nitro1248 point, can someone clarify it to me?
Rimworld is set up for mods before Steam release and has an active modding community. He thinks this will help the game do well.
Thanks!
And Yeah, it will do Freaking awesome, because like an owl in night it takes their prey and keep them playing for over 50 hours...
That's a strange owl.
I feel, even without the awesome modding abilities and existing awesome mods, the large and mostly helpful and friendly player base that already exists, the very well made and solid game that Rimworld is.... that this game would do well on Steam.
I feel this way because of the person that Tynan is and how he has chosen to build this game and present this game.
There is no 'hype' about features that 'could be' nor is there any promises of what may be. He simply sells the game as it is with what already is there and is up front, not everyone will like this kind of game.
I feel this is the reason Rimworld will survive the backlash it will endure on Steam when you get those who try to tare down its success because of what ever reason they feel the game should burn. Which half of the reasons often make no sense.
Quote from: falcongrey on June 01, 2016, 01:53:35 PM
I feel this is the reason Rimworld will survive the backlash it will endure on Steam when you get those who try to tare down its success because of what ever reason they feel the game should burn. Which half of the reasons often make no sense.
I think Tynan should implement an in-game Raid event called the "Steam Troll": a giant steampunk-type construct that wanders into the playing area, meanders aimlessly around spouting abusive, inflammatory gibberish, then, if you succeed in ignoring it, it eventually finds a dark, uninhabited, corner of the map, sits down and weeps lonely tears until it expires.
Then you can disassemble it for useful parts.
Components and gold