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RimWorld => General Discussion => Topic started by: RaginCajun on August 01, 2016, 11:13:26 AM

Title: Help with fires
Post by: RaginCajun on August 01, 2016, 11:13:26 AM
So flashstorms are my bane.  Too much fire, not enough rain.  Lot's of pawns getting burned alive.  Can't put out fires fast enough.

In doing a search I found a lot of threads wanting things like fire extinguisher research. Or research to allow "better or faster" extinguishing by the pawns. 

Without that being in the game...any of you vets have any suggestions for beating back the flames because (especially in the early going) it seems I have no shot of keeping up with fires.
Title: Re: Help with fires
Post by: TheFlameTouched on August 01, 2016, 11:49:18 AM
It may not help with beating back the flames, but you could put a several tile wide metal or stone floor around areas you dont want flames spreading into. Will allow you to ignore a flashstorms effects should it hit outside that area.
Title: Re: Help with fires
Post by: Boston on August 01, 2016, 12:01:28 PM
Putting stone tile around your wooden buildings will prevent fire from spreading to them
Title: Re: Help with fires
Post by: Jimyoda on August 01, 2016, 01:58:47 PM
Unless costs have changed, at a cost of 1 steel, Concrete is the cheapest flooring to create a firebreak.
Are you aware that in Alpha 13 we got Firefoam Poppers?
Title: Re: Help with fires
Post by: RaginCajun on August 01, 2016, 02:53:29 PM
Quote from: Jimyoda on August 01, 2016, 01:58:47 PM
Unless costs have changed, at a cost of 1 steel, Concrete is the cheapest flooring to create a firebreak.
Are you aware that in Alpha 13 we got Firefoam Poppers?
I have seen the poppers, just haven't researched them yet.  Still early in my current world and I've had four zone wide firestorms with 4-8 spots aflame at one time.  I've had to pretty much focus on one and let the further away ones burn themselves out (or so a raindance..lol).
Title: Re: Help with fires
Post by: stigma on August 01, 2016, 04:37:32 PM
I rarely have to much issue with fires - but there are many ways of beating really bad fire-situations, though most o them require some foresight.

-Unburnable walls (stone) certainly help
-Unburnable tiles to stop the spread of fire (short of that, just cutting the vegetation also chokes fire too, but remember that vegation will regrow)
It's not a bad idea to have a ring of fireproof tiles around the critical areas of your base just to prevent a wall of flame hitting you because something started burning far away and spread all the way to you.

The firepoppers kill fires dead - but they are more like last-ditch emergency defenses for very critical areas that you can just not afford to lose - like your main foodstores, also the tech required is somewhat mid-game. Usually not a high priority for me.
Title: Re: Help with fires
Post by: SpaceDorf on August 01, 2016, 09:22:36 PM
Also I feel kind of betraid by the firefoam poppers .. the really are not what I expected from a helpfull tool against fire
Title: Re: Help with fires
Post by: FalconBR on August 01, 2016, 10:09:22 PM
First thing before trying to put down a fire, deconstruct a wall of the room, so the temperature dont get over 500ºC!
If the lower temperature, your fire won´t spread fast and you can fight it easier.
Last game I had a fire on a base inside a montain, you have no way to open a wall and let the heat out! I had firefoam, but they were far away from the affected room, after losing 2 pawns fighting the fire, I discovered you can redeploy the firefoam, but even next to the fire it didn´t blow up!
I discovered you can manually explode the firefoam, but not all fire will be gone! Lost more 2 pawns ending it, and about 10.000 of town wealth.
Also, one week trying to clean the foam from the room!
Title: Re: Help with fires
Post by: Nonsequitorian on October 06, 2016, 06:46:27 PM
What would you do?

During a recent rainy thunderstorm, a fire started under a mountain.  I can hear it, but there are no rooms, corridors, or doors anywhere near the "sound" of the fire. 

Will it burn itself out?  From my perspective, there's nothing but a mountain there.

ETA: 6 colonists, temperate zone, Randy storyteller, on "easy" or whatever the least challenging is
Title: Re: Help with fires
Post by: Serenity on October 06, 2016, 06:47:51 PM
Large "mountains" aren't necessarily solid. Think of it as unexplored land. When you tunnel there you will probably uncover an open area.

So either it will burn itself out or the game will generate rain to put it out.
Title: Re: Help with fires
Post by: Nonsequitorian on October 06, 2016, 07:01:01 PM
Quote from: Serenity on October 06, 2016, 06:47:51 PM
Large "mountains" aren't necessarily solid. Think of it as unexplored land. When you tunnel there you will probably uncover an open area.

So either it will burn itself out or the game will generate rain to put it out.

There was rain when the lightning happened, but it didn't put the fire out.  Can underground fires be rained on? 

I'm into the next game day, and I can still hear it burning.  How long do you suppose it will take to burn itself out?
Title: Re: Help with fires
Post by: Serenity on October 06, 2016, 07:04:09 PM
They aren't underground. There is normal open terrain you can't see that just looks like a mountain.

As for how long it takes. Depends on the size of the area. Forest fires can take a while.
Title: Re: Help with fires
Post by: Nonsequitorian on October 06, 2016, 08:54:37 PM
Quote from: Serenity on October 06, 2016, 07:04:09 PM
They aren't underground. There is normal open terrain you can't see that just looks like a mountain.

As for how long it takes. Depends on the size of the area. Forest fires can take a while.

Three game days later and I can still hear the fire.   It does not extinguish in rain, nor does it burn itself out. The fire is like Schrodinger's Cat; it both exists and doesn't exist at the same time.

Meanwhile, I loaded an earlier save game and will soldier on...
Title: Re: Help with fires
Post by: cmitc1 on October 06, 2016, 08:59:13 PM
Usually, I will build metal walls all around my base to help keep threats out (i guess fire could be considered one), so if you have not done that before, you can try that.
Title: Re: Help with fires
Post by: Wex on October 06, 2016, 11:15:08 PM
Quote from: cmitc1 on October 06, 2016, 08:59:13 PM
Usually, I will build metal walls all around my base to help keep threats out (i guess fire could be considered one), so if you have not done that before, you can try that.
Don't. Metal burns.
Title: Re: Help with fires
Post by: cmitc1 on October 06, 2016, 11:26:15 PM
Quote from: Wex on October 06, 2016, 11:15:08 PM
Quote from: cmitc1 on October 06, 2016, 08:59:13 PM
Usually, I will build metal walls all around my base to help keep threats out (i guess fire could be considered one), so if you have not done that before, you can try that.
Don't. Metal burns.

It burns slower than wood, and its easy to get early game.
Title: Re: Help with fires
Post by: Serenity on October 07, 2016, 10:12:53 AM
So is stone.

I think two wide concrete floors can act as a barrier for fire. But I haven't really tried it.
Title: Re: Help with fires
Post by: Shurp on October 07, 2016, 08:28:36 PM
Stone walls don't burn.  As an added bonus they stop non sapper pirates and slow down sapper pirates.  Every colony should have them around the perimeter.  With turrets on the inside to shoot whoever breaks through.
Title: Re: Help with fires
Post by: BlackSmokeDMax on October 07, 2016, 08:42:46 PM
Do any floors burn? Even wood? I have never seen a wood floor on fire in game. If true, it would seem that using wood floors would be the best, as presumably you have more than enough wood if you are probably cutting down trees in that fire break area anyway.
Title: Re: Help with fires
Post by: 8roads on October 09, 2016, 12:50:17 PM
Quote from: BlackSmokeDMax on October 07, 2016, 08:42:46 PM
Do any floors burn? Even wood? I have never seen a wood floor on fire in game. If true, it would seem that using wood floors would be the best, as presumably you have more than enough wood if you are probably cutting down trees in that fire break area anyway.

No floor, not even the Uncompleted Wooden Floor, burns
Title: Re: Help with fires
Post by: PieTau on October 12, 2016, 12:54:46 PM
wood floors dont burn but are more expensive than concrete (wood:1.6*3=4.8 | concrete: 2*1=2)
and to get all the wood needed is more tricky than you think
Title: Re: Help with fires
Post by: blinkicide on October 13, 2016, 09:00:29 PM
If fighting fire outside, it's much faster to use 'cut plants' to cut grass, bushes, etc, in squares with fire to deny it a fuel source than it is to beat it out.  Exception are trees, trees take much longer to cut than to beat out a fire in that square.   The fire immediately extinguishes if it has no fuel source in the square. 

You can use this to lay down some impromptu fire lines using this as well.



 
Title: Re: Help with fires
Post by: Lizardo on October 19, 2016, 03:10:59 PM
Have lots of herbivores, they keep the lawn mowed out to quite a distance. If they start to starve, eat them.

Use a reverse animal area assignment to exclude them from your buildings and crops, let them create a permanent fire fuel exclusion zone in your home area.  Put your conduits in the walls and use only stone walls.

The other nice thing about the animals is that they form a flesh shield, soaking up a lot of attacks and sometimes fighting back. Be sure to make your enemies into kibble.
Title: Re: Help with fires
Post by: Jimyoda on October 19, 2016, 03:14:20 PM
Quote from: Lizardo on October 19, 2016, 03:10:59 PM
Be sure to make your enemies into kibble.

Yes. THAT.