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RimWorld => Releases => Mods => Outdated => Topic started by: 3dgrunge on July 22, 2016, 06:49:36 PM

Title: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: 3dgrunge on July 22, 2016, 06:49:36 PM
(http://3dgrunge.com/media/banner2.png)


Content Mods












Comp.

Title and Link to Download

Ver.


A14

(http://3dgrunge.com/media/weaponpack1.png) (http://3dgrunge.com/media/3dg_weaponsPack01.zip)

1.0

Adds 13 melee weapons, and 9 ranged weapons.  All of these items are lower tech and or tribal.  Includes a net that stops enemies and also two poisonous weapons that can be very deadly.

A14

(http://3dgrunge.com/media/armorpack1.png) (http://3dgrunge.com/media/3dg_armorPack01.zip)

0.1

Currently only adds one tribal styled helmet.  More coming soon!

A14

(http://3dgrunge.com/media/shieldpack1.png) (http://3dgrunge.com/media/3dg_shieldPack01.zip)

0.1

Currently only adds three shields.  More coming soon!  - The current solution for these shields is not ideal and will be updated shortly.

A14

(http://3dgrunge.com/media/electroshockpack.png) (http://3dgrunge.com/media/3dg_electroshockPack.zip)

1.0

Adds a melee and ranged taser for electroshock fun.  These less than lethal devices can be deadly and cause injury if they are abused or used too frequently.









Updates

7-27: Added 3 blowguns to the weapon pack 1.  Updated the mod page display.  Temporarily removed the boosterpack.
7-24: Uploaded the electroshock taser mod.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: 123nick on July 22, 2016, 09:17:01 PM
your shields can take advantage of skullywags medieval shields mod:

https://ludeon.com/forums/index.php?topic=14135.0

your shields can work like his, i think.

Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: 3dgrunge on July 23, 2016, 05:46:15 PM
Quote from: 123nick on July 22, 2016, 09:17:01 PM
your shields can take advantage of skullywags medieval shields mod:

https://ludeon.com/forums/index.php?topic=14135.0

your shields can work like his, i think.

I have thought about it.  As much as I love that mod, I am not sold on the method used for those shields and instead may end up making my own variation.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: 3dgrunge on July 24, 2016, 08:49:41 AM
Added my electroshock weapons to the top post.  Currently the pack only contains two weapons however it will be expanded as always.   The electroshock weaponry will knock out most targets however you must exercise restraint as abuse or prolonged usage can cause death and or serious injury.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: 123nick on July 24, 2016, 12:10:17 PM
Quote from: 3dgrunge on July 23, 2016, 05:46:15 PM
Quote from: 123nick on July 22, 2016, 09:17:01 PM
your shields can take advantage of skullywags medieval shields mod:

https://ludeon.com/forums/index.php?topic=14135.0

your shields can work like his, i think.

I have thought about it.  As much as I love that mod, I am not sold on the method used for those shields and instead may end up making my own variation.

ok, ill wait for that. i like this mod, i just dont like shields occupying a clothing layer  :-\
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: skullywag on July 25, 2016, 11:28:28 AM
As ive stated to 3dgrunge in PM, im not against anyone learning from my code, but as I have major plans for my shields mod, this seems like the shield pack here would be a direct copy pretty much, as i plan on adding shields of all techs/styles as I go. So I would prefer submission of art to my mod over taking my dll and branching off. At the end of the day the code is nothing special its based on the personal shield from core, if you can write c# you could make your own no problem. If people have a major issue with this im open to discussion, this is the first time ive even contemplated saying no to anyone for anything like this, but simply put if another mod came out with a tonne of shields using code id written id drop the mod instantly, what would be the point in me continuing that mod, and its a mod I enjoy working on.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: 123nick on July 25, 2016, 11:31:36 AM
Quote from: skullywag on July 25, 2016, 11:28:28 AM
As ive stated to 3dgrunge in PM, im not against anyone learning from my code, but as I have major plans for my shields mod, this seems like the shield pack here would be a direct copy pretty much, as i plan on adding shields of all techs/styles as I go. So I would prefer submission of art to my mod over taking my dll and branching off. At the end of the day the code is nothing special its based on the personal shield from core, if you can write c# you could make your own no problem. If people have a major issue with this im open to discussion, this is the first time ive even contemplated saying no to anyone for anything like this, but simply put if another mod came out with a tonne of shields using code id written id drop the mod instantly, what would be the point in me continuing that mod, and its a mod I enjoy working on.

ok, so you plan on expanding the shield mod? maybe 3dgrudge can make his shields an option, and instead just have the weapons in his pack, with shields available as an addon download.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: 3dgrunge on July 25, 2016, 11:36:31 AM
All of them are available separately, as well as the booster pack which includes one full theme of weapons,armor,shields.
No problems though I will simply have to return to the original plan of writing something myself to fit my needs rather than modify the existing wheel.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: skullywag on July 25, 2016, 11:37:27 AM
But that would mean you would need my shields ingame if you want to use his. That may not be what is wanted here.

As stated the method I have used is based on a core method so doing it the same way is not blocked at all by me. The issue I have is simply if someone else adds a load of shields that I was planning on adding to my mod its gonna put me off working on my mod....I suppose the art would be different (and is by the looks of things) so maybe thats enough. However simply from a "sharing the dll" point of view im not sure this would be entirely feasible, im gonna be going into rapid development with it soon, would this mod have to update with me or would it be stuck on an old version...it could work I suppose...ughhh I dont know, damn you appealing to my better nature....
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: skullywag on July 25, 2016, 12:52:54 PM
Thought about it some more. Im being a douche. Feel free to do whatever you want with my mod. Id be going against the very values ive been promoting here all this time if i said no.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: 3dgrunge on July 25, 2016, 06:28:27 PM
I fully understand your stance, skullywag.  I truly appreciate the work you have done.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: 123nick on July 25, 2016, 07:34:26 PM
Quote from: 3dgrunge on July 25, 2016, 11:36:31 AM
All of them are available separately, as well as the booster pack which includes one full theme of weapons,armor,shields.
No problems though I will simply have to return to the original plan of writing something myself to fit my needs rather than modify the existing wheel.

oh cool :) maybe i didnt notice.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: 3dgrunge on July 27, 2016, 12:47:55 AM
Added 3 more weapons to the weapon pack.  Blow guns.  2 of them use poison tipped darts.
Will be working on the shields for the next update.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: Sarelth on July 27, 2016, 12:54:24 AM
I love that helmet design, is it possible for a tribal pawn to start with it, I did a bunch of rerolls and could not get it to appear at all.

I'd love to see some different helmets, though with similar designs.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: 3dgrunge on July 27, 2016, 12:57:33 AM
I don't know if you can start with it but I know tribal raiders can.  I will be doing an entire set of tribal and low tech armor soon.  Right after the shields.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: Sarelth on July 27, 2016, 01:08:57 AM
I seem to be getting a few tribal raiders, so I will keep my eyes open for it.

Looking forward to the tribal items. Enjoying the tribal start so far.
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: PilotBhav04 on July 29, 2016, 09:17:54 AM
Can't seem to download the shield pack
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: Sarelth on July 29, 2016, 09:59:00 AM
Been getting this error when a trader spawns in with a blowgun or sling staff in their inventory.


[attachment deleted by admin - too old]
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: ferofax on August 01, 2016, 09:03:07 AM
Quote from: PilotBhav04 on July 29, 2016, 09:17:54 AM
Can't seem to download the shield pack
Check the link - it's actually http://3dgrunge.com/media/3dg_shieldPack01.zip
The link on 1st page is shieldPack1 instead of shieldPack01. Or you can just remove everything after media/ and browse the index to see everything in there (this really should be forbidden, but for some reason, it's not).
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: mazacik on October 27, 2016, 02:11:53 PM
Will this get an update to A15?
Title: Re: [A14] 3DG's Weapon and Armour Booster Pack 1
Post by: TOWC on October 27, 2016, 04:52:25 PM
Will you add armors which stats are fully dependent on ore material? Sometimes you just want to do some plasteel chestplate or steel shoulderpads or just to experiment with new metals from mods.