So that the animals won't always follow into combat and get butchered immediately and give all your people happiness penalties which lead them to berzerk and wipe the colony out?
I know I wouldn't take my pet yorkshire to a gunfight if I had one.. Err.. if I had.. any of them. Yorkshires or gunfights.
I suggest to have a checkbox in the animals tab "allowed in combat yes/no"
Get a non-violence colonist, assign all the animals to that person. Voila you got all the yorkshires safe and sound with the most cowardly person ever. =P
Quote from: Tagasaki on July 23, 2016, 09:44:17 AM
Get a non-violence colonist, assign all the animals to that person. Voila you got all the yorkshires safe and sound with the most cowardly person ever. =P
The problem is, all my yorkshire loves to bond with my melee fighters!
Quote from: Tagasaki on July 23, 2016, 09:44:17 AM
Get a non-violence colonist, assign all the animals to that person. Voila you got all the yorkshires safe and sound with the most cowardly person ever. =P
That can work, but it's a bad roundabout way, also producing a lot of unhappiness.
A simple right-click-draft-without-animal is an elegant way utilizing the menu system as it already is