Ludeon Forums

RimWorld => General Discussion => Topic started by: cultist on July 19, 2016, 08:36:05 PM

Title: Ascetic and raw food
Post by: cultist on July 19, 2016, 08:36:05 PM
So I noticed my ascetic pawn kept grabbing and eating raw food (rice and potatoes) instead of meals. I figured it was just the usual bug, but then I noticed he was not getting a mood debuff (which he should, because it was rice and potatoes, not corn or berries).
Is this intentional? The trait description does not mention this, and I don't recall it working that way before. Or any mention of it in patch notes. It kind of makes sense, but it also wastes food...
Title: Re: Ascetic and raw food
Post by: b0rsuk on July 20, 2016, 05:08:53 AM
It makes sense for it to work this way. Interesting. Otherwise the trait is pointless and too easy to satisfy, unless the ascetic shares bed with another person.
Title: Re: Ascetic and raw food
Post by: Andy_Dandy on July 20, 2016, 07:07:06 AM
It's not only the ascetic one. All pawns seem to just grab the closest food now, even if raw. Must be fixed.
Title: Re: Ascetic and raw food
Post by: cultist on July 20, 2016, 09:27:47 AM
Quote from: Andy_Dandy on July 20, 2016, 07:07:06 AM
It's not only the ascetic one. All pawns seem to just grab the closest food now, even if raw. Must be fixed.

Quote from: cultist on July 19, 2016, 08:36:05 PM
I figured it was just the usual bug, but then I noticed he was not getting a mood debuff

That's the interesting part right here. Ascetics seem to treat raw food as a simple meal (no nood effect) which is news to me.
Title: Re: Ascetic and raw food
Post by: BlackSmokeDMax on July 21, 2016, 03:51:15 PM
Found this is the changelog:

"Food scoring algorithm heavily reworked. It now avoids foods that will cause negative thoughts and prefer foods that will cause positive thoughts. Ascetics now don’t have thoughts in response to food quality."

It also explains why some of my other pawns were skipping simple meals and eating berries. My simple meals were cooked with insect meat, which was giving a negative moodlet. So the little buggers actually had something right!