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RimWorld => Ideas => Topic started by: Mrred1 on July 04, 2016, 12:53:11 PM

Title: Holidays
Post by: Mrred1 on July 04, 2016, 12:53:11 PM
Now that's it's July 4th, I thought of a really neat idea. Holidays. There would be holidays like Christmas, Labding Day (a year from when the colonists first landed), etc. They could give colonists a slight mood boost and another reason to drink beer and party all day. What do you guys think?
Title: Re: Holidays
Post by: DariusWolfe on July 04, 2016, 03:23:56 PM
I like the idea, especially with the idea of having a randomized list of holidays to pick from, so you may have different holidays on different colonies. Landing day should be a constant one though.
Title: Re: Holidays
Post by: Listen1 on July 04, 2016, 03:27:21 PM
Holiday - Death of Blackjack

No one liked the deformed, ugly, abrasive dude. Since he's dead let's celebrate!
Title: Re: Holidays
Post by: Mrred1 on July 04, 2016, 07:22:10 PM
Much funny. Such Wow.
Title: Re: Holidays
Post by: Mossy piglet on July 05, 2016, 04:28:54 PM
NO! Holidays are specific to cultures. These people dont have our cultures.
Title: Re: Holidays
Post by: Nonmomentus Brain on July 05, 2016, 05:13:32 PM
It might be possible for different factions to have a different list of generated holidays. Have a list of possible, generic names and randomize the date. Tribals might have a high probability of having holidays on a day of season change. Characters from the same faction would share the same holidays. Spacers wouldn't have any connection there. Even if recruited, a character would retain the old holidays.

Different holidays would be celebrated in different ways. Some might be celebrated by piling a lot of wood on a big heap and setting it on fire, others by setting off fireworks, others again by having an extraordinary feast. If a day is considered a holiday by a pawn, these interactions would be made available during that day and there would be a message informing the player. The player has the option of ordering the celebration to be held by placing something similar to the party spot where the celebration should be held, but doesn't have to. If this is done, the characters who consider the day a holiday celebrate there and do whatever they do to celebrate and get a large mood boost (but of course don't get any actual work done). If not, then they get a smaller mood boost.

Several new traits might be introduced. One might allow a pawn to take part in other faction's celebrations, another might worsen the mood if another faction's holiday is properly celebrated or if the pawn's own holiday is not properly celebrated.

By generating a multitude of different holidays, the concerns expressed by Mossy piglet could be averted and more diverse stories might be created. By allowing a variety of types of celebrations, holidays would be more than a simple mood buff and, again, would create more stories.
Title: Re: Holidays
Post by: Wex on July 05, 2016, 05:15:28 PM
At any rate, Crash Day, should be a common holiday. :)
Title: Re: Holidays
Post by: Kryc8 on July 05, 2016, 05:37:50 PM
Awesome idea
Title: Re: Holidays
Post by: Rim soldier on July 05, 2016, 06:10:56 PM
It would be cool if you could set specific days as holidays.