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RimWorld => Releases => Mods => Outdated => Topic started by: lost_RD on July 19, 2016, 05:34:20 PM

Title: [A16] FloorBeautyRebalance
Post by: lost_RD on July 19, 2016, 05:34:20 PM
(https://cdn.rawgit.com/lost-RD/FloorBeautyRebalance/master/screenshot.png)

Suggested by Spartyon7

Latest update: January 1, 2017 | Download (https://github.com/lost-RD/FloorBeautyRebalance/releases/latest)

Before: Wood floors give 0 beauty. Smooth stone floors give 3 beauty. Smoothing requires 1200 work.

After: Smoothing takes 400 work. Wood and stone floors now have 3 levels: rough, smooth and polished. Smoothing a floow improves beauty by 1. Wood ranges from 0 to 2 beauty and stone ranges from -1 to 1 beauty.
Title: Re: [A14] FloorBeautyRebalance
Post by: Fluffe on July 19, 2016, 06:29:12 PM
Download does not work lol
Title: Re: [A14] FloorBeautyRebalance
Post by: rogertheshrubb3r on July 19, 2016, 07:58:36 PM
just go to https://github.com/lost-RD/FloorBeautyRebalance/releases/ and download it from there
Title: Re: [A14] FloorBeautyRebalance
Post by: Goldenpotatoes on July 19, 2016, 08:38:55 PM
It should be noted that things like smoothed stone having higher beauty and wood having none is balance. Wood is common-place and readily available for wide use. While smoothed stone floors DO give more beauty than the tiling, they offer no wealth, which is a rather large contributor to a room's over-all value. A room with a high wealth and beauty value can give fairly decent mood benefits. Smoothing out the floors is meant to stop making it look ugly, while the tiling is meant to make it look non-ugly AND make the room more luxurious.
Title: Re: [A14] FloorBeautyRebalance
Post by: lost_RD on July 20, 2016, 03:59:47 AM
Quote from: Goldenpotatoes on July 19, 2016, 08:38:55 PM
It should be noted that things like smoothed stone having higher beauty and wood having none is balance. Wood is common-place and readily available for wide use. While smoothed stone floors DO give more beauty than the tiling, they offer no wealth, which is a rather large contributor to a room's over-all value. A room with a high wealth and beauty value can give fairly decent mood benefits. Smoothing out the floors is meant to stop making it look ugly, while the tiling is meant to make it look non-ugly AND make the room more luxurious.

Here's my reasoning: smoothed stone floors should only be a short-term stepping stone between rough stone and a manufactured floor. I've observed players smooth floors ASAP and never touch them again and that seems wrong to me so I made the returns of smoothing much less. You should still do it but you can no longer rely on it to keep moods high. Also, I've seen some beautiful wooden floors in my life so I think that wooden floors having a beauty of 0 is ridiculous. Also it makes sense now to upgrade your resource-free smoothed floors to wooden floors when you have the resources.

If you agree with my reasoning but think I need to change other floor beauty values for better balance, please let me know. This first release is entirely based on feedback from streamers in Twitch and what values they would be happy to play with but I'd be happy to make various different releases - realistic, hardcore, softcore, etc.
Title: Re: [A14] FloorBeautyRebalance
Post by: Ekarus on July 20, 2016, 05:35:44 AM
Personally, I think that Smooth Stone can look pretty damn impressive if done right and a wonderful balance-ish solution would be something along the lines of Rough Wooden Floor < Smooth Wood Floor, Level Cave Floor < Polished Cave Floor, etc. The more beautiful variants requiring more work but the same amount of materials.

Then again I'm also of the mindset that concrete shouldn't provide a morale loss, but that's my opinion.
Title: Re: [A14] FloorBeautyRebalance
Post by: CannibarRechter on August 01, 2016, 10:21:11 AM
IMO, the proper way to fix wood floors ugliness is to create a new material type: finished wood planks, and then make a new floor type: finished wood floor. The old wood texture should look like a crappy wooden floor, and the new wood could use the old texture. They could be made at the generic work station. You could do something with walls, also. Perhaps we could resurrect the old log cabin style walls, and have the current walls be the nice version.
Title: Re: [A14] FloorBeautyRebalance
Post by: BlueFreakQ on August 01, 2016, 12:31:07 PM
lost_RD,

I think your changes are perfect and logical.  If feel the changes have made things too easy and you want to make any changes to it in regard to game balance, my suggestion would be to simply make wooden floors take more work/time.  Perhaps even add the work from smoothing the floor to the wooden, to simulate needing to smooth the ground before laying the floor. 
Title: Re: [A14] FloorBeautyRebalance
Post by: botaxalim on August 03, 2016, 02:53:16 AM
Are this affect wood floor mod which add more wood texture tile?
Title: Re: [A14] FloorBeautyRebalance
Post by: GyspyShnizzel on August 05, 2016, 09:56:02 AM
Hello there,

ok ... i am looking for a mod like this for ages :) Here is my suggestion:

(http://www.bilder-upload.eu/thumb/d0389b-1470405457.png) (http://www.bilder-upload.eu/show.php?file=d0389b-1470405457.png)
Title: Re: [A14] FloorBeautyRebalance
Post by: Elysium on August 05, 2016, 11:33:35 AM
Quote from: GyspyShnizzel on August 05, 2016, 09:56:02 AM
Hello there,

ok ... i am looking for a mod like this for ages :) Here is my suggestion:

If you really want to do you can do this yourself rather easily, look in Core\Defs\TerrainDefs\Terrain_Floors.xml and Terrain_FloorsStoneTile.xml
I'm pretty sure all of the values you are looking for are defined there, just search for beauty and look at the defName.  The only one I couldn't seem to find is the smooth floor which might explain why this mod doesn't use xml.
Title: Re: [A14] FloorBeautyRebalance
Post by: lance789 on August 05, 2016, 08:36:16 PM
how can i change the beauty values of this mod?
Title: Re: [A14] FloorBeautyRebalance
Post by: Reviire on August 05, 2016, 09:16:17 PM
Here's an idea, add tiers of flooring. Base wood floors should be 0, they're quick and easy to build. Where are the treated wooden plank floors at though? Make beauty and wealth scale with the amount of work and resources put into the floor, while still allowing people to choose between different types of floor. So each floor type would go from a quick and easy to build, to a slower and more expensive to build top tier floor.

Title: Re: [A14] FloorBeautyRebalance
Post by: lost_RD on December 21, 2016, 11:14:51 PM
Updated to A16

Quote from: Reviire on August 05, 2016, 09:16:17 PM
Here's an idea, add tiers of flooring. Base wood floors should be 0, they're quick and easy to build. Where are the treated wooden plank floors at though? Make beauty and wealth scale with the amount of work and resources put into the floor, while still allowing people to choose between different types of floor. So each floor type would go from a quick and easy to build, to a slower and more expensive to build top tier floor.

Quote from: CannibarRechter on August 01, 2016, 10:21:11 AM
IMO, the proper way to fix wood floors ugliness is to create a new material type: finished wood planks, and then make a new floor type: finished wood floor. The old wood texture should look like a crappy wooden floor, and the new wood could use the old texture. They could be made at the generic work station. You could do something with walls, also. Perhaps we could resurrect the old log cabin style walls, and have the current walls be the nice version.

I like these ideas. At the very minimum there can be rough wooden floors to match rough stone and smooth wooden floors to match smooth stone. Potentially there could be a third level, polished.



   
   
   
   
BeautyStoneWood
Rough-10
Smooth01
Polished12
Title: Re: [A16] FloorBeautyRebalance
Post by: Love on December 22, 2016, 12:15:16 AM
Er.. this isn't balanced at all. Smoothed stone floors require a considerable amount of work does look a lot more beautiful than processing them into tiles...
Title: Re: [A16] FloorBeautyRebalance
Post by: Delmain on December 22, 2016, 01:29:43 AM
The mod reduces the work for smoothed stone floors
Title: Re: [A16] FloorBeautyRebalance
Post by: lost_RD on January 01, 2017, 10:39:46 AM
Update: this mod does a lot more now. It now adds rough, smooth and polished variants of both stone and wood floors. You can smooth stone twice now instead of once. You can smooth wood now! It's a whole new world.

Rough wood has the same beauty as smooth stone but rough wood adds wealth whereas stone does not.

I did use the values I came up with earlier:



   
   
   
   
BeautyStoneWood
Rough-10
Smooth01
Polished12
Title: Re: [A16] FloorBeautyRebalance
Post by: gendalf on February 13, 2017, 07:29:04 AM
I agree that giving 3 to smoothed stone is just silly, it should've been 0, but giving wood 2 is silly too.
I think it should be all carpet-based, with beauty depending on how expensive the carpet material is. Same for wood, like adding some rare wood types for farming maybe.

Suggestion:
make polished versions accumulate less grime, it makes total sense, I've had wooden floor myself and unpolished parts of it were where all the filth tend to accumulate.
Title: Re: [A16] FloorBeautyRebalance
Post by: JT on April 15, 2017, 01:58:45 AM
In my view, this new balance is both realistic and ideal -- and besides, I couldn't care less about the balance so much as whether it's intuitive.  Smoothing stone is supposed to be a stopgap measure rather than laying down proper tiling, for use when resources are tight.  Aside from the finest cathedrals in caverns (and even somewhat then), any form of smoothed stone I've observed in reality was always rather boring except for externally produced pavers and tiles where the mosaic of colours was the defining feature rather than the stone itself.  We aren't dwarves. ;-)  Smoothing stone in place is only ever done for the hardness and cleanliness (and therefore travel bonus) of the surface -- the balancing factor is not the aesthetic but the fact that it requires no external input other than time and sand.  Wood flooring, even though it requires a cheap and renewable resource, still requires a resource after all (which can be extremely rare in arid areas), and even smoothly polished stone will never match the sheer beauty of polished wood.