It seems that Rimworld colonists go out of their way to be useless. Nowhere it is more glaring than with colonists who are unable to move. The only thing they will ever be able to do is eating.
I don't know about you, but I would be bored out of my mind if I had to do nothing for days. In such scenario, even knitting sounds exciting. Why not let bedridden colonists do some simple crafting tasks ? It makes sense that Raygun who has shattered pelvis will no longer finish the grand statue, but she can't even make a small one in bed ? Why can't she craft tuques, socks or hats ? It sucks that Rimworld treats immobilized colonists as if they were in coma.
And ask Steven Hawking if a paralyzed human can research.
To be fair, hawkings has assistance equipment. And research teams, excelling theoretical advanced physics. Not sure how much applied mechanics.
But you bring up a point. It is why wheelchairs would be so great or other assistance equipment for those with destroyed spine. Unless tbere is another non medical disable? I guess rare no wood or meds to install peg leg. Technically, a peg leg and simple prothsetic shouldnt need surgery to install
To be fair, Hawking is an extreme case because he's almost completely paralyzed. Losing one leg, or even having a shattered pelvis shouldn't make a colonist unable to do anything. It's not even so much that he/she is useless - it's degrading.
And wheelchairs are not even a necessity. People who can't walk can usually still sit. Another colonist could act as a nurse and put him at a work table. And most of them should be able to crawl inside their room, say within radius of 5 tiles.
It would be very nice if Social skill was somehow made more useful so that it doesn't require moving. A good haggler should be just fine at comms console (not that the 0.5% per skill level discount is worth a damn).
I was thinking the hauling to work spots is what you meant. I just couldnt visualize how it could work. Medic makes a hauling? That is,serious work to move somebody without a chair or crutch. So two colonists moving slow so one could work. Morally, it is good, but in survival, I would be a more you lie there and I do it myself. The loss of an exceptional person being the exception.
I would restrict it to (some) table jobs, especially those where a colonist spends a lot of time. Tailoring, machining. Smithing - perhaps not, because it may require a solid, stable stance. Likewise, cooking is too much walking around the kitchen.
Allowed: tailoring, research, sculpting, machining; jobs that don't require much walking
There should be a way to use Social of a bedridden colonist. For example warden1 escorts the prisoner to the office of warden. Incapacitated colonist giving social advice and settling arguments. But Social skill feels very much like a work in progress.
And if the Nurse option sounds too complicated, maybe something else.
Shattered pelvis would reduce movement to 10% instead of 0%. You can still crawl and if you build him a room with everything he needs, he can be somewhat useful. Lost leg would reduce movement to 25% instead of 0.
Quote from: b0rsuk on May 29, 2016, 03:04:31 PM
And ask Steven Hawking if a paralyzed human can research.
It is spelled stephen in his name.
Well, the sentiment and immersion part is sound. I think it is best implemented with support equipment of crutches and wheelchair. Crutches I says should act as a weapon but give a static boost to mobility and wheelchairs like a prostethic that doc puts person in. For your idea? Install bed in seating spot and assign person bed. Doc carries them.
Edit. Forgot to add reasoning around using a work bed. Easier programming. I actually wonder if it work with current game. Might try dev mode when home.
Crutches shouldn't give a boost to mobility, but rather set it to a specific value. Say 60% and take up the weapon slot.
If they gave a flat out boost to mobility well, hello crutch wielding melee squad! (Someone draw that)
Art would also be a good choice for someone who is immobile. Alternate methods of locomotion will prolly show up at some point. Hauling people to work stations should be simple enough since right now they can be stuffed in stasis pods.
Also I think crawling should be a thing. Aside from babies doing it whenever they get put in the game, say someone gets their leg(s) shot off in battle, shouldnt they be able to crawl away?
For now, medicine in rimworld, is very limited and Im sure Tynan will be doing an overhaul once things get running on steam and he gets a million more people asking about it.
Quote from: JimmyAgnt007 on May 31, 2016, 12:54:01 PM
For now, medicine in rimworld, is very limited and Im sure Tynan will be doing an overhaul once things get running on steam and he gets a million more people asking about it.
There must be a reason why you can buy hearts and other critical organs from traders. There will be a way to transplant it.
You can do heart transplants I think. If one is damaged or something you can swap them out before they die.
Wait a second - so you can also harvest eyes from prisoners to replace cataracts ?
Quote from: b0rsuk on May 31, 2016, 02:29:48 PM
Wait a second - so you can also harvest eyes from prisoners to replace cataracts ?
No. You can remove natural eyes, but you don't get anything. Liver, heart, kidney can be harvested in vanilla. And bionics, but not brain implants like painstopper.
cant colonists watch tv while sick in bed?
i thought i read it in patch notes sometime ago
Quote from: cultist on May 31, 2016, 07:41:56 PM
Quote from: b0rsuk on May 31, 2016, 02:29:48 PM
Wait a second - so you can also harvest eyes from prisoners to replace cataracts ?
No. You can remove natural eyes, but you don't get anything. Liver, heart, kidney can be harvested in vanilla. And bionics, but not brain implants like painstopper.
You can steal lungs to cure asthma, though.
Quote from: charkesd on May 31, 2016, 08:21:49 PM
cant colonists watch tv while sick in bed?
i thought i read it in patch notes sometime ago
They can, and they seem to only dutifully do it during their joy hours!
Another thing bedridden colonists can't do - dress themselves, or even let others dress them. Their clothes get worse and worse, and their mood drops. I know immobile colonists don't get mood breaks, but it still sucks.
well you can build TV's now, and put them in the hospital. Don't ask me what is on the TV though.
You can also assign an animal zone to your hospital with a dog. The dog will go around and nuzzle patients to give them a mood boost.
Put art in your hospitals. Because nothing makes a patient happier than staring at a picture of a sailboat....
What else do you want? Being in a hospital is boring inl as well.
If I was in the hospital long term I would be playing RW on my laptop.
A guy missing a leg should still be able to crawl along, many times a spinal injury only removes the ability to walk, a shattered pelvis does not remove your arms. In both of these cases it would be good to be able to put them to work after a while (rehab?).
Say it's your crafter who is downed. A method to keep them useful even after a debilitating injury might be very useful, even if it takes up a lot of your doc's time.
+1 to this thread
Quote from: Thane on June 16, 2016, 08:12:13 AM
A guy missing a leg should still be able to crawl along, many times a spinal injury only removes the ability to walk...
Especially +1 to this
If we ever get tablets we can have them doing research. Maybe a new type of art called 'handcrafts'. Just whatever people in that situation would be doing to pass the time. In real life we dont do much because there isnt much you CAN do. Though I bet if you could work from the hospital bed you would just to combat the boredom.
Quote from: Jstank on June 16, 2016, 04:30:31 AM
well you can build TV's now, and put them in the hospital. Don't ask me what is on the TV though.
My show.
Posting on rimworld forums all day no doubt!
Quote from: Jstank on August 25, 2016, 08:21:59 PM
Posting on rimworld forums all day no doubt!
Day three. They've begun to suspect my identity.
I want to add my useless +1 to the suggestion that legless people should still be able to crawl and use Crutches in their weapon slot for a small speed boost and keep being a part of the colony.
I would really like to have an option to give these guys wheelchairs; perhaps the same movement speed as a peg leg, but they tire much more quickly while moving, thus incentivizing you to give them jobs with not so much movement.
+1 from me,
I dutifully installed TVs in my Hospital Room, but having something to do for bedridden patients would be great.
Or do something against it, like the Idea of Crutches and Wheelchairs.
Also I would like to comment here, that it would be really nice if Colonists could get rescued when their mobility falls below a certain percentage ( 70 or 60 ) so they don't bleed out while they crawl across the map, bravely greeting and talking to their friends on the way. In the worst case scenario getting in a social fight with the cleaner who is following them, mopping up the blood.