Embrasures
Description:Embrasures is a mod that adds two new wall types (one for metal and one for stone). The walls have openings for colonists to shoot at their enemies, while not allowing any to pass through. Basically, they look like holes in the walls but they work more like like impassable sand bags (it looks like a hole in each block but the whole block is open to let through bullets).
Mod Team:- Sunspots (http://ludeon.com/forums/index.php?action=profile;u=434)
Download:See attachments
Screens:http://pasteboard.co/11ebuipO.png
http://pasteboard.co/11ddrj4h.png
http://pasteboard.co/11dfzGls.png
How to install:- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Changelog:Version 1.0.1: Changed the wall linking, some texture touch-ups.
Version 1.0: First release
There are some graphics issues if you put them together in other shapes than lengths and corners, but they have little use in such configurations anyway.
[attachment deleted by admin: too old]
gj :)
Oh sweet! Mix it with the Browning and Bren from Project Armory and you'll have some scary defenses...
This mod is really buggy for me. Whenever raiders attempt to attack my colonists behind these bunkers, the game will grind to a halt (1-2 fps) from an otherwise smooth 60+ fps. I think there might be something wrong with the pathing.
That doesn't sound good... I'm not sure what would create those issues, I will have to try looking at it when I get home on Monday.
Unfortunately, in regards to your PM, I've already uninstalled the mod/reverted my base changes but I can describe what is happening.
So basically, there is an entrance that looks like this (entrance is on the right) and my turrets are behind a wall of the embrasures on the left
_____________ ___
xl l l
xl l l
xl __l
l
_____l_____________
l l l l
and my turrets are the ones marked as x's
That embrasure wall is completely closed off and is accessible only through a deep tunnel so in order for the raiders to attack the turrets inside, they either 1) shoot at it from far away or 2) try to get a direct vantage in attacking them.
This results in them attempting to cross over the "wall" which is somewhat buggy - they can't really do it and they'll be sliding through it and/or I believe they try to calculate the extremely long route to gain access to the tunnel behind the turrets shown.
Edit - here is a screenshot - http://puu.sh/7dQ7P.jpg
Imagine the sandbags and stone wall as the embrasure and it's basically like that.
I just tried it out and I really like it. I feel like making some sort of D-Day style map... for the raiders. With Evuls weapons, I will have much fun forcing raiders to run past bunkers full of HMGs and Snipers.
Quote from: Camirex on February 28, 2014, 02:13:46 PM
Unfortunately, in regards to your PM, I've already uninstalled the mod/reverted my base changes but I can describe what is happening.
So basically, there is an entrance that looks like this (entrance is on the right) and my turrets are behind a wall of the embrasures on the left
_____________ ___
xl l l
xl l l
xl __l
l
_____l_____________
l l l l
and my turrets are the ones marked as x's
That embrasure wall is completely closed off and is accessible only through a deep tunnel so in order for the raiders to attack the turrets inside, they either 1) shoot at it from far away or 2) try to get a direct vantage in attacking them.
This results in them attempting to cross over the "wall" which is somewhat buggy - they can't really do it and they'll be sliding through it and/or I believe they try to calculate the extremely long route to gain access to the tunnel behind the turrets shown.
Edit - here is a screenshot - http://puu.sh/7dQ7P.jpg
Imagine the sandbags and stone wall as the embrasure and it's basically like that.
It's not so strange that this type of thing happens, there has been no precedent for the AI to see an enemy but at the same time be unable to reach them. All other see-through objects are passable.
Wow this is a great wall. I'm loving the additional functionality!
What worries me is that it may be overpowered.
Ideally using the firing-slits would not make the defender invulnerable, but simply a lot harder to hit (say, 50% penalty). So any enemy with a sniper rifle might still be able to hit them, as would grenades. You'd have the advantage, to be sure, but you wouldn't magically become invincible.
Quote from: NephilimNexus on March 01, 2014, 01:01:49 AM
What worries me is that it may be overpowered.
Ideally using the firing-slits would not make the defender invulnerable, but simply a lot harder to hit (say, 50% penalty). So any enemy with a sniper rifle might still be able to hit them, as would grenades. You'd have the advantage, to be sure, but you wouldn't magically become invincible.
I agree, pillboxes should work like a sandbag but without the vulnerability to explosion. I guess thats my only reason why I have open field so much. :-\
I downloaded, extracted it, and placed it in the mods folder and it wont show up in the structures tab
Don't forget to open up the Mods menu when you start the game and enable the mod.
Quote from: NephilimNexus on March 01, 2014, 01:01:49 AM
What worries me is that it may be overpowered.
Ideally using the firing-slits would not make the defender invulnerable, but simply a lot harder to hit (say, 50% penalty). So any enemy with a sniper rifle might still be able to hit them, as would grenades. You'd have the advantage, to be sure, but you wouldn't magically become invincible.
Well that's exactly how they work. They are decently easy to shoot or throw grenades through. They work like sandbags but they provide a higher (currently much higher, we will have to do more field testing to decide) amount of cover, the engine takes care of it automatically.
Quote from: Rokiyo on March 01, 2014, 11:46:46 AM
Don't forget to open up the Mods menu when you start the game and enable the mod.
It is
I can't tell but I think animals can't see this item. I have animals lining up along the whole thing to die and boom rats are exploding against it randomly. I don't know what's causing these odd animals to come over and die in my base in random places or against the walls. Trying to figure it out.
Quote from: Vas on March 01, 2014, 12:32:16 PM
I can't tell but I think animals can't see this item. I have animals lining up along the whole thing to die and boom rats are exploding against it randomly. I don't know what's causing these odd animals to come over and die in my base in random places or against the walls. Trying to figure it out.
probably a conflict in the pathing since these seem to act like impassable sandbags (which are supposed to be passable) so the AI pathing gets confused as they try to route through it? i dunno.
I have a suggestion that would fit well with the mod theme; Adding razor-wire as a structure that you can use to make bottle-necks and to put agains rock faces and such to impede the cover of the enemy position. It can still be passable though, just very slowly passable.
I made that mod, called it razorsandbags, but I haven't figured out how to make it do a small amount of damage when walked over
Ah cool, haven't seen your mod yet, will keep an eye out for it.
Anyone know how I can get a building to do mêlée damage? Also can U make a sword to do better hitting?
I can't download it:(
the mod didn't work 4 me:/
Its not super important, like you said they aren't really useful in such shapes anyways,
bBut if you change
<linkDrawerType>CornerFiller</linkDrawerType>
to
<linkDrawerType>Basic</linkDrawerType>
Its removes that graphic issue
This is an awesome mod, I have had no issues with it and it works perfectly with my turrets! :D
I could not be happier with it
Quote from: Kirid on March 14, 2014, 10:02:18 AM
Its not super important, like you said they aren't really useful in such shapes anyways,
bBut if you change
<linkDrawerType>CornerFiller</linkDrawerType>
to
<linkDrawerType>Basic</linkDrawerType>
Its removes that graphic issue
Yeah, that's probably true. I'm gonna work a bit on cleaning up the textures I think, then I'm uploading an update.
Can you make toughrock contability patch please??
Tried to download this but windows media centre has hijacked my attempt and every time I go to download this it takes me to its very nice looking menu which does f all about downloading this file. please help is a understatement. f*** windows media centre.
The walls needs to be added to the game.
seem to be alpha 3 compatible.
I downloaded in alpha 3, things seem to work as normal? To be sure I performed some tests, and I encountered no problems. :D
Quote from: Avsnoopy on April 18, 2014, 09:59:21 AM
I downloaded in alpha 3, things seem to work as normal? To be sure I performed some tests, and I encountered no problems. :D
That's awesome because I have been dying to use it
Will the fashion changed for the alpha 4?
Just found this mod is workable in the Alpha 4e, you'll got a error message in the menu, but the function are all good :)
I can back up Ivia on that, Currently using it without any problems!
I just updated this mod for my personal use, so there are no error's now. i'll send Sunspots a pm and ask if i could re-release it, with of course Sunspots getting all the credits :).
This is up-to-date on the 'Mods- Releases forums. You are in the Mods Outdated Forums.
I used this mod a lot