My suggestion is to allow setting force Trait = 0% to disable that trait from appearing.
For example, force trait Careful Shooter = 0% for all starting colonists should make Careful Shooter impossible from appearing during
character creation. When it does not work this way. In fact it seems to be almost like 0% is 100%? It always make that trait appear. This could be a bug, or a logic issue with how I am thinking about it. I guess Tynan never meant for traits to be blocked or disabled using Scenario Editor but I wanted to make a custom scenario that strongly encouraged both melee and animal combat.
By removing Careful Shooter and some other traits, and forcing some traits as well like jogger and brawler. I can force brawler and jogger by setting to 100%, no problem but I can't disable traits by setting to 0%.
Just my thoughts, I love the scenario editor and I would appreciate as much support and extra features possible to upgrade the possibility of scenario editor.
I tried to disable the brawler and now half of my colonists are brawlers...
Yeah 0% is like 100% lol....
Completely agree, 0% should mean it doesn't shop up at all OR we need another Part to forbid traits